mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-06 07:32:15 +00:00
* Smith role, access, access helpers, spawn point, comms, and IDs
* Area defines
* Hammertime
* Cyberiad Smith's office
* Forgot some atmos stuff
* Autolathable Hammers
* Formatting
* Toolbelts can hold hammers
* Initial work on smith machines
* Farragus Smith Office
* Placeholder sprites, mapping
* Smart hopper points and console messages
* More work on smithing machines
* Fixed mapping, added qualities, added smithed items, fixed sizing, fixed access
* Smith components, new materials
* New ores, material datums, furnace, power hammer, kinetic assembler, hammer act, item creation
* Missed one
* Grrr map conflicts begone
* Dirt begone
* Casts and smelting
* Linters
* Attack chain linters!
* Better grip to throw people into your industrial machines
* Placeholder spots in the DMIs
* UpdatePaths - Space ruins now spawn new space ores in their rocks
* Small changes - removed excess tgui code from hopper
* Fixed a button on emerald
* Attaching inserts and lenses. Tool bits are pain.
* Tool bit initial implementation
* Merge conflict resolution
* Attack chain grrr
* Fixed a pair of minor mapping issues
* Tool bit implementation, efficiency, failure rate
* Hot things burn hands
* Points fix on hopper
* New mining rocks for space exploration
* Areas on asteroids
* Machinery icons 1
Adds basic icons for the new machinery
* Vendor iconstate update
* Crucible touchups
* Hammer touchups
* Crucible Input Animation
Adds an animation when you deposit ores
* Added scanning the crucible with multitool to get mineral count
* clothing sprites part 1
* locker sprite
* job icons
* garment bag
* Smith locker mapping
* Insert and Bit removal fix
* Job menu alignment fix, Allowed_items and small spriting path fixes
* Adds new asteroid ruins to config
* Ore Sprites
* Hammer Sprite
* Item Sprites 1
* Sheets, Wall Ores and Trim
* Sheet iconstate names
* species uniforms
* Tabs
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Lens spelling fix
* Signalizes attaching and detaching modifications, fixes inserting items into smith machines, fixes cast bugs
* Fixed type lists
* Smithing machine bug fixes.
* Fixed adding modifications to items
* Crucible Lava Idle
Adds an idle animation for the crucible, but it needs overlay code to work.
* Fixed eguns
* Magma Crucible overlays and animations
* Machine broken/Off states
Adds broken, wires exposed (and on/off where appropriate) states to machines.
* Castivend recolor and Hot Items
* Overlays for all machines, new sprites for hot items, new checks, fixes
* Woe, farragus merge conflict
* update_appearance linters
* I have fat fingers.
* Forgot one
* transfer_item_to and qdel null check
* Usr to User
* Modsuits should not have inserts.
* Adds casting lip overlay
* Balance pass on movement debuffs and buffs
* Material movespeed changes
* Config Adjustments - USED FOR TESTMERGING. REVERT BEFORE FULL MERGE
* Math fixes for lenses and bits.
* Mobility suit no longer speeds you up, but negates suit-based slowdown like an oil slick potion. Fixed movement mods in material datums
* Bad var. Bad.
* Various fixes to bugs revealed in initial TM
* TYPO
* Lavaland base turf fix
* Paths in examine fix
* Adds an intercom to the workshop.
* Stamina-hybrid damage oversight fix for det revolver, uion, etc.
* Currently Operating Message fix
* Allows glass to show different turfs beneath. Adds plasmaglass section to workshop.
* Armor and upgrade fixes
* RCD tool bit equip fix
* Adds smith access to a few lists in access.dm that were missed in an oversight
* Indent fixes
* Fixes vending machine, allows tool bit use on mining equipment
* CI, you make me mad sometimes
* Removed duplicate code
* Name fix for CI again
* ORM now can handle space ores
* Adds space ores to Vetus drop and to trader inventories
* Fixes runtime with open hand attacking a lava furnace with nothing in it
* Adds crewvend kit to Castivend
* Fixes not being able to see new ores
* Adds drill and RCS to smith locker
* Map changes. Added cargo pad. Expanded catwalk. Moved vendors. Added recharger.
