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Fixes more compile errors. Down to 65 now. updates << into to_chat Down to 60 errors, also starts to port the codex gigas and law 666 for cyborg devils. Fixes more compile errors. Down to 41 now. Replaces timers with spawns, and <<s with to_chats 40 compile errors. Down to 34 compile errors. whoops, actually down to 34 now. Down to 25 compile errors. Down to 15 compile errors, I'llprobably need some help at this point. Woo! Down to 7 compile errors. Ported over devil hud. Number of errors up to 19. WOO! It compiles. It's completely untested, but it compiles. Adds devils to traitor panel Implements iron, silver and salt banes. implements flashing lights bane Selling your soul prevents cloning, and some other methods of revival. Implements harvest bane Merged and sorted icons/obj/bureaucracy.dmi Adds toy codex gigas Fixes compile errors, adds codex gigas sprite. Lots of bug fixes. Contracts work, devil revival is more consistant, etc Adds missing icons for flaming contracts, summon pitchfork, summon wealth, employment cabinet, and sintouch. Converts DEEP LORE explanations from hell to inferno incorporated. Banishes the compile errors. Devils come from hell again. replaces offer drink obligation with a much more lore appropriate devil's fiddle reference Also fixes contract bashing brain damage chance. Undoes some changes I accidentally did to example config files. Fixes up a few remaining bugs. Puts in the codex gigas and employment contract cabinets. -- Lemon - I kinda skipped this one, I'll patch it back in later because map conflicts are suffering incarnate Solves the devil law problem in a REALLY hacky snowflake way. Fixes a few methods in which a hellbound can be revived. Devils respawn with a limited number of appropriate items, instead of COMPLETELY naked upon corpse destruction. Also adds lines to example config. Updates devil laws to be less hacky. Objective to sintouch x mortals now greentexts correctly. Contracts no longer cause brain damage. I didn't realize it was lethal on this codebase. Oops. Splits dust(visual_only) into dust() and dust_animation() procs Fixes some defines. Adds undef statements to improve compile times. Fixes race changes from demonic form changes. Fixes small runtime error. (Which somehow didn't break anything?) Implements lots of small changes/corrections suggested by CrazyLemon64 I still need to test these changes, along with other potential issues he brought up. Fixes harvest bane and power contracts. Also adds a few </span> tag enders. Corrects some edge cases with revival contracts. Fixes compile error. Reverts unneccecary change to item/weapon/reagent_containers Cleans up the code for readability. Prevents cloning of hellbound individuals. Latejoins now properly have employment contracts added to employment cabinets (provided they still exist) Infernal contracts are no longer rendered unreadable by fire and alcohol. All fireproof paper remains readable after being fireballed, not just infernal contracts. (Though infernal contracts are the only fireproof paper atm) Fixes an edge case problem with cloning. Adds is_revivable proc to mind. Removes snowflake code involving preventing soulseller resurrection. Indulges in the sin of sloth, and copies tg's lazy list macros Proc calls that transform the user no longer go to a null target Fixes devil UI, human regression will keep appearance, and adds danceoff Devil's base forms no longer suffocate inside the devil Fixes runtimes, gets stuff working The arch devil can now blast down walls with their pitchfork EXTERMINATE ALL SPIRITS Activates devil clause in voice of god Fawks Mcclood Feature P A R I T Y Fixes devil bugs from testing - Does a death refactor to make sure that diabolical resurrection works - Walls no longer leave girders when blasted by the devil - Getting a new body gives you a rudimentary amount of equipment to work with to get out of maintenance or whereever Does all the icons in a single commit on their own because icon conflicts suck Starting point of extra devil rebalance/fixes Ports devil friends Also oops tramples all over Fethas' corpse PR that's still up I need to take care of that one Styling fixes
727 lines
24 KiB
Plaintext
727 lines
24 KiB
Plaintext
#define GHOST_CAN_REENTER 1
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#define GHOST_IS_OBSERVER 2
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var/list/image/ghost_darkness_images = list() //this is a list of images for things ghosts should still be able to see when they toggle darkness
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/mob/dead/observer
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name = "ghost"
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desc = "It's a g-g-g-g-ghooooost!" //jinkies!
