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Paradise/code/controllers/subsystem/mobs.dm

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SUBSYSTEM_DEF(mobs)
name = "Mobs"
priority = FIRE_PRIORITY_MOBS
flags = SS_KEEP_TIMING
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
offline_implications = "Mobs will no longer process. Immediate server restart recommended."
var/list/currentrun = list()
var/static/list/clients_by_zlevel[][]
var/static/list/dead_players_by_zlevel[][] = list(list()) // Needs to support zlevel 1 here, MaxZChanged only happens when CC is created and new_players can login before that.
var/static/list/cubemonkeys = list()
/// The amount of Xenobiology mobs (and their offspring) that exist in the world. Used for mob capping. Excludes Slimes
var/xenobiology_mobs = 0
/datum/controller/subsystem/mobs/get_metrics()
. = ..()
var/list/cust = list()
cust["processing"] = length(GLOB.mob_living_list)
.["custom"] = cust
/datum/controller/subsystem/mobs/stat_entry()
..("P:[GLOB.mob_living_list.len]")
/datum/controller/subsystem/mobs/Initialize(start_timeofday)
clients_by_zlevel = new /list(world.maxz,0)
dead_players_by_zlevel = new /list(world.maxz,0)
return ..()
/datum/controller/subsystem/mobs/fire(resumed = 0)
var/seconds = wait * 0.1
if(!resumed)
src.currentrun = GLOB.mob_living_list.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
var/times_fired = src.times_fired
while(currentrun.len)
var/mob/living/L = currentrun[currentrun.len]
currentrun.len--
if(L)
L.Life(seconds, times_fired)
else
GLOB.mob_living_list.Remove(L)
if(MC_TICK_CHECK)
return