* Plant fixes
* Fixes doubled-up catwalk
* Emerald cargo windoor fix, small lavaland adjustment
* Small oversight for overlay fix
* Missing lightswitches
* Fixed stock parts mismatch in casting basin recipe
* Better support for power tools, grrr attackchain
* Better attack chain handling. Better handling for bit insertion
* Fixes handling of inserts with storage suits (like labcoats)
* sprites for bomber + plasmeme outfit
* Adds missing adjacency checks
* Buffs speed boost from upgrade - max upgrade reduces cycle to 2 seconds.
* Fixed floating lights, brightened the explorer's new room, expanded smith workshop slightly.
* Small hallway adjustment
* Illuminates metastation smith office
* Removes excessive decimals in magma crucible scan output
* Berserker should not have inserts.
* Buffs bit durability significantly, nerfs amplifier lens and densifier lense slightly
* Adds smith bomber jacket to loadout panel
* Adds random spawners for smithed items, adds random low-quality items to maints loot
* Adds traitor version of bulldog shotgun
* Revert "Adds traitor version of bulldog shotgun"
This reverts commit 1d39c59f07.
* Added check to assembler, moved desc changes to examine()
* plasmaman suit fix
* Fixed hot check when removing items from hammer and furnace
* Remaps lavaland workshop, fixed deltastation light switch
* Improper's the smith office name
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Compacts extra ore drops from Vetus
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* better looping
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Better loop
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Multitools don't need tool bits.
* Better variable names, fixed missing parenthesis
* Recursive hammering, removed attack animations when inserting items or using multitool on smithing machines
* window
* Update deltastation.dmm
* Update deltastation.dmm
* Update deltastation.dmm
* Fixes small oversights
* Minor lavaland remap
* Reverts TM-required changes in preparation for full merge
* Begone, stray font!
* Damn you cable CI
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: ExusA <67055922+ExusA@users.noreply.github.com>
Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
265 lines
8.6 KiB
Plaintext
265 lines
8.6 KiB
Plaintext
/*
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######################################################################################
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## ##
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## IMPORTANT README ##
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## ##
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## Changing any /datum/gear typepaths --WILL-- break people's loadouts. ##
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## The typepaths are stored directly in the `characters.gear` column of the DB. ##
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## Please inform the server host if you wish to modify any of these. ##
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## ##
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######################################################################################
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*/
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/datum/gear/suit
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main_typepath = /datum/gear/suit
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slot = ITEM_SLOT_OUTER_SUIT
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sort_category = "External Wear"
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//WINTER COATS
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/datum/gear/suit/coat
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main_typepath = /datum/gear/suit/coat
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/datum/gear/suit/coat/grey
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display_name = "Winter coat"
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path = /obj/item/clothing/suit/hooded/wintercoat
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/datum/gear/suit/coat/job
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main_typepath = /datum/gear/suit/coat/job
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subtype_selection_cost = FALSE
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/datum/gear/suit/coat/job/sec
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display_name = "Winter coat, security"
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path = /obj/item/clothing/suit/hooded/wintercoat/security
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allowed_roles = list("Head of Security", "Warden", "Detective", "Security Officer")
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/datum/gear/suit/coat/job/captain
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display_name = "Winter coat, captain"
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path = /obj/item/clothing/suit/hooded/wintercoat/captain
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allowed_roles = list("Captain")
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/datum/gear/suit/coat/job/med
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display_name = "Winter coat, medical"
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path = /obj/item/clothing/suit/hooded/wintercoat/medical
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allowed_roles = list("Chief Medical Officer", "Medical Doctor", "Chemist", "Psychiatrist", "Paramedic", "Virologist", "Coroner", "Geneticist")
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/datum/gear/suit/coat/job/sci
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display_name = "Winter coat, science"
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path = /obj/item/clothing/suit/hooded/wintercoat/science
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allowed_roles = list("Scientist", "Research Director", "Geneticist")
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/datum/gear/suit/coat/job/engi
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display_name = "Winter coat, engineering"
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path = /obj/item/clothing/suit/hooded/wintercoat/engineering
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allowed_roles = list("Chief Engineer", "Station Engineer")
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/datum/gear/suit/coat/job/atmos
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display_name = "Winter coat, atmospherics"
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path = /obj/item/clothing/suit/hooded/wintercoat/engineering/atmos
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allowed_roles = list("Chief Engineer", "Life Support Specialist")
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/datum/gear/suit/coat/job/hydro
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display_name = "Winter coat, hydroponics"
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path = /obj/item/clothing/suit/hooded/wintercoat/hydro
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allowed_roles = list("Botanist")
