mirror of
https://github.com/ParadiseSS13/Paradise.git
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* Smith role, access, access helpers, spawn point, comms, and IDs
* Area defines
* Hammertime
* Cyberiad Smith's office
* Forgot some atmos stuff
* Autolathable Hammers
* Formatting
* Toolbelts can hold hammers
* Initial work on smith machines
* Farragus Smith Office
* Placeholder sprites, mapping
* Smart hopper points and console messages
* More work on smithing machines
* Fixed mapping, added qualities, added smithed items, fixed sizing, fixed access
* Smith components, new materials
* New ores, material datums, furnace, power hammer, kinetic assembler, hammer act, item creation
* Missed one
* Grrr map conflicts begone
* Dirt begone
* Casts and smelting
* Linters
* Attack chain linters!
* Better grip to throw people into your industrial machines
* Placeholder spots in the DMIs
* UpdatePaths - Space ruins now spawn new space ores in their rocks
* Small changes - removed excess tgui code from hopper
* Fixed a button on emerald
* Attaching inserts and lenses. Tool bits are pain.
* Tool bit initial implementation
* Merge conflict resolution
* Attack chain grrr
* Fixed a pair of minor mapping issues
* Tool bit implementation, efficiency, failure rate
* Hot things burn hands
* Points fix on hopper
* New mining rocks for space exploration
* Areas on asteroids
* Machinery icons 1
Adds basic icons for the new machinery
* Vendor iconstate update
* Crucible touchups
* Hammer touchups
* Crucible Input Animation
Adds an animation when you deposit ores
* Added scanning the crucible with multitool to get mineral count
* clothing sprites part 1
* locker sprite
* job icons
* garment bag
* Smith locker mapping
* Insert and Bit removal fix
* Job menu alignment fix, Allowed_items and small spriting path fixes
* Adds new asteroid ruins to config
* Ore Sprites
* Hammer Sprite
* Item Sprites 1
* Sheets, Wall Ores and Trim
* Sheet iconstate names
* species uniforms
* Tabs
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Lens spelling fix
* Signalizes attaching and detaching modifications, fixes inserting items into smith machines, fixes cast bugs
* Fixed type lists
* Smithing machine bug fixes.
* Fixed adding modifications to items
* Crucible Lava Idle
Adds an idle animation for the crucible, but it needs overlay code to work.
* Fixed eguns
* Magma Crucible overlays and animations
* Machine broken/Off states
Adds broken, wires exposed (and on/off where appropriate) states to machines.
* Castivend recolor and Hot Items
* Overlays for all machines, new sprites for hot items, new checks, fixes
* Woe, farragus merge conflict
* update_appearance linters
* I have fat fingers.
* Forgot one
* transfer_item_to and qdel null check
* Usr to User
* Modsuits should not have inserts.
* Adds casting lip overlay
* Balance pass on movement debuffs and buffs
* Material movespeed changes
* Config Adjustments - USED FOR TESTMERGING. REVERT BEFORE FULL MERGE
* Math fixes for lenses and bits.
* Mobility suit no longer speeds you up, but negates suit-based slowdown like an oil slick potion. Fixed movement mods in material datums
* Bad var. Bad.
* Various fixes to bugs revealed in initial TM
* TYPO
* Lavaland base turf fix
* Paths in examine fix
* Adds an intercom to the workshop.
* Stamina-hybrid damage oversight fix for det revolver, uion, etc.
* Currently Operating Message fix
* Allows glass to show different turfs beneath. Adds plasmaglass section to workshop.
* Armor and upgrade fixes
* RCD tool bit equip fix
* Adds smith access to a few lists in access.dm that were missed in an oversight
* Indent fixes
* Fixes vending machine, allows tool bit use on mining equipment
* CI, you make me mad sometimes
* Removed duplicate code
* Name fix for CI again
* ORM now can handle space ores
* Adds space ores to Vetus drop and to trader inventories
* Fixes runtime with open hand attacking a lava furnace with nothing in it
* Adds crewvend kit to Castivend
* Fixes not being able to see new ores
* Adds drill and RCS to smith locker
* Map changes. Added cargo pad. Expanded catwalk. Moved vendors. Added recharger.
