Files
Paradise/code/WorkInProgress/surgery.dm
Chinsky c3b53af100 Commiting for the night, in case KGB steals my laptop.
Pretty much finished surgery system.
-working appendectomy, bone surgery, eye surgery, face surgery, brain surgery (humans only) and metroid core surgery.

-moved operation stages tracking vars to one op_stage datum. Left brain opstage var alone because way too many things reference it.

-added bone gel and bone setter.

-added check for surgery tools, so new doctors won't beat shit out of patients on optable too often.

-pretty much emptied surgery_tols.dm, it was unneeded by this point.

Still need to test it more, slap sanity checks everyfuckingwhere.
Also more literate messages written with help of trained monkey (faux).
2012-10-14 02:15:23 +04:00

610 lines
28 KiB
Plaintext

//check if mob is lying down on something we can operate him on.
/proc/can_operate(mob/living/carbon/M)
return (locate(/obj/machinery/optable, M.loc) && M.resting) || \
(locate(/obj/structure/stool/bed/roller, M.loc) && \
(M.buckled || M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat)) && prob(75) || \
(locate(/obj/structure/table/, M.loc) && \
(M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat) && prob(66))
/datum/surgery_status/
var/eyes = 0
var/face = 0
var/appendix = 0
/mob/living/carbon/var/datum/surgery_status/op_stage = new/datum/surgery_status
/* SURGERY STEPS */
/datum/surgery_step
// type path referencing the required tool for this step
var/required_tool = null
// type path referencing tools that can be used as substitude for this step
var/list/allowed_tools = null
// When multiple steps can be applied with the current tool etc., choose the one with higher priority
// checks whether this step can be applied with the given user and target
proc/can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return 0
// does stuff to begin the step, usually just printing messages
proc/begin_step(user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return
// does stuff to end the step, which is normally print a message + do whatever this step changes
proc/end_step(user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return
// stuff that happens when the step fails
proc/fail_step(user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return null
// duration of the step
var/min_duration = 0
var/max_duration = 0
// evil infection stuff that will make everyone hate me
var/can_infect = 0
// Build this list by iterating over all typesof(/datum/surgery_step) and sorting the results by priority
var/global/list/surgery_steps = null
proc/build_surgery_steps_list()
surgery_steps = list()
for(var/T in typesof(/datum/surgery_step)-/datum/surgery_step)
var/datum/surgery_step/S = new T
surgery_steps += S
//////////////////////////////////////////////////////////////////
// COMMON STEPS //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/generic/
var/datum/organ/external/affected //affected organ
can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return 0
affected = target.get_organ(target_zone)
if (affected == null)
return 0
return 1
/datum/surgery_step/generic/cut_open
required_tool = /obj/item/weapon/scalpel
min_duration = 90
max_duration = 110
can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && affected.open == 0
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts cutting open [target]'s [affected.display_name] with \the [tool]", \
"You start cutting open [target]'s [affected.display_name] with \the [tool]")
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\blue [user] cuts open [target]'s [affected.display_name] with \the [tool]", \
"\blue You cut open [target]'s [affected.display_name] with \the [tool]")
affected.open = 1
affected.createwound(CUT, 1)
if (target_zone == "head")
target.brain_op_stage = 1
fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, slicing open [target]'s [affected.display_name] in a wrong spot with \the [tool]!", \
"\red Your hand slips, slicing open [target]'s [affected.display_name] in a wrong spot with \the [tool]!")
affected.createwound(CUT, 10)
/datum/surgery_step/generic/clamp_bleeders
required_tool = /obj/item/weapon/hemostat
min_duration = 40
max_duration = 60
can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && affected.open && (affected.status & ORGAN_BLEEDING)
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts clamping bleeders in [target]'s [affected.display_name] with \the [tool]", \
"You start clamping bleeders in [target]'s [affected.display_name] with \the [tool]")
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\blue [user] clamps bleeders in [target]'s [affected.display_name] with \the [tool]", \
"\blue You clamp bleeders in [target]'s [affected.display_name] with \the [tool]")
affected.bandage()
fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, tearing blood vessels in the wound in [target]'s [affected.display_name] with \the [tool]!", \
"\red Your hand slips, tearing blood vessels in the wound in [target]'s [affected.display_name] with \the [tool]!")
