Files
Paradise/code/modules/mob/logout.dm
AffectedArc07 56752b0e78 SShttp + SSdiscord | ASYNCHRONOUS STUFF IN BYOND! (#14762)
* SShttp + SSdiscord | ASYNCHRONOUS STUFF IN BYOND!

* Cleanup

* HTTP Callback example

* Fixes rust instability

* More refactors

* This works

* The sanitizer (Now worth £3000)

* New configs + other stuff

* Lets give this a shot

* Farie changes

* Mentor support

* Farie fixes
2020-11-07 11:57:47 -05:00

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/mob/Logout()
SSnanoui.user_logout(src) // this is used to clean up (remove) this user's Nano UIs
SStgui.on_logout(src) // Cleanup any TGUIs the user has open
unset_machine()
GLOB.player_list -= src
log_access_out(src)
create_attack_log("<font color='red'>Logged out at [atom_loc_line(get_turf(src))]</font>")
create_log(MISC_LOG, "Logged out")
// `holder` is nil'd out by now, so we check the `admin_datums` array directly
//Only report this stuff if we are currently playing.
if(GLOB.admin_datums[ckey] && SSticker && SSticker.current_state == GAME_STATE_PLAYING)
var/datum/admins/temp_admin = GLOB.admin_datums[ckey]
// Triggers on people with banhammer power only - no mentors tripping the alarm
if(temp_admin.rights & R_BAN)
message_admins("Admin logout: [key_name_admin(src)]")
var/list/admincounter = staff_countup(R_BAN)
if(admincounter[1] == 0) // No active admins
SSdiscord.send2discord_simple(DISCORD_WEBHOOK_ADMIN, "[key_name(src)] logged out - No active admins, [admincounter[2]] non-admin staff, [admincounter[3]] inactive staff.")
..()
update_morgue()
return 1