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/datum/gear/suit/coat/job/cargo
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display_name = "Winter coat, cargo"
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path = /obj/item/clothing/suit/hooded/wintercoat/cargo
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allowed_roles = list("Quartermaster", "Cargo Technician")
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/datum/gear/suit/coat/job/miner
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display_name = "Winter coat, mining"
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path = /obj/item/clothing/suit/hooded/wintercoat/miner
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allowed_roles = list("Quartermaster", "Shaft Miner")
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//LABCOATS
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/datum/gear/suit/labcoat_emt
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display_name = "Labcoat, paramedic"
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path = /obj/item/clothing/suit/storage/labcoat/emt
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allowed_roles = list("Chief Medical Officer", "Paramedic")
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//BOMBER JACKETS
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/datum/gear/suit/bomber
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main_typepath = /datum/gear/suit/bomber
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/datum/gear/suit/bomber/basic
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display_name = "Bomber jacket"
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path = /obj/item/clothing/suit/jacket/bomber
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/datum/gear/suit/bomber/job
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main_typepath = /datum/gear/suit/bomber/job
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subtype_selection_cost = FALSE
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/datum/gear/suit/bomber/job/sec
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display_name = "Bomber jacket, security"
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path = /obj/item/clothing/suit/jacket/bomber/sec
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allowed_roles = list("Head of Security", "Warden", "Detective", "Security Officer")
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/datum/gear/suit/bomber/job/cargo
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display_name = "Bomber jacket, cargo"
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path = /obj/item/clothing/suit/jacket/bomber/cargo
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allowed_roles = list("Quartermaster", "Cargo Technician")
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/datum/gear/suit/bomber/job/miner
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display_name = "Bomber jacket, mining"
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path = /obj/item/clothing/suit/jacket/bomber/mining
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allowed_roles = list("Quartermaster", "Shaft Miner")
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/datum/gear/suit/bomber/job/expedition
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display_name = "Bomber jacket, expedition"
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path = /obj/item/clothing/suit/jacket/bomber/expedition
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allowed_roles = list("Quartermaster", "Explorer")
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/datum/gear/suit/bomber/job/smith
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display_name = "Bomber jacket, smith"
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path = /obj/item/clothing/suit/jacket/bomber/smith
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allowed_roles = list("Quartermaster", "Smith")
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/datum/gear/suit/bomber/job/engi
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display_name = "Bomber jacket, engineering"
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path = /obj/item/clothing/suit/jacket/bomber/engi
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allowed_roles = list("Chief Engineer", "Station Engineer")
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/datum/gear/suit/bomber/job/atmos
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display_name = "Bomber jacket, atmospherics"
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path = /obj/item/clothing/suit/jacket/bomber/atmos
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allowed_roles = list("Chief Engineer", "Life Support Specialist")
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/datum/gear/suit/bomber/job/hydro
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display_name = "Bomber jacket, hydroponics"
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path = /obj/item/clothing/suit/jacket/bomber/hydro
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allowed_roles = list("Botanist")
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/datum/gear/suit/bomber/job/medical
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display_name = "Bomber jacket, medical"
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path = /obj/item/clothing/suit/jacket/bomber/med
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allowed_roles = list("Chief Medical Officer", "Medical Doctor", "Chemist", "Psychiatrist", "Paramedic", "Virologist", "Coroner", "Geneticist")
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/datum/gear/suit/bomber/job/chemist
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display_name = "Bomber jacket, chemist"
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path = /obj/item/clothing/suit/jacket/bomber/chem
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allowed_roles = list("Chemist")
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/datum/gear/suit/bomber/job/coroner
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display_name = "Bomber jacket, coroner"
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path = /obj/item/clothing/suit/jacket/bomber/coroner
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allowed_roles = list("Coroner")
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/datum/gear/suit/bomber/job/science
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display_name = "Bomber jacket, science"
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path = /obj/item/clothing/suit/jacket/bomber/sci
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allowed_roles = list("Research Director", "Scientist", "Geneticist")
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/datum/gear/suit/bomber/job/robotics
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display_name = "Bomber jacket, robotics"
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path = /obj/item/clothing/suit/jacket/bomber/robo
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allowed_roles = list("Research Director", "Roboticist")
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//JACKETS
