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c69ddf76ec2a99c3ecbcd034dcd311b562496a63
Paradise/code/modules/projectiles/projectile
History
Ergovisavi f85ac1af63 Walking mushrooms will now hunt and eat eachother, growing stronger when they do! The stronger they get, the better the quality of the mushroom slices you can butcher out of them! Don't smack em yourself though, or you'll bruise them, and they won't get stronger from being eaten.
Conflicts:
	baystation12.dme
	code/modules/mob/living/simple_animal/friendly/mushroom.dm
2014-02-01 05:27:59 -05:00
..
animate.dm
Beamcode fix
2013-10-20 19:59:29 -04:00
beams.dm
Adds generic impact noises to all projectiles
2014-01-22 10:20:16 -05:00
bullets.dm
Changed neurotoxin from a child of energy to a child of bullet
2014-01-13 04:36:15 -05:00
change.dm
Standardized intent names so it's all harm. Fuck you hurt.
2014-01-19 08:30:50 -05:00
energy.dm
Adds generic impact noises to all projectiles
2014-01-22 10:20:16 -05:00
force.dm
Projectile update
2013-11-01 14:00:50 -04:00
magic.dm
Walking mushrooms will now hunt and eat eachother, growing stronger when they do! The stronger they get, the better the quality of the mushroom slices you can butcher out of them! Don't smack em yourself though, or you'll bruise them, and they won't get stronger from being eaten.
2014-02-01 05:27:59 -05:00
special.dm
compile fix
2014-01-23 10:26:25 -05:00
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