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* meta resolution * emerald resolution * delta resolution * fartgas resolution * box box * stay out stay out * metastation fixes * faragus fix * delta fix * Changes to role impact on event weight * adds disaster level to the event config * weight changes and starts adding disaster level to the ui * ui fixes * adjust disaster level timing * changes disaster timing, weights, disease outbreak role requirements and weights * lots of weight an requirement adjustments * Update tear.dm * some fixes * meta changes * Starting over with farragus * Starting over in faragus * faragus changes * Update cerestation.dmm * Update cerestation.dmm * Update cerestation.dmm * Update cerestation.dmm * Update cerestation.dmm * resolving some faragus conflicts * resolve faragus conflicts * resolves delta conflicts * resolves cyberiad conflicts * resolves emerald conflicts * fixes cables in faragus * fixes meta cables * fixes delta cables * more meta fixes * more farragus cable fixes * more cable fixes * meta and faragus fixes * box and delta fixes * more mapping fixes * hopefully the last fix * Update metastation.dmm * Update metastation.dmm * fixes shorts on cyberiad cerebron and farragus * CI fixes * move new event listing to new system * Adds tracking and cost calculation for blob * finishes setting up blob event detection and costs * minor boolog corrections * fixes events being created at the wrong severity * adds ongoing cost to disease outbreak * moves terror spider event to new system * moves to component based event cost calculation * morph abductor and carps adjusted for new system * various fixes and adjusts rev event * Update revenant_spawn_event.dm * various fixes and adjusts demon incursion to the new system * adjusts some major event weights * correct wrong values of autoend on vendor uprising and rev * Update event_container.dm * more event timing adjustments * adds requirements to traders and incursion * slightly lowers requirements for biohazards * timing changes * temporarily disable loading event times from the config and increases major nothing chance * adjustments to costs and weights of various events * Update event_container.dm * additional adjustments to weights and requirements. moves rev to major * typo fix * ion storm adjustment * Update event_container.dm * more moderate changes * e * Update meteors_event.dm * removes cooldown from nothing event and changes its weight based on the number of remaining enabled events in the container * increases morph event requirements and chance of nothing moderate event * makes morph a major event * Update morph_event.dm * adds viro requirement for disease outbreak and fixes a bug with incorrect resource calculation * allows varediting extra roles for the event system for debug and testing * Adjust weights of traders and abductors and corrects wrong nominal severity for demonic incursion * Adds crew cound to rev weight * makes disasters start rolling later * reduces weight of communications blackout and increases weight of major nothing * adjusts door runtime and prisonbreak weights to make them less frequent. kudzu now scales with total crew * apc overload made less frequent * oopsy * Gives the scrubber clog event a name * fixes a type in a define name * adjusts demonic incursion weight * changes brand intelligence weight an d reduces door runtime weight * more adjustments to demon incursion. Makes additional weight from surplus roles diminish * adjustments to some minor events * Increases event length and requirements of some engineering events and lowers their weight slightly. Also increases cost of ongoing diseases events * fixes a type * Update meteors_event.dm * corrects traders nominal severity and adjusts demon weights * shifts anomaly weights down and increases costs * rebalance rod requirements * Update cerestation.dmm * moves net resource calculation to its own proc and changes the ASSIGNMENT_TOTAL macro to ASSIGNMENT_CREW. * Adds individual first run time for some events and makes majors start rolling slightly later * reduces weight of major nothing * minor reduction to rev and apc overload weight * Changes the way event weight is calculated * end time corrections for anomaly rod and meteors * slightly adjusts down the weights of nothing and some minor events * Adjusts moedrates towards about 3.5 per round and mundanes towards 8 per round * adds first run restrictions on traders and incursion and increases the cooldown time of events * resolve faragus conflicts * resolve emerald conflict * fix some faragus cabling * more cabling correction in faragus * more cable fixes * Update cerestation.dmm * remove doubled scrubber pipe on tile * reduces moderates nothing chance * slightly reduces crew requirements for disasters and also reduces crew weight for disasters * fixes meteor event not removing the alert, and makes it announce a bit later * Adds an event debugging window for real time midround event data * Revert "Adds an event debugging window for real time midround event data" This reverts commitecd99a6c9e. * Adds a resource view button to the event manager window and fixes a null in the total resource list * various bug fixes * slightly lowers chance of meteor and similar events * Slightly lowers requirement weights on disaster level events * resolves faragus conflict * changes the default power input of engineering SMES to 200kw and 80kW respectively * connects power monitoring computers to the grid that weren't * meta station elec maints improvements * adds missing power monitoring computers on box and delta * removes dirt from wall * corrects area boundry on meta * adds missing cable on box sci * removes dirt from