Files
Paradise/code/game/objects/items/flag.dm
roarbark 731762a451 Adds Nianen Species Flags (#17533)
* Adds nian flags

Adds expensive nian flags to the cargo store, has furled and unfurled sprites.

* flag costs 500

changes the nianen flag to cost 500 credits in the vendor, like the other ones. moves it up a bit to be correctly sorted by price.
2022-04-08 13:28:24 +01:00

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/obj/item/flag
name = "flag"
desc = "It's a flag."
icon = 'icons/obj/flag.dmi'
icon_state = "ntflag"
lefthand_file = 'icons/mob/inhands/flags_lefthand.dmi'
righthand_file = 'icons/mob/inhands/flags_righthand.dmi'
w_class = WEIGHT_CLASS_BULKY
max_integrity = 40
resistance_flags = FLAMMABLE
var/rolled = FALSE
/obj/item/flag/attackby(obj/item/W, mob/user, params)
. = ..()
if(is_hot(W) && !(resistance_flags & ON_FIRE))
user.visible_message("<span class='notice'>[user] lights [src] with [W].</span>", "<span class='notice'>You light [src] with [W].</span>", "<span class='warning'>You hear a low whoosh.</span>")
fire_act()
/obj/item/flag/attack_self(mob/user)
rolled = !rolled
user.visible_message("<span class='notice'>[user] [rolled ? "rolls up" : "unfurls"] [src].</span>", "<span class='notice'>You [rolled ? "roll up" : "unfurl"] [src].</span>", "<span class='warning'>You hear fabric rustling.</span>")
update_icon()
/obj/item/flag/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = FALSE)
..()
update_icon()
/obj/item/flag/extinguish()
..()
update_icon()
/obj/item/flag/update_icon()
overlays.Cut()
updateFlagIcon()
item_state = icon_state
if(rolled)
icon_state = "[icon_state]_rolled"
if(resistance_flags & ON_FIRE)
item_state = "[item_state]_fire"
if((resistance_flags & ON_FIRE) && rolled)
overlays += image('icons/obj/flag.dmi', src , "fire_rolled")
else if((resistance_flags & ON_FIRE) && !rolled)
overlays += image('icons/obj/flag.dmi', src , "fire")
if(ismob(loc))
var/mob/M = loc
M.update_inv_r_hand()
M.update_inv_l_hand()
/obj/item/flag/proc/updateFlagIcon()
icon_state = initial(icon_state)
/obj/item/flag/nt
name = "\improper Nanotrasen flag"
desc = "A flag proudly boasting the logo of NT."
icon_state = "ntflag"
/obj/item/flag/clown
name = "\improper Clown Planet flag"
desc = "The banner of His Majesty, King Squiggles the Eighth."
icon_state = "clownflag"
/obj/item/flag/mime
name = "\improper Mime Revolution flag"
desc = "The banner of the glorious revolutionary forces fighting the oppressors on Clown Planet."
icon_state = "mimeflag"
/obj/item/flag/ian
name = "\improper Ian flag"
desc = "The banner of Ian, because SQUEEEEE."
icon_state = "ianflag"
//Species flags
/obj/item/flag/species/slime
name = "\improper Slime People flag"
desc = "A flag proudly proclaiming the superior heritage of Slime People."
icon_state = "slimeflag"
/obj/item/flag/species/skrell
name = "\improper Skrell flag"
desc = "A flag proudly proclaiming the superior heritage of Skrell."
icon_state = "skrellflag"
/obj/item/flag/species/vox
name = "\improper Vox flag"
desc = "A flag proudly proclaiming the superior heritage of Vox."
icon_state = "voxflag"
/obj/item/flag/species/machine
name = "\improper Synthetics flag"
desc = "A flag proudly proclaiming the superior heritage of Synthetics."
icon_state = "machineflag"
/obj/item/flag/species/diona
name = "\improper Diona flag"
desc = "A flag proudly proclaiming the superior heritage of Dionae."
icon_state = "dionaflag"
/obj/item/flag/species/human
name = "\improper Human flag"
desc = "A flag proudly proclaiming the superior heritage of Humans."
icon_state = "humanflag"
/obj/item/flag/species/greys
name = "\improper Greys flag"
desc = "A flag proudly proclaiming the superior heritage of Greys."
icon_state = "greysflag"
/obj/item/flag/species/kidan
name = "\improper Kidan flag"
desc = "A flag proudly proclaiming the superior heritage of Kidan."
icon_state = "kidanflag"
/obj/item/flag/species/taj
name = "\improper Tajaran flag"
desc = "A flag proudly proclaiming the superior heritage of Tajaran."
icon_state = "tajflag"
/obj/item/flag/species/unathi
name = "\improper Unathi flag"
desc = "A flag proudly proclaiming the superior heritage of Unathi."
icon_state = "unathiflag"
/obj/item/flag/species/vulp
name = "\improper Vulpkanin flag"
desc = "A flag proudly proclaiming the superior heritage of Vulpkanin."
icon_state = "vulpflag"
/obj/item/flag/species/drask
name = "\improper Drask flag"
desc = "A flag proudly proclaiming the superior heritage of Drask."
icon_state = "draskflag"
/obj/item/flag/species/plasma
name = "\improper Plasmaman flag"
desc = "A flag proudly proclaiming the superior heritage of Plasmamen."
icon_state = "plasmaflag"
/obj/item/flag/species/nian
name ="\improper Nian flag"