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icon = 'icons/mob/mob.dmi'
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icon_state = "ghost"
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layer = 4
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stat = DEAD
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density = 0
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canmove = 0
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alpha = 127
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move_resist = INFINITY // don't get pushed around
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invisibility = INVISIBILITY_OBSERVER
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var/can_reenter_corpse
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var/bootime = 0
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var/started_as_observer //This variable is set to 1 when you enter the game as an observer.
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//If you died in the game and are a ghsot - this will remain as null.
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//Note that this is not a reliable way to determine if admins started as observers, since they change mobs a lot.
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universal_speak = 1
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var/atom/movable/following = null
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var/image/ghostimage = null //this mobs ghost image, for deleting and stuff
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var/ghostvision = 1 //is the ghost able to see things humans can't?
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var/seedarkness = 1
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var/data_hud_seen = FALSE //this should one of the defines in __DEFINES/hud.dm
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/mob/dead/observer/New(var/mob/body=null, var/flags=1)
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sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
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see_invisible = SEE_INVISIBLE_OBSERVER_AI_EYE
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see_in_dark = 100
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verbs += list(
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/mob/dead/observer/proc/dead_tele,
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/mob/dead/observer/proc/open_spawners_menu)
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// Our new boo spell.
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AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/boo(null))
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can_reenter_corpse = flags & GHOST_CAN_REENTER
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started_as_observer = flags & GHOST_IS_OBSERVER
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stat = DEAD
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var/turf/T
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if(ismob(body))
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T = get_turf(body) //Where is the body located?
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attack_log = body.attack_log //preserve our attack logs by copying them to our ghost
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var/mutable_appearance/MA = copy_appearance(body)
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if(body.mind && body.mind.name)
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MA.name = body.mind.name
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else if(body.real_name)
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MA.name = body.real_name
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else
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if(gender == MALE)
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MA.name = capitalize(pick(GLOB.first_names_male)) + " " + capitalize(pick(GLOB.last_names))
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else
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MA.name = capitalize(pick(GLOB.first_names_female)) + " " + capitalize(pick(GLOB.last_names))
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mind = body.mind //we don't transfer the mind but we keep a reference to it.
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appearance = MA
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ghostimage = image(icon = icon, loc = src, icon_state = icon_state)
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ghostimage.overlays = overlays
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ghostimage.dir = dir
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ghostimage.appearance_flags |= KEEP_TOGETHER
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ghostimage.alpha = alpha
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appearance_flags |= KEEP_TOGETHER
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ghost_darkness_images |= ghostimage
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updateallghostimages()
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if(!T) T = pick(latejoin) //Safety in case we cannot find the body's position
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forceMove(T)
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if(!name) //To prevent nameless ghosts
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name = capitalize(pick(GLOB.first_names_male)) + " " + capitalize(pick(GLOB.last_names))
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real_name = name
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..()
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/mob/dead/observer/Destroy()
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if(ismob(following))
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var/mob/M = following
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M.following_mobs -= src
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following = null
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if(ghostimage)
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ghost_darkness_images -= ghostimage
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QDEL_NULL(ghostimage)
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updateallghostimages()
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return ..()
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// This seems stupid, but it's the easiest way to avoid absolutely ridiculous shit from happening
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// Copying an appearance directly from a mob includes it's verb list, it's invisibility, it's alpha, and it's density
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// You might recognize these things as "fucking ridiculous to put in an appearance"
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// You'd be right, but that's fucking BYOND for you.
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/mob/dead/observer/proc/copy_appearance(mutable_appearance/COPY)
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var/mutable_appearance/MA = new(src)
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MA.appearance_flags = COPY.appearance_flags
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MA.blend_mode = COPY.blend_mode
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MA.color = COPY.color
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MA.dir = COPY.dir
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MA.gender = COPY.gender
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MA.icon = COPY.icon
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MA.icon_state = COPY.icon_state
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MA.layer = COPY.layer
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MA.maptext = COPY.maptext
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MA.maptext_width = COPY.maptext_width
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MA.maptext_height = COPY.maptext_height
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MA.maptext_x = COPY.maptext_x
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MA.maptext_y = COPY.maptext_y
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MA.mouse_opacity = COPY.mouse_opacity
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MA.overlays = COPY.overlays
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if(!isicon(MA.icon) && !LAZYLEN(MA.overlays)) // Gibbing/dusting/melting removes the icon before ghostize()ing the mob, so we need to account for that
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MA.icon = initial(icon)
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MA.icon_state = initial(icon_state)
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MA.suffix = COPY.suffix
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MA.underlays = COPY.underlays
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. = MA
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/mob/dead/CanPass(atom/movable/mover, turf/target, height=0)
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return 1
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/*
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Transfer_mind is there to check if mob is being deleted/not going to have a body.
