Files
Paradise/code/game/objects/structures/curtains.dm
2025-03-05 21:00:22 +00:00

232 lines
7.4 KiB
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#define SHOWER_OPEN_LAYER OBJ_LAYER + 0.4
#define SHOWER_CLOSED_LAYER MOB_LAYER + 0.1
/obj/structure/curtain
icon = 'icons/obj/curtain.dmi'
name = "curtain"
icon_state = "closed"
face_while_pulling = FALSE
layer = SHOWER_CLOSED_LAYER
opacity = TRUE
density = FALSE
var/image/overlay = null
new_attack_chain = TRUE
var/assembled = FALSE
var/overlay_color = "#ffffff"
var/overlay_alpha = 255
/obj/structure/curtain/Initialize(mapload)
. = ..()
if(opacity)
icon_state = "closed"
overlay = image("closed_overlay")
overlay.color = overlay_color
overlay.alpha = overlay_alpha
add_overlay(overlay)
layer = SHOWER_CLOSED_LAYER
else
icon_state = "open"
overlay = image("open_overlay")
overlay.color = overlay_color
overlay.alpha = overlay_alpha
add_overlay(overlay)
layer = SHOWER_OPEN_LAYER
/obj/structure/curtain/open
icon_state = "open"
layer = SHOWER_OPEN_LAYER
opacity = FALSE
/obj/item/mounted/curtain/curtain_fixture
icon_state = "handheld"
icon = 'icons/obj/curtain.dmi'
name = "\improper curtain rod assembly"
new_attack_chain = TRUE
/obj/item/mounted/curtain/curtain_fixture/interact_with_atom(atom/target, mob/living/user, list/modifiers)
. = ..()
if(!istype(target ,/obj/structure/window) && !istype(target, /turf/simulated/wall/))
return
var/on_wall = get_turf(target)
to_chat(user, "<span class='notice'>You begin attaching [src] to [on_wall].</span>")
playsound(get_turf(src), 'sound/machines/click.ogg', 75, TRUE)
if(!do_after(user, 3 SECONDS, target = on_wall))
return
var/obj/structure/curtain/assembly/new_curtain = new /obj/structure/curtain/assembly(on_wall)
new_curtain.fingerprints = src.fingerprints
new_curtain.fingerprintshidden = src.fingerprintshidden
new_curtain.fingerprintslast = src.fingerprintslast
user.visible_message("<span class='notice'>[user] attaches the [src] to [on_wall].</span>", \
"<span class='notice'>You attach the [src] to [on_wall].</span>")
qdel(src)
/obj/item/mounted/curtain/curtain_fixture/activate_self(mob/user)
. = ..()
to_chat(user, "<span class='notice'>You begin attaching [src] to the ceiling.</span>")
playsound(get_turf(src), 'sound/machines/click.ogg', 75, TRUE)
if(!do_after(user, 3 SECONDS, target = get_turf(user)))
return
var/obj/structure/curtain/assembly/new_curtain = new /obj/structure/curtain/assembly(get_turf(user))
new_curtain.fingerprints = src.fingerprints
new_curtain.fingerprintshidden = src.fingerprintshidden
new_curtain.fingerprintslast = src.fingerprintslast
user.visible_message("<span class='notice'>[user] attaches the [src] to the ceiling.</span>", \
"<span class='notice'>You attach the [src] to the ceiling.</span>")
qdel(src)
/obj/structure/curtain/assembly
icon_state = "assembly0"
name = "Curtain Rod"
opacity = FALSE
density = FALSE
desc = "A curtain assembly! It needs a <b>material</b>."
/obj/structure/curtain/assembly/examine(mob/user)
. = ..()
. += "<span class='notice'>Alt-Click to take it down.</span>"
/obj/structure/curtain/assembly/AltClick(mob/user)
if(HAS_TRAIT(user, TRAIT_HANDS_BLOCKED))
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
if(!Adjacent(user))
return
// TODO: turn back into assembly item
new /obj/item/mounted/curtain/curtain_fixture(get_turf(user))
playsound(loc, 'sound/effects/salute.ogg' , 75, TRUE)
qdel(src)
/obj/structure/curtain/assembly/item_interaction(mob/living/user, obj/item/used, list/modifiers)
if(istype(used, /obj/item/stack/sheet/cloth)) // Are we putting the cloth onto the assembly on the wall?
var/obj/item/stack/sheet/cloth/cloth_used = used
if(!cloth_used.use(2))
to_chat(user, "<span class='warning'> You need two sheets of cloth to hang the curtains.</span>")
return ITEM_INTERACT_COMPLETE
var/obj/structure/curtain/new_curtain = new /obj/structure/curtain/(loc, 1)
new_curtain.assembled = TRUE
playsound(loc, used.drop_sound, 75, TRUE) // Play a generic cloth sound.
