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* MILLA phase 2 * Lint. * Build Rust library * Assorted bugfixes and tweaks * Simplify fire mechanics and make hotspot sending to DM more reliable. * Assorted tweaks, fixed an issue in the core engine and removed the softcap it made necesary. * SM fixes, slower plasmafire, less overpowered pyro anomalies, and air alarm improvements. * Review fixes. * Build Rust library * Unbalanced icon. * Rebalance immovable rods. * Unbalanced has alerts, can fight airflow (but get slowed) * Build Rust library * Stronger space cooling, slower temperature flow, faster burns, burnt floors, and a hotspot display fix. * Build Rust library * Tweaks to avoid merge conflict * Oops. * Build Rust library * Rebalance wind. * Rebalance temperature flow and space cooling. * Fix gas flamethrower. * Build Rust library * Make air push slowdown directional, so you don't get slowed while moving with the air. * Variable name cleanup. * Reduce the speed of wind pushes. * Prevent wind pushes from breaking your pull. * Prevent swaps during wind push. * Made supermatter crytals reliably run last in atmos machinery. * Sped up plasmafire burning, but dropped the minimum burn amount. * Rebalanced SM heat output. * Rebalanced pyro anomaly. * Build Rust library * Lint * Build Rust library * Uncap fuel burnt readout. * Added Custom air alarm mode, dropped Refill cap to ONE_ATMOSPHERE. * Updated air alarm modes to use pressure settings instead of ONE_ATMOSPHERE * Added a list of areas not in Filtering to atmos alert computer. * Increase pressure gradient and vent output, especially at low distro pressure. * Changed Immovable Rod from Moderate to Major. * Lint * Build Rust library * More lint! * Build Rust library * Magboots, scaled slowdown, and nukie borg immunity * Wind image * Wind v2 * Wind v3 * pngcrush * pngcrush again * Moved hotspot removal into SSair, add wind effect. * Lint * Build Rust library * Fix hotspots. * Hotspot visual based on gas burnt * Build Rust library * Scaled wind to gas amount, stopped first wind push while moving. * Made Rust panic logging safer. * Made MILLA full tick and sleep timers more honest. * Pressure overlay, ghost mode, atmos goggles. * Build Rust library * Lint * Build Rust library * More lint-y stuff. * Build Rust library * Repair pressure overlay if it loses its loc. * Bind pressure overlays to their tile better. * Build Rust library * Make the pressure overlay work on z=1 and not proliferate effects. * Don't block the supply shuttle. * Don't fine for special effects. * Maybe don't fine for ghosts, either. * Build Rust library * Make pressure overlay play nice with shuttles. * Build Rust library * Pressure scanning for borgs. * Build Rust library * Lint * Build Rust library * Made explosions not generate so much wind. * Removed an old and non-functional proc. * Clientless mobs can get pushed again. * Build Rust library * cargo fmt * Build Rust library * Don't divide by zero. * Plasmafire generator for the Shadow * Update shadow to use plasmafire generators * Fix shadow's plasmafire generators going out on depart. * Prevent heat2color from runtiming at absolute zero. * Better nanofrost * Build Rust library * Singularity immunity * Build Rust library * Add back meson mode to atmospheric scanner goggles, so they don't stare deeply into the SM * Build Rust library * Dump panic outputs into data/ instead. * Build Rust library * Apply suggestions from code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Saner handling of MILLA crash. * Build Rust library --------- Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
226 lines
14 KiB
Plaintext
226 lines
14 KiB
Plaintext
#define ASSIGNMENT_ANY "Any"
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#define ASSIGNMENT_AI "AI"
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#define ASSIGNMENT_CYBORG "Cyborg"
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#define ASSIGNMENT_ENGINEER "Engineer"
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#define ASSIGNMENT_BOTANIST "Botanist"
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#define ASSIGNMENT_JANITOR "Janitor"
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#define ASSIGNMENT_MEDICAL "Medical"
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#define ASSIGNMENT_SCIENTIST "Scientist"
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#define ASSIGNMENT_SECURITY "Security"
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#define ASSIGNMENT_CHEMIST "Chemist"
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GLOBAL_LIST_INIT(severity_to_string, list(EVENT_LEVEL_MUNDANE = "Mundane", EVENT_LEVEL_MODERATE = "Moderate", EVENT_LEVEL_MAJOR = "Major"))
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GLOBAL_LIST_EMPTY(event_last_fired)
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/datum/event_container
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var/severity = -1
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var/delayed = 0
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var/delay_modifier = 1
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var/next_event_time = 0
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var/list/available_events
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var/list/last_event_time = list()
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var/datum/event_meta/next_event = null
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var/last_world_time = 0
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/datum/event_container/process()
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if(!next_event_time)
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set_event_delay()
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if(delayed)
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next_event_time += (world.time - last_world_time)
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else if(world.time > next_event_time)
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if(GLOB.configuration.event.enable_random_events)
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start_event()
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last_world_time = world.time
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/datum/event_container/proc/start_event()
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if(!next_event) // If non-one has explicitly set an event, randomly pick one
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next_event = acquire_event()
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// Has an event been acquired?
