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Paradise/code/modules/events/event_container.dm
2025-11-22 19:33:08 +00:00

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GLOBAL_LIST_INIT(severity_to_string, alist(EVENT_LEVEL_MUNDANE = "Mundane", EVENT_LEVEL_MODERATE = "Moderate", EVENT_LEVEL_MAJOR = "Major", EVENT_LEVEL_DISASTER = "Disaster"))
GLOBAL_LIST_EMPTY(event_last_fired)
/datum/event_container
var/severity = -1
var/delayed = 0
var/delay_modifier = 1
var/next_event_time = 0
var/list/available_events
var/list/last_event_time = list()
var/datum/event_meta/next_event = null
var/last_world_time = 0
/// Records the initial amount of events in the available event list
var/initial_event_count = 0
/datum/event_container/New()
. = ..()
initial_event_count = length(available_events)
/datum/event_container/process()
if(!next_event_time)
set_event_delay()
if(delayed)
next_event_time += (world.time - last_world_time)
else if(world.time > next_event_time)
if(GLOB.configuration.event.enable_random_events)
start_event()
last_world_time = world.time
/datum/event_container/proc/start_event()
if(!next_event) // If non-one has explicitly set an event, randomly pick one
next_event = acquire_event()
// Has an event been acquired?
if(next_event)
// Set when the event of this type was last fired, and prepare the next event start
last_event_time[next_event] = world.time
set_event_delay()
next_event.enabled = !next_event.one_shot // This event will no longer be available in the random rotation if one shot
new next_event.skeleton.type(next_event, _severity = next_event.skeleton.severity) // Events are added and removed from the processing queue in their New/kill procs
log_debug("Starting event '[next_event.skeleton.name]' of severity [GLOB.severity_to_string[severity]].")
SSblackbox.record_feedback("nested tally", "events", 1, list(GLOB.severity_to_string[severity], next_event.skeleton.name))
GLOB.event_last_fired[next_event] = world.time
var/datum/event_meta/meta = next_event
next_event = null // When set to null, a random event will be selected next time
// Used for checks about the event we just ran
return meta
else
// If not, wait for one minute, instead of one tick, before checking again.
next_event_time += (60 * 10)
/datum/event_container/proc/acquire_event()
if(length(available_events) == 0)
return
// A list of the net available resources of each department depending on staffing and active threats/events
var/list/total_resources = get_total_resources()
var/list/possible_events = list()
for(var/datum/event_meta/EM in available_events)
var/event_weight = EM.get_weight(total_resources)
// We use the amount of non disabled events to adjust the value of Nothing, so we count 0 weight events
if(EM.enabled && EM.first_run_time < world.time - SSticker.time_game_started)
possible_events[EM] = max(event_weight, 0)
// For events like nothing we want to have their weight adjusted depending on how many events are left of the original list
if(EM.skeleton.is_relative())
possible_events[EM] *= (length(available_events) / initial_event_count)
for(var/datum/event_meta/event_meta in last_event_time)
if(!event_meta.skeleton)
continue
if(event_meta.skeleton.has_cooldown() && possible_events[event_meta])
var/time_passed = world.time - GLOB.event_last_fired[event_meta]
var/cooldown = GLOB.configuration.event.expected_round_length / 2
var/weight_modifier = 1 - max(0, 0.5 * ((cooldown - time_passed) / cooldown))
// Events that just ran have their base weight reduced by half, tapering to no reduction over half an hour
var/new_weight = max(possible_events[event_meta] * weight_modifier, 0)
if(new_weight)
possible_events[event_meta] = new_weight
if(length(possible_events) == 0)
return null
// Select an event and remove it from the pool of available events
var/picked_event = pickweight(possible_events)
available_events -= picked_event
return picked_event
/datum/event_container/proc/get_playercount_modifier()
switch(length(GLOB.player_list))
if(0 to 10)
return 1.1
if(11 to 15)
return 1.05
if(16 to 25)
return 1
if(26 to 35)
return 0.95
if(36 to 50)
return 0.9
if(50 to 80)
return 0.85
if(80 to 10000)
return 0.8
/datum/event_container/proc/set_event_delay()
// If the next event time has not yet been set and we have a custom first time start
if(next_event_time == 0 && GLOB.configuration.event.first_run_times[severity])
var/lower = GLOB.configuration.event.first_run_times[severity]["lower"]
var/upper = GLOB.configuration.event.first_run_times[severity]["upper"]
var/event_delay = rand(lower, upper)
next_event_time = world.time + event_delay
// Otherwise, follow the standard setup process
else
var/event_delay = calculate_event_delay()
next_event_time = world.time + event_delay
log_debug("Next event of severity [GLOB.severity_to_string[severity]] in [(next_event_time - world.time)/600] minutes.")
