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c4cc00400db61077dbebb4c32ec3b752bb1ae56a
Paradise/code/game/objects
History
Chap c4cc00400d [PORT/SPRITES] New BSA beam sprite (#26925)
* Better BSA beam sprite

* Changed front_turf finding

---------

Co-authored-by: Adrer <adrermail@gmail.com>
2024-10-22 09:18:24 +00:00
..
effects
[PORT/SPRITES] New BSA beam sprite (#26925)
2024-10-22 09:18:24 +00:00
items
lint: forbid whitespace in empty list decls (#26972)
2024-10-21 19:28:21 +00:00
random
…
structures
[FIX] [IDB Ignore] Closet emag sparks disappear again (#27126)
2024-10-17 11:08:48 +00:00
buckling.dm
[REFACTOR] Helper proc for unbuckling a mob (#26918)
2024-10-10 12:54:09 +00:00
cleaning.dm
New Mech - The Nkarrdem, Janitor Supreme (#26453)
2024-10-10 09:40:48 +00:00
empulse.dm
replace magic numbers related to emp and explosion severity with defines (#26495)
2024-08-18 03:11:22 +00:00
explosion.dm
refactor: use signal for explosion sensors. (#26703)
2024-09-12 16:59:09 +00:00
items.dm
Update items.dm (#26734)
2024-09-26 17:59:49 +00:00
mail.dm
Removes the empty type of /snacks (#26010)
2024-07-29 14:46:04 +00:00
obj_defense.dm
Completely bans sleep from Initialize and LateInitialize (#25801)
2024-07-26 13:57:10 +00:00
objs.dm
refactor: Eliminate text access fields. (#26907)
2024-10-22 09:18:10 +00:00
structures.dm
Replaces info class with notice and purges info (#26421)
2024-08-13 09:46:58 +00:00
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