target.apply_damage(5, BRUTE, affected)
/datum/surgery_step/generic/retract_skin
required_tool = /obj/item/weapon/retractor
min_duration = 30
max_duration = 40
can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && affected.open < 2 && !(affected.status & ORGAN_BLEEDING)
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts retracting flap of skin in the wound in [target]'s [affected.display_name] with \the [tool]", \
"You starts retracting a flap of skin in the wound in [target]'s [affected.display_name] with \the [tool]")
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\blue [user] retracts flap of skin in the wound in [target]'s [affected.display_name] with \the [tool]", \
"\blue You retract a flap of skin in the wound in [target]'s [affected.display_name] with \the [tool]")
affected.open = 2
fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, tearing skin flap in the wound in [target]'s [affected.display_name] with \the [tool]!", \
"\red Your hand slips, tearing the skin flap in the wound in [target]'s [affected.display_name] with \the [tool]!")
target.apply_damage(4, BRUTE, affected)
/datum/surgery_step/generic/cauterize
required_tool = /obj/item/weapon/cautery
min_duration = 70
max_duration = 100
can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && affected.open
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] is beginning to cauterize the incision in [target]'s [affected.display_name] with \the [tool]", \
"You are beginning to cauterize the incision in [target]'s [affected.display_name] with \the [tool]")
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\blue [user] cauterizes the incision in [target]'s [affected.display_name] with \the [tool]", \
"\blue You cauterize the incision in [target]'s [affected.display_name] with \the [tool]")
affected.open = 0
affected.status &= ~ORGAN_BLEEDING
if (target_zone == "eyes" && target.op_stage.eyes > 0)
if (target.op_stage.eyes == 2)
target.sdisabilities &= ~BLIND
target.eye_stat = 0
target.op_stage.eyes = 0
if (target_zone == "mouth" && target.op_stage.face > 0)
if (target.op_stage.face == 2)
var/datum/organ/external/head/h = affected
h.disfigured = 0
target.op_stage.face = 0
fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, leaving a small burn on [target]'s [affected.display_name] with \the [tool]!", \
"\red Your hand slips, leaving a small burn on [target]'s [affected.display_name] with \the [tool]!")
target.apply_damage(3, BURN, affected)
//////////////////////////////////////////////////////////////////
// APPENDECTOMY //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/appendectomy/
var/datum/organ/external/groin
can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (target_zone != "groin")
return 0
world << "Aiming right..."
groin = target.get_organ("groin")
if (!groin)
return 0
world << "Target locked..."
if (groin.open < 2)
return 0
world << "Entry gained..."
return 1
/datum/surgery_step/appendectomy/cut_appendix
required_tool = /obj/item/weapon/scalpel
min_duration = 70
max_duration = 90
can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
world << "Opstage: [target.op_stage.appendix]"
return ..() && target.op_stage.appendix == 0
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts cutting out [target]'s appendix with \the [tool]", \
"You start cutting out [user]'s appendix with \the [tool]")
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] cuts out [target]'s appendix with \the [tool]", \
"\blue You cut out [user]'s appendix with \the [tool]")
target.op_stage.appendix = 1
fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/groin = target.get_organ("groin")
user.visible_message("\red [user]'s hand slips, slicing an artery inside [target]'s abdomen with \the [tool]!", \
"\red Your hand slips, slicing an artery inside [target]'s abdomen with \the [tool]!")
groin.createwound(CUT, 50)
/datum/surgery_step/remove_appendix
required_tool = /obj/item/weapon/hemostat
min_duration = 60
max_duration = 80
can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target.op_stage.appendix == 1
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts removing [target]'s appendix with \the [tool]", \
"You start removing [user]'s appendix with \the [tool]")
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] removes [target]'s appendix with \the [tool]", \
"\blue You remove [user]'s appendix with \the [tool]")
var/datum/disease/appendicitis/app = null
for(var/datum/disease/appendicitis/appendicitis in target.viruses)
app = appendicitis
appendicitis.cure()
if (app)
new /obj/item/weapon/reagent_containers/food/snacks/appendix/inflamed(get_turf(target))
else
new /obj/item/weapon/reagent_containers/food/snacks/appendix(get_turf(target))
target.resistances += app
target.op_stage.appendix = 2
fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, hitting internal organs in [target]'s abdomen with \the [tool]!", \
"\red Your hand slips, hitting internal organs in [target]'s abdomen with \the [tool]!")
