mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-20 06:22:41 +00:00
Instead of 'x has been attacked with y by z' it now reads 'x has been 'y.attack_verb-ed' with y by z'!
Example:
Monkeyman has been bashed in the head with a riot shield by Nodrak!
or
Monkeyman has been stabbed in the chest with an energy sword by Nodrak!
- Every obj now has a list named "attack_verbs"
- When declaring an object, just use attack_verb = list("verb1", "verb2") and so on to initialize the list for that specific item.
- I've added a bunch of these to a ton of items already, feel free to modify or add more. Just try to stay away from gimmicky verbs (clown stuff being the exception.)
clothing.dm and spawner.dm only had a single definition in each of them, so their definitins have been moved to obj.dm and their original dm files deleted. I'm not sure about spawner but clothing had all of its other definitions removed recently.
radio.dm was a completely blank file, so it was removed.
Changelog updated
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4182 316c924e-a436-60f5-8080-3fe189b3f50e
146 lines
4.3 KiB
Plaintext
146 lines
4.3 KiB
Plaintext
/obj/item/weapon/storage/belt
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name = "belt"
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desc = "Can hold various things."
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icon = 'icons/obj/clothing/belts.dmi'
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icon_state = "utilitybelt"
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item_state = "utility"
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flags = FPRINT | TABLEPASS
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slot_flags = SLOT_BELT
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attack_verb = list("whipped", "lashed", "disciplined")
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/obj/item/weapon/storage/belt/proc/can_use()
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if(!ismob(loc)) return 0
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var/mob/M = loc
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if(src in M.get_equipped_items())
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return 1
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else
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return 0
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/obj/item/weapon/storage/belt/MouseDrop(obj/over_object as obj, src_location, over_location)
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var/mob/M = usr
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if(!istype(over_object, /obj/screen))
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return ..()
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playsound(src.loc, "rustle", 50, 1, -5)
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if (!M.restrained() && !M.stat && can_use())
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switch(over_object.name)
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if("r_hand")
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M.u_equip(src)
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M.put_in_r_hand(src)
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if("l_hand")
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M.u_equip(src)
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M.put_in_l_hand(src)
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src.add_fingerprint(usr)
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return
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/obj/item/weapon/storage/belt/utility
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name = "tool-belt" //Carn: utility belt is nicer, but it bamboozles the text parsing.
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desc = "Can hold various tools."
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icon_state = "utilitybelt"
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item_state = "utility"
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can_hold = list(
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"/obj/item/weapon/crowbar",
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"/obj/item/weapon/screwdriver",
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"/obj/item/weapon/weldingtool",
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"/obj/item/weapon/wirecutters",
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"/obj/item/weapon/wrench",
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"/obj/item/device/multitool",
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"/obj/item/device/flashlight",
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"/obj/item/weapon/cable_coil",
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"/obj/item/device/t_scanner",
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"/obj/item/device/analyzer")
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/obj/item/weapon/storage/belt/utility/full/New()
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..()
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new /obj/item/weapon/screwdriver(src)
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new /obj/item/weapon/wrench(src)
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new /obj/item/weapon/weldingtool(src)
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new /obj/item/weapon/crowbar(src)
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new /obj/item/weapon/wirecutters(src)
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new /obj/item/weapon/cable_coil(src,30,pick("red","yellow","orange"))
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/obj/item/weapon/storage/belt/utility/atmostech/New()
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..()
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new /obj/item/weapon/screwdriver(src)
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new /obj/item/weapon/wrench(src)
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new /obj/item/weapon/weldingtool(src)
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new /obj/item/weapon/crowbar(src)
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new /obj/item/weapon/wirecutters(src)
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new /obj/item/device/analyzer(src)
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/obj/item/weapon/storage/belt/medical
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name = "medical belt"
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desc = "Can hold various medical equipment."
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icon_state = "medicalbelt"
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item_state = "medical"
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can_hold = list(
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"/obj/item/device/healthanalyzer",
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"/obj/item/weapon/dnainjector",
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"/obj/item/weapon/reagent_containers/dropper",
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"/obj/item/weapon/reagent_containers/glass/beaker",
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"/obj/item/weapon/reagent_containers/glass/bottle",
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"/obj/item/weapon/reagent_containers/pill",
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"/obj/item/weapon/reagent_containers/syringe",
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"/obj/item/weapon/reagent_containers/glass/dispenser",
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"/obj/item/weapon/lighter/zippo",
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"/obj/item/weapon/cigpacket",
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"/obj/item/weapon/storage/pill_bottle",
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"/obj/item/stack/medical",
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"/obj/item/device/flashlight/pen"
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)
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/obj/item/weapon/storage/belt/security
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name = "security belt"
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desc = "Can hold security gear like handcuffs and flashes."
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icon_state = "securitybelt"
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item_state = "security"//Could likely use a better one.
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storage_slots = 4
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can_hold = list(
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"/obj/item/weapon/grenade/flashbang",
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"/obj/item/weapon/pepperspray",
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"/obj/item/weapon/handcuffs",
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"/obj/item/device/flash",
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"/obj/item/clothing/glasses",
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"/obj/item/ammo_casing/shotgun",
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"/obj/item/ammo_magazine",
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"/obj/item/weapon/reagent_containers/food/snacks/donut/normal",
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"/obj/item/weapon/reagent_containers/food/snacks/donut/jelly"
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)
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/obj/item/weapon/storage/belt/soulstone
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name = "soul stone belt"
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desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away"
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icon_state = "soulstonebelt"
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item_state = "soulstonebelt"
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storage_slots = 6
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can_hold = list(
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"/obj/item/device/soulstone"
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)
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/obj/item/weapon/storage/belt/soulstone/full/New()
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..()
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new /obj/item/device/soulstone(src)
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new /obj/item/device/soulstone(src)
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new /obj/item/device/soulstone(src)
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new /obj/item/device/soulstone(src)
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new /obj/item/device/soulstone(src)
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new /obj/item/device/soulstone(src)
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/obj/item/weapon/storage/belt/champion
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name = "championship belt"
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desc = "Proves to the world that you are the strongest!"
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icon_state = "championbelt"
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item_state = "champion"
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storage_slots = 1
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can_hold = list(
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"/obj/item/clothing/mask/luchador"
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) |