qdel(src)
return ITEM_INTERACT_COMPLETE
/obj/structure/curtain/attack_hand(mob/user)
playsound(get_turf(loc), "rustle", 15, TRUE, -5)
update_icon(UPDATE_OVERLAYS)
..()
/obj/structure/curtain/attack_robot(mob/living/user)
. = ..()
playsound(get_turf(loc), "rustle", 15, TRUE, -5)
update_icon(UPDATE_OVERLAYS)
..()
/obj/structure/curtain/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
if(BRUTE)
if(damage_amount)
playsound(src.loc, 'sound/weapons/slash.ogg', 80, TRUE)
else
playsound(loc, 'sound/weapons/tap.ogg', 50, TRUE)
if(BURN)
playsound(loc, 'sound/items/welder.ogg', 80, TRUE)
/obj/structure/curtain/update_overlays()
. = ..()
set_opacity(!opacity)
cut_overlays()
if(opacity)
icon_state = "closed"
overlay = image("closed_overlay")
overlay.color = overlay_color
overlay.alpha = overlay_alpha
add_overlay(overlay)
layer = SHOWER_CLOSED_LAYER
else
icon_state = "open"
overlay = image("open_overlay")
overlay.color = overlay_color
overlay.alpha = overlay_alpha
add_overlay(overlay)
layer = SHOWER_OPEN_LAYER
/obj/structure/curtain/item_interaction(mob/living/user, obj/item/used, list/modifiers)
if(istype(used, /obj/item/toy/crayon))
color = tgui_input_color(user,"Please choose a color.", "Curtain Color")
return ITEM_INTERACT_COMPLETE
/obj/structure/curtain/screwdriver_act(mob/user, obj/item/I)
. = TRUE
if(!I.tool_start_check(src, user, 0))
return
if(anchored)
user.visible_message("<span class='warning'>[user] unscrews [src] from the floor.</span>", "<span class='notice'>You start to unscrew [src] from the floor...</span>", "You hear rustling noises.")
if(I.use_tool(src, user, 50, volume = I.tool_volume) && anchored)
anchored = FALSE
to_chat(user, "<span class='notice'>You unscrew [src] from the floor.</span>")
else
user.visible_message("<span class='warning'>[user] screws [src] to the floor.</span>", "<span class='notice'>You start to screw [src] to the floor...</span>", "You hear rustling noises.")
if(I.use_tool(src, user, 50, volume = I.tool_volume) && !anchored)
anchored = TRUE
to_chat(user, "<span class='notice'>You screw [src] to the floor.</span>")
/obj/structure/curtain/wirecutter_act(mob/user, obj/item/I)
if(anchored)
return
. = TRUE
if(!I.tool_start_check(src, user, 0))
return
if(assembled)
WIRECUTTER_ATTEMPT_DISMANTLE_MESSAGE
if(I.use_tool(src,user, 5 SECONDS, volume = I.tool_volume))
WIRECUTTER_DISMANTLE_SUCCESS_MESSAGE
var/obj/structure/curtain/assembly/new_assembly = new /obj/structure/curtain/assembly(loc, 1)
new_assembly.assembled = TRUE
new /obj/item/stack/sheet/cloth(loc, 2)
qdel(src)
return
return
WIRECUTTER_ATTEMPT_DISMANTLE_MESSAGE
if(I.use_tool(src, user, 5 SECONDS, volume = I.tool_volume))
WIRECUTTER_DISMANTLE_SUCCESS_MESSAGE
deconstruct()
/obj/structure/curtain/deconstruct(disassembled = TRUE)
new /obj/item/stack/sheet/cloth(loc, 2)
new /obj/item/stack/rods(loc, 1)
qdel(src)
/obj/structure/curtain/black
name = "black curtain"
overlay_color = "#222222"
/obj/structure/curtain/medical
name = "plastic curtain"
overlay_color = "#B8F5E3"
overlay_alpha = 200
/obj/structure/curtain/open/shower
name = "shower curtain"
overlay_color = "#7aa6c4"
overlay_alpha = 200
/obj/structure/curtain/open/shower/engineering
overlay_color = "#FFA500"
/obj/structure/curtain/open/shower/security
overlay_color = "#AA0000"
/obj/structure/curtain/open/shower/centcom
overlay_color = "#000066"
#undef SHOWER_OPEN_LAYER
#undef SHOWER_CLOSED_LAYER