* Plant fixes
* Fixes doubled-up catwalk
* Emerald cargo windoor fix, small lavaland adjustment
* Small oversight for overlay fix
* Missing lightswitches
* Fixed stock parts mismatch in casting basin recipe
* Better support for power tools, grrr attackchain
* Better attack chain handling. Better handling for bit insertion
* Fixes handling of inserts with storage suits (like labcoats)
* sprites for bomber + plasmeme outfit
* Adds missing adjacency checks
* Buffs speed boost from upgrade - max upgrade reduces cycle to 2 seconds.
* Fixed floating lights, brightened the explorer's new room, expanded smith workshop slightly.
* Small hallway adjustment
* Illuminates metastation smith office
* Removes excessive decimals in magma crucible scan output
* Berserker should not have inserts.
* Buffs bit durability significantly, nerfs amplifier lens and densifier lense slightly
* Adds smith bomber jacket to loadout panel
* Adds random spawners for smithed items, adds random low-quality items to maints loot
* Adds traitor version of bulldog shotgun
* Revert "Adds traitor version of bulldog shotgun"
This reverts commit 1d39c59f07.
* Added check to assembler, moved desc changes to examine()
* plasmaman suit fix
* Fixed hot check when removing items from hammer and furnace
* Remaps lavaland workshop, fixed deltastation light switch
* Improper's the smith office name
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Compacts extra ore drops from Vetus
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* better looping
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Better loop
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Multitools don't need tool bits.
* Better variable names, fixed missing parenthesis
* Recursive hammering, removed attack animations when inserting items or using multitool on smithing machines
* window
* Update deltastation.dmm
* Update deltastation.dmm
* Update deltastation.dmm
* Fixes small oversights
* Minor lavaland remap
* Reverts TM-required changes in preparation for full merge
* Begone, stray font!
* Damn you cable CI
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: ExusA <67055922+ExusA@users.noreply.github.com>
Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
268 lines
8.4 KiB
Plaintext
268 lines
8.4 KiB
Plaintext
// Quality
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/datum/smith_quality
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var/name = "standard"
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/// How much does this quality improve stats?
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var/stat_mult = 1.0
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/// How many more materials does this quality require?
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var/material_mult = 1.0
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/// How much extra work is needed to produce this quality?
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var/work_mult = 1.0
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/datum/smith_quality/improved
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name = "improved"
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stat_mult = 1.25
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material_mult = 1.5
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work_mult = 2.0
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/datum/smith_quality/enhanced
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name = "enhanced"
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stat_mult = 1.5
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material_mult = 2.0
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work_mult = 3.0
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/datum/smith_quality/superior
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name = "superior"
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stat_mult = 1.75
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material_mult = 3.0
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work_mult = 4.5
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/datum/smith_quality/masterwork
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name = "masterwork"
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stat_mult = 2.0
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material_mult = 4.0
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work_mult = 6.0
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// Materials
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#define MAJOR_MATERIAL_BUFF 1.2
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#define MINOR_MATERIAL_BUFF 1.1
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#define MINOR_MATERIAL_DEBUFF 0.9
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#define MAJOR_MATERIAL_DEBUFF 0.8
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/datum/smith_material
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var/name = "Boring Debug"
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/// Brute armor multiplier
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var/brute_armor_mult = 1.0
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/// Burn armor multiplier
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var/burn_armor_mult = 1.0
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/// Laser armor multiplier
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var/laser_armor_mult = 1.0
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/// Explosive armor multiplier
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var/explosive_armor_mult = 1.0
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/// Movement speed modifier
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var/movement_speed_mod = 0
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/// Heat insulation multiplier
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var/heat_insulation_mult = 1.0
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/// Electrical insulation multiplier
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var/siemens_coeff_mult = 1.0
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/// Radiation insulation multiplier
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var/radiation_armor_mult = 1.0
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/// Tool speed multiplier
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var/tool_speed_mult = 1.0
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/// Tool precision multiplier
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var/tool_failure_mult = 1.0
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/// How much larger does a bit with this material make it?
