Files
Paradise/code/modules/shuttle/emergency.dm
tigercat2000 7d8c9a731a SS Conversion: Atoms, Machines, n' Mobs
This converts the machine and mob processes to the SMC. Additionally, it
adds the Atom subsystem, which handles all Initialize() calls in place
of the old gameticker. Due to incompatibility with our atmospherics
(FUCK OUR ATMOSPHERICS FOR FUCKING EVER JESUS CHRIST WHO THE FUCK MADE
THIS PIECE OF GODDAMN SHIT) atmospherics machines do not use
Initialize() as they should, instead opting for a custom atmos_init
proc that the air controller handles.
2018-04-28 17:55:15 -07:00

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/obj/machinery/computer/emergency_shuttle
name = "emergency shuttle console"
desc = "For shuttle control."
icon_screen = "shuttle"
icon_keyboard = "tech_key"
var/auth_need = 3
var/list/authorized = list()
/obj/machinery/computer/emergency_shuttle/attackby(obj/item/card/W, mob/user, params)
if(stat & (BROKEN|NOPOWER))
return
if(!istype(W, /obj/item/card))
return
if(shuttle_master.emergency.mode != SHUTTLE_DOCKED)
return
if(!user)
return
if(shuttle_master.emergency.timeLeft() < 11)
return
if(istype(W, /obj/item/card/id)||istype(W, /obj/item/pda))
if(istype(W, /obj/item/pda))
var/obj/item/pda/pda = W
W = pda.id
if(!W:access) //no access
to_chat(user, "The access level of [W:registered_name]\'s card is not high enough. ")
return
var/list/cardaccess = W:access
if(!istype(cardaccess, /list) || !cardaccess.len) //no access
to_chat(user, "The access level of [W:registered_name]\'s card is not high enough. ")
return
if(!(access_heads in W:access)) //doesn't have this access
to_chat(user, "The access level of [W:registered_name]\'s card is not high enough. ")
return 0
var/choice = alert(user, text("Would you like to (un)authorize a shortened launch time? [] authorization\s are still needed. Use abort to cancel all authorizations.", src.auth_need - src.authorized.len), "Shuttle Launch", "Authorize", "Repeal", "Abort")
if(shuttle_master.emergency.mode != SHUTTLE_DOCKED || user.get_active_hand() != W)
return 0
var/seconds = shuttle_master.emergency.timeLeft()
if(seconds <= 10)
return 0
switch(choice)
if("Authorize")
if(!authorized.Find(W:registered_name))
authorized += W:registered_name
if(auth_need - authorized.len > 0)
message_admins("[key_name_admin(user)] has authorized early shuttle launch.")
log_game("[key_name(user)] has authorized early shuttle launch in ([x], [y], [z]).")
minor_announcement.Announce("[auth_need - authorized.len] more authorization(s) needed until shuttle is launched early")
else
message_admins("[key_name_admin(user)] has launched the emergency shuttle [seconds] seconds before launch.")
log_game("[key_name(user)] has launched the emergency shuttle in ([x], [y], [z]) [seconds] seconds before launch.")
minor_announcement.Announce("The emergency shuttle will launch in 10 seconds")
shuttle_master.emergency.setTimer(100)
if("Repeal")
if(authorized.Remove(W:registered_name))
minor_announcement.Announce("[auth_need - authorized.len] authorizations needed until shuttle is launched early")
if("Abort")
if(authorized.len)
minor_announcement.Announce("All authorizations to launch the shuttle early have been revoked.")
authorized.Cut()
/obj/machinery/computer/emergency_shuttle/emag_act(mob/user)
if(!emagged && shuttle_master.emergency.mode == SHUTTLE_DOCKED)
var/time = shuttle_master.emergency.timeLeft()
message_admins("[key_name_admin(user)] has emagged the emergency shuttle: [time] seconds before launch.")
log_game("[key_name(user)] has emagged the emergency shuttle in ([x], [y], [z]): [time] seconds before launch.")
minor_announcement.Announce("The emergency shuttle will launch in 10 seconds", "SYSTEM ERROR:")
shuttle_master.emergency.setTimer(100)
emagged = 1
/obj/docking_port/mobile/emergency
name = "emergency shuttle"
id = "emergency"
dwidth = 9
width = 22
height = 11
dir = 4
travelDir = 0
roundstart_move = "emergency_away"
var/sound_played = 0 //If the launch sound has been sent to all players on the shuttle itself
var/datum/announcement/priority/emergency_shuttle_docked = new(0, new_sound = sound('sound/AI/shuttledock.ogg'))
var/datum/announcement/priority/emergency_shuttle_called = new(0, new_sound = sound('sound/AI/shuttlecalled.ogg'))
var/datum/announcement/priority/emergency_shuttle_recalled = new(0, new_sound = sound('sound/AI/shuttlerecalled.ogg'))
var/canRecall = TRUE //no bad condom, do not recall the crew transfer shuttle!
