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128 lines
3.0 KiB
Plaintext
128 lines
3.0 KiB
Plaintext
/obj/machinery/manufacturer/security
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name = "Security Fabricator"
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desc = "A manufacturing unit calibrated to produce security and military related equipment."
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acceptdisk = 1
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New()
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..()
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src.available += new /datum/manufacture/beret(src)
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src.available += new /datum/manufacture/helmet1(src)
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src.available += new /datum/manufacture/sunglasses(src)
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src.available += new /datum/manufacture/sechud(src)
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src.available += new /datum/manufacture/secpants(src)
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src.available += new /datum/manufacture/secbelt(src)
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src.available += new /datum/manufacture/armor1(src)
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src.available += new /datum/manufacture/taser(src)
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src.available += new /datum/manufacture/baton(src)
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// Security Gear Tier-0. AKA Clothing and basic as shit gear.
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/datum/manufacture/beret
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name = "Beret"
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item = /obj/item/clothing/head/beret/sec
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cost1 = /obj/item/weapon/ore/fabric
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cname1 = "Fabric"
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amount1 = 2
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time = 3
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create = 1
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/datum/manufacture/helmet1
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name = "Helmet"
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item = /obj/item/clothing/head/helmet
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cost1 = /obj/item/weapon/ore/iron
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cname1 = "Iron"
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amount1 = 10
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cost2 = /obj/item/weapon/ore/fabric
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cname2 = "Fabric"
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amount2 = 10
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time = 10
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create = 1
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/datum/manufacture/sunglasses
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name = "Sunglasses"
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item = /obj/item/clothing/glasses/sunglasses
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cost1 = /obj/item/weapon/ore/iron
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cname1 = "Iron"
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amount1 = 5
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cost2 = /obj/item/weapon/ore/glass
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cname2 = "Glass"
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amount2 = 10
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time = 8
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create = 1
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/datum/manufacture/sechud
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name = "Security HUD"
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item = /obj/item/clothing/glasses/hud/security
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cost1 = /obj/item/weapon/ore/osmium
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cname1 = "Platinum"
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amount1 = 10
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cost2 = /obj/item/weapon/ore/glass
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cname2 = "Glass"
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amount2 = 15
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time = 12
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create = 1
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/datum/manufacture/secpants
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name = "Security Uniform"
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item = /obj/item/clothing/under/rank/security
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cost1 = /obj/item/weapon/ore/iron
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cname1 = "Iron"
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amount1 = 2
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cost2 = /obj/item/weapon/ore/fabric
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cname2 = "Fabric"
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amount2 = 1
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time = 10
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create = 1
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/datum/manufacture/secbelt
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name = "Security Belt"
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item = /obj/item/weapon/storage/belt/security
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cost1 = /obj/item/weapon/ore/iron
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cname1 = "Iron"
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amount1 = 2
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cost2 = /obj/item/weapon/ore/fabric
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cname2 = "Fabric"
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amount2 = 5
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time = 15
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create = 1
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/datum/manufacture/armor1
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name = "Armored Vest"
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item = /obj/item/clothing/suit/armor/vest
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cost1 = /obj/item/weapon/ore/iron
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cname1 = "Iron"
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amount1 = 15
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cost2 = /obj/item/weapon/ore/fabric
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cname2 = "Fabric"
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amount2 = 15
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time = 20
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create = 1
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/datum/manufacture/taser
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name = "Advanced Taser"
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item = /obj/item/weapon/gun/energy/advtaser
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cost1 = /obj/item/weapon/ore/iron
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cname1 = "Iron"
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amount1 = 15
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cost2 = /obj/item/weapon/ore/glass
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cname2 = "Glass"
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amount2 = 10
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cost3 = /obj/item/weapon/ore/osmium
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cname3 = "Platinum"
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amount3 = 20
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time = 25
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create = 1
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/datum/manufacture/baton
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name = "Stun Baton"
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item = /obj/item/weapon/melee/baton
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cost1 = /obj/item/weapon/ore/iron
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cname1 = "Iron"
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amount1 = 10
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cost2 = /obj/item/weapon/ore/glass
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cname2 = "Glass"
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amount2 = 10
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cost3 = /obj/item/weapon/ore/osmium
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cname3 = "Platinum"
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amount3 = 15
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time = 20
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create = 1 |