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Conflicts: baystation12.dme code/ATMOSPHERICS/components/unary/vent_pump.dm code/ATMOSPHERICS/components/unary/vent_scrubber.dm code/__HELPERS/game.dm code/controllers/shuttle_controller.dm code/datums/datumvars.dm code/datums/supplypacks.dm code/defines/obj/storage.dm code/defines/obj/vending.dm code/defines/obj/weapon.dm code/defines/procs/command_alert.dm code/game/area/Space Station 13 areas.dm code/game/atoms.dm code/game/gamemodes/changeling/modularchangling.dm code/game/gamemodes/cult/runes.dm code/game/gamemodes/events.dm code/game/gamemodes/events/dust.dm code/game/gamemodes/events/miniblob.dm code/game/gamemodes/events/ninja_equipment.dm code/game/gamemodes/factions.dm code/game/gamemodes/game_mode.dm code/game/gamemodes/gameticker.dm code/game/jobs/access.dm code/game/jobs/job/assistant.dm code/game/jobs/job/captain.dm code/game/jobs/job/civilian.dm code/game/jobs/job/engineering.dm code/game/jobs/job/medical.dm code/game/jobs/job/science.dm code/game/jobs/job/security.dm code/game/jobs/job_controller.dm code/game/machinery/alarm.dm code/game/machinery/atmo_control.dm code/game/machinery/atmoalter/area_atmos_computer.dm code/game/machinery/bots/medbot.dm code/game/machinery/computer/HolodeckControl.dm code/game/machinery/computer/ai_core.dm code/game/machinery/computer/atmos_alert.dm code/game/machinery/computer/card.dm code/game/machinery/computer/cloning.dm code/game/machinery/computer/computer.dm code/game/machinery/computer/message.dm code/game/machinery/computer/pod.dm code/game/machinery/computer/prisoner.dm code/game/machinery/computer/syndicate_shuttle.dm code/game/machinery/constructable_frame.dm code/game/machinery/doors/door.dm code/game/machinery/doors/firedoor.dm code/game/machinery/newscaster.dm code/game/machinery/recharger.dm code/game/machinery/spaceheater.dm code/game/machinery/telecomms/broadcaster.dm code/game/machinery/telecomms/logbrowser.dm code/game/machinery/telecomms/machine_interactions.dm code/game/machinery/teleporter.dm code/game/machinery/wishgranter.dm code/game/mecha/mech_fabricator.dm code/game/mecha/working/ripley.dm code/game/objects/items.dm code/game/objects/items/blueprints.dm code/game/objects/items/devices/flashlight.dm code/game/objects/items/devices/radio/encryptionkey.dm code/game/objects/items/devices/uplinks.dm code/game/objects/items/stacks/medical.dm code/game/objects/items/weapons/cards_ids.dm code/game/objects/items/weapons/gift_wrappaper.dm code/game/objects/items/weapons/hydroponics.dm code/game/objects/items/weapons/manuals.dm code/game/objects/items/weapons/secstorage/secstorage.dm code/game/objects/items/weapons/storage/backpack.dm code/game/objects/items/weapons/storage/firstaid.dm code/game/objects/items/weapons/storage/kit.dm code/game/objects/items/weapons/storage/storage.dm code/game/objects/items/weapons/storage/toolbox.dm code/game/objects/items/weapons/storage/uplink_kits.dm code/game/objects/items/weapons/stunbaton.dm code/game/objects/items/weapons/surgery_tools.dm code/game/objects/items/weapons/tools.dm code/game/objects/structures/crates_lockers/closets/secure/cargo.dm code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm code/game/objects/structures/crates_lockers/closets/secure/scientist.dm code/game/objects/structures/crates_lockers/closets/secure/security.dm code/game/objects/structures/electricchair.dm code/game/objects/structures/extinguisher.dm code/game/objects/structures/watercloset.dm code/game/objects/weapons.dm code/game/turfs/turf.dm code/game/vehicles/airtight/airtight.dm code/game/vehicles/vehicle.dm code/global.dm code/modules/DetectiveWork/evidence.dm code/modules/admin/IsBanned.dm code/modules/admin/player_panel.dm code/modules/admin/verbs/diagnostics.dm code/modules/admin/verbs/getlogs.dm code/modules/client/preferences.dm code/modules/clothing/masks/miscellaneous.dm code/modules/clothing/spacesuits/rig.dm code/modules/clothing/suits/miscellaneous.dm code/modules/critters/critter_defenses.dm code/modules/detectivework/scanner.dm code/modules/flufftext/Hallucination.dm code/modules/food/recipes_microwave.dm code/modules/mining/mine_items.dm code/modules/mining/mine_turfs.dm code/modules/mining/satchel_ore_boxdm.dm code/modules/mob/dead/observer/observer.dm code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm code/modules/mob/living/carbon/alien/special/facehugger.dm code/modules/mob/living/carbon/carbon.dm code/modules/mob/living/carbon/carbon_defines.dm code/modules/mob/living/carbon/human/human.dm code/modules/mob/living/carbon/human/human_attackhand.dm code/modules/mob/living/carbon/human/life.dm code/modules/mob/living/carbon/human/say.dm code/modules/mob/living/carbon/human/update_icons.dm code/modules/mob/living/carbon/metroid/metroid.dm code/modules/mob/living/living.dm code/modules/mob/living/silicon/ai/life.dm code/modules/mob/living/silicon/robot/robot.dm code/modules/mob/mob_cleanup.dm code/modules/mob/mob_defines.dm code/modules/mob/mob_transformation_simple.dm code/modules/paperwork/clipboard.dm code/modules/paperwork/folders.dm code/modules/paperwork/paper.dm code/modules/paperwork/paperbin.dm code/modules/paperwork/pen.dm code/modules/power/cable.dm code/modules/projectiles/guns/energy/special.dm code/modules/projectiles/guns/projectile/revolver.dm code/modules/projectiles/projectile/change.dm code/modules/projectiles/projectile/special.dm code/modules/reagents/Chemistry-Reagents.dm code/modules/reagents/reagent_containers/glass.dm code/modules/reagents/reagent_containers/hypospray.dm code/modules/recycling/sortingmachinery.dm code/modules/research/designs.dm config/config.txt html/changelog.html icons/mob/head.dmi icons/mob/hud.dmi icons/mob/items_lefthand.dmi icons/mob/items_righthand.dmi icons/mob/mask.dmi icons/mob/suit.dmi icons/mob/ties.dmi icons/mob/uniform.dmi icons/obj/clothing/hats.dmi icons/obj/clothing/masks.dmi icons/obj/clothing/suits.dmi icons/obj/clothing/ties.dmi icons/obj/grenade.dmi icons/obj/projectiles.dmi Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
572 lines
25 KiB
Plaintext
572 lines
25 KiB
Plaintext
datum/preferences
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//The mob should have a gender you want before running this proc. Will run fine without H
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proc/randomize_appearance_for(var/mob/living/carbon/human/H)
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if(H)
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if(H.gender == MALE)
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gender = MALE
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else
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gender = FEMALE
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s_tone = random_skin_tone()
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h_style = random_hair_style(gender)
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f_style = random_facial_hair_style(gender)
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randomize_hair_color("hair")
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randomize_hair_color("facial")
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randomize_eyes_color()
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underwear = rand(1,underwear_m.len)
