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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-08-16 08:37:41 +01:00
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c6b8a3b0094537a582103e8b2551437de188dee8
Paradise/code/modules/projectiles
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petethegoat@gmail.com c6b8a3b009 Fixed some L6 issues.
Added a pistol that can be silenced for future nuke op use.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5138 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-20 18:57:14 +00:00
..
ammunition
Fixed some L6 issues.
2012-11-20 18:57:14 +00:00
guns
Fixed some L6 issues.
2012-11-20 18:57:14 +00:00
projectile
Using summon guns gives a message to the the user to confirm it working.
2012-11-11 07:43:49 +00:00
ammunition.dm
-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
2012-07-23 00:48:51 +00:00
gun.dm
-You can now target non-dense objects with a projectile.
2012-10-24 21:56:00 +00:00
projectile.dm
- Made Mimewalls a seperate instance of forcefields instead of the special-snowflake-mime-dependent ones. When made, they are added to processing_objects, and count down every process() until they delete themselves(And are removed from processing_objects)
2012-10-28 18:40:52 +00:00
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