Files
Paradise/code/game/objects/effects/decals/misc.dm
Tigercat2000 0603f73232 Bay12 examine overhaul.
This commit overhauls the examine system to baystation's latest system,
including a more efficient verb approach, and a new status panel tab,
which shows more information for pre-defined objects.
2015-09-14 11:51:40 -07:00

39 lines
845 B
Plaintext

/obj/effect/decal/point
name = "arrow"
desc = "It's an arrow hanging in mid-air. There may be a wizard about."
icon = 'icons/mob/screen1.dmi'
icon_state = "arrow"
layer = 16.0
anchored = 1
// Used for spray that you spray at walls, tables, hydrovats etc
/obj/effect/decal/spraystill
density = 0
anchored = 1
layer = 50
/obj/effect/decal/chempuff
name = "chemicals"
icon = 'icons/obj/chempuff.dmi'
pass_flags = PASSTABLE | PASSGRILLE
/obj/effect/decal/snow
name="snow"
density=0
anchored=1
layer=2
icon='icons/turf/snow.dmi'
/obj/effect/decal/snow/clean/edge
icon_state="snow_corner"
/obj/effect/decal/snow/sand/edge
icon_state="gravsnow_corner"
/obj/effect/decal/snow/clean/surround
icon_state="snow_surround"
/obj/effect/decal/snow/sand/surround
icon_state="gravsnow_surround"