Files
Paradise/code/modules/mob/new_player/logout.dm
Fox-McCloud f5ce957f33 qdel pass II
2015-07-11 02:10:31 -04:00

7 lines
291 B
Plaintext

/mob/new_player/Logout()
ready = 0
..()
if(!spawning)//Here so that if they are spawning and log out, the other procs can play out and they will have a mob to come back to.
key = null//We null their key before deleting the mob, so they are properly kicked out.
qdel(src)
return