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Works together with spawning an observer, noted above.
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*/
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/mob/dead/observer/Life(seconds, times_fired)
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..()
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if(!loc) return
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if(!client) return 0
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/mob/dead/proc/assess_targets(list/target_list, mob/dead/observer/U)
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var/client/C = U.client
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for(var/mob/living/carbon/human/target in target_list)
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C.images += target.hud_list[SPECIALROLE_HUD]
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//C.images += target.hud_list[NATIONS_HUD]
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for(var/mob/living/silicon/target in target_list)
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C.images += target.hud_list[SPECIALROLE_HUD]
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//C.images += target.hud_list[NATIONS_HUD]
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return 1
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/mob/proc/ghostize(var/flags = GHOST_CAN_REENTER)
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if(key)
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if(GLOB.non_respawnable_keys[ckey])
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flags &= ~GHOST_CAN_REENTER
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var/mob/dead/observer/ghost = new(src, flags) //Transfer safety to observer spawning proc.
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ghost.timeofdeath = src.timeofdeath //BS12 EDIT
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GLOB.respawnable_list -= src
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if(ghost.can_reenter_corpse)
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GLOB.respawnable_list += ghost
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else
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GLOB.non_respawnable_keys[ckey] = 1
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ghost.key = key
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if(!(ghost.client && ghost.client.holder) && !config.antag_hud_allowed) // For new ghosts we remove the verb from even showing up if it's not allowed.
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ghost.verbs -= /mob/dead/observer/verb/toggle_antagHUD // Poor guys, don't know what they are missing!
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return ghost
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/*
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This is the proc mobs get to turn into a ghost. Forked from ghostize due to compatibility issues.
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*/
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/mob/living/verb/ghost()
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set category = "OOC"
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set name = "Ghost"
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set desc = "Relinquish your life and enter the land of the dead."
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var/mob/M = src
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var/warningmsg = null
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var/obj/machinery/cryopod/P = istype(loc, /obj/machinery/cryopod) && loc
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if(P)
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if(TOO_EARLY_TO_GHOST)
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warningmsg = "It's too early in the shift to enter cryo"
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// If it's not too early, we'll skip straight to ghosting out without penalty
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else if(suiciding && TOO_EARLY_TO_GHOST)
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warningmsg = "You have committed suicide too early in the round"
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else if(stat != DEAD)
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warningmsg = "You are alive"
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else if(GLOB.non_respawnable_keys[ckey])
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warningmsg = "You have lost your right to respawn"
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if(!warningmsg)
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ghostize(1)
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else
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var/response
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var/alertmsg = "Are you -sure- you want to ghost?\n([warningmsg]. If you ghost now, you probably won't be able to rejoin the round! You can't change your mind, so choose wisely!)"
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response = alert(src, alertmsg,"Are you sure you want to ghost?","Stay in body","Ghost")
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if(response != "Ghost")
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return //didn't want to ghost after-all
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StartResting()
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var/mob/dead/observer/ghost = ghostize(0) //0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3
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ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly.