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var/size_mod = 0
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/// Projectile speed multiplier
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var/projectile_speed_mult = 1.0
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/// Power draw multiplier
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var/power_draw_mult = 1.0
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/// Projectile damage multiplier
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var/projectile_damage_multiplier = 1.0
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/// Fire rate multiplier
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var/fire_rate_multiplier = 1.0
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/// Multiplier for tool uses and lens uses.
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var/durability_mult = 1.0
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/datum/smith_material/metal
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name = "metal"
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brute_armor_mult = MINOR_MATERIAL_BUFF
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burn_armor_mult = MINOR_MATERIAL_DEBUFF
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explosive_armor_mult = MINOR_MATERIAL_BUFF
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movement_speed_mod = MINOR_MATERIAL_BUFF
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radiation_armor_mult = MINOR_MATERIAL_BUFF
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tool_failure_mult = MINOR_MATERIAL_BUFF
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fire_rate_multiplier = MINOR_MATERIAL_DEBUFF
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durability_mult = MINOR_MATERIAL_BUFF
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/datum/smith_material/silver
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name = "silver"
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laser_armor_mult = MINOR_MATERIAL_BUFF
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heat_insulation_mult = MINOR_MATERIAL_BUFF
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siemens_coeff_mult = MINOR_MATERIAL_DEBUFF
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tool_failure_mult = MINOR_MATERIAL_DEBUFF
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power_draw_mult = MINOR_MATERIAL_DEBUFF
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projectile_damage_multiplier = MINOR_MATERIAL_DEBUFF
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/datum/smith_material/gold
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name = "gold"
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burn_armor_mult = MINOR_MATERIAL_BUFF
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movement_speed_mod = MINOR_MATERIAL_BUFF
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heat_insulation_mult = MINOR_MATERIAL_BUFF
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siemens_coeff_mult = MINOR_MATERIAL_DEBUFF
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radiation_armor_mult = MAJOR_MATERIAL_BUFF
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tool_speed_mult = MINOR_MATERIAL_BUFF
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tool_failure_mult = MINOR_MATERIAL_DEBUFF
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size_mod = 1
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fire_rate_multiplier = MINOR_MATERIAL_BUFF
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durability_mult = MINOR_MATERIAL_DEBUFF
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/datum/smith_material/plasma
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name = "plasma"
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burn_armor_mult = MAJOR_MATERIAL_DEBUFF
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explosive_armor_mult = MINOR_MATERIAL_BUFF
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siemens_coeff_mult = MINOR_MATERIAL_BUFF
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tool_speed_mult = MINOR_MATERIAL_BUFF
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projectile_damage_multiplier = MINOR_MATERIAL_BUFF
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durability_mult = MINOR_MATERIAL_DEBUFF
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/datum/smith_material/titanium
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name = "titanium"
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brute_armor_mult = MINOR_MATERIAL_BUFF
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burn_armor_mult = MINOR_MATERIAL_DEBUFF
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laser_armor_mult = MINOR_MATERIAL_BUFF
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heat_insulation_mult = MINOR_MATERIAL_BUFF
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tool_failure_mult = MINOR_MATERIAL_DEBUFF
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tool_speed_mult = MINOR_MATERIAL_BUFF
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projectile_speed_mult = MINOR_MATERIAL_BUFF
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power_draw_mult = MINOR_MATERIAL_DEBUFF
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fire_rate_multiplier = MINOR_MATERIAL_DEBUFF
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/datum/smith_material/uranium
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name = "uranium"
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burn_armor_mult = MINOR_MATERIAL_BUFF
