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-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well. r4146 compile time: 1 minute, 40 seconds r4147 compile time: 45 seconds [VGTG] git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e
25 lines
722 B
Plaintext
25 lines
722 B
Plaintext
/obj/item/weapon/secstorage/ssafe
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name = "secure safe"
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icon = 'icons/obj/storage.dmi'
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icon_state = "safe"
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icon_opened = "safe0"
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icon_locking = "safeb"
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icon_sparking = "safespark"
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flags = FPRINT | TABLEPASS
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force = 8.0
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w_class = 8.0
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internalstorage = 8
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anchored = 1.0
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density = 0
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/obj/item/weapon/secstorage/ssafe/New()
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..()
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new /obj/item/weapon/paper(src)
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new /obj/item/weapon/pen(src)
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/obj/item/weapon/secstorage/ssafe/HoS/New()
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..()
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//new /obj/item/weapon/storage/lockbox/clusterbang(src) This item is currently broken... and probably shouldnt exist to begin with (even though it's cool)
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/obj/item/weapon/secstorage/ssafe/attack_hand(mob/user as mob)
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return attack_self(user) |