affected.createwound(BRUISE, 20)
//////////////////////////////////////////////////////////////////
// BONE SURGERY //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/glue_bone
required_tool = /obj/item/weapon/bonegel
min_duration = 50
max_duration = 60
can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
return affected.open == 2 && affected.stage < 3
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts applying [tool] to [target]'s bone in [affected.display_name]", \
"You start applying [tool] to [target]'s bone in [affected.display_name] with \the [tool]")
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\blue [user] applies some [tool] to [target]'s bone in [affected.display_name]", \
"\blue You apply some [tool] to [target]'s bone in [affected.display_name] with \the [tool]")
if (affected.stage == 0)
affected.stage = 1
if (affected.stage == 2)
affected.status &= ~ORGAN_BROKEN
affected.status &= ~ORGAN_SPLINTED
affected.stage = 0
affected.perma_injury = 0
fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, applying [tool] to the wrong spot in [target]'s [affected.display_name]!", \
"\red Your hand slips, applying [tool] to the wrong spot in [target]'s [affected.display_name]!")
/datum/surgery_step/set_bone
required_tool = /obj/item/weapon/bonesetter
min_duration = 60
max_duration = 70
can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
return affected.open == 2 && affected.stage == 1
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] is beginning to set [target]'s [target_zone] bone in place with \the [tool]", \
"You are beginning to set [target]'s [target_zone] bone in place with \the [tool]")
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\blue [user] set [target]'s [affected.display_name] bone in place with \the [tool]", \
"\blue You set [target]'s [affected.display_name] bone in place with \the [tool]")
affected.stage = 2
fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, setting [target]'s [affected.display_name] in the wrong place with \the [tool]!", \
"\red Your hand slips, setting [target]'s [affected.display_name] in the wrong place with \the [tool]!")
affected.createwound(BRUISE, 5)
//////////////////////////////////////////////////////////////////
// EYE SURGERY //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/lift_eyes
required_tool = /obj/item/weapon/retractor
min_duration = 30
max_duration = 40
can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
return target_zone == "eyes" && target.op_stage.eyes < 1 && affected.open && !(affected.status & ORGAN_BLEEDING)
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts lifting [target]'s eyes from sockets with \the [tool]", \
"You start lifting [target]'s eyes from sockets with \the [tool]")
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] lifts [target]'s eyes from sockets with \the [tool]", \
"\blue You lift [target]'s eyes from sockets with \the [tool]")
target.op_stage.eyes = 1
fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, damaging [target]'s eyes with \the [tool]!", \
"\red Your hand slips, damaging [target]'s eyes with \the [tool]!")
target.apply_damage(10, BRUTE, affected)
//TODO eye damage
/datum/surgery_step/mend_eyes
required_tool = /obj/item/weapon/hemostat
min_duration = 80
max_duration = 100
can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
return target_zone == "eyes" && target.op_stage.eyes == 1 && affected.open && !(affected.status & ORGAN_BLEEDING)
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts mending nerves in [target]'s eyes with \the [tool]", \
"You start mending nerves in [target]'s eyes with \the [tool]")
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] mend [target]'s eyes and nerves with \the [tool]", \
"\blue You mend [target]'s eyes and nerves with \the [tool]")
target.op_stage.eyes = 2
fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, clamping on [target]'s eye nerves with \the [tool]!", \
"\red Your hand slips, clamping on [target]'s eye nerves with \the [tool]!")