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backbag = 2
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age = rand(AGE_MIN,AGE_MAX)
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if(H)
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copy_to(H,1)
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proc/randomize_hair_color(var/target = "hair")
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if(prob (75) && target == "facial") // Chance to inherit hair color
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r_facial = r_hair
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g_facial = g_hair
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b_facial = b_hair
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return
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var/red
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var/green
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var/blue
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var/col = pick ("blonde", "black", "chestnut", "copper", "brown", "wheat", "old", "punk")
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switch(col)
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if("blonde")
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red = 255
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green = 255
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blue = 0
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if("black")
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red = 0
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green = 0
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blue = 0
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if("chestnut")
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red = 153
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green = 102
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blue = 51
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if("copper")
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red = 255
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green = 153
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blue = 0
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if("brown")
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red = 102
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green = 51
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blue = 0
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if("wheat")
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red = 255
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green = 255
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blue = 153
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if("old")
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red = rand (100, 255)
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green = red
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blue = red
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if("punk")
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red = rand (0, 255)
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green = rand (0, 255)
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blue = rand (0, 255)
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red = max(min(red + rand (-25, 25), 255), 0)
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green = max(min(green + rand (-25, 25), 255), 0)
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blue = max(min(blue + rand (-25, 25), 255), 0)
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switch(target)
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if("hair")
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r_hair = red
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g_hair = green
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b_hair = blue
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if("facial")
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r_facial = red
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g_facial = green
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b_facial = blue
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proc/randomize_eyes_color()
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var/red
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var/green
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var/blue
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var/col = pick ("black", "grey", "brown", "chestnut", "blue", "lightblue", "green", "albino")
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switch(col)
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if("black")
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red = 0
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green = 0
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blue = 0
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if("grey")
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red = rand (100, 200)
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green = red
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blue = red
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if("brown")
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red = 102
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green = 51
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blue = 0
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if("chestnut")
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red = 153
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green = 102
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blue = 0
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if("blue")
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red = 51
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green = 102
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blue = 204
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if("lightblue")
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red = 102
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green = 204
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blue = 255
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if("green")
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red = 0
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green = 102
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blue = 0
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if("albino")
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red = rand (200, 255)
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green = rand (0, 150)
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blue = rand (0, 150)
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red = max(min(red + rand (-25, 25), 255), 0)
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green = max(min(green + rand (-25, 25), 255), 0)
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blue = max(min(blue + rand (-25, 25), 255), 0)
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r_eyes = red
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g_eyes = green
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b_eyes = blue
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proc/update_preview_icon() //seriously. This is horrendous.
