mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-27 10:41:42 +00:00
634 lines
20 KiB
Plaintext
634 lines
20 KiB
Plaintext
#define GHOST_CAN_REENTER 1
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#define GHOST_IS_OBSERVER 2
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var/list/image/ghost_darkness_images = list() //this is a list of images for things ghosts should still be able to see when they toggle darkness
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/mob/dead/observer
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name = "ghost"
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desc = "It's a g-g-g-g-ghooooost!" //jinkies!
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icon = 'icons/mob/mob.dmi'
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icon_state = "ghost"
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layer = 4
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stat = DEAD
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density = 0
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canmove = 0
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blinded = 0
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anchored = 1 // don't get pushed around
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invisibility = INVISIBILITY_OBSERVER
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var/can_reenter_corpse
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var/datum/hud/living/carbon/hud = null // hud
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var/bootime = 0
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var/started_as_observer //This variable is set to 1 when you enter the game as an observer.
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//If you died in the game and are a ghsot - this will remain as null.
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//Note that this is not a reliable way to determine if admins started as observers, since they change mobs a lot.
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universal_speak = 1
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var/atom/movable/following = null
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var/anonsay = 0
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var/image/ghostimage = null //this mobs ghost image, for deleting and stuff
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var/ghostvision = 1 //is the ghost able to see things humans can't?
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var/seedarkness = 1
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var/data_hud_seen = 0 //this should one of the defines in __DEFINES/hud.dm
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/mob/dead/observer/New(var/mob/body=null, var/flags=1)
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sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
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see_invisible = SEE_INVISIBLE_OBSERVER_AI_EYE
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see_in_dark = 100
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verbs += /mob/dead/observer/proc/dead_tele
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// Our new boo spell.
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AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/boo(src))
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can_reenter_corpse = flags & GHOST_CAN_REENTER
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started_as_observer = flags & GHOST_IS_OBSERVER
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stat = DEAD
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ghostimage = image(src.icon,src,src.icon_state)
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ghost_darkness_images |= ghostimage
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updateallghostimages()
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var/turf/T
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if(ismob(body))
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T = get_turf(body) //Where is the body located?
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attack_log = body.attack_log //preserve our attack logs by copying them to our ghost
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if (ishuman(body))
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var/mob/living/carbon/human/H = body
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icon = H.stand_icon
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overlays = H.overlays_standing
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else
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icon = body.icon
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icon_state = body.icon_state
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overlays = body.overlays
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alpha = 127
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gender = body.gender
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if(body.mind && body.mind.name)
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name = body.mind.name
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else
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if(body.real_name)
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name = body.real_name
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else
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if(gender == MALE)
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name = capitalize(pick(first_names_male)) + " " + capitalize(pick(last_names))
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else
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name = capitalize(pick(first_names_female)) + " " + capitalize(pick(last_names))
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mind = body.mind //we don't transfer the mind but we keep a reference to it.
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if(!T) T = pick(latejoin) //Safety in case we cannot find the body's position
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forceMove(T)
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if(!name) //To prevent nameless ghosts
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name = capitalize(pick(first_names_male)) + " " + capitalize(pick(last_names))
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real_name = name
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..()
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/mob/dead/observer/Destroy()
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if(ismob(following))
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var/mob/M = following
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M.following_mobs -= src
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following = null
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if (ghostimage)
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ghost_darkness_images -= ghostimage
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qdel(ghostimage)
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ghostimage = null
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updateallghostimages()
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return ..()
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/mob/dead/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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return 1
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/*
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Transfer_mind is there to check if mob is being deleted/not going to have a body.
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Works together with spawning an observer, noted above.
