Files
Paradise/code/modules/mob/living/basic/minebots/minebot_upgrades.dm
T
e63415a483 port minebots to basic mobs and add some behavior (#29319)
* port minebots to basic mobs and add some behavior

* remove unused define

* update is_blocked_turf usage

* fix radio, goldgrub, and armor upgrade

* standardize blackboard names

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* lewc review

* whoops

* Apply suggestions from code review

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-06-13 19:48:40 +00:00

62 lines
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/// Minebot Melee Damage Upgrade
/obj/item/mine_bot_upgrade
name = "minebot melee upgrade"
desc = "A minebot upgrade."
icon_state = "door_electronics"
icon = 'icons/obj/doors/door_assembly.dmi'
new_attack_chain = TRUE
/obj/item/mine_bot_upgrade/interact_with_atom(atom/target, mob/living/user, list/modifiers)
var/mob/living/basic/mining_drone/minebot = target
if(!istype(minebot))
return ..()
upgrade_bot(minebot, user)
return ITEM_INTERACT_COMPLETE
/obj/item/mine_bot_upgrade/proc/upgrade_bot(mob/living/basic/mining_drone/M, mob/user)
if(M.melee_damage_upper != initial(M.melee_damage_upper))
to_chat(user, "<span class='warning'>[M] already has a combat upgrade installed!</span>")
return
M.melee_damage_lower += 7
M.melee_damage_upper += 7
to_chat(user, "<span class='notice'>You upgrade [M]'s combat module.</span>")
qdel(src)
/// Minebot Health Upgrade
/obj/item/mine_bot_upgrade/health
name = "minebot armor upgrade"
/obj/item/mine_bot_upgrade/health/upgrade_bot(mob/living/basic/mining_drone/M, mob/user)
if(M.maxHealth != initial(M.maxHealth))
to_chat(user, "<span class='warning'>[M] already has a reinforced chassis!</span>")
return
M.maxHealth += 45
M.updatehealth()
to_chat(user, "<span class='notice'>You upgrade [M]'s chassis.</span>")
qdel(src)
/// Minebot AI upgrade/sentience potion
/obj/item/slimepotion/sentience/mining
name = "minebot AI upgrade"
desc = "Can be used to grant sentience to minebots."
icon_state = "door_electronics"
icon = 'icons/obj/doors/door_assembly.dmi'
sentience_type = SENTIENCE_MINEBOT
origin_tech = "programming=6"
var/base_health_add = 5 // sentient minebots are penalized for beign sentient; they have their stats reset to normal plus these values
var/base_damage_add = 1 // this thus disables other minebot upgrades
var/base_speed_add = 1
var/base_cooldown_add = 10 // base cooldown isn't reset to normal, it's just added on, since it's not practical to disable the cooldown module
/obj/item/slimepotion/sentience/mining/after_success(mob/living/user, mob/living/simple_animal/SM)
if(istype(SM, /mob/living/basic/mining_drone))
var/mob/living/basic/mining_drone/M = SM
M.maxHealth = initial(M.maxHealth) + base_health_add
M.melee_damage_lower = initial(M.melee_damage_lower) + base_damage_add
M.melee_damage_upper = initial(M.melee_damage_upper) + base_damage_add
if(M.stored_gun)
M.stored_gun.overheat_time += base_cooldown_add
if(M.mind)
M.mind.offstation_role = TRUE