Files
Paradise/code/datums/ores.dm
PollardTheDragon cd7cb01a1f Meet the Smith - New Supply Role (#28273)
* Smith role, access, access helpers, spawn point, comms, and IDs

* Area defines

* Hammertime

* Cyberiad Smith's office

* Forgot some atmos stuff

* Autolathable Hammers

* Formatting

* Toolbelts can hold hammers

* Initial work on smith machines

* Farragus Smith Office

* Placeholder sprites, mapping

* Smart hopper points and console messages

* More work on smithing machines

* Fixed mapping, added qualities, added smithed items, fixed sizing, fixed access

* Smith components, new materials

* New ores, material datums, furnace, power hammer, kinetic assembler, hammer act, item creation

* Missed one

* Grrr map conflicts begone

* Dirt begone

* Casts and smelting

* Linters

* Attack chain linters!

* Better grip to throw people into your industrial machines

* Placeholder spots in the DMIs

* UpdatePaths - Space ruins now spawn new space ores in their rocks

* Small changes - removed excess tgui code from hopper

* Fixed a button on emerald

* Attaching inserts and lenses. Tool bits are pain.

* Tool bit initial implementation

* Merge conflict resolution

* Attack chain grrr

* Fixed a pair of minor mapping issues

* Tool bit implementation, efficiency, failure rate

* Hot things burn hands

* Points fix on hopper

* New mining rocks for space exploration

* Areas on asteroids

* Machinery icons 1

Adds basic icons for the new machinery

* Vendor iconstate update

* Crucible touchups

* Hammer touchups

* Crucible Input Animation

Adds an animation when you deposit ores

* Added scanning the crucible with multitool to get mineral count

* clothing sprites part 1

* locker sprite

* job icons

* garment bag

* Smith locker mapping

* Insert and Bit removal fix

* Job menu alignment fix, Allowed_items and small spriting path fixes

* Adds new asteroid ruins to config

* Ore Sprites

* Hammer Sprite

* Item Sprites 1

* Sheets, Wall Ores and Trim

* Sheet iconstate names

* species uniforms

* Tabs

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Lens spelling fix

* Signalizes attaching and detaching modifications, fixes inserting items into smith machines, fixes cast bugs

* Fixed type lists

* Smithing machine bug fixes.

* Fixed adding modifications to items

* Crucible Lava Idle

Adds an idle animation for the crucible, but it needs overlay code to work.

* Fixed eguns

* Magma Crucible overlays and animations

* Machine broken/Off states

Adds broken, wires exposed (and on/off where appropriate) states to machines.

* Castivend recolor and Hot Items

* Overlays for all machines, new sprites for hot items, new checks, fixes

* Woe, farragus merge conflict

* update_appearance linters

* I have fat fingers.

* Forgot one

* transfer_item_to and qdel null check

* Usr to User

* Modsuits should not have inserts.

* Adds casting lip overlay

* Balance pass on movement debuffs and buffs

* Material movespeed changes

* Config Adjustments - USED FOR TESTMERGING. REVERT BEFORE FULL MERGE

* Math fixes for lenses and bits.

* Mobility suit no longer speeds you up, but negates suit-based slowdown like an oil slick potion. Fixed movement mods in material datums

* Bad var. Bad.

* Various fixes to bugs revealed in initial TM

* TYPO

* Lavaland base turf fix

* Paths in examine fix

* Adds an intercom to the workshop.

* Stamina-hybrid damage oversight fix for det revolver, uion, etc.

* Currently Operating Message fix

* Allows glass to show different turfs beneath. Adds plasmaglass section to workshop.

* Armor and upgrade fixes

* RCD tool bit equip fix

* Adds smith access to a few lists in access.dm that were missed in an oversight

* Indent fixes

* Fixes vending machine, allows tool bit use on mining equipment

* CI, you make me mad sometimes

* Removed duplicate code

* Name fix for CI again

* ORM now can handle space ores

* Adds space ores to Vetus drop and to trader inventories

* Fixes runtime with open hand attacking a lava furnace with nothing in it

* Adds crewvend kit to Castivend

* Fixes not being able to see new ores

* Adds drill and RCS to smith locker

* Map changes. Added cargo pad. Expanded catwalk. Moved vendors. Added recharger.

