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Paradise/code/game/objects/effects/effects.dm
2018-11-11 19:44:35 -06:00

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//objects in /obj/effect should never be things that are attackable, use obj/structure instead.
//Effects are mostly temporary visual effects like sparks, smoke, as well as decals, etc...
/obj/effect
icon = 'icons/effects/effects.dmi'
burn_state = LAVA_PROOF | FIRE_PROOF
resistance_flags = INDESTRUCTIBLE
anchored = 1
can_be_hit = FALSE
/obj/effect/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
return
/obj/effect/fire_act()
return
/obj/effect/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
return FALSE