Files
Paradise/code/modules/arcade/prize_counter.dm
warriorstar-orion f479ace54f Attack chain migration: /obj/machinery (#27784)
* one at a time let's go

* air alarm

* so many

* meh

* hell

* hell

* hmm

* Attack chain migration: /obj/machinery

* what the fuck?

* hell

* review fixes

* whoops

* fix build

* nuke fixes, more tests

* gland dispsenser and start of autolathe test

* var renames

* small fixes

* i tire of life

* more tests

* more tests

* more tests

* shrink map

* customize autolathe design disk load delay

* cell charger

* fire alarm frame installation test

* funny and burz reviews

* nuke fixes
2025-01-26 00:23:42 +00:00

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/obj/machinery/prize_counter
name = "Prize Counter"
desc = "A machine which exchanges tickets for a variety of fabulous prizes!"
icon = 'icons/obj/arcade.dmi'
icon_state = "prize_counter-on"
density = TRUE
anchored = TRUE
idle_power_consumption = 40
/// Amount of arcade tickets in the prize counter.
var/tickets = 0
/obj/machinery/prize_counter/Initialize(mapload)
. = ..()
component_parts = list()
component_parts += new /obj/item/circuitboard/prize_counter(null)
component_parts += new /obj/item/stock_parts/matter_bin(null)
component_parts += new /obj/item/stock_parts/manipulator(null)
component_parts += new /obj/item/stack/cable_coil(null, 1)
component_parts += new /obj/item/stack/sheet/glass(null)
RefreshParts()
/obj/machinery/prize_counter/ui_state(mob/user)
return GLOB.default_state
/obj/machinery/prize_counter/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "PrizeCounter", name)
ui.set_autoupdate(FALSE)
ui.open()
/obj/machinery/prize_counter/ui_data(mob/user)
var/list/data = list()
data["tickets"] = tickets
return data
/obj/machinery/prize_counter/ui_static_data(mob/user)
var/list/static_data = list()
var/list/prizes = list()
for(var/datum/prize_item/prize in GLOB.global_prizes.prizes)
var/obj/prize_item = prize.typepath
prizes += list(list(
"name" = initial(prize.name),
"desc" = initial(prize.desc),
"cost" = prize.cost,
"icon" = prize_item.icon,
"icon_state" = prize_item.icon_state,
"itemID" = GLOB.global_prizes.prizes.Find(prize),
))
static_data["prizes"] = prizes
return static_data
/obj/machinery/prize_counter/ui_act(action, params, datum/tgui/ui)
if(..())
return
. = TRUE
add_fingerprint(usr)
switch(action)
if("purchase")
var/itemID = text2num(params["purchase"])
if(!GLOB.global_prizes.PlaceOrder(src, itemID))
return
return TRUE
if("eject")
print_tickets(usr)
return TRUE
/obj/machinery/prize_counter/update_icon_state()
if(stat & BROKEN)
icon_state = "prize_counter-broken"
else if(panel_open)
icon_state = "prize_counter-open"
else if(stat & NOPOWER)
icon_state = "prize_counter-off"
else
icon_state = "prize_counter-on"
/obj/machinery/prize_counter/item_interaction(mob/living/user, obj/item/used, list/modifiers)
if(istype(used, /obj/item/stack/tickets))
var/obj/item/stack/tickets/T = used
if(user.drop_item_to_ground(T))
tickets += T.amount
SStgui.update_uis(src)
qdel(T)
else
to_chat(user, "<span class='warning'>\The [T] seems stuck to your hand!</span>")
return ITEM_INTERACT_COMPLETE
if(panel_open)
return ITEM_INTERACT_COMPLETE
return ..()
/obj/machinery/prize_counter/crowbar_act(mob/living/user, obj/item/I)
if(!panel_open || !component_parts)
return
. = TRUE
if(tickets) //save the tickets!
print_tickets()
default_deconstruction_crowbar(user, I)
/obj/machinery/prize_counter/screwdriver_act(mob/living/user, obj/item/I)
if(!anchored)
return
. = TRUE
if(!I.use_tool(src, user, I.tool_volume))
return
panel_open = !panel_open
to_chat(user, "<span class='notice'>You [panel_open ? "open" : "close"] the maintenance panel.</span>")
update_icon(UPDATE_ICON_STATE)
/obj/machinery/prize_counter/wrench_act(mob/living/user, obj/item/I)
if(!panel_open)
return
. = TRUE
default_unfasten_wrench(user, I, time = 6 SECONDS)
/obj/machinery/prize_counter/attack_hand(mob/user)
if(..())
return
ui_interact(user)
/obj/machinery/prize_counter/attack_ghost(mob/user)
ui_interact(user)
/obj/machinery/prize_counter/proc/print_tickets()
if(tickets <= 0)
tickets = 0 // Reset tickets to zero when trying to print a negative number
return
if(tickets >= 9999)
new /obj/item/stack/tickets(get_turf(src), 9999) // Max stack size
tickets -= 9999
else
new /obj/item/stack/tickets(get_turf(src), tickets)
tickets = 0