/datum/event_container/proc/calculate_event_delay()
return rand(GLOB.configuration.event.delay_lower_bound[severity], GLOB.configuration.event.delay_upper_bound[severity]) * delay_modifier * get_playercount_modifier()
/datum/event_container/proc/SelectEvent()
var/datum/event_meta/EM = input("Select an event to queue up.", "Event Selection", null) as null|anything in available_events
if(!EM)
return
if(next_event)
available_events += next_event
available_events -= EM
next_event = EM
return EM
/datum/event_container/mundane
severity = EVENT_LEVEL_MUNDANE
available_events = list(
// Severity level, event name, event type, base weight, role weights, one shot, min weight, max weight. Last two only used if set.
new /datum/event_meta(EVENT_LEVEL_MUNDANE, /datum/event/nothing, 252),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, /datum/event/pda_spam, 9),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, /datum/event/economic_event, 7),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, /datum/event/trivial_news, 7),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, /datum/event/mundane_news, 7),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, /datum/event/infestation, 11),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, /datum/event/sentience, 15),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, /datum/event/wallrot, 10),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, /datum/event/wallrot/fungus, 10),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, /datum/event/carp_migration/koi, 12),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, /datum/event/camera_failure, 12),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, /datum/event/fake_virus, 12),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, /datum/event/bureaucratic_error, 12, TRUE),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, /datum/event/disease_outbreak, 12, TRUE)
)
/datum/event_container/moderate
severity = EVENT_LEVEL_MODERATE
available_events = list(
new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/nothing, 800),
new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/falsealarm, 20),
new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/spontaneous_appendicitis, 5, TRUE),
new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/carp_migration, 10, , TRUE),
new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/rogue_drone, 7),
new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/spacevine, 15),
new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/meteor_wave, 8, _first_run_time = 40 MINUTES),
new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/solar_flare, 12),
new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/dust/meaty, 8, _first_run_time = 40 MINUTES),
new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/communications_blackout, 10),
new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/prison_break, 7),
//new /datum/event_meta(EVENT_LEVEL_MODERATE, "Virology Breach", /datum/event/prison_break/virology, 0, list(ASSIGNMENT_MEDICAL = 100)),
//new /datum/event_meta(EVENT_LEVEL_MODERATE, "Xenobiology Breach", /datum/event/prison_break/xenobiology, 0, list(ASSIGNMENT_SCIENCE = 100)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/apc_short, 12),
new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/electrical_storm, 12),
new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/radiation_storm, 10, TRUE),
new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/spider_infestation, 10, TRUE),
new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/ion_storm, 10),
//new /datum/event_meta/ninja(EVENT_LEVEL_MODERATE, "Space Ninja", /datum/event/space_ninja, 0, list(ASSIGNMENT_SECURITY = 15), TRUE),
// NON-BAY EVENTS
new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/mass_hallucination, 10),
new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/brand_intelligence, 5, TRUE),
new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/tear, 15),
new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/tear/honk, 10),