desc = "An eccentric handmade standard, luxuriously soft due to exotic silks and embossed with lustrous gold. Although inspired by the pride that Nianae take in their baubles, it ultimately feels melancholic. Beauty knows no pain, afterall."
icon_state = "nianflag"
//Department Flags
/obj/item/flag/cargo
name = "\improper Cargonia flag"
desc = "The flag of the independent, sovereign nation of Cargonia."
icon_state = "cargoflag"
/obj/item/flag/med
name = "\improper Medistan flag"
desc = "The flag of the independent, sovereign nation of Medistan."
icon_state = "medflag"
/obj/item/flag/sec
name = "\improper Brigston flag"
desc = "The flag of the independent, sovereign nation of Brigston."
icon_state = "secflag"
/obj/item/flag/rnd
name = "\improper Scientopia flag"
desc = "The flag of the independent, sovereign nation of Scientopia."
icon_state = "rndflag"
/obj/item/flag/atmos
name = "\improper Atmosia flag"
desc = "The flag of the independent, sovereign nation of Atmosia."
icon_state = "atmosflag"
/obj/item/flag/command
name = "\improper Command flag"
desc = "The flag of the independent, sovereign nation of Command."
icon_state = "ntflag"
//Antags
/obj/item/flag/grey
name = "\improper Greytide flag"
desc = "A banner made from an old grey jumpsuit."
icon_state = "greyflag"
/obj/item/flag/syndi
name = "\improper Syndicate flag"
desc = "A flag proudly boasting the logo of the Syndicate, in defiance of NT."
icon_state = "syndiflag"
/obj/item/flag/wiz
name = "\improper Wizard Federation flag"
desc = "A flag proudly boasting the logo of the Wizard Federation, sworn enemies of NT."
icon_state = "wizflag"
/obj/item/flag/cult
name = "\improper Nar'Sie Cultist flag"
desc = "A flag proudly boasting the logo of the cultists, sworn enemies of NT."
icon_state = "cultflag"
//Chameleon
/obj/item/flag/chameleon
name = "chameleon flag"
desc = "A poor recreation of the official NT flag. It seems to shimmer a little."
icon_state = "ntflag"
origin_tech = "syndicate=1;magnets=4"
var/updated_icon_state = null
var/used = FALSE
var/obj/item/grenade/boobytrap = null
var/mob/trapper = null
/obj/item/flag/chameleon/New()
updated_icon_state = icon_state
..()
/obj/item/flag/chameleon/attack_self(mob/user)
if(used)
return ..()
var/list/flag_types = typesof(/obj/item/flag) - list(/obj/item/flag, /obj/item/flag/chameleon, /obj/item/flag/chameleon/depot)
var/list/flag = list()
for(var/flag_type in flag_types)
var/obj/item/flag/F = new flag_type
flag[capitalize(F.name)] = F
var/list/show_flag = list("EXIT" = null) + sortList(flag)
var/input_flag = input(user, "Choose a flag to disguise as.", "Choose a flag.") in show_flag
if(user && (src in user.contents))
var/obj/item/flag/chosen_flag = flag[input_flag]
if(chosen_flag && !used)
name = chosen_flag.name
icon_state = chosen_flag.icon_state
updated_icon_state = icon_state
desc = chosen_flag.desc
used = TRUE
/obj/item/flag/chameleon/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/grenade) && !boobytrap)
if(user.drop_item())
boobytrap = I
trapper = user
I.forceMove(src)
to_chat(user, "<span class='notice'>You hide [I] in [src]. It will detonate some time after the flag is lit on fire.</span>")
var/turf/bombturf = get_turf(src)
var/area/A = get_area(bombturf)
log_game("[key_name(user)] has hidden [I] in [src] ready for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]).")
investigate_log("[key_name(user)] has hidden [I] in [src] ready for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]).", INVESTIGATE_BOMB)
add_attack_logs(user, src, "has hidden [I] ready for detonation in", ATKLOG_MOST)
else if(is_hot(I) && !(resistance_flags & ON_FIRE) && boobytrap && trapper)
var/turf/bombturf = get_turf(src)
var/area/A = get_area(bombturf)
log_game("[key_name_admin(user)] has lit [src] trapped with [boobytrap] by [key_name_admin(trapper)] at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]).")
investigate_log("[key_name_admin(user)] has lit [src] trapped with [boobytrap] by [key_name_admin(trapper)] at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]).", INVESTIGATE_BOMB)
add_attack_logs(user, src, "has lit (booby trapped with [boobytrap]", ATKLOG_FEW)
burn()
else
return ..()
/obj/item/flag/chameleon/screwdriver_act(mob/user, obj/item/I)
if(!boobytrap || user != trapper)
return
. = TRUE
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
to_chat(user, "<span class='notice'>You remove [boobytrap] from [src].</span>")
boobytrap.forceMove(get_turf(src))
boobytrap = null
trapper = null
/obj/item/flag/chameleon/burn()
if(boobytrap)
fire_act()
addtimer(CALLBACK(src, .proc/prime_boobytrap), boobytrap.det_time)
else
..()
/obj/item/flag/chameleon/proc/prime_boobytrap()
boobytrap.forceMove(get_turf(loc))
boobytrap.prime()
boobytrap = null
burn()
/obj/item/flag/chameleon/updateFlagIcon()
icon_state = updated_icon_state
/obj/item/flag/chameleon/depot/New()
..()
boobytrap = new /obj/item/grenade/gas/plasma(src)