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var/obj/structure/morgue/Morgue = locate() in M.loc
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if(istype(M.loc, /obj/structure/morgue))
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Morgue = M.loc
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if(Morgue)
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Morgue.update()
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if(P)
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if(!P.control_computer)
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P.find_control_computer(urgent=1)
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if(P.control_computer)
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P.despawn_occupant()
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return
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/mob/dead/observer/Move(NewLoc, direct)
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following = null
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dir = direct
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ghostimage.dir = dir
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if(NewLoc)
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forceMove(NewLoc)
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return
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forceMove(get_turf(src)) //Get out of closets and such as a ghost
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if((direct & NORTH) && y < world.maxy)
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y++
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else if((direct & SOUTH) && y > 1)
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y--
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if((direct & EAST) && x < world.maxx)
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x++
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else if((direct & WEST) && x > 1)
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x--
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for(var/obj/effect/step_trigger/S in locate(x, y, z)) //<-- this is dumb
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S.Crossed(src)
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var/area/A = get_area(src)
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if(A)
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A.Entered(src)
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..()
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/mob/dead/observer/experience_pressure_difference()
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return 0
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/mob/dead/observer/can_use_hands() return 0
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/mob/dead/observer/Stat()
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..()
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statpanel("Status")
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if(client.statpanel == "Status")
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show_stat_station_time()
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show_stat_emergency_shuttle_eta()
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stat(null, "Respawnability: [(src in GLOB.respawnable_list) ? "Yes" : "No"]")
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/mob/dead/observer/verb/reenter_corpse()
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set category = "Ghost"
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set name = "Re-enter Corpse"
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if(!client)
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return
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if(!mind || QDELETED(mind.current))
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to_chat(src, "<span class='warning'>You have no body.</span>")
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return
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if(!can_reenter_corpse)
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to_chat(src, "<span class='warning'>You cannot re-enter your body.</span>")
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return
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if(mind.current.key && copytext(mind.current.key,1,2)!="@") //makes sure we don't accidentally kick any clients
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to_chat(usr, "<span class='warning'>Another consciousness is in your body...It is resisting you.</span>")
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return
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mind.current.key = key
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var/obj/structure/morgue/Morgue = locate() in mind.current.loc
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if(istype(mind.current.loc,/obj/structure/morgue))
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Morgue = mind.current.loc
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if(Morgue)
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Morgue.update()
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return 1
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/mob/dead/observer/proc/notify_cloning(var/message, var/sound, var/atom/source)
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if(message)
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to_chat(src, "<span class='ghostalert'>[message]</span>")
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if(source)
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var/obj/screen/alert/A = throw_alert("\ref[source]_notify_cloning", /obj/screen/alert/notify_cloning)
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if(A)
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if(client && client.prefs && client.prefs.UI_style)
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A.icon = ui_style2icon(client.prefs.UI_style)
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A.desc = message
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var/old_layer = source.layer
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var/old_plane = source.plane
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source.layer = FLOAT_LAYER
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source.plane = FLOAT_PLANE
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A.overlays += source
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source.layer = old_layer
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source.plane = old_plane
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to_chat(src, "<span class='ghostalert'><a href=?src=[UID()];reenter=1>(Click to re-enter)</a></span>")
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if(sound)
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src << sound(sound)
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/mob/dead/observer/proc/show_me_the_hud(hud_index)
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var/datum/atom_hud/H = huds[hud_index]
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H.add_hud_to(src)
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/mob/dead/observer/proc/remove_the_hud(hud_index) //remove old huds
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var/datum/atom_hud/H = huds[hud_index]
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H.remove_hud_from(src)
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/mob/dead/observer/verb/toggle_medHUD()
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set category = "Ghost"
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set name = "Toggle Medic/Sec/Diag/All HUDs"
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set desc = "Toggles the HUDs."