new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/vent_clog, 12),
new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/disposals_clog, 12),
new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/wormholes, 15),
new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/anomaly/anomaly_pyro, 7),
new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/anomaly/anomaly_cryo, 7),
new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/anomaly/anomaly_vortex, 7),
new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/anomaly/anomaly_bluespace, 7),
new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/anomaly/anomaly_flux, 7),
new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/anomaly/anomaly_grav, 7),
new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/disease_outbreak, 15, TRUE),
new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/door_runtime, 10, TRUE),
new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/tourist_arrivals, 40, TRUE, _first_run_time = 35 MINUTES),
new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/shuttle_loan, 50, is_one_shot = TRUE),
new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/anomalous_particulate_event, 60, is_one_shot = TRUE),
)
/datum/event_container/major
severity = EVENT_LEVEL_MAJOR
available_events = list(
new /datum/event_meta(EVENT_LEVEL_MAJOR, /datum/event/nothing, 275),
new /datum/event_meta(EVENT_LEVEL_MAJOR, /datum/event/carp_migration, 13, TRUE),
//new /datum/event_meta(EVENT_LEVEL_MAJOR, /datum/event/prison_break/station, 10),
//new /datum/event_meta(EVENT_LEVEL_MAJOR, /datum/event/apc_overload, 11),
new /datum/event_meta(EVENT_LEVEL_MAJOR, /datum/event/meteor_wave, 9, TRUE, _first_run_time = 40 MINUTES),
new /datum/event_meta(EVENT_LEVEL_MAJOR, /datum/event/abductor, 12, TRUE),
new /datum/event_meta(EVENT_LEVEL_MAJOR, /datum/event/traders, 13, is_one_shot = TRUE, _first_run_time = 35 MINUTES),
new /datum/event_meta(EVENT_LEVEL_MAJOR, /datum/event/spawn_slaughter, 8, is_one_shot = TRUE),
new /datum/event_meta(EVENT_LEVEL_MAJOR, /datum/event/spawn_slaughter/shadow, 8, is_one_shot = TRUE),
new /datum/event_meta(EVENT_LEVEL_MAJOR, /datum/event/immovable_rod, 9, TRUE, _first_run_time = 40 MINUTES),
new /datum/event_meta(EVENT_LEVEL_MAJOR, /datum/event/demon_incursion, 10, TRUE, _first_run_time = 35 MINUTES),
new /datum/event_meta(EVENT_LEVEL_MAJOR, /datum/event/disease_outbreak, 8, TRUE),
new /datum/event_meta(EVENT_LEVEL_MAJOR, /datum/event/revenant, 9),
new /datum/event_meta(EVENT_LEVEL_MAJOR, /datum/event/spawn_morph, 16, is_one_shot = TRUE),
//new /datum/event_meta(EVENT_LEVEL_MAJOR, /datum/event/spawn_floor_cluwne, 15, is_one_shot = TRUE)
//new /datum/event_meta(EVENT_LEVEL_MAJOR, /datum/event/spawn_pulsedemon, 20, is_one_shot = TRUE)
)
// The weights here are set up to roll an event about 1 in 3 rounds, assuming you roll as much as possible
/datum/event_container/disaster
severity = EVENT_LEVEL_DISASTER
available_events = list(
new /datum/event_meta(EVENT_LEVEL_DISASTER, /datum/event/nothing, 5730),
new /datum/event_meta(EVENT_LEVEL_DISASTER, /datum/event/blob, 100, TRUE),
new /datum/event_meta(EVENT_LEVEL_DISASTER, /datum/event/alien_infestation, 100, TRUE),
new /datum/event_meta(EVENT_LEVEL_DISASTER, /datum/event/spider_terror, 100, TRUE)
)
var/activation_counter = 0
var/event_rolls = 0
/datum/event_container/disaster/get_playercount_modifier()
return 1
/datum/event_container/disaster/acquire_event()
// We should only be getting one none nothing disaster roll per round, and doing it this way leaves more room for admins to play around with it.
if(activation_counter > 0)
for(var/datum/event_meta/meta in available_events)
if(istype(meta.skeleton, /datum/event/nothing))
return meta
event_rolls++
. = ..()
/datum/event_container/disaster/start_event()
. = ..()
var/datum/event_meta/meta = .
if(!istype(meta.skeleton, /datum/event/nothing))
activation_counter++
/datum/event_container/disaster/calculate_event_delay()
. = ..()
if(world.time - SSticker.time_game_started + . <= 120 MINUTES && world.time - SSticker.time_game_started + . >= 95 MINUTES)
. += 30 MINUTES
return