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*/
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/mob/dead/observer/Life()
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..()
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if(!loc) return
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if(!client) return 0
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//regular_hud_updates()
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//if(client.images.len)
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// for(var/image/hud in client.images)
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// if(copytext(hud.icon_state,1,4) == "hud")
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// client.images.Remove(hud)
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//if(antagHUD)
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// var/list/target_list = list()
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// for(var/mob/living/target in oview(src, 14))
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// if(target.mind && (target.mind.special_role || issilicon(target) || target.mind.nation))
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// target_list += target
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// if(target_list.len)
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// assess_targets(target_list, src)
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/mob/dead/proc/assess_targets(list/target_list, mob/dead/observer/U)
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var/client/C = U.client
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for(var/mob/living/carbon/human/target in target_list)
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C.images += target.hud_list[SPECIALROLE_HUD]
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//C.images += target.hud_list[NATIONS_HUD]
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for(var/mob/living/silicon/target in target_list)
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C.images += target.hud_list[SPECIALROLE_HUD]
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//C.images += target.hud_list[NATIONS_HUD]
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return 1
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/mob/proc/ghostize(var/flags = GHOST_CAN_REENTER)
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if(key)
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var/mob/dead/observer/ghost = new(src, flags) //Transfer safety to observer spawning proc.
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ghost.timeofdeath = src.timeofdeath //BS12 EDIT
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respawnable_list -= src
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if(ghost.can_reenter_corpse)
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respawnable_list += ghost
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ghost.key = key
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if(!ghost.client.holder && !config.antag_hud_allowed) // For new ghosts we remove the verb from even showing up if it's not allowed.
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ghost.verbs -= /mob/dead/observer/verb/toggle_antagHUD // Poor guys, don't know what they are missing!
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return ghost
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/*
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This is the proc mobs get to turn into a ghost. Forked from ghostize due to compatibility issues.
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*/
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/mob/living/verb/ghost()
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set category = "OOC"
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set name = "Ghost"
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set desc = "Relinquish your life and enter the land of the dead."
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var/mob/M = src
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if(stat == DEAD)
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ghostize(1)
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else
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var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost, you won't be able to play this round for another 30 minutes! You can't change your mind so choose wisely!)","Are you sure you want to ghost?","Ghost","Stay in body")
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if(response != "Ghost") return //didn't want to ghost after-all
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resting = 1
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var/mob/dead/observer/ghost = ghostize(0) //0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3
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ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly.
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var/obj/structure/morgue/Morgue = locate() in M.loc
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if(istype(M.loc,/obj/structure/morgue))
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Morgue = M.loc
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if(Morgue)
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Morgue.update()
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return
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/mob/dead/observer/Move(NewLoc, direct)
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following = null
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dir = direct
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if(NewLoc)
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forceMove(NewLoc)
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return
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forceMove(get_turf(src)) //Get out of closets and such as a ghost
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if((direct & NORTH) && y < world.maxy)
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y++
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else if((direct & SOUTH) && y > 1)
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y--
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if((direct & EAST) && x < world.maxx)
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x++
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else if((direct & WEST) && x > 1)
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x--
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for(var/obj/effect/step_trigger/S in locate(x, y, z)) //<-- this is dumb
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S.Crossed(src)
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var/area/A = get_area_master(src)
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if(A)
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A.Entered(src)
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..()
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/mob/dead/observer/experience_pressure_difference()
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return 0
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/mob/dead/observer/can_use_hands() return 0
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/mob/dead/observer/is_active() return 0
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/mob/dead/observer/Stat()
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..()
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statpanel("Status")
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if (client.statpanel == "Status")
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stat(null, "Station Time: [worldtime2text()]")
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if(ticker)
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if(ticker.mode)
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//world << "DEBUG: ticker not null"
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if(ticker.mode.name == "AI malfunction")
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//world << "DEBUG: malf mode ticker test"
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if(ticker.mode:malf_mode_declared)
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stat(null, "Time left: [max(ticker.mode:AI_win_timeleft/(ticker.mode:apcs/3), 0)]")
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if(shuttle_master.emergency.mode >= SHUTTLE_RECALL)
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var/timeleft = shuttle_master.emergency.timeLeft()
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if(timeleft > 0)
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stat(null, "[add_zero(num2text((timeleft / 60) % 60),2)]:[add_zero(num2text(timeleft % 60), 2)]")
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/mob/dead/observer/verb/reenter_corpse()
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set category = "Ghost"
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set name = "Re-enter Corpse"
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if(!client) return
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if(!can_reenter_corpse)
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src << "<span class='warning'>You've given up your right to respawn!</span>"
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return
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if(!(mind && mind.current && can_reenter_corpse))
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src << "<span class='warning'>You have no body.</span>"
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return
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if(mind.current.key && copytext(mind.current.key,1,2)!="@") //makes sure we don't accidentally kick any clients
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usr << "<span class='warning'>Another consciousness is in your body...It is resisting you.</span>"
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return
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if(mind.current.ajourn && mind.current.stat != DEAD) //check if the corpse is astral-journeying (it's client ghosted using a cultist rune).