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del(preview_icon_front)
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del(preview_icon_side)
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var/icon/preview_icon = null
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var/g = "m"
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if(gender == FEMALE) g = "f"
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if(species == "Tajaran")
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preview_icon = new /icon('icons/effects/species.dmi', "tajaran_[g]_s")
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preview_icon.Blend(new /icon('icons/effects/species.dmi', "tajtail_s"), ICON_OVERLAY)
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else if(species == "Soghun")
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preview_icon = new /icon('icons/effects/species.dmi', "lizard_[g]_s")
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preview_icon.Blend(new /icon('icons/effects/species.dmi', "sogtail_s"), ICON_OVERLAY)
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else if(species == "Skrell")
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preview_icon = new /icon('icons/effects/species.dmi', "skrell_[g]_s")
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else
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preview_icon = new /icon('human.dmi', "torso_[g]_s")
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preview_icon.Blend(new /icon('human.dmi', "chest_[g]_s"), ICON_OVERLAY)
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if(organ_data["head"] != "amputated")
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preview_icon.Blend(new /icon('human.dmi', "head_[g]_s"), ICON_OVERLAY)
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for(var/name in list("l_arm","r_arm","l_leg","r_leg","l_foot","r_foot","l_hand","r_hand"))
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// make sure the organ is added to the list so it's drawn
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if(organ_data[name] == null)
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organ_data[name] = null
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for(var/name in organ_data)
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if(organ_data[name] == "amputated") continue
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var/icon/temp = new /icon('human.dmi', "[name]_s")
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if(organ_data[name] == "cyborg")
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temp.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0))
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preview_icon.Blend(temp, ICON_OVERLAY)
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preview_icon.Blend(new /icon('human.dmi', "groin_[g]_s"), ICON_OVERLAY)
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// Skin tone
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if(species == "Human")
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if (s_tone >= 0)
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preview_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
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else
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preview_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
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var/icon/eyes_s = new/icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = "eyes_s")
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eyes_s.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
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var/datum/sprite_accessory/hair_style = hair_styles_list[h_style]
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if(hair_style)
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var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
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hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
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eyes_s.Blend(hair_s, ICON_OVERLAY)
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var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[f_style]
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if(facial_hair_style)
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var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
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facial_s.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
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eyes_s.Blend(facial_s, ICON_OVERLAY)
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var/icon/clothes_s = null
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if(job_civilian_low & ASSISTANT)//This gives the preview icon clothes depending on which job(if any) is set to 'high'
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clothes_s = new /icon('icons/mob/uniform.dmi', "grey_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
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if(backbag == 2)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
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else if(backbag == 3 || backbag == 4)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
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else if(job_civilian_high)//I hate how this looks, but there's no reason to go through this switch if it's empty
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switch(job_civilian_high)
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if(HOP)
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clothes_s = new /icon('icons/mob/uniform.dmi', "hop_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/suit.dmi', "armor"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/head.dmi', "helmet"), ICON_OVERLAY)
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switch(backbag)
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if(2)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
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if(3)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
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if(4)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
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if(BARTENDER)
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clothes_s = new /icon('icons/mob/uniform.dmi', "ba_suit_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/suit.dmi', "armor"), ICON_OVERLAY)
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switch(backbag)
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if(2)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
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if(3)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
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if(4)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
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if(BOTANIST)
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clothes_s = new /icon('icons/mob/uniform.dmi', "hydroponics_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/hands.dmi', "ggloves"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/suit.dmi', "apron"), ICON_OVERLAY)