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laser_armor_mult = MINOR_MATERIAL_BUFF
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explosive_armor_mult = MINOR_MATERIAL_BUFF
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movement_speed_mod = MINOR_MATERIAL_BUFF
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siemens_coeff_mult = MINOR_MATERIAL_BUFF
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radiation_armor_mult = MAJOR_MATERIAL_DEBUFF
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tool_speed_mult = MINOR_MATERIAL_BUFF
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tool_failure_mult = MINOR_MATERIAL_DEBUFF
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size_mod = 1
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projectile_speed_mult = MINOR_MATERIAL_BUFF
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power_draw_mult = MINOR_MATERIAL_DEBUFF
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fire_rate_multiplier = MINOR_MATERIAL_DEBUFF
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durability_mult = MINOR_MATERIAL_BUFF
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/// Radioactive, woah
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var/radiation_amount = 15
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/datum/smith_material/diamond
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name = "diamond"
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brute_armor_mult = MAJOR_MATERIAL_BUFF
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burn_armor_mult = MINOR_MATERIAL_BUFF
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explosive_armor_mult = MINOR_MATERIAL_BUFF
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siemens_coeff_mult = MAJOR_MATERIAL_BUFF
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tool_failure_mult = MINOR_MATERIAL_DEBUFF
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durability_mult = MAJOR_MATERIAL_BUFF
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/datum/smith_material/bluespace
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name = "bluespace"
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laser_armor_mult = MAJOR_MATERIAL_BUFF
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explosive_armor_mult = MINOR_MATERIAL_BUFF
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movement_speed_mod = MINOR_MATERIAL_DEBUFF
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heat_insulation_mult = MINOR_MATERIAL_BUFF
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siemens_coeff_mult = MINOR_MATERIAL_BUFF
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radiation_armor_mult = MINOR_MATERIAL_DEBUFF
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tool_speed_mult = MAJOR_MATERIAL_BUFF
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power_draw_mult = MAJOR_MATERIAL_BUFF
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projectile_damage_multiplier = MAJOR_MATERIAL_BUFF
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/datum/smith_material/plasteel
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name = "plasteel"
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brute_armor_mult = MINOR_MATERIAL_BUFF
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burn_armor_mult = MINOR_MATERIAL_BUFF
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laser_armor_mult = MINOR_MATERIAL_BUFF
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explosive_armor_mult = MINOR_MATERIAL_BUFF
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movement_speed_mod = MAJOR_MATERIAL_BUFF
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heat_insulation_mult = MINOR_MATERIAL_DEBUFF
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tool_speed_mult = MINOR_MATERIAL_BUFF
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size_mod = 2
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power_draw_mult = MAJOR_MATERIAL_BUFF
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projectile_damage_multiplier = MINOR_MATERIAL_BUFF
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fire_rate_multiplier = MINOR_MATERIAL_BUFF
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durability_mult = MAJOR_MATERIAL_BUFF
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/datum/smith_material/plastitanium
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name = "plastitanium"
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brute_armor_mult = MINOR_MATERIAL_BUFF
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burn_armor_mult = MINOR_MATERIAL_BUFF
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laser_armor_mult = MAJOR_MATERIAL_BUFF
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explosive_armor_mult = MINOR_MATERIAL_BUFF
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movement_speed_mod = MINOR_MATERIAL_BUFF
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heat_insulation_mult = MINOR_MATERIAL_DEBUFF
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radiation_armor_mult = MINOR_MATERIAL_BUFF
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tool_speed_mult = MINOR_MATERIAL_BUFF
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size_mod = 1
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projectile_speed_mult = MINOR_MATERIAL_BUFF
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power_draw_mult = MAJOR_MATERIAL_BUFF
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fire_rate_multiplier = MINOR_MATERIAL_BUFF
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durability_mult = MAJOR_MATERIAL_BUFF