/obj/docking_port/mobile/emergency/register()
if(!..())
return 0 //shuttle master not initialized
shuttle_master.emergency = src
return 1
/obj/docking_port/mobile/emergency/Destroy(force)
if(force)
// This'll make the shuttle subsystem use the backup shuttle.
if(shuttle_master.emergency == src)
// If we're the selected emergency shuttle
shuttle_master.emergencyDeregister()
return ..()
/obj/docking_port/mobile/emergency/timeLeft(divisor)
if(divisor <= 0)
divisor = 10
if(!timer)
return round(shuttle_master.emergencyCallTime/divisor, 1)
var/dtime = world.time - timer
switch(mode)
if(SHUTTLE_ESCAPE)
dtime = max(shuttle_master.emergencyEscapeTime - dtime, 0)
if(SHUTTLE_DOCKED)
dtime = max(shuttle_master.emergencyDockTime - dtime, 0)
else
dtime = max(shuttle_master.emergencyCallTime - dtime, 0)
return round(dtime/divisor, 1)
/obj/docking_port/mobile/emergency/request(obj/docking_port/stationary/S, coefficient=1, area/signalOrigin, reason, redAlert)
shuttle_master.emergencyCallTime = initial(shuttle_master.emergencyCallTime) * coefficient
switch(mode)
if(SHUTTLE_RECALL)
mode = SHUTTLE_CALL
timer = world.time - timeLeft(1)
if(SHUTTLE_IDLE)
mode = SHUTTLE_CALL
timer = world.time
if(SHUTTLE_CALL)
if(world.time < timer) //this is just failsafe
timer = world.time
else
return
if(prob(70))
shuttle_master.emergencyLastCallLoc = signalOrigin
else
shuttle_master.emergencyLastCallLoc = null
emergency_shuttle_called.Announce("The emergency shuttle has been called. [redAlert ? "Red Alert state confirmed: Dispatching priority shuttle. " : "" ]It will arrive in [timeLeft(600)] minutes.[reason][shuttle_master.emergencyLastCallLoc ? "\n\nCall signal traced. Results can be viewed on any communications console." : "" ]")
if(reason == "Automatic Crew Transfer" && signalOrigin == null) // Best way we have to check that it's actually a crew transfer and not just a player using the same message- any other calls to this proc should have a signalOrigin.
atc.shift_ending()
else // Emergency shuttle call (probably)
atc.reroute_traffic(yes = TRUE)
/obj/docking_port/mobile/emergency/cancel(area/signalOrigin)
if(!canRecall)
return
if(mode != SHUTTLE_CALL)
return
timer = world.time - timeLeft(1)
mode = SHUTTLE_RECALL
if(prob(70))
shuttle_master.emergencyLastCallLoc = signalOrigin
else
shuttle_master.emergencyLastCallLoc = null
emergency_shuttle_recalled.Announce("The emergency shuttle has been recalled.[shuttle_master.emergencyLastCallLoc ? " Recall signal traced. Results can be viewed on any communications console." : "" ]")
/obj/docking_port/mobile/emergency/proc/is_hijacked()
for(var/mob/living/player in player_list)
if(player.mind)
if(player.stat != DEAD)
if(issilicon(player)) //Borgs are technically dead anyways
continue
if(isanimal(player)) //Poly does not own the shuttle
continue
var/special_role = player.mind.special_role
if(special_role)
if(special_role == SPECIAL_ROLE_TRAITOR) // traitors can hijack the shuttle
continue
if(special_role == SPECIAL_ROLE_CHANGELING) // changelings as well
continue
if(special_role == SPECIAL_ROLE_VAMPIRE || special_role == SPECIAL_ROLE_VAMPIRE_THRALL) // for traitorvamp
continue
if(special_role == SPECIAL_ROLE_NUKEOPS) // so can nukeops, for the hell of it
continue
if(special_role == SPECIAL_ROLE_SYNDICATE_DEATHSQUAD) // and the syndie deathsquad i guess
continue
if(get_area(player) == areaInstance)
return FALSE
return TRUE
/obj/docking_port/mobile/emergency/check()
if(!timer)
return
var/time_left = timeLeft(1)
// The emergency shuttle doesn't work like others so this
// ripple check is slightly different
if(!ripples.len && (time_left <= SHUTTLE_RIPPLE_TIME) && ((mode == SHUTTLE_CALL) || (mode == SHUTTLE_ESCAPE)))
var/destination
if(mode == SHUTTLE_CALL)
destination = shuttle_master.getDock("emergency_home")
else if(mode == SHUTTLE_ESCAPE)
destination = shuttle_master.getDock("emergency_away")
create_ripples(destination)
switch(mode)
if(SHUTTLE_RECALL)
if(time_left <= 0)
mode = SHUTTLE_IDLE
timer = 0
if(SHUTTLE_CALL)
if(time_left <= 0)
//move emergency shuttle to station
if(dock(shuttle_master.getDock("emergency_home")))
setTimer(20)
return
mode = SHUTTLE_DOCKED
timer = world.time
send2irc("Server", "The Emergency Shuttle has docked with the station.")
emergency_shuttle_docked.Announce("The Emergency Shuttle has docked with the station. You have [timeLeft(600)] minutes to board the Emergency Shuttle.")