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var/obj/effect/rune/R = locate() in mind.current.loc //whilst corpse is alive, we can only reenter the body if it's on the rune
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if(!(R && R.word1 == cultwords["hell"] && R.word2 == cultwords["travel"] && R.word3 == cultwords["self"])) //astral journeying rune
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usr << "<span class='warning'>The astral cord that ties your body and your spirit has been severed. You are likely to wander the realm beyond until your body is finally dead and thus reunited with you.</span>"
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return
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mind.current.ajourn=0
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mind.current.key = key
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var/obj/structure/morgue/Morgue = locate() in mind.current.loc
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if(istype(mind.current.loc,/obj/structure/morgue))
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Morgue = mind.current.loc
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if(Morgue)
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Morgue.update()
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return 1
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/mob/dead/observer/proc/show_me_the_hud(hud_index)
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var/datum/atom_hud/H = huds[hud_index]
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H.add_hud_to(src)
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data_hud_seen = hud_index
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/mob/dead/observer/verb/toggle_medHUD()
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set category = "Ghost"
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set name = "Toggle Medic/Sec/DiagHUD"
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set desc = "Toggles the medical HUD."
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if(!client)
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return
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if(data_hud_seen) //remove old huds
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var/datum/atom_hud/H = huds[data_hud_seen]
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H.remove_hud_from(src)
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switch(data_hud_seen) //give new huds
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if(0)
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show_me_the_hud(DATA_HUD_SECURITY_BASIC)
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src << "<span class='notice'>Security HUD set.</span>"
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if(DATA_HUD_SECURITY_BASIC)
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show_me_the_hud(DATA_HUD_MEDICAL_ADVANCED)
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src << "<span class='notice'>Medical HUD set.</span>"
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if(DATA_HUD_MEDICAL_ADVANCED)
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show_me_the_hud(DATA_HUD_DIAGNOSTIC)
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src << "<span class='notice'>Diagnostic HUD set.</span>"
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if(DATA_HUD_DIAGNOSTIC)
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data_hud_seen = 0
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src << "<span class='notice'>HUDs disabled.</span>"
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/mob/dead/observer/verb/toggle_antagHUD()
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set category = "Ghost"
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set name = "Toggle AntagHUD"
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set desc = "Toggles AntagHUD allowing you to see who is the antagonist"
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if(!config.antag_hud_allowed && !client.holder)
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src << "\red Admins have disabled this for this round."
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return
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if(!client)
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return
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var/mob/dead/observer/M = src
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if(jobban_isbanned(M, "AntagHUD"))
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src << "\red <B>You have been banned from using this feature</B>"
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return
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if(config.antag_hud_restricted && !M.has_enabled_antagHUD && !check_rights(R_ADMIN|R_MOD,0))
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var/response = alert(src, "If you turn this on, you will not be able to take any part in the round.","Are you sure you want to turn this feature on?","Yes","No")
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if(response == "No") return
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M.can_reenter_corpse = 0
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if(M in respawnable_list)
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respawnable_list -= M
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if(!M.has_enabled_antagHUD && !check_rights(R_ADMIN|R_MOD,0))
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M.has_enabled_antagHUD = 1
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//var/datum/atom_hud/A = huds[DATA_HUD_SECURITY_ADVANCED]
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//var/adding_hud = (usr in A.hudusers) ? 0 : 1
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for(var/datum/atom_hud/H in huds)
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if(istype(H, /datum/atom_hud/antag))// || istype(H, /datum/atom_hud/data/human/security/advanced))
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if(!M.antagHUD)
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//(adding_hud) ? H.add_hud_to(usr) : H.remove_hud_from(usr)
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H.add_hud_to(usr)
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else
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H.remove_hud_from(usr)
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if(!M.antagHUD)
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usr << "AntagHud Toggled ON"
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M.antagHUD = 1
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else
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usr << "AntagHud Toggled OFF"
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M.antagHUD = 0
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/mob/dead/observer/proc/dead_tele(A in ghostteleportlocs)
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set category = "Ghost"
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set name = "Teleport"
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set desc= "Teleport to a location"
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if(!isobserver(usr))
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usr << "Not when you're not dead!"