* Plant fixes

* Fixes doubled-up catwalk

* Emerald cargo windoor fix, small lavaland adjustment

* Small oversight for overlay fix

* Missing lightswitches

* Fixed stock parts mismatch in casting basin recipe

* Better support for power tools, grrr attackchain

* Better attack chain handling. Better handling for bit insertion

* Fixes handling of inserts with storage suits (like labcoats)

* sprites for bomber + plasmeme outfit

* Adds missing adjacency checks

* Buffs speed boost from upgrade - max upgrade reduces cycle to 2 seconds.

* Fixed floating lights, brightened the explorer's new room, expanded smith workshop slightly.

* Small hallway adjustment

* Illuminates metastation smith office

* Removes excessive decimals in magma crucible scan output

* Berserker should not have inserts.

* Buffs bit durability significantly, nerfs amplifier lens and densifier lense slightly

* Adds smith bomber jacket to loadout panel

* Adds random spawners for smithed items, adds random low-quality items to maints loot

* Adds traitor version of bulldog shotgun

* Revert "Adds traitor version of bulldog shotgun"

This reverts commit 1d39c59f07.

* Added check to assembler, moved desc changes to examine()

* plasmaman suit fix

* Fixed hot check when removing items from hammer and furnace

* Remaps lavaland workshop, fixed deltastation light switch

* Improper's the smith office name

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Compacts extra ore drops from Vetus

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* better looping

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Better loop

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Multitools don't need tool bits.

* Better variable names, fixed missing parenthesis

* Recursive hammering, removed attack animations when inserting items or using multitool on smithing machines

* window

* Update deltastation.dmm

* Update deltastation.dmm

* Update deltastation.dmm

* Fixes small oversights

* Minor lavaland remap

* Reverts TM-required changes in preparation for full merge

* Begone, stray font!

* Damn you cable CI

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: ExusA <67055922+ExusA@users.noreply.github.com>
Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-03-15 21:35:21 +00:00