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if(!client)
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return
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switch(data_hud_seen) //give new huds
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if(FALSE)
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data_hud_seen = DATA_HUD_SECURITY_ADVANCED
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show_me_the_hud(DATA_HUD_SECURITY_ADVANCED)
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to_chat(src, "<span class='notice'>Security HUD set.</span>")
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if(DATA_HUD_SECURITY_ADVANCED)
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data_hud_seen = DATA_HUD_MEDICAL_ADVANCED
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remove_the_hud(DATA_HUD_SECURITY_ADVANCED)
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show_me_the_hud(DATA_HUD_MEDICAL_ADVANCED)
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to_chat(src, "<span class='notice'>Medical HUD set.</span>")
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if(DATA_HUD_MEDICAL_ADVANCED)
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data_hud_seen = DATA_HUD_DIAGNOSTIC
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remove_the_hud(DATA_HUD_MEDICAL_ADVANCED)
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show_me_the_hud(DATA_HUD_DIAGNOSTIC)
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to_chat(src, "<span class='notice'>Diagnostic HUD set.</span>")
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if(DATA_HUD_DIAGNOSTIC)
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data_hud_seen = data_hud_seen + DATA_HUD_SECURITY_ADVANCED + DATA_HUD_MEDICAL_ADVANCED
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show_me_the_hud(DATA_HUD_SECURITY_ADVANCED)
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show_me_the_hud(DATA_HUD_MEDICAL_ADVANCED)
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to_chat(src, "<span class='notice'>All HUDs enabled.</span>")
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else
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data_hud_seen = FALSE
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remove_the_hud(DATA_HUD_DIAGNOSTIC)
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remove_the_hud(DATA_HUD_SECURITY_ADVANCED)
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remove_the_hud(DATA_HUD_MEDICAL_ADVANCED)
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to_chat(src, "<span class='notice'>HUDs disabled.</span>")
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/mob/dead/observer/verb/toggle_antagHUD()
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set category = "Ghost"
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set name = "Toggle AntagHUD"
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set desc = "Toggles AntagHUD allowing you to see who is the antagonist"
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if(!config.antag_hud_allowed && !client.holder)
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to_chat(src, "<span class='warning'>Admins have disabled this for this round.</span>")
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return
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if(!client)
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return
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var/mob/dead/observer/M = src
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if(jobban_isbanned(M, "AntagHUD"))
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to_chat(src, "<span class='danger'>You have been banned from using this feature</span>")
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return
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if(config.antag_hud_restricted && !M.has_enabled_antagHUD && !check_rights(R_ADMIN|R_MOD,0))
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var/response = alert(src, "If you turn this on, you will not be able to take any part in the round.","Are you sure you want to turn this feature on?","Yes","No")
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if(response == "No") return
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M.can_reenter_corpse = 0
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if(M in GLOB.respawnable_list)
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GLOB.respawnable_list -= M
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if(!M.has_enabled_antagHUD && !check_rights(R_ADMIN|R_MOD,0))
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M.has_enabled_antagHUD = 1
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//var/datum/atom_hud/A = huds[DATA_HUD_SECURITY_ADVANCED]
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//var/adding_hud = (usr in A.hudusers) ? 0 : 1
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for(var/datum/atom_hud/antag/H in (huds))
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if(!M.antagHUD)
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H.add_hud_to(usr)
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else
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H.remove_hud_from(usr)
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if(!M.antagHUD)
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to_chat(usr, "AntagHud Toggled ON")
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M.antagHUD = 1
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else
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to_chat(usr, "AntagHud Toggled OFF")
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M.antagHUD = 0
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/mob/dead/observer/proc/dead_tele(A in ghostteleportlocs)
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set category = "Ghost"
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set name = "Teleport"
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set desc= "Teleport to a location"
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if(!isobserver(usr))
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to_chat(usr, "Not when you're not dead!")
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return
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usr.verbs -= /mob/dead/observer/proc/dead_tele
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spawn(30)
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usr.verbs += /mob/dead/observer/proc/dead_tele
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var/area/thearea = ghostteleportlocs[A]
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if(!thearea) return
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var/list/L = list()
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for(var/turf/T in get_area_turfs(thearea.type))
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L += T
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if(!L || !L.len)
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to_chat(usr, "<span class='warning'>No area available.</span>")
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usr.forceMove(pick(L))
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following = null
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/mob/dead/observer/verb/follow(input in getmobs())
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set category = "Ghost"
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set name = "Follow" // "Haunt"
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set desc = "Follow and haunt a mob."
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var/target = getmobs()[input]
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if(!target) return
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ManualFollow(target)
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// This is the ghost's follow verb with an argument
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/mob/dead/observer/proc/ManualFollow(var/atom/movable/target)
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if(!target)
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return
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if(!get_turf(target))
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return
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if(target != src)
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if(following && following == target)
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return
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following = target
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to_chat(src, "<span class='notice'>Now following [target]</span>")
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if(ismob(target))
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forceMove(get_turf(target))
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var/mob/M = target
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M.following_mobs += src
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else
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spawn(0)
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while(target && following == target && client)
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var/turf/T = get_turf(target)
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if(!T)
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break
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// To stop the ghost flickering.
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if(loc != T)
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forceMove(T)
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sleep(15)
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/mob/proc/update_following()
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. = get_turf(src)
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for(var/mob/dead/observer/M in following_mobs)
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if(M.following != src)
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following_mobs -= M
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else
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if(M.loc != .)