/*
//Gangs only have one attempt left if the shuttle has docked with the station to prevent suffering from dominator delays
for(var/datum/gang/G in ticker.mode.gangs)
if(isnum(G.dom_timer))
G.dom_attempts = 0
else
G.dom_attempts = min(1,G.dom_attempts)
*/
if(SHUTTLE_DOCKED)
if(time_left <= 0 && shuttle_master.emergencyNoEscape)
priority_announcement.Announce("Hostile environment detected. Departure has been postponed indefinitely pending conflict resolution.")
sound_played = 0
mode = SHUTTLE_STRANDED
if(time_left <= 50 && !sound_played) //4 seconds left - should sync up with the launch
sound_played = 1
for(var/area/shuttle/escape/E in world)
E << 'sound/effects/hyperspace_begin.ogg'
if(time_left <= 0 && !shuttle_master.emergencyNoEscape)
//move each escape pod to its corresponding transit dock
for(var/obj/docking_port/mobile/pod/M in shuttle_master.mobile)
if(is_station_level(M.z)) //Will not launch from the mine/planet
M.enterTransit()
//now move the actual emergency shuttle to its transit dock
for(var/area/shuttle/escape/E in world)
E << 'sound/effects/hyperspace_progress.ogg'
enterTransit()
mode = SHUTTLE_ESCAPE
timer = world.time
priority_announcement.Announce("The Emergency Shuttle has left the station. Estimate [timeLeft(600)] minutes until the shuttle docks at Central Command.")
for(var/mob/M in player_list)
if(!isnewplayer(M) && !M.client.karma_spent && !(M.client.ckey in karma_spenders) && !M.get_preference(DISABLE_KARMA_REMINDER))
to_chat(M, "<i>You have not yet spent your karma for the round; was there a player worthy of receiving your reward? Look under Special Verbs tab, Award Karma.</i>")
if(SHUTTLE_ESCAPE)
if(time_left <= 0)
//move each escape pod to its corresponding escape dock
for(var/obj/docking_port/mobile/pod/M in shuttle_master.mobile)
M.dock(shuttle_master.getDock("[M.id]_away"))
for(var/area/shuttle/escape/E in world)
E << 'sound/effects/hyperspace_end.ogg'
// now move the actual emergency shuttle to centcomm
// unless the shuttle is "hijacked"
var/destination_dock = "emergency_away"
if(is_hijacked())
destination_dock = "emergency_syndicate"
priority_announcement.Announce("Corruption detected in shuttle navigation protocols. Please contact your supervisor.")
dock_id(destination_dock)
mode = SHUTTLE_ENDGAME
timer = 0
open_dock()
/obj/docking_port/mobile/emergency/proc/open_dock();
/*
for(var/obj/machinery/door/poddoor/shuttledock/D in airlocks)
var/turf/T = get_step(D, D.checkdir)
if(!istype(T,/turf/space))
spawn(0)
D.open()
*/ //Leaving this here incase someone decides to port -tg-'s escape shuttle stuff:
// This basically opens a big-ass row of blast doors when the shuttle arrives at centcom
/obj/docking_port/mobile/pod
name = "escape pod"
id = "pod"
dwidth = 1
width = 3
height = 4
/obj/docking_port/mobile/pod/New()
..()
if(id == "pod")
WARNING("[type] id has not been changed from the default. Use the id convention \"pod1\" \"pod2\" etc.")
/obj/docking_port/mobile/pod/cancel()
return
/*
findTransitDock()
. = shuttle_master.getDock("[id]_transit")
if(.) return .
return ..()
*/
/obj/machinery/computer/shuttle/pod
name = "pod control computer"
admin_controlled = 1
shuttleId = "pod"
possible_destinations = "pod_asteroid"
icon = 'icons/obj/terminals.dmi'
icon_state = "dorm_available"
density = 0
/obj/machinery/computer/shuttle/pod/update_icon()
return
/obj/machinery/computer/shuttle/pod/emag_act(mob/user as mob)
to_chat(user, "<span class='warning'> Access requirements overridden. The pod may now be launched manually at any time.</span>")
admin_controlled = 0
icon_state = "dorm_emag"
/obj/docking_port/stationary/random
name = "escape pod"
id = "pod"
dwidth = 1
width = 3
height = 4
var/target_area = /area/mine/dangerous/unexplored
/obj/docking_port/stationary/random/Initialize()
..()
var/list/turfs = get_area_turfs(target_area)
var/turf/T = pick(turfs)
src.loc = T
/obj/docking_port/mobile/emergency/backup
name = "backup shuttle"
id = "backup"
dwidth = 2
width = 8
height = 8
dir = 4
roundstart_move = "backup_away"
/obj/docking_port/mobile/emergency/backup/register()
var/current_emergency = shuttle_master.emergency
..()
shuttle_master.emergency = current_emergency
shuttle_master.backup_shuttle = src