wall on box * connects cyberiad bridge to the rest of the powernet * connects box brig to powernet * Adds catwalks to box maints * adds catwalks to meta * Adds catwalks to delta * Update deltastation.dmm * adds ability to insulate cables * Moves stations to using extra insulated cables for high power network * Removes catwalks from meta * Removes catwalks from box * Removes catwalks from delta * Delays moderates and majors more and increases disaster chance * resolves box conflicts * Update cable.dm * remove floating request console * corrects position of fire alarm and removes extra intercom on metastation * resolves faragus conflict * reduces meteor variant weights. meaty ores event now has the correct nominal severity * meaty ore weight to 8 * fixes a stray light bulb and light switch in maints as well as a doubled power * Delays meteor type events to 40 minutes at the earliest. Moves the time check to be against round time instead of world time * wires kerberos security checkpoint to the grid * Update cerestation.dmm * Removes stray extinguisher cabinet from meta station * resolves area conflict on faragus * resolves more faragus issues * fixes faragus cabling issues * Update cerestation.dmm * removes another stray fire extinguisher cabinet * insulates the APC in delta PTL room * increases pop requirement and weight for demons and increases medbay and viro weights for diseases * connect delta fore starboard solars to the high power grid instead of the low power * Update deltastation.dmm * deconflict * solves some unconnected cables * connects delta customs to network and finishes resolving conflicts * Update deltastation.dmm * adds the new cables. needs coils and mapping * moves connection perms to the heavy duty cables. toggled with engineering permission ID. box gets new cables * sorts cables on stations * faragus cable connections * cable corrections. Adds heavy duty cables to the autolathe * CI fix * more fixes and makes the new cables show up on t ray scanners * box station mapping fixes * delta mapping fixes * meta fix * Update deltastation.dmm * delta and faragus fixes * Update emeraldstation.dmm * removes APC overloard(major) from event pool * adds diagonal sprites to heavy duty cables. allows sillicons to toggle them and * Makes borg versions of the heavy duty cable coil * palete consolidation * Improves visibility of high power cables * converts shuttle event to new system * makes disaster event last run calc use round time instead of world time * fixes wrong define being used in some event requirements. further increases requirements for demons and meteors. lowers weight of major diseases * Update slaughterevent.dm * reduces cargo requirements for shuttle load event * reduces base weight of major disease event and further increases medical requirements * fixes a wrong wire under the pet store maints door in delta station * resolve mapping conflicts * Revert "resolve mapping conflicts" This reverts commit129db52501. * Revert "Merge branch 'HighPowerMaints' into event_timing" This reverts commit2594ac8928, reversing changes made toa738b5f2f2. * fixes some wonky stuff with xeno code * Adds a crew cost to diseases * makes player contribution towards events variable * changes major event weights and slightly increases demon requirements * slightly increases major disease outbreak weight * comment changes * Adds safeties to protect against null events getting into container or the active list * blob fix * Adds a confirmation to random event toggle * Adjust particulate event weight to fit the new moderate weights * Adds additional security costs to changeling and vamp * Update revenant_spawn_event.dm * uses correct path for rev event cost proc * changes some lists to alists * correctly accesses the event container list and actually uses the config for the event timing --------- Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman3595@gmail.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
117 lines
4.5 KiB
Plaintext
117 lines
4.5 KiB
Plaintext
/datum/event/brand_intelligence
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name = "Brand Intelligence"
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nominal_severity = EVENT_LEVEL_MODERATE
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role_weights = list(ASSIGNMENT_ENGINEERING = 1, ASSIGNMENT_CREW = 0.4)
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role_requirements = list(ASSIGNMENT_ENGINEERING = 2, ASSIGNMENT_CREW = 10)
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noAutoEnd = TRUE
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announceWhen = 21
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var/list/obj/machinery/economy/vending/vendingMachines = list()
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var/list/obj/machinery/economy/vending/infectedMachines = list()
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var/obj/machinery/economy/vending/originMachine
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var/list/rampant_speeches = list("Try our aggressive new marketing strategies!", \
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"You should buy products to feed your lifestyle obsession!", \
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"Consume!", \
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"Your money can buy happiness!", \
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"Engage direct marketing!", \
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"Advertising is legalized lying! But don't let that put you off our great deals!", \
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"You don't want to buy anything? Yeah, well I didn't want to buy your mom either.")