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M.forceMove(.)
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/mob
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var/list/following_mobs = list()
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/mob/Move()
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. = ..()
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if(.)
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update_following()
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|
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/mob/Life(seconds, times_fired)
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// to catch teleports etc which directly set loc
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update_following()
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return ..()
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/mob/dead/observer/verb/jumptomob(target in getmobs()) //Moves the ghost instead of just changing the ghosts's eye -Nodrak
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set category = "Ghost"
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set name = "Jump to Mob"
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set desc = "Teleport to a mob"
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if(istype(usr, /mob/dead/observer)) //Make sure they're an observer!
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if(!target)//Make sure we actually have a target
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return
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else
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var/mob/M = getmobs()[target] //Destination mob
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var/turf/T = get_turf(M) //Turf of the destination mob
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if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination.
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forceMove(T)
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following = null
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else
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to_chat(src, "This mob is not located in the game world.")
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|
|
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/* Now a spell. See spells.dm
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/mob/dead/observer/verb/boo()
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set category = "Ghost"
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set name = "Boo!"
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set desc= "Scare your crew members because of boredom!"
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|
|
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if(bootime > world.time) return
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bootime = world.time + 600
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var/obj/machinery/light/L = locate(/obj/machinery/light) in view(1, src)
|
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if(L)
|
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L.flicker()
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//Maybe in the future we can add more <i>spooky</i> code here!
|
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return
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*/
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|
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/mob/dead/observer/memory()
|
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set hidden = 1
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to_chat(src, "<span class='warning'>You are dead! You have no mind to store memory!</span>")
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|
|
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/mob/dead/observer/add_memory()
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set hidden = 1
|
|
to_chat(src, "<span class='warning'>You are dead! You have no mind to store memory!</span>")
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|
|
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/mob/dead/observer/verb/analyze_air()
|
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set name = "Analyze Air"
|
|
set category = "Ghost"
|
|
|
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if(!istype(usr, /mob/dead/observer)) return
|
|
|
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// Shamelessly copied from the Gas Analyzers
|
|
if(!( istype(usr.loc, /turf) ))
|
|
return
|
|
|
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var/datum/gas_mixture/environment = usr.loc.return_air()
|
|
|
|
var/pressure = environment.return_pressure()
|
|
var/total_moles = environment.total_moles()
|
|
|
|
to_chat(src, "<span class='boldnotice'>Results:</span>")
|
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if(abs(pressure - ONE_ATMOSPHERE) < 10)