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/datum/gear/suit/leather_jacket
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display_name = "Leather jacket"
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path = /obj/item/clothing/suit/jacket/leather
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/datum/gear/suit/motojacket
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display_name = "Leather motorcycle jacket"
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path = /obj/item/clothing/suit/jacket/motojacket
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/datum/gear/suit/br_tcoat
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display_name = "Trenchcoat, brown"
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path = /obj/item/clothing/suit/browntrenchcoat
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/datum/gear/suit/bl_tcoat
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display_name = "Trenchcoat, black"
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path = /obj/item/clothing/suit/blacktrenchcoat
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/datum/gear/suit/ol_miljacket
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display_name = "Military jacket, olive"
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path = /obj/item/clothing/suit/jacket/miljacket
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/datum/gear/suit/nv_miljacket
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display_name = "Military jacket, navy"
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path = /obj/item/clothing/suit/jacket/miljacket/navy
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/datum/gear/suit/ds_miljacket
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display_name = "Military jacket, desert"
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path = /obj/item/clothing/suit/jacket/miljacket/desert
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/datum/gear/suit/wh_miljacket
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display_name = "Military jacket, white"
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path = /obj/item/clothing/suit/jacket/miljacket/white
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/datum/gear/suit/secjacket
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display_name = "Security jacket"
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path = /obj/item/clothing/suit/armor/secjacket
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allowed_roles = list("Head of Security", "Warden", "Detective", "Security Officer")
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/datum/gear/suit/ianshirt
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display_name = "Ian Shirt"
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path = /obj/item/clothing/suit/ianshirt
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/datum/gear/suit/poncho
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display_name = "Poncho, classic"
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path = /obj/item/clothing/suit/poncho
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/datum/gear/suit/grponcho
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display_name = "Poncho, green"
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path = /obj/item/clothing/suit/poncho/green
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/datum/gear/suit/rdponcho
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display_name = "Poncho, red"
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path = /obj/item/clothing/suit/poncho/red
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/datum/gear/suit/secponcho
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display_name = "Poncho, security"
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path = /obj/item/clothing/suit/armor/secponcho
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allowed_roles = list("Head of Security", "Warden", "Detective", "Security Officer")
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/datum/gear/suit/tphoodie
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display_name = "Hoodie, Tharsis Polytech"
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path = /obj/item/clothing/suit/hooded/hoodie/tp
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/datum/gear/suit/nthoodie
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display_name = "Hoodie, Nanotrasen"
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path = /obj/item/clothing/suit/hooded/hoodie/nt
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/datum/gear/suit/lamhoodie
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display_name = "Hoodie, Lunar Academy of Medicine"
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path = /obj/item/clothing/suit/hooded/hoodie/lam
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/datum/gear/suit/cuthoodie
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display_name = "Hoodie, Canaan University of Technology"
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path = /obj/item/clothing/suit/hooded/hoodie/cut
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/datum/gear/suit/mithoodie
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display_name = "Hoodie, Martian Institute of Technology"
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path = /obj/item/clothing/suit/hooded/hoodie/mit
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/datum/gear/suit/bluehoodie
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display_name = "Hoodie, blue"
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path = /obj/item/clothing/suit/hooded/hoodie/blue
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/datum/gear/suit/blackhoodie
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display_name = "Hoodie, black"
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path = /obj/item/clothing/suit/hooded/hoodie
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//SUITS!
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/datum/gear/suit/blacksuit
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display_name = "Suit jacket, black"
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path = /obj/item/clothing/suit/storage/iaa/blackjacket
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/datum/gear/suit/bluesuit
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display_name = "Suit jacket, blue"
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path = /obj/item/clothing/suit/storage/iaa/bluejacket
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/datum/gear/suit/purplesuit
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display_name = "Suit jacket, purple"
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path = /obj/item/clothing/suit/storage/iaa/purplejacket
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//Robes!
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/datum/gear/suit/witch
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display_name = "Witch robes"
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path = /obj/item/clothing/suit/wizrobe/marisa/fake
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