225 lines
7.9 KiB
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/datum/ore
/// The type of ore that is dropped. Expected to be a subtype of [/obj/item/stack/ore].
var/drop_type
/// The lower bound for the amount of randomized ore dropped.
var/drop_min = 1
/// The upper bound for the amount of randomized ore dropped.
var/drop_max = 5
/// The probability that the ore will spread to nearby [/turf/simulated/mineral]s when placed.
var/spread_chance = 0
/// The icon state of the ore used for mining scanner overlays.
var/scan_icon_state = ""
/**
* Called when the containing turf is "mined", such as with a pickaxe or other
* digging implement.
*
* Returns [MINERAL_ALLOW_DIG] if the containing turf should be changed to its
* "dug" state, [MINERAL_PREVENT_DIG] if it should remain as is.
*/
/datum/ore/proc/on_mine(turf/source, mob/user, triggered_by_explosion = FALSE)
var/amount = rand(drop_min, drop_max)
if(ispath(drop_type, /obj/item/stack/ore))
new drop_type(source, amount)
SSticker.score?.score_ore_mined++
SSblackbox.record_feedback("tally", "ore_mined", amount, type)
else
stack_trace("[source.type] [COORD(source)] had non-ore stack [drop_type]")
return MINERAL_ALLOW_DIG
/datum/ore/iron
drop_type = /obj/item/stack/ore/iron
spread_chance = 20
scan_icon_state = "rock_Iron"
/datum/ore/uranium
drop_type = /obj/item/stack/ore/uranium
spread_chance = 5
scan_icon_state = "rock_Uranium"
/datum/ore/diamond
drop_type = /obj/item/stack/ore/diamond
scan_icon_state = "rock_Diamond"
/datum/ore/platinum
drop_type = /obj/item/stack/ore/platinum
scan_icon_state = "rock_Platinum"
/datum/ore/palladium
drop_type = /obj/item/stack/ore/palladium
scan_icon_state = "rock_Palladium"
/datum/ore/iridium
drop_type = /obj/item/stack/ore/iridium
scan_icon_state = "rock_Iridium"
/datum/ore/gold
drop_type = /obj/item/stack/ore/gold
spread_chance = 5
scan_icon_state = "rock_Gold"
/datum/ore/silver
drop_type = /obj/item/stack/ore/silver
spread_chance = 5
scan_icon_state = "rock_Silver"
/datum/ore/titanium
drop_type = /obj/item/stack/ore/titanium
spread_chance = 5
scan_icon_state = "rock_Titanium"
/datum/ore/plasma
drop_type = /obj/item/stack/ore/plasma
spread_chance = 8
scan_icon_state = "rock_Plasma"
/datum/ore/bluespace
drop_type = /obj/item/stack/ore/bluespace_crystal
drop_min = 1
drop_max = 1
scan_icon_state = "rock_BScrystal"
/datum/ore/bananium
drop_type = /obj/item/stack/ore/bananium
drop_min = 3
drop_max = 3
scan_icon_state = "rock_Clown"
/datum/ore/tranquillite
drop_type = /obj/item/stack/ore/tranquillite
drop_min = 3
drop_max = 3
/datum/ore/ancient_basalt
drop_type = /obj/item/stack/ore/glass/basalt/ancient
drop_min = 2
drop_max = 2
#define GIBTONITE_UNSTRUCK 0 //! The gibtonite ore is dormant.
#define GIBTONITE_ACTIVE 1 //! The gibtonite ore is in its detonation countdown.
#define GIBTONITE_STABLE 2 //! The gibtonite ore has been stabilized and its detonation countdown is cancelled.
#define GIBTONITE_DETONATE 3 //! The gibtonite ore is about to explode.
/datum/ore/gibtonite
drop_max = 1
scan_icon_state = "rock_Gibtonite"
/// Amount of time from mining before gibtonite explodes.
var/detonate_time
/// The world.time that the detonate countdown started at.
var/detonate_start_time
/// The amount of time remaining if the gibtonite was stabilized before explosion, in half-seconds.
var/remaining_time
/// The state the ore is in. One of [GIBTONITE_UNSTRUCK], [GIBTONITE_ACTIVE], [GIBTONITE_STABLE], or [GIBTONITE_DETONATE].
var/stage = GIBTONITE_UNSTRUCK
/// The overlay used for when the gibtonite is in its detonation countdown mode.
var/mutable_appearance/activated_overlay
/// Whether an admin log should be generated for this gibtonite's detonation.
/// Typically enabled if the detonation doesn't occur on the station z-level.
/// Note that this is only for explosions caused while the gibtonite is still
/// unmined, in contrast to [/obj/item/gibtonite/proc/GibtoniteReaction].
var/notify_admins = FALSE