target.apply_damage(10, BRUTE, affected)
//////////////////////////////////////////////////////////////////
// FACE SURGERY //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/mend_vocal
required_tool = /obj/item/weapon/hemostat
min_duration = 70
max_duration = 90
can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
return target_zone == "mouth" && target.op_stage.face < 1 && affected.open && !(affected.status & ORGAN_BLEEDING)
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts mending [target]'s vocal cords with \the [tool]", \
"You start mending [target]'s vocal cords with \the [tool]")
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] mends [target]'s vocal cords with \the [tool]", \
"\blue You mend [target]'s vocal cords with \the [tool]")
target.op_stage.face = 1
fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\red [user]'s hand slips, clamping [target]'s trachea shut for a moment with \the [tool]!", \
"\red Your hand slips, clamping [user]'s trachea shut for a moment with \the [tool]!")
target.losebreath += 10
/datum/surgery_step/fix_face
required_tool = /obj/item/weapon/retractor
min_duration = 80
max_duration = 100
can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
return target_zone == "mouth" && target.op_stage.face == 1 && affected.open && !(affected.status & ORGAN_BLEEDING)
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts pulling skin on [target]'s face back in place with \the [tool]", \
"You start pulling skin on [target]'s face back in place with \the [tool]")
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] pulls skin on [target]'s face back in place with \the [tool]", \
"\blue You pull skin on [target]'s face back in place with \the [tool]")
target.op_stage.face = 2
fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, tearing skin on [target]'s face with \the [tool]!", \
"\red Your hand slips, tearing skin on [target]'s face with \the [tool]!")
target.apply_damage(10, BRUTE, affected)
//////////////////////////////////////////////////////////////////
// BRAIN SURGERY //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/brain/
can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return target_zone == "head" && hasorgans(target)
/datum/surgery_step/brain/saw_skull
required_tool = /obj/item/weapon/circular_saw
min_duration = 50
max_duration = 70
can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target_zone == "head" && target.brain_op_stage == 1
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts sawing open [target]'s skull with \the [tool]", \
"You start start sawing open [target]'s skull with \the [tool]")
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] saws [target]'s skull open with \the [tool]", \
"\blue You saw on [target]'s skull open with \the [tool]")
target.brain_op_stage = 2
fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\red [user]'s hand slips, cutting [target]'s scalp with \the [tool]!", \
"\red Your hand slips, cutting [target]'s scalp with \the [tool]!")
target.apply_damage(10, BRUTE, "head")
/datum/surgery_step/brain/cut_brain
required_tool = /obj/item/weapon/scalpel
min_duration = 80
max_duration = 100
can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target.brain_op_stage == 2
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts separating connections to [target]'s brain with \the [tool]", \
"You start separating connections to [target]'s brain with \the [tool]")
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] separates connections to [target]'s brain with \the [tool]", \
"\blue You separate connections to [target]'s brain with \the [tool]")
target.brain_op_stage = 3
fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\red [user]'s hand slips, cutting a vein in [target]'s brain with \the [tool]!", \
"\red Your hand slips, cutting a vein in [target]'s brain with \the [tool]!")
target.apply_damage(50, BRUTE, "head")
/datum/surgery_step/brain/saw_spine
required_tool = /obj/item/weapon/circular_saw
min_duration = 50
max_duration = 70
can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target.brain_op_stage == 3
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts separating [target]'s brain from spine with \the [tool]", \
"You start separating [target]'s brain from spine with \the [tool]")
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] separates [target]'s rain from spine with \the [tool]", \
"\blue You separate [target]'s rain from spine with \the [tool]")
user.attack_log += "\[[time_stamp()]\]<font color='red'> Debrained [target.name] ([target.ckey]) with [tool.name] (INTENT: [uppertext(user.a_intent)])</font>"
target.attack_log += "\[[time_stamp()]\]<font color='orange'> Debrained by [user.name] ([user.ckey]) with [tool.name] (INTENT: [uppertext(user.a_intent)])</font>"
log_admin("ATTACK: [user] ([user.ckey]) debrained [target] ([target.ckey]) with [tool].")
message_admins("ATTACK: [user] ([user.ckey]) debrained [target] ([target.ckey]) with [tool].")