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if(next_event)
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// Set when the event of this type was last fired, and prepare the next event start
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last_event_time[next_event] = world.time
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set_event_delay()
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next_event.enabled = !next_event.one_shot // This event will no longer be available in the random rotation if one shot
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new next_event.event_type(next_event) // Events are added and removed from the processing queue in their New/kill procs
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log_debug("Starting event '[next_event.name]' of severity [GLOB.severity_to_string[severity]].")
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SSblackbox.record_feedback("nested tally", "events", 1, list(GLOB.severity_to_string[severity], next_event.name))
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GLOB.event_last_fired[next_event] = world.time
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next_event = null // When set to null, a random event will be selected next time
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else
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// If not, wait for one minute, instead of one tick, before checking again.
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next_event_time += (60 * 10)
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/datum/event_container/proc/acquire_event()
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if(length(available_events) == 0)
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return
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var/active_with_role = number_active_with_role()
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var/list/possible_events = list()
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for(var/datum/event_meta/EM in available_events)
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var/event_weight = EM.get_weight(active_with_role)
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if(EM.enabled && event_weight)
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possible_events[EM] = event_weight
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for(var/event_meta in last_event_time) if(possible_events[event_meta])
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var/time_passed = world.time - GLOB.event_last_fired[event_meta]
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var/half_of_round = GLOB.configuration.event.expected_round_length / 2
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var/weight_modifier = min(1, 1 - ((half_of_round - time_passed) / half_of_round))
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//With this formula, an event ran 30 minutes ago has half weight, and an event ran an hour ago, has 100 % weight. This works better in general for events, as super high weight events are impacted in a meaningful way.
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var/new_weight = max(possible_events[event_meta] * weight_modifier, 0)
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if(new_weight)
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possible_events[event_meta] = new_weight
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else
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possible_events -= event_meta
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if(length(possible_events) == 0)
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return null
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// Select an event and remove it from the pool of available events
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var/picked_event = pickweight(possible_events)
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available_events -= picked_event
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return picked_event
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/datum/event_container/proc/set_event_delay()
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// If the next event time has not yet been set and we have a custom first time start
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if(next_event_time == 0 && GLOB.configuration.event.first_run_times[severity])
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var/lower = GLOB.configuration.event.first_run_times[severity]["lower"]
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var/upper = GLOB.configuration.event.first_run_times[severity]["upper"]
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var/event_delay = rand(lower, upper)
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next_event_time = world.time + event_delay
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// Otherwise, follow the standard setup process
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else
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var/playercount_modifier = 1
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switch(length(GLOB.player_list))
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if(0 to 10)
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playercount_modifier = 1.2
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if(11 to 15)
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playercount_modifier = 1.1
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if(16 to 25)
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playercount_modifier = 1
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if(26 to 35)
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playercount_modifier = 0.9
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if(36 to 50)
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playercount_modifier = 0.8
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if(50 to 80)
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playercount_modifier = 0.7
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if(80 to 10000)
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playercount_modifier = 0.6
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playercount_modifier = playercount_modifier * delay_modifier
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var/event_delay = rand(GLOB.configuration.event.delay_lower_bound[severity], GLOB.configuration.event.delay_upper_bound[severity]) * playercount_modifier
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next_event_time = world.time + event_delay
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log_debug("Next event of severity [GLOB.severity_to_string[severity]] in [(next_event_time - world.time)/600] minutes.")
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/datum/event_container/proc/SelectEvent()
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var/datum/event_meta/EM = input("Select an event to queue up.", "Event Selection", null) as null|anything in available_events
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if(!EM)
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return
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if(next_event)
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available_events += next_event
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available_events -= EM
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next_event = EM
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return EM
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/datum/event_container/mundane
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severity = EVENT_LEVEL_MUNDANE
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available_events = list(
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// Severity level, event name, event type, base weight, role weights, one shot, min weight, max weight. Last two only used if set.
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Nothing", /datum/event/nothing, 1100),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "PDA Spam", /datum/event/pda_spam, 0, list(ASSIGNMENT_ANY = 4), FALSE, 25, 50),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Economic News", /datum/event/economic_event, 300),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Trivial News", /datum/event/trivial_news, 400),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Mundane News", /datum/event/mundane_news, 300),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Vermin Infestation",/datum/event/infestation, 100, list(ASSIGNMENT_JANITOR = 100)),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Sentience", /datum/event/sentience, 50),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Wallrot", /datum/event/wallrot, 0, list(ASSIGNMENT_ENGINEER = 30)),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Fungal Growth", /datum/event/wallrot/fungus, 50, list(ASSIGNMENT_CHEMIST = 50)),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Koi School", /datum/event/carp_migration/koi, 80),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Camera Failure", /datum/event/camera_failure, 100, list(ASSIGNMENT_ENGINEER = 