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switch(backbag)
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if(2)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
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if(3)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-hyd"), ICON_OVERLAY)
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if(4)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
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if(CHEF)
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clothes_s = new /icon('icons/mob/uniform.dmi', "chef_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/head.dmi', "chef"), ICON_OVERLAY)
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switch(backbag)
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if(2)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
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if(3)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
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if(4)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
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if(JANITOR)
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clothes_s = new /icon('icons/mob/uniform.dmi', "janitor_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
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switch(backbag)
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if(2)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
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if(3)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
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if(4)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
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if(LIBRARIAN)
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clothes_s = new /icon('icons/mob/uniform.dmi', "red_suit_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
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switch(backbag)
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if(2)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
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if(3)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
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if(4)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
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if(QUARTERMASTER)
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clothes_s = new /icon('icons/mob/uniform.dmi', "qm_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/eyes.dmi', "sun"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/items_righthand.dmi', "clipboard"), ICON_UNDERLAY)
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switch(backbag)
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if(2)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
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if(3)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
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if(4)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
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if(CARGOTECH)
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clothes_s = new /icon('icons/mob/uniform.dmi', "cargotech_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
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switch(backbag)
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if(2)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
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if(3)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
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if(4)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
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if(MINER)
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clothes_s = new /icon('icons/mob/uniform.dmi', "miner_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
|
switch(backbag)
|
|
if(2)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
|
if(3)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-eng"), ICON_OVERLAY)
|
|
if(4)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
|
if(LAWYER)
|
|
clothes_s = new /icon('icons/mob/uniform.dmi', "lawyer_blue_s")
|
|
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/items_righthand.dmi', "briefcase"), ICON_UNDERLAY)
|
|
|
|
switch(backbag)
|
|
if(2)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
|
if(3)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
|
if(4)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
|
if(CHAPLAIN)
|
|
clothes_s = new /icon('icons/mob/uniform.dmi', "chapblack_s")
|
|
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
|
switch(backbag)
|
|
if(2)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
|
if(3)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
|
if(4)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
|
if(CLOWN)
|
|
clothes_s = new /icon('icons/mob/uniform.dmi', "clown_s")
|
|
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "clown"), ICON_UNDERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "clown"), ICON_OVERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "clownpack"), ICON_OVERLAY)
|
|
if(MIME)
|
|
clothes_s = new /icon('icons/mob/uniform.dmi', "mime_s")
|
|
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "lgloves"), ICON_UNDERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "mime"), ICON_OVERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/head.dmi', "beret"), ICON_OVERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "suspenders"), ICON_OVERLAY)
|
|
switch(backbag)
|
|
if(2)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
|
if(3)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
|
if(4)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
|
|
|
else if(job_medsci_high)
|
|
switch(job_medsci_high)
|
|
if(RD)
|
|
clothes_s = new /icon('icons/mob/uniform.dmi', "director_s")
|
|
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/items_righthand.dmi', "clipboard"), ICON_UNDERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
|
|
switch(backbag)
|
|
if(2)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
|
if(3)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-tox"), ICON_OVERLAY)
|
|
if(4)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
|
if(SCIENTIST)
|
|
clothes_s = new /icon('icons/mob/uniform.dmi', "toxinswhite_s")
|
|
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_tox_open"), ICON_OVERLAY)
|
|
switch(backbag)
|
|
if(2)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
|
if(3)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-tox"), ICON_OVERLAY)
|
|
if(4)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
|
if(CHEMIST)
|
|
clothes_s = new /icon('icons/mob/uniform.dmi', "chemistrywhite_s")
|
|
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_chem_open"), ICON_OVERLAY)
|
|
switch(backbag)
|
|
if(2)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
|
if(3)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-chem"), ICON_OVERLAY)
|
|
if(4)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
|
