Files
Paradise/code/game/objects/effects/spiders.dm
PollardTheDragon c6875a50d0 Converts spiderlings to basic mobs (#30571)
* Converts spiderlings to basic mobs

* Address code reviews, add terror_spiderlings to isterrorspider()

* Update code/modules/mob/living/basic/hostile/spiderlings.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Update code/modules/mob/living/basic/hostile/spiderlings.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Breaks up ancient spiderling life into something more modern

* Fixed the brimming station of spiders

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2025-11-15 23:36:15 +00:00

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/obj/structure/spider
name = "web"
desc = "it's stringy and sticky."
icon = 'icons/effects/effects.dmi'
icon_state = "stickyweb1"
anchored = TRUE
max_integrity = 15
cares_about_temperature = TRUE
var/mob/living/carbon/human/master_commander = null
/obj/structure/spider/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
if(damage_type == BURN)//the stickiness of the web mutes all attack sounds except fire damage type
playsound(loc, 'sound/items/welder.ogg', 100, TRUE)
/obj/structure/spider/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
if(damage_flag == MELEE)
switch(damage_type)
if(BURN)
damage_amount *= 2
if(BRUTE)
damage_amount *= 0.25
. = ..()
/obj/structure/spider/Destroy()
master_commander = null
return ..()
/obj/structure/spider/temperature_expose(exposed_temperature, exposed_volume)
..()
if(exposed_temperature > 300)
take_damage(5, BURN, 0, 0)
/obj/structure/spider/stickyweb
/obj/structure/spider/stickyweb/Initialize(mapload)
. = ..()
if(prob(50))
icon_state = "stickyweb2"
var/static/list/loc_connections = list(
COMSIG_ATOM_EXIT = PROC_REF(on_atom_exit),
)
AddElement(/datum/element/connect_loc, loc_connections)
/obj/structure/spider/stickyweb/proc/on_atom_exit(datum/source, atom/exiter)
if(istype(exiter, /mob/living/basic/giant_spider) || isterrorspider(exiter))
return
if(isliving(exiter) && prob(50))
to_chat(exiter, "<span class='danger'>You get stuck in [src] for a moment.</span>")
return COMPONENT_ATOM_BLOCK_EXIT
if(isprojectile(exiter) && prob(30))
return COMPONENT_ATOM_BLOCK_EXIT
/obj/structure/spider/eggcluster
name = "egg cluster"
desc = "They seem to pulse slightly with an inner life."
icon_state = "eggs"
var/amount_grown = 0
var/player_spiders = FALSE
var/list/faction = list("spiders")
flags_2 = CRITICAL_ATOM_2
/obj/structure/spider/eggcluster/Initialize(mapload)
. = ..()
pixel_x = rand(3,-3)
pixel_y = rand(3,-3)
START_PROCESSING(SSobj, src)
/obj/structure/spider/eggcluster/process()
if(SSmobs.xenobiology_mobs > MAX_GOLD_CORE_MOBS - 10) //eggs gonna chill out until there is less spiders
return
amount_grown += rand(0, 2)
if(amount_grown >= 100)
var/num = rand(3, 12)
for(var/i in 1 to num)
var/mob/living/basic/spiderling/S = new /mob/living/basic/spiderling(loc)
S.faction = faction.Copy()
S.master_commander = master_commander
if(player_spiders)
S.player_spiders = TRUE
qdel(src)
/obj/structure/spider/cocoon
name = "cocoon"
desc = "Something wrapped in silky spider web."
icon_state = "cocoon1"
max_integrity = 60
/obj/structure/spider/cocoon/Initialize(mapload)
. = ..()
icon_state = pick("cocoon1","cocoon2","cocoon3")
/obj/structure/spider/cocoon/Destroy()
visible_message("<span class='danger'>[src] splits open.</span>")
for(var/atom/movable/A in contents)
A.forceMove(loc)
return ..()