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* Scatter depot loot to the solar winds. * make zoo spawners guaranteed * INFINITY also used for spawn_all_loot, whoops * move abandoned sec shuttle spawner to locked crate * Can't use spawn_all_loot and nested lists together * Reduce pixel offset on mech transport spawn scatter * set updatepaths script number * incorporate changes from #27398 and remove old spawners * some numbers tweaking * pct -> % * move briefcase from common to rare for ruins * lower loot budget from 1800 -> 1700
97 lines
2.7 KiB
Plaintext
97 lines
2.7 KiB
Plaintext
/// Spawners for the Syndicate depot ruin.
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/obj/effect/spawner/random/syndicate
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name = "Syndicate Area Spawner"
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icon = 'icons/effects/random_spawners.dmi'
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// Turrets
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/obj/effect/spawner/random/syndicate/turret
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name = "50pc interior turret"
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icon_state = "turret"
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loot = list(/obj/machinery/porta_turret/syndicate/interior)
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spawn_loot_chance = 50
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/obj/effect/spawner/random/syndicate/turret/external
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name = "50pc exterior turret"
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loot = list(/obj/machinery/porta_turret/syndicate/exterior)
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// Mobs
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/obj/effect/spawner/random/syndicate/mob
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name = "50pc melee syndimob"
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icon = 'icons/effects/spawner_icons.dmi'
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icon_state = "syndie_depot"
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loot = list(/mob/living/simple_animal/hostile/syndicate/melee/autogib/depot)
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spawn_loot_chance = 50
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/obj/effect/spawner/random/syndicate/medbot
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name = "50pc trap medibot"
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icon = 'icons/effects/spawner_icons.dmi'
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icon_state = "syndie_medbot"
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loot = list(/mob/living/simple_animal/bot/medbot/syndicate/emagged)
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spawn_loot_chance = 50
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// Traps
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/obj/effect/spawner/random/syndicate/pizzabomb
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name = "33pc trap pizza"
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icon_state = "pizzabox"
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loot = list(
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/obj/item/pizzabox/pizza_bomb/autoarm = 4,
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/obj/item/pizzabox/firecracker = 1,
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/obj/item/pizzabox/garlic = 1,
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/obj/item/pizzabox/hawaiian = 1,
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/obj/item/pizzabox/margherita = 1,
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/obj/item/pizzabox/meat = 1,
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/obj/item/pizzabox/mushroom = 1,
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/obj/item/pizzabox/pepperoni = 1,
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/obj/item/pizzabox/vegetable = 1,
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)
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/obj/effect/spawner/random/syndicate/mine
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name = "50pc landmine"
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icon_state = "mine"
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loot = list(/obj/effect/mine/depot)
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spawn_loot_chance = 50
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layer = POINT_LAYER
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/obj/effect/spawner/random/syndicate/trapped_documents
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name = "50pc trapped documents"
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icon_state = "folder"
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spawn_inside = /obj/structure/closet/secure_closet/depot
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loot = list(
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/obj/item/documents/syndicate/yellow,
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/obj/item/documents/syndicate/yellow/trapped,
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)
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// Loot
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/obj/effect/spawner/random/syndicate/stetchkin
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name = "syndicate depot loot, 20pct stetchkin"
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icon_state = "stetchkin"
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spawn_loot_chance = 80
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loot = list(
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/obj/item/gun/projectile/automatic/pistol,
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/obj/item/coin/antagtoken/syndicate,
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/obj/item/food/syndicake,
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/obj/item/wrench,
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)
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// Layout-affecting spawns
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/obj/effect/spawner/random/syndicate/walldoor
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name = "50pc door 25pc falsewall 25pc wall"
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icon_state = "walldoor"
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loot = list(
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/obj/machinery/door/airlock/hatch/syndicate = 6,
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/turf/simulated/wall/mineral/plastitanium/nodiagonal = 2,
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/obj/structure/falsewall/plastitanium = 2,
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)
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/obj/effect/spawner/random/syndicate/wallvault
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name = "80pc vaultdoor 20pc wall"
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icon_state = "wallvault"
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loot = list(
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/obj/machinery/door/airlock/hatch/syndicate/vault = 4,
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/turf/simulated/wall/mineral/plastitanium/nodiagonal = 1,
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)
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