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* refactor: Attack chain, initial setup. * migrate curtain to make dreamchecker happy * update thurible * don't call attacked_by separately for legacy attack chain * remove duplicate proc * condense similar code, put allowances for legacy code in new procs * update docs, include diagram source * add comment on how to update diagram * fix admonition * mindflayer updates * remove commented out code * clarify all steps * after_attack should be overridable * whoops * retrofit recent changes * duh, can't restrict this yet because of tool_acts * i hate ore bags with the fire of a thousand suns * return correct value for object attack logic * Various cleanups. We don't want to attempt to pull stuff out of `/obj/item/attackby`, because those pieces are part of the related objects' migrations, not `/obj/item` itself. Attempting to do this causes knockon effects where things expected to call e.g. `/obj/item/storage/attackby` in the call chain were not ferried over to the new item interaction code, because the related objects hadn't actually been migrated over yet. I've used refactoring /obj/vehicle as the example for migrating `attackby` methods instead. * simplify some argument names * fuck it * make it do the thing * Rename CI module call * Prove that CI works * improve test output * aaand fix it again * fix curtain tool interactions * fix compile error * fix compile error * Better docs, introduce migration plan tool.
27 lines
810 B
Plaintext
27 lines
810 B
Plaintext
/obj/item/seeds/nymph
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name = "pack of diona nymph seeds"
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desc = "These seeds grow into diona nymphs."
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icon_state = "seed-replicapod"
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species = "replicapod"
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plantname = "Nymph Pod"
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product = /obj/item/food/grown/nymph_pod
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lifespan = 50
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endurance = 8
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maturation = 10
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production = 1
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yield = 1
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reagents_add = list("plantmatter" = 0.1)
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/obj/item/food/grown/nymph_pod
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seed = /obj/item/seeds/nymph
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name = "nymph pod"
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desc = "A peculiar wriggling pod with a grown nymph inside. Crack it open to let the nymph out."
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icon_state = "mushy"
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bitesize_mod = 2
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/obj/item/food/grown/nymph_pod/attack_self__legacy__attackchain(mob/user)
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new /mob/living/simple_animal/diona(get_turf(user))
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to_chat(user, "<span class='notice'>You crack open [src] letting the nymph out.</span>")
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user.drop_item()
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qdel(src)
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