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Paradise/code/modules/events/event_procs.dm
2025-11-22 19:33:08 +00:00

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/client/proc/forceEvent(type in SSevents.allEvents)
set name = "Trigger Event"
set category = "Event"
if(!check_rights(R_EVENT))
return
if(ispath(type))
new type(new /datum/event_meta(EVENT_LEVEL_MAJOR))
message_admins("[key_name_admin(usr)] has triggered an event. ([type])", 1)
/client/proc/event_manager_panel()
set name = "Event Manager Panel"
set category = "Event"
if(SSevents)
SSevents.Interact(usr)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Event Manager") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
/proc/findEventArea() //Here's a nice proc to use to find an area for your event to land in!
var/list/safe_areas = typecacheof(list(
/area/station/turret_protected/ai,
/area/station/turret_protected/ai_upload,
/area/station/engineering,
/area/holodeck,
/area/shuttle,
/area/station/maintenance,
/area/station/science/toxins/test,
/area/space,
/area/station/public/sleep))
//These are needed because /area/station/engineering has to be removed from the list, but we still want these areas to get fucked up.
var/list/allowed_areas = list(
/area/station/engineering/break_room,
/area/station/engineering/equipmentstorage,
/area/station/engineering/controlroom)
var/list/remove_these_areas = safe_areas - allowed_areas
var/list/possible_areas = typecache_filter_list_reverse(SSmapping.existing_station_areas, remove_these_areas)
if(!length(possible_areas))
return null
return pick(possible_areas)
/proc/findUnrestrictedEventArea() //Does almost the same as findEventArea() but hits a few more areas including maintenance and the AI sat, and also returns a list of all the areas, instead of just one area
var/list/safe_areas = typecacheof(list(
/area/station/engineering/solar,
/area/station/science/toxins/test,
/area/station/public/sleep))
var/list/possible_areas = typecache_filter_list_reverse(SSmapping.existing_station_areas, safe_areas)
return possible_areas
// Returns how many characters are currently active(not logged out, not AFK for more than 10 minutes)
// with a specific role.
// Note that this isn't sorted just by department, because e.g. having a roboticist shouldn't make meteors spawn.
/proc/number_active_with_role()
var/list/active_with_role = list()
active_with_role[ASSIGNMENT_CREW] = 0
active_with_role[ASSIGNMENT_COMMAND] = 0
active_with_role[ASSIGNMENT_ENGINEERING] = 0
active_with_role[ASSIGNMENT_MEDICAL] = 0
active_with_role[ASSIGNMENT_SECURITY] = 0
active_with_role[ASSIGNMENT_SCIENCE] = 0
active_with_role[ASSIGNMENT_CARGO] = 0
if(length(SSevents.debug_resources))
active_with_role = SSevents.debug_resources.Copy()
for(var/mob/player in GLOB.player_list)
if(!player.mind?.assigned_role || player.stat == DEAD || !player.client || player.client.inactivity > 10 * 10 * 60) // longer than 10 minutes AFK counts them as inactive
continue
var/capacity = player.get_event_capacity()
if(!capacity)
continue
if(player.mind.assigned_role in (GLOB.exp_jobsmap[EXP_TYPE_CREW]["titles"]))
active_with_role[ASSIGNMENT_CREW] += capacity
if(active_with_role[player.mind.assigned_role])
active_with_role[player.mind.assigned_role]+= capacity
else
active_with_role[player.mind.assigned_role] = capacity
if(isrobot(player))
var/mob/living/silicon/robot/R = player
if(R.module && (R.module.name == "engineering robot module"))
active_with_role[ASSIGNMENT_ENGINEERING]+= capacity
if(R.module && (R.module.name == "medical robot module"))
active_with_role[ASSIGNMENT_MEDICAL]+= capacity
if(R.module && (R.module.name == "security robot module"))
active_with_role[ASSIGNMENT_SECURITY]+= capacity
if(player.mind.assigned_role in GLOB.engineering_positions)
active_with_role[ASSIGNMENT_ENGINEERING]+= capacity
if(player.mind.assigned_role in GLOB.medical_positions)
active_with_role[ASSIGNMENT_MEDICAL]+= capacity
if(player.mind.assigned_role in GLOB.active_security_positions)
active_with_role[ASSIGNMENT_SECURITY]+= capacity
if(player.mind.assigned_role in GLOB.science_positions)
active_with_role[ASSIGNMENT_SCIENCE]+= capacity
if(player.mind.assigned_role in GLOB.supply_positions)
active_with_role[ASSIGNMENT_CARGO]+= capacity
if(player.mind.assigned_role in GLOB.command_positions)
active_with_role[ASSIGNMENT_COMMAND]+= capacity
return active_with_role
/datum/event/proc/num_players()
var/players = 0
for(var/mob/living/carbon/human/P in GLOB.player_list)
if(P.client)
players++
return players
/proc/event_category_cost(category)
. = list()
if(!category)
return
for(var/datum/component/event_tracker/tracker in GLOB.event_trackers["[category]"])
var/costs = tracker.event_cost()
for(var/key in costs)
.["[key]"] += costs[key]
/proc/event_total_cost()
. = list()
for(var/category in GLOB.event_trackers)
var/costs = event_category_cost(category)
for(var/key in costs)
.["[key]"] += costs[key]
/// Returns the net resources available for event rolling
/proc/get_total_resources()
// A list of the amount of active players in each role/department
var/active_with_role = number_active_with_role()
// A list of the net available resources of each department depending on staffing and active threats/events
var/list/total_resources = list()
// Add resources from staffing
for(var/assignment in active_with_role)
total_resources[assignment] += active_with_role[assignment] * ASSIGNMENT_STAFFING_VALUE
// Subtract resources from active antags
for(var/datum/antagonist/active in GLOB.antagonists)
var/list/antag_costs = active.antag_event_resource_cost()
for(var/assignment in antag_costs)
if(total_resources[assignment])
total_resources[assignment] -= antag_costs[assignment]
else
total_resources[assignment] = -antag_costs[assignment]
// Subtract resources from active events
for(var/datum/event/active in SSevents.active_events)
var/list/event_costs = active.event_resource_cost()
for(var/assignment in event_costs)
if(total_resources[assignment])
total_resources[assignment] -= event_costs[assignment]
else
total_resources[assignment] = -event_costs[assignment]
// Subtract resources from various elements
var/list/misc_costs = event_total_cost()
for(var/assignment in misc_costs)
if(total_resources[assignment])
total_resources[assignment] -= misc_costs[assignment]
else
total_resources[assignment] = -misc_costs[assignment]
return total_resources