log_attack("<font color='red'>[user.name] ([user.ckey]) debrained [target.name] ([target.ckey]) with [tool.name] (INTENT: [uppertext(user.a_intent)])</font>")
var/obj/item/brain/B = new(target.loc)
B.transfer_identity(target)
target:brain_op_stage = 4.0
target.death()//You want them to die after the brain was transferred, so not to trigger client death() twice.
fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\red [user]'s hand slips, cutting a vein in [target]'s brain with \the [tool]!", \
"\red Your hand slips, cutting a vein in [target]'s brain with \the [tool]!")
target.apply_damage(30, BRUTE, "head")
//////////////////////////////////////////////////////////////////
// METROID CORE EXTRACTION //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/metroid/
can_use(mob/user, mob/living/carbon/metroid/target, target_zone, obj/item/tool)
return istype(target, /mob/living/carbon/metroid/) && target.stat == 2
/datum/surgery_step/metroid/cut_flesh
required_tool = /obj/item/weapon/scalpel
min_duration = 30
max_duration = 50
can_use(mob/user, mob/living/carbon/metroid/target, target_zone, obj/item/tool)
return ..() && target.brain_op_stage == 0
begin_step(mob/user, mob/living/carbon/metroid/target, target_zone, obj/item/tool)
user.visible_message("[user] starts cutting [target]'s flesh with \the [tool]", \
"You start cutting [target]'s flesh with \the [tool]")
end_step(mob/user, mob/living/carbon/metroid/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] cuts [target]'s flesh with \the [tool]", \
"\blue You cut [target]'s flesh with \the [tool], exposing the cores")
target.brain_op_stage = 1
fail_step(mob/user, mob/living/carbon/metroid/target, target_zone, obj/item/tool)
user.visible_message("\red [user]'s hand slips, tearing [target]'s flesh with \the [tool]!", \
"\red Your hand slips, tearing [target]'s flesh with \the [tool]!")
/datum/surgery_step/metroid/cut_innards
required_tool = /obj/item/weapon/scalpel
min_duration = 30
max_duration = 50
can_use(mob/user, mob/living/carbon/metroid/target, target_zone, obj/item/tool)
return ..() && target.brain_op_stage == 1
begin_step(mob/user, mob/living/carbon/metroid/target, target_zone, obj/item/tool)
user.visible_message("[user] starts cutting [target]'s silky innards apart with \the [tool]", \
"You start cutting [target]'s silky innards apart with \the [tool]")
end_step(mob/user, mob/living/carbon/metroid/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] cuts [target]'s innards apart with \the [tool], exposing the cores", \
"\blue You cut [target]'s innards apart with \the [tool], exposing the cores")
target.brain_op_stage = 2
fail_step(mob/user, mob/living/carbon/metroid/target, target_zone, obj/item/tool)
user.visible_message("\red [user]'s hand slips, tearing [target]'s innards with \the [tool]!", \
"\red Your hand slips, tearing [target]'s innards with \the [tool]!")
/datum/surgery_step/metroid/saw_core
required_tool = /obj/item/weapon/circular_saw
min_duration = 50
max_duration = 70
can_use(mob/user, mob/living/carbon/metroid/target, target_zone, obj/item/tool)
return ..() && target.brain_op_stage == 2 && target.cores > 0
begin_step(mob/user, mob/living/carbon/metroid/target, target_zone, obj/item/tool)
user.visible_message("[user] starts cutting out one of [target]'s cores with \the [tool]", \
"You start cutting out one of [target]'s cores with \the [tool]")
end_step(mob/user, mob/living/carbon/metroid/target, target_zone, obj/item/tool)
target.cores--
user.visible_message("\blue [user] cuts out one of [target]'s cores with \the [tool]",, \
"\blue You cut out one of [target]'s cores with \the [tool]. [target.cores] cores left.")
new/obj/item/metroid_core(target.loc)
if(target.cores <= 0)
target.icon_state = "baby roro dead-nocore"
fail_step(mob/user, mob/living/carbon/metroid/target, target_zone, obj/item/tool)
user.visible_message("\red [user]'s hand slips, failing to cut core out!", \
"\red Your hand slips, failing to cut core out!")
//////////////////////////////////////////////////////////////////
// LIMB SURGERY //
//////////////////////////////////////////////////////////////////
//uh, sometime later, okay?