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Paradise/code/modules/hydroponics/grown/nymph.dm
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warriorstar-orionandGitHub 525c68d617 Attack chain, initial setup. (pull *immediately* for *any* TM issues) (#26834)
* refactor: Attack chain, initial setup.

* migrate curtain to make dreamchecker happy

* update thurible

* don't call attacked_by separately for legacy attack chain

* remove duplicate proc

* condense similar code, put allowances for legacy code in new procs

* update docs, include diagram source

* add comment on how to update diagram

* fix admonition

* mindflayer updates

* remove commented out code

* clarify all steps

* after_attack should be overridable

* whoops

* retrofit recent changes

* duh, can't restrict this yet because of tool_acts

* i hate ore bags with the fire of a thousand suns

* return correct value for object attack logic

* Various cleanups.

We don't want to attempt to pull stuff out of `/obj/item/attackby`,
because those pieces are part of the related objects' migrations, not
`/obj/item` itself. Attempting to do this causes knockon effects where
things expected to call e.g. `/obj/item/storage/attackby` in the call
chain were not ferried over to the new item interaction code, because
the related objects hadn't actually been migrated over yet.

I've used refactoring /obj/vehicle as the example for migrating
`attackby` methods instead.

* simplify some argument names

* fuck it

* make it do the thing

* Rename CI module call

* Prove that CI works

* improve test output

* aaand fix it again

* fix curtain tool interactions

* fix compile error

* fix compile error

* Better docs, introduce migration plan tool.
2024-12-02 23:36:36 +00:00

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/obj/item/seeds/nymph
name = "pack of diona nymph seeds"
desc = "These seeds grow into diona nymphs."
icon_state = "seed-replicapod"
species = "replicapod"
plantname = "Nymph Pod"
product = /obj/item/food/grown/nymph_pod
lifespan = 50
endurance = 8
maturation = 10
production = 1
yield = 1
reagents_add = list("plantmatter" = 0.1)
/obj/item/food/grown/nymph_pod
seed = /obj/item/seeds/nymph
name = "nymph pod"
desc = "A peculiar wriggling pod with a grown nymph inside. Crack it open to let the nymph out."
icon_state = "mushy"
bitesize_mod = 2
/obj/item/food/grown/nymph_pod/attack_self__legacy__attackchain(mob/user)
new /mob/living/simple_animal/diona(get_turf(user))
to_chat(user, "<span class='notice'>You crack open [src] letting the nymph out.</span>")
user.drop_item()
qdel(src)