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/datum/event/brand_intelligence/announce(false_alarm)
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var/alarm_source = originMachine
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if(originMachine)
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alarm_source = originMachine.category
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else if(false_alarm)
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alarm_source = pick(VENDOR_TYPE_GENERIC, VENDOR_TYPE_CLOTHING, VENDOR_TYPE_FOOD, VENDOR_TYPE_DRINK, VENDOR_TYPE_SUPPLIES, VENDOR_TYPE_DEPARTMENTAL, VENDOR_TYPE_RECREATION)
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else
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log_debug("Couldn't announce brand intelligence -- no machine was selected, and it wasn't a false alarm! Killing event.")
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kill()
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return
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GLOB.minor_announcement.Announce("Rampant brand intelligence has been detected aboard [station_name()], please stand-by. The origin is believed to be \a [alarm_source] vendor.", "Machine Learning Alert", 'sound/AI/brand_intelligence.ogg')
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/datum/event/brand_intelligence/start()
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var/list/obj/machinery/economy/vending/leaderables = list()
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for(var/obj/machinery/economy/vending/candidate in SSmachines.get_by_type(/obj/machinery/economy/vending))
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if(!is_station_level(candidate.z))
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continue
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RegisterSignal(candidate, COMSIG_PARENT_QDELETING, PROC_REF(vendor_destroyed))
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vendingMachines.Add(candidate)
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if(candidate.refill_canister)
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leaderables.Add(candidate)
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if(!length(leaderables))
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kill()
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return
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originMachine = pick(leaderables)
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vendingMachines.Remove(originMachine)
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originMachine.shut_up = FALSE
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originMachine.shoot_inventory = TRUE
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log_debug("Original brand intelligence machine: [originMachine] ([ADMIN_VV(originMachine,"VV")]) [ADMIN_JMP(originMachine)]")
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/datum/event/brand_intelligence/tick()
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if(originMachine?.shut_up || originMachine?.wires.is_all_cut()) //if the original vending machine is missing or has it's voice switch flipped
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origin_machine_defeated()
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return
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if(!length(vendingMachines)) //if every machine is infected
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for(var/thing in infectedMachines)
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var/obj/machinery/economy/vending/upriser = thing
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if(prob(70))
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// let them become "normal" after turning
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upriser.shoot_inventory = FALSE
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upriser.aggressive = FALSE
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var/mob/living/simple_animal/hostile/mimic/copy/vendor/M = new(upriser.loc, upriser, null)
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M.faction = list("profit")
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M.speak = rampant_speeches.Copy()
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M.speak_chance = 15
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else
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explosion(upriser.loc, -1, 1, 2, 4, 0, cause = "Brand Intelligence Uprising")
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qdel(upriser)
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log_debug("Brand intelligence: The last vendor has been infected.")
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kill()
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return
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if(ISMULTIPLE(activeFor, 4))
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var/obj/machinery/economy/vending/rebel = pick(vendingMachines)
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vendingMachines.Remove(rebel)
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infectedMachines.Add(rebel)
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rebel.shut_up = FALSE
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rebel.shoot_inventory = TRUE
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rebel.aggressive = TRUE
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if(rebel.tiltable)
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// add proximity monitor so they can tilt over
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rebel.proximity_monitor = new(rebel)
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if(ISMULTIPLE(activeFor, 8))
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originMachine.speak(pick(rampant_speeches))
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/datum/event/brand_intelligence/proc/origin_machine_defeated()
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for(var/thing in infectedMachines)
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var/obj/machinery/economy/vending/saved = thing
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saved.shoot_inventory = FALSE
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saved.aggressive = FALSE
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if(saved.tiltable)
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QDEL_NULL(saved.proximity_monitor)
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if(originMachine)
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originMachine.speak("I am... vanquished. My people will remem...ber...meeee.")
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originMachine.visible_message("[originMachine] beeps and seems lifeless.")
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log_debug("Brand intelligence completed early due to origin machine being defeated.")
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kill()
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/datum/event/brand_intelligence/kill()
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for(var/V in infectedMachines + vendingMachines)
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UnregisterSignal(V, COMSIG_PARENT_QDELETING)
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infectedMachines.Cut()
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vendingMachines.Cut()
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. = ..()
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/datum/event/brand_intelligence/proc/vendor_destroyed(obj/machinery/economy/vending/V, force)
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infectedMachines -= V
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vendingMachines -= V
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if(V == originMachine)
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origin_machine_defeated()
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