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return
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usr.verbs -= /mob/dead/observer/proc/dead_tele
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spawn(30)
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usr.verbs += /mob/dead/observer/proc/dead_tele
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var/area/thearea = ghostteleportlocs[A]
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if(!thearea) return
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var/list/L = list()
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for(var/turf/T in get_area_turfs(thearea.type))
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L += T
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if(!L || !L.len)
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usr << "<span class='warning'>No area available.</span>"
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usr.forceMove(pick(L))
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following = null
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/mob/dead/observer/verb/follow(input in getmobs())
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set category = "Ghost"
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set name = "Follow" // "Haunt"
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set desc = "Follow and haunt a mob."
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var/target = getmobs()[input]
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if(!target) return
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ManualFollow(target)
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// This is the ghost's follow verb with an argument
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/mob/dead/observer/proc/ManualFollow(var/atom/movable/target)
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if(!target)
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return
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if(target != src)
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if(following && following == target)
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return
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following = target
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src << "<span class='notice'>Now following [target]</span>"
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if(ismob(target))
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forceMove(get_turf(target))
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var/mob/M = target
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M.following_mobs += src
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else
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spawn(0)
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while(target && following == target && client)
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var/turf/T = get_turf(target)
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if(!T)
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break
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// To stop the ghost flickering.
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if(loc != T)
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forceMove(T)
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sleep(15)
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/mob/proc/update_following()
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. = get_turf(src)
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for(var/mob/dead/observer/M in following_mobs)
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if(M.following != src)
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following_mobs -= M
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else
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if(M.loc != .)
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M.forceMove(.)
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/mob
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var/list/following_mobs = list()
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/mob/Move()
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. = ..()
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if(.)
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update_following()
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/mob/Life()
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// to catch teleports etc which directly set loc
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update_following()
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return ..()
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/mob/dead/observer/verb/jumptomob(target in getmobs()) //Moves the ghost instead of just changing the ghosts's eye -Nodrak
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set category = "Ghost"
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set name = "Jump to Mob"
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set desc = "Teleport to a mob"
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if(istype(usr, /mob/dead/observer)) //Make sure they're an observer!
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if (!target)//Make sure we actually have a target
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return
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else
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var/mob/M = getmobs()[target] //Destination mob
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var/turf/T = get_turf(M) //Turf of the destination mob
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if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination.
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forceMove(T)
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following = null
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else
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src << "This mob is not located in the game world."
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/* Now a spell. See spells.dm
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/mob/dead/observer/verb/boo()
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set category = "Ghost"
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set name = "Boo!"
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set desc= "Scare your crew members because of boredom!"
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if(bootime > world.time) return
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bootime = world.time + 600
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var/obj/machinery/light/L = locate(/obj/machinery/light) in view(1, src)
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if(L)
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L.flicker()
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//Maybe in the future we can add more <i>spooky</i> code here!
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return
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*/
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/mob/dead/observer/memory()
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set hidden = 1
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src << "\red You are dead! You have no mind to store memory!"
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/mob/dead/observer/add_memory()
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set hidden = 1
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src << "\red You are dead! You have no mind to store memory!"