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/datum/smith_material/iridium
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name = "iridium"
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brute_armor_mult = MINOR_MATERIAL_BUFF
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burn_armor_mult = MINOR_MATERIAL_BUFF
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laser_armor_mult = MINOR_MATERIAL_BUFF
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movement_speed_mod = MINOR_MATERIAL_BUFF
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heat_insulation_mult = MINOR_MATERIAL_DEBUFF
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radiation_armor_mult = MINOR_MATERIAL_BUFF
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tool_speed_mult = MINOR_MATERIAL_BUFF
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size_mod = -1
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projectile_speed_mult = MINOR_MATERIAL_BUFF
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power_draw_mult = MINOR_MATERIAL_BUFF
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projectile_damage_multiplier = MINOR_MATERIAL_BUFF
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durability_mult = MINOR_MATERIAL_BUFF
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/datum/smith_material/palladium
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name = "palladium"
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brute_armor_mult = MINOR_MATERIAL_BUFF
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burn_armor_mult = MINOR_MATERIAL_BUFF
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laser_armor_mult = MINOR_MATERIAL_DEBUFF
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explosive_armor_mult = MINOR_MATERIAL_DEBUFF
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heat_insulation_mult = MINOR_MATERIAL_BUFF
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siemens_coeff_mult = MINOR_MATERIAL_BUFF
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radiation_armor_mult = MINOR_MATERIAL_BUFF
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tool_speed_mult = MINOR_MATERIAL_BUFF
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size_mod = -1
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power_draw_mult = MINOR_MATERIAL_DEBUFF
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projectile_damage_multiplier = MINOR_MATERIAL_DEBUFF
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durability_mult = MINOR_MATERIAL_BUFF
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/datum/smith_material/platinum
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name = "platinum"
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brute_armor_mult = MINOR_MATERIAL_BUFF
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burn_armor_mult = MINOR_MATERIAL_BUFF
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laser_armor_mult = MINOR_MATERIAL_BUFF
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explosive_armor_mult = MINOR_MATERIAL_DEBUFF
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movement_speed_mod = MINOR_MATERIAL_DEBUFF
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heat_insulation_mult = MINOR_MATERIAL_DEBUFF
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siemens_coeff_mult = MINOR_MATERIAL_DEBUFF
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tool_failure_mult = MINOR_MATERIAL_DEBUFF
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size_mod = -1
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projectile_damage_multiplier = MINOR_MATERIAL_BUFF
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power_draw_mult = MINOR_MATERIAL_BUFF
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durability_mult = MINOR_MATERIAL_BUFF
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/datum/smith_material/brass
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name = "brass"
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brute_armor_mult = MINOR_MATERIAL_DEBUFF
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burn_armor_mult = MINOR_MATERIAL_DEBUFF
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laser_armor_mult = MAJOR_MATERIAL_BUFF
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explosive_armor_mult = MINOR_MATERIAL_DEBUFF
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movement_speed_mod = MINOR_MATERIAL_DEBUFF
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heat_insulation_mult = MINOR_MATERIAL_DEBUFF
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siemens_coeff_mult = MINOR_MATERIAL_DEBUFF
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radiation_armor_mult = MINOR_MATERIAL_BUFF
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tool_speed_mult = MINOR_MATERIAL_BUFF
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tool_failure_mult = MINOR_MATERIAL_DEBUFF
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projectile_speed_mult = MINOR_MATERIAL_DEBUFF
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power_draw_mult = MAJOR_MATERIAL_DEBUFF
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fire_rate_multiplier = MINOR_MATERIAL_DEBUFF
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durability_mult = MINOR_MATERIAL_DEBUFF
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#undef MAJOR_MATERIAL_BUFF
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#undef MINOR_MATERIAL_BUFF
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#undef MINOR_MATERIAL_DEBUFF
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#undef MAJOR_MATERIAL_DEBUFF
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