|
|
to_chat(src, "<span class='notice'>Pressure: [round(pressure,0.1)] kPa</span>")
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|
else
|
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to_chat(src, "<span class='warning'>Pressure: [round(pressure,0.1)] kPa</span>")
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if(total_moles)
|
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var/o2_concentration = environment.oxygen/total_moles
|
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var/n2_concentration = environment.nitrogen/total_moles
|
|
var/co2_concentration = environment.carbon_dioxide/total_moles
|
|
var/plasma_concentration = environment.toxins/total_moles
|
|
|
|
var/unknown_concentration = 1-(o2_concentration+n2_concentration+co2_concentration+plasma_concentration)
|
|
if(abs(n2_concentration - N2STANDARD) < 20)
|
|
to_chat(src, "<span class='notice'>Nitrogen: [round(n2_concentration*100)]% ([round(environment.nitrogen,0.01)] moles)</span>")
|
|
else
|
|
to_chat(src, "<span class='warning'>Nitrogen: [round(n2_concentration*100)]% ([round(environment.nitrogen,0.01)] moles)</span>")
|
|
|
|
if(abs(o2_concentration - O2STANDARD) < 2)
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to_chat(src, "<span class='notice'>Oxygen: [round(o2_concentration*100)]% ([round(environment.oxygen,0.01)] moles)</span>")
|
|
else
|
|
to_chat(src, "<span class='warning'>Oxygen: [round(o2_concentration*100)]% ([round(environment.oxygen,0.01)] moles)</span>")
|
|
|
|
if(co2_concentration > 0.01)
|
|
to_chat(src, "<span class='warning'>CO2: [round(co2_concentration*100)]% ([round(environment.carbon_dioxide,0.01)] moles)</span>")
|
|
else
|
|
to_chat(src, "<span class='notice'>CO2: [round(co2_concentration*100)]% ([round(environment.carbon_dioxide,0.01)] moles)</span>")
|
|
|
|
if(plasma_concentration > 0.01)
|
|
to_chat(src, "<span class='warning'>Plasma: [round(plasma_concentration*100)]% ([round(environment.toxins,0.01)] moles)</span>")
|
|
|
|
if(unknown_concentration > 0.01)
|
|
to_chat(src, "<span class='warning'>Unknown: [round(unknown_concentration*100)]% ([round(unknown_concentration*total_moles,0.01)] moles)</span>")
|
|
|
|
to_chat(src, "<span class='notice'>Temperature: [round(environment.temperature-T0C,0.1)]°C</span>")
|
|
to_chat(src, "<span class='notice'>Heat Capacity: [round(environment.heat_capacity(),0.1)]</span>")
|
|
|
|
/mob/dead/observer/verb/view_manifest()
|
|
set name = "View Crew Manifest"
|
|
set category = "Ghost"
|
|
|
|
var/dat
|
|
dat += "<h4>Crew Manifest</h4>"
|
|
dat += data_core.get_manifest()
|
|
|
|
src << browse(dat, "window=manifest;size=370x420;can_close=1")
|
|
|
|
//this is called when a ghost is drag clicked to something.
|
|
/mob/dead/observer/MouseDrop(atom/over)
|
|
if(!usr || !over) return
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|
if(isobserver(usr) && usr.client && usr.client.holder)
|
|
if(usr.client.holder.cmd_ghost_drag(src,over))
|
|
return
|
|
|
|
return ..()
|
|
|
|
/proc/ghost_follow_link(var/atom/target, var/atom/ghost)
|
|
if((!target) || (!ghost)) return
|
|
if(isAI(target)) // AI core/eye follow links
|
|
var/mob/living/silicon/ai/A = target
|
|
. = "<a href='byond://?src=[ghost.UID()];follow=[A.UID()]'>core</a>"
|
|
if(A.client && A.eyeobj) // No point following clientless AI eyes
|
|
. += "|<a href='byond://?src=[ghost.UID()];follow=[A.eyeobj.UID()]'>eye</a>"
|
|
return
|
|
else if(istype(target, /mob/dead/observer))
|
|
var/mob/dead/observer/O = target
|
|
. = "<a href='byond://?src=[ghost.UID()];follow=[target.UID()]'>follow</a>"
|
|
if(O.mind && O.mind.current)
|
|
. += "|<a href='byond://?src=[ghost.UID()];follow=[O.mind.current.UID()]'>body</a>"
|
|
return
|
|
else
|
|
return "<a href='byond://?src=[ghost.UID()];follow=[target.UID()]'>follow</a>"
|
|
|
|
//BEGIN TELEPORT HREF CODE
|
|
/mob/dead/observer/Topic(href, href_list)
|
|
if(usr != src)
|
|
return
|
|
..()
|
|
|
|
if(href_list["track"])
|
|
var/atom/target = locate(href_list["track"])
|
|
if(target)
|
|
ManualFollow(target)
|
|
|
|
if(href_list["follow"])
|
|
var/atom/target = locate(href_list["follow"])
|
|
if(target)
|
|
ManualFollow(target)
|
|
|
|
if(href_list["jump"])
|
|
var/mob/target = locate(href_list["jump"])
|
|
var/mob/A = usr;
|
|
to_chat(A, "Teleporting to [target]...")
|
|
//var/mob/living/silicon/ai/A = locate(href_list["track2"]) in GLOB.mob_list
|
|
if(target && target != usr)
|
|
spawn(0)
|
|
var/turf/pos = get_turf(A)
|
|
var/turf/T=get_turf(target)
|
|
if(T != pos)
|
|
if(!T)
|
|
return
|
|
if(!client)
|
|
return
|
|
forceMove(T)
|
|
following = null
|
|
|
|
if(href_list["reenter"])
|
|
reenter_corpse()
|
|
|
|
..()
|
|
//END TELEPORT HREF CODE
|
|
|
|
/mob/dead/observer/verb/toggle_anonsay()
|
|
set name = "Toggle Anonymous Dead-chat"
|
|
set category = "Ghost"
|
|
set desc = "Toggles showing your key in dead chat."