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/mob/dead/observer/verb/analyze_air()
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set name = "Analyze Air"
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set category = "Ghost"
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if(!istype(usr, /mob/dead/observer)) return
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// Shamelessly copied from the Gas Analyzers
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if (!( istype(usr.loc, /turf) ))
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return
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var/datum/gas_mixture/environment = usr.loc.return_air()
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var/pressure = environment.return_pressure()
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var/total_moles = environment.total_moles()
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src << "\blue <B>Results:</B>"
|
|
if(abs(pressure - ONE_ATMOSPHERE) < 10)
|
|
src << "\blue Pressure: [round(pressure,0.1)] kPa"
|
|
else
|
|
src << "\red Pressure: [round(pressure,0.1)] kPa"
|
|
if(total_moles)
|
|
var/o2_concentration = environment.oxygen/total_moles
|
|
var/n2_concentration = environment.nitrogen/total_moles
|
|
var/co2_concentration = environment.carbon_dioxide/total_moles
|
|
var/plasma_concentration = environment.toxins/total_moles
|
|
|
|
var/unknown_concentration = 1-(o2_concentration+n2_concentration+co2_concentration+plasma_concentration)
|
|
if(abs(n2_concentration - N2STANDARD) < 20)
|
|
src << "\blue Nitrogen: [round(n2_concentration*100)]% ([round(environment.nitrogen,0.01)] moles)"
|
|
else
|
|
src << "\red Nitrogen: [round(n2_concentration*100)]% ([round(environment.nitrogen,0.01)] moles)"
|
|
|
|
if(abs(o2_concentration - O2STANDARD) < 2)
|
|
src << "\blue Oxygen: [round(o2_concentration*100)]% ([round(environment.oxygen,0.01)] moles)"
|
|
else
|
|
src << "\red Oxygen: [round(o2_concentration*100)]% ([round(environment.oxygen,0.01)] moles)"
|
|
|
|
if(co2_concentration > 0.01)
|
|
src << "\red CO2: [round(co2_concentration*100)]% ([round(environment.carbon_dioxide,0.01)] moles)"
|
|
else
|
|
src << "\blue CO2: [round(co2_concentration*100)]% ([round(environment.carbon_dioxide,0.01)] moles)"
|
|
|
|
if(plasma_concentration > 0.01)
|
|
src << "\red Plasma: [round(plasma_concentration*100)]% ([round(environment.toxins,0.01)] moles)"
|
|
|
|
if(unknown_concentration > 0.01)
|
|
src << "\red Unknown: [round(unknown_concentration*100)]% ([round(unknown_concentration*total_moles,0.01)] moles)"
|
|
|
|
src << "\blue Temperature: [round(environment.temperature-T0C,0.1)]°C"
|
|
src << "\blue Heat Capacity: [round(environment.heat_capacity(),0.1)]"
|
|
|
|
/mob/dead/observer/verb/view_manifest()
|
|
set name = "View Crew Manifest"
|
|
set category = "Ghost"
|
|
|
|
var/dat
|
|
dat += "<h4>Crew Manifest</h4>"
|
|
dat += data_core.get_manifest()
|
|
|
|
src << browse(dat, "window=manifest;size=370x420;can_close=1")
|
|
|
|
//this is called when a ghost is drag clicked to something.
|
|
/mob/dead/observer/MouseDrop(atom/over)
|
|
if(!usr || !over) return
|
|
if (isobserver(usr) && usr.client && usr.client.holder && isliving(over))
|
|
if (usr.client.holder.cmd_ghost_drag(src,over))
|
|
return
|
|
|
|
return ..()
|
|
|
|
/proc/ghost_follow_link(var/atom/target, var/atom/ghost)
|
|
if((!target) || (!ghost)) return
|
|
if(isAI(target)) // AI core/eye follow links
|
|
var/mob/living/silicon/ai/A = target
|
|
. = "<a href='byond://?src=\ref[ghost];follow=\ref[A]'>core</a>"
|
|
if(A.client && A.eyeobj) // No point following clientless AI eyes
|
|
. += "|<a href='byond://?src=\ref[ghost];follow=\ref[A.eyeobj]'>eye</a>"
|
|
return
|
|
else if(istype(target, /mob/dead/observer))
|
|
var/mob/dead/observer/O = target
|
|
. = "<a href='byond://?src=\ref[ghost];follow=\ref[target]'>follow</a>"
|
|
if(O.mind && O.mind.current)
|
|
. += "|<a href='byond://?src=\ref[ghost];follow=\ref[O.mind.current]'>body</a>"
|
|
return
|
|
else
|
|
return "<a href='byond://?src=\ref[ghost];follow=\ref[target]'>follow</a>"
|
|
|
|
//BEGIN TELEPORT HREF CODE
|
|
/mob/dead/observer/Topic(href, href_list)
|
|
if(usr != src)
|
|
return
|
|
..()
|
|
|
|
if (href_list["track"])
|
|
var/atom/target = locate(href_list["track"])
|
|
if(target)
|
|
ManualFollow(target)
|
|
|
|
if (href_list["follow"])
|
|
var/atom/target = locate(href_list["follow"])
|
|
if(target)
|
|
ManualFollow(target)
|
|
|
|
if (href_list["jump"])
|
|
var/mob/target = locate(href_list["jump"])
|
|
var/mob/A = usr;
|
|
A << "Teleporting to [target]..."