/// The callback for the explosion that occurs if the gibtonite is not
/// defused in time.
var/explosion_callback
/datum/ore/gibtonite/New()
// So you don't know exactly when the hot potato will explode
detonate_time = rand(4 SECONDS, 5 SECONDS)
/datum/ore/gibtonite/proc/explosive_reaction(turf/source, mob/user, triggered_by_explosion = FALSE)
activated_overlay = mutable_appearance(source.icon, "rock_Gibtonite_active", ON_EDGED_TURF_LAYER)
source.add_overlay(activated_overlay)
source.name = "gibtonite deposit"
source.desc = "An active gibtonite reserve. Run!"
stage = GIBTONITE_ACTIVE
source.visible_message("<span class='danger'>There was gibtonite inside! It's going to explode!</span>")
if(!is_mining_level(source.z))
notify_admins = TRUE
if(!triggered_by_explosion)
message_admins("[key_name_admin(user)] has triggered a gibtonite deposit reaction at [ADMIN_VERBOSEJMP(source)].")
else
message_admins("An explosion has triggered a gibtonite deposit reaction at [ADMIN_VERBOSEJMP(source)].")
if(!triggered_by_explosion)
log_game("[key_name(user)] has triggered a gibtonite deposit reaction at [AREACOORD(source)].")
else
log_game("An explosion has triggered a gibtonite deposit reaction at [AREACOORD(source)].")
RegisterSignal(source, COMSIG_ATTACK_BY, PROC_REF(on_attackby))
detonate_start_time = world.time
explosion_callback = addtimer(CALLBACK(src, TYPE_PROC_REF(/datum/ore/gibtonite, detonate), source), detonate_time, TIMER_STOPPABLE)
/datum/ore/gibtonite/on_mine(turf/source, mob/user, triggered_by_explosion = FALSE)
switch(stage)
if(GIBTONITE_UNSTRUCK)
playsound(src,'sound/effects/hit_on_shattered_glass.ogg', 50, TRUE)
explosive_reaction(source, user, triggered_by_explosion)
return MINERAL_PREVENT_DIG
if(GIBTONITE_ACTIVE)
detonate(source)
// Detonation takes care of this for us.
return MINERAL_PREVENT_DIG
if(GIBTONITE_STABLE)
var/obj/item/gibtonite/gibtonite = new(source)
if(remaining_time <= 0)
gibtonite.quality = 3
gibtonite.icon_state = "Gibtonite ore 3"
if(remaining_time >= 1 && remaining_time <= 2)
gibtonite.quality = 2
gibtonite.icon_state = "Gibtonite ore 2"
return MINERAL_ALLOW_DIG
return MINERAL_PREVENT_DIG
/datum/ore/gibtonite/proc/on_attackby(turf/source, obj/item/attacker, mob/user)
SIGNAL_HANDLER // COMSIG_ATTACK_BY
if(istype(attacker, /obj/item/mining_scanner) || istype(attacker, /obj/item/t_scanner/adv_mining_scanner) && stage == GIBTONITE_ACTIVE)
user.visible_message("<span class='notice'>[user] holds [attacker] to [source]...</span>", "<span class='notice'>You use [attacker] to locate where to cut off the chain reaction and attempt to stop it...</span>")
defuse(source)
return COMPONENT_SKIP_AFTERATTACK
/datum/ore/gibtonite/proc/detonate(turf/simulated/mineral/source)
if(stage == GIBTONITE_STABLE)
return
// Don't explode twice please
if(explosion_callback)
deltimer(explosion_callback)
stage = GIBTONITE_DETONATE
explosion(source, 1, 3, 5, adminlog = notify_admins)
if(!istype(source))
return
// Dunno where else to put this
source.ChangeTurf(source.turf_type, source.defer_change)
addtimer(CALLBACK(source, TYPE_PROC_REF(/turf, AfterChange)), 1, TIMER_UNIQUE)
/datum/ore/gibtonite/proc/defuse(turf/source)
var/world_time = world.time // Grab this immediately so we're fairly calculating countdown time
if(stage == GIBTONITE_ACTIVE)
source.cut_overlay(activated_overlay)
activated_overlay.icon_state = "rock_Gibtonite_inactive"
source.add_overlay(activated_overlay)
source.desc = "An inactive gibtonite reserve. The ore can be extracted."
stage = GIBTONITE_STABLE
// ticks remaining / 10 = seconds remaining * 2 countdown decrements every second
remaining_time = floor((detonate_time - (world_time - detonate_start_time)) / 5)
if(remaining_time < 0)
remaining_time = 0
source.visible_message("<span class='notice'>The chain reaction was stopped! The gibtonite had [remaining_time] reactions left till the explosion!</span>")
#undef GIBTONITE_UNSTRUCK
#undef GIBTONITE_ACTIVE
#undef GIBTONITE_STABLE
#undef GIBTONITE_DETONATE