|
|
client.prefs.ghost_anonsay = !client.prefs.ghost_anonsay
|
|
to_chat(src, "As a ghost, your key will [(client.prefs.ghost_anonsay) ? "no longer" : "now"] be shown when you speak in dead chat.</span>")
|
|
client.prefs.save_preferences(src)
|
|
|
|
/mob/dead/observer/verb/toggle_ghostsee()
|
|
set name = "Toggle Ghost Vision"
|
|
set desc = "Toggles your ability to see things only ghosts can see, like other ghosts"
|
|
set category = "Ghost"
|
|
ghostvision = !(ghostvision)
|
|
updateghostsight()
|
|
to_chat(usr, "You [(ghostvision?"now":"no longer")] have ghost vision.")
|
|
|
|
/mob/dead/observer/verb/toggle_darkness()
|
|
set name = "Toggle Darkness"
|
|
set category = "Ghost"
|
|
seedarkness = !(seedarkness)
|
|
updateghostsight()
|
|
|
|
/mob/dead/observer/proc/updateghostsight()
|
|
if(!seedarkness)
|
|
see_invisible = SEE_INVISIBLE_OBSERVER_NOLIGHTING
|
|
else
|
|
see_invisible = SEE_INVISIBLE_OBSERVER
|
|
if(!ghostvision)
|
|
see_invisible = SEE_INVISIBLE_LIVING;
|
|
updateghostimages()
|
|
|
|
/proc/updateallghostimages()
|
|
for(var/mob/dead/observer/O in GLOB.player_list)
|
|
O.updateghostimages()
|
|
|
|
/mob/dead/observer/proc/updateghostimages()
|
|
if(!client)
|
|
return
|
|
if(seedarkness || !ghostvision)
|
|
client.images -= ghost_darkness_images
|
|
else
|
|
//add images for the 60inv things ghosts can normally see when darkness is enabled so they can see them now
|
|
client.images |= ghost_darkness_images
|
|
if(ghostimage)
|
|
client.images -= ghostimage //remove ourself
|
|
|
|
/mob/proc/can_admin_interact()
|
|
return FALSE
|
|
|
|
/mob/proc/can_advanced_admin_interact()
|
|
return FALSE
|
|
|
|
/mob/dead/observer/can_admin_interact()
|
|
return check_rights(R_ADMIN, 0, src)
|
|
|
|
/mob/dead/observer/can_advanced_admin_interact()
|
|
if(!can_admin_interact())
|
|
return FALSE
|
|
|
|
if(client && client.advanced_admin_interaction)
|
|
return TRUE
|
|
|
|
return FALSE
|
|
|
|
/mob/dead/observer/incapacitated(ignore_restraints = FALSE, ignore_grab = FALSE, ignore_lying = FALSE)
|
|
return TRUE
|
|
|
|
//this is a mob verb instead of atom for performance reasons
|
|
//see /mob/verb/examinate() in mob.dm for more info
|
|
//overriden here and in /mob/living for different point span classes and sanity checks
|
|
/mob/dead/observer/pointed(atom/A as mob|obj|turf in view())
|
|
if(!..())
|
|
return 0
|
|
usr.visible_message("<span class='deadsay'><b>[src]</b> points to [A].</span>")
|
|
return 1
|
|
|
|
/mob/dead/observer/proc/incarnate_ghost()
|
|
if(!client)
|
|
return
|
|
var/mob/living/carbon/human/new_char = new(get_turf(src))
|
|
client.prefs.copy_to(new_char)
|
|
if(mind)
|
|
mind.active = 1
|
|
mind.transfer_to(new_char)
|
|
else
|
|
new_char.key = key
|
|
|
|
/mob/dead/observer/is_literate()
|
|
return TRUE
|
|
/mob/dead/observer/proc/open_spawners_menu()
|
|
set name = "Mob spawners menu"
|
|
set desc = "See all currently available ghost spawners"
|
|
set category = "Ghost"
|
|
|
|
var/datum/spawners_menu/menu = new /datum/spawners_menu(src)
|
|
menu.ui_interact(src)
|