|
|
//var/mob/living/silicon/ai/A = locate(href_list["track2"]) in mob_list
|
|
if(target && target != usr)
|
|
spawn(0)
|
|
var/turf/pos = get_turf(A)
|
|
var/turf/T=get_turf(target)
|
|
if(T != pos)
|
|
if(!T)
|
|
return
|
|
if(!client)
|
|
return
|
|
forceMove(T)
|
|
following = null
|
|
..()
|
|
//END TELEPORT HREF CODE
|
|
|
|
/mob/dead/observer/verb/toggle_anonsay()
|
|
set category = "Ghost"
|
|
set name = "Toggle Anonymous Chat"
|
|
set desc = "Toggles showing your key in dead chat."
|
|
|
|
src.anonsay = !src.anonsay
|
|
if(anonsay)
|
|
src << "<span class='info'>Your key won't be shown when you speak in dead chat.</span>"
|
|
else
|
|
src << "<span class='info'>Your key will be publicly visible again.</span>"
|
|
|
|
/mob/dead/observer/verb/toggle_ghostsee()
|
|
set name = "Toggle Ghost Vision"
|
|
set desc = "Toggles your ability to see things only ghosts can see, like other ghosts"
|
|
set category = "Ghost"
|
|
ghostvision = !(ghostvision)
|
|
updateghostsight()
|
|
usr << "You [(ghostvision?"now":"no longer")] have ghost vision."
|
|
|
|
/mob/dead/observer/verb/toggle_darkness()
|
|
set name = "Toggle Darkness"
|
|
set category = "Ghost"
|
|
seedarkness = !(seedarkness)
|
|
updateghostsight()
|
|
|
|
/mob/dead/observer/proc/updateghostsight()
|
|
if (!seedarkness)
|
|
see_invisible = SEE_INVISIBLE_OBSERVER_NOLIGHTING
|
|
else
|
|
see_invisible = SEE_INVISIBLE_OBSERVER
|
|
if (!ghostvision)
|
|
see_invisible = SEE_INVISIBLE_LIVING;
|
|
updateghostimages()
|
|
|
|
/proc/updateallghostimages()
|
|
for (var/mob/dead/observer/O in player_list)
|
|
O.updateghostimages()
|
|
|
|
/mob/dead/observer/proc/updateghostimages()
|
|
if (!client)
|
|
return
|
|
if (seedarkness || !ghostvision)
|
|
client.images -= ghost_darkness_images
|
|
else
|
|
//add images for the 60inv things ghosts can normally see when darkness is enabled so they can see them now
|
|
client.images |= ghost_darkness_images
|
|
if (ghostimage)
|
|
client.images -= ghostimage //remove ourself
|
|
|
|
/mob/proc/can_admin_interact()
|
|
return 0
|
|
|
|
/mob/dead/observer/can_admin_interact()
|
|
return check_rights(R_ADMIN, 0, src)
|
|
|
|
//this is a mob verb instead of atom for performance reasons
|
|
//see /mob/verb/examinate() in mob.dm for more info
|
|
//overriden here and in /mob/living for different point span classes and sanity checks
|
|
/mob/dead/observer/pointed(atom/A as mob|obj|turf in view())
|
|
if(!..())
|
|
return 0
|
|
usr.visible_message("<span class='deadsay'><b>[src]</b> points to [A].</span>")
|
|
return 1
|