if(CMO)
|
|
clothes_s = new /icon('icons/mob/uniform.dmi', "cmo_s")
|
|
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/items_lefthand.dmi', "firstaid"), ICON_UNDERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_cmo_open"), ICON_OVERLAY)
|
|
switch(backbag)
|
|
if(2)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY)
|
|
if(3)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-med"), ICON_OVERLAY)
|
|
if(4)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
|
if(DOCTOR)
|
|
clothes_s = new /icon('icons/mob/uniform.dmi', "medical_s")
|
|
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/items_lefthand.dmi', "firstaid"), ICON_UNDERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
|
|
switch(backbag)
|
|
if(2)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY)
|
|
if(3)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-med"), ICON_OVERLAY)
|
|
if(4)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
|
if(GENETICIST)
|
|
clothes_s = new /icon('icons/mob/uniform.dmi', "geneticswhite_s")
|
|
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_gen_open"), ICON_OVERLAY)
|
|
switch(backbag)
|
|
if(2)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
|
if(3)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-gen"), ICON_OVERLAY)
|
|
if(4)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
|
if(VIROLOGIST)
|
|
clothes_s = new /icon('icons/mob/uniform.dmi', "virologywhite_s")
|
|
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "sterile"), ICON_OVERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_vir_open"), ICON_OVERLAY)
|
|
switch(backbag)
|
|
if(2)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY)
|
|
if(3)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-vir"), ICON_OVERLAY)
|
|
if(4)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
|
|
|
else if(job_engsec_high)
|
|
switch(job_engsec_high)
|
|
if(CAPTAIN)
|
|
clothes_s = new /icon('icons/mob/uniform.dmi', "captain_s")
|
|
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/head.dmi', "captain"), ICON_OVERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "cigaron"), ICON_OVERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/eyes.dmi', "sun"), ICON_OVERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "caparmor"), ICON_OVERLAY)
|
|
switch(backbag)
|
|
if(2)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
|
if(3)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-cap"), ICON_OVERLAY)
|
|
if(4)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
|
if(HOS)
|
|
clothes_s = new /icon('icons/mob/uniform.dmi', "hosred_s")
|
|
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/head.dmi', "helmet"), ICON_OVERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "armor"), ICON_OVERLAY)
|
|
switch(backbag)
|
|
if(2)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
|
|
if(3)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-sec"), ICON_OVERLAY)
|
|
if(4)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
|
if(WARDEN)
|
|
clothes_s = new /icon('icons/mob/uniform.dmi', "warden_s")
|
|
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/head.dmi', "helmet"), ICON_OVERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "armor"), ICON_OVERLAY)
|
|
switch(backbag)
|
|
if(2)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
|
|
if(3)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-sec"), ICON_OVERLAY)
|
|
if(4)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
|
if(DETECTIVE)
|
|
clothes_s = new /icon('icons/mob/uniform.dmi', "detective_s")
|
|
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "cigaron"), ICON_OVERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/head.dmi', "detective"), ICON_OVERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "detective"), ICON_OVERLAY)
|
|
switch(backbag)
|
|
if(2)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
|
if(3)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
|
if(4)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
|
if(OFFICER)
|
|
clothes_s = new /icon('icons/mob/uniform.dmi', "secred_s")
|
|
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/head.dmi', "helmet"), ICON_OVERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "armor"), ICON_OVERLAY)
|
|
switch(backbag)
|
|
if(2)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
|
|
if(3)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-sec"), ICON_OVERLAY)
|
|
if(4)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
|
if(CHIEF)
|
|
clothes_s = new /icon('icons/mob/uniform.dmi', "chief_s")
|
|
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "cigaron"), ICON_OVERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/head.dmi', "hardhat0_white"), ICON_OVERLAY)
|
|
switch(backbag)
|
|
if(2)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "engiepack"), ICON_OVERLAY)
|
|
if(3)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-eng"), ICON_OVERLAY)
|
|
if(4)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
|
if(ENGINEER)
|
|
clothes_s = new /icon('icons/mob/uniform.dmi', "engine_s")
|
|
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "orange"), ICON_UNDERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/head.dmi', "hardhat0_yellow"), ICON_OVERLAY)
|
|
switch(backbag)
|
|
if(2)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "engiepack"), ICON_OVERLAY)
|
|
if(3)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-eng"), ICON_OVERLAY)
|
|
if(4)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
|
if(ATMOSTECH)
|
|
clothes_s = new /icon('icons/mob/uniform.dmi', "atmos_s")
|
|
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
|
|
switch(backbag)
|
|
if(2)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
|
if(3)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
|
if(4)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
|
if(ROBOTICIST)
|
|
clothes_s = new /icon('icons/mob/uniform.dmi', "robotics_s")
|
|
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/items_righthand.dmi', "toolbox_blue"), ICON_OVERLAY)
|
|
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
|
|
switch(backbag)
|
|
if(2)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
|
if(3)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
|
if(4)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
|
if(AI)//Gives AI and borgs assistant-wear, so they can still customize their character
|
|
clothes_s = new /icon('icons/mob/uniform.dmi', "grey_s")
|
|
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
|
if(backbag == 2)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
|
else if(backbag == 3 || backbag == 4)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
|
if(CYBORG)
|
|
clothes_s = new /icon('icons/mob/uniform.dmi', "grey_s")
|
|
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
|
if(backbag == 2)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
|
else if(backbag == 3 || backbag == 4)
|
|
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
|
|
|
preview_icon.Blend(eyes_s, ICON_OVERLAY)
|
|
if(clothes_s)
|
|
preview_icon.Blend(clothes_s, ICON_OVERLAY)
|
|
preview_icon_front = new(preview_icon, dir = SOUTH)
|
|
preview_icon_side = new(preview_icon, dir = WEST)
|
|
|
|
del(preview_icon)
|
|
del(eyes_s)
|
|
del(clothes_s) |