Files
Paradise/code/game/objects/items/devices/voice_changer.dm
T
de79795367 that's a lot of actions (#28067)
Why did the crusher have a spawn? No idea.

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-02-13 01:38:33 +00:00

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/obj/item/voice_changer
name = "voice changer"
desc = "A voice mimicking module."
icon = 'icons/obj/device.dmi'
icon_state = "voice_changer_off"
actions_types = list(/datum/action/item_action/voice_changer/toggle, /datum/action/item_action/voice_changer/voice)
var/obj/item/parent
var/voice
var/active
/obj/item/voice_changer/New()
. = ..()
if(isitem(loc))
parent = loc
parent.actions |= actions
/obj/item/voice_changer/Destroy()
if(isitem(parent))
parent.actions -= actions
return ..()
/obj/item/voice_changer/attack_self__legacy__attackchain(mob/user)
active = !active
icon_state = "voice_changer_[active ? "on" : "off"]"
to_chat(user, "<span class='notice'>You toggle [src] [active ? "on" : "off"].</span>")
update_action_buttons()
/obj/item/voice_changer/proc/set_voice(mob/user)
var/chosen_voice = tgui_input_text(user, "What voice would you like to mimic? Leave this empty to use the voice on your ID card.", "Set Voice Changer")
if(!chosen_voice)
voice = null
to_chat(user, "<span class='notice'>You are now mimicking the voice on your ID card.</span>")
return
voice = sanitize_for_ic(copytext_char(chosen_voice, 1, MAX_MESSAGE_LEN))
to_chat(user, "<span class='notice'>You are now mimicking <b>[voice]</b>.</span>")
/obj/item/voice_changer/voice_modulator
name = "voice modulator"
desc = "A voice scrambling module."
voice = "Unknown"
actions_types = list(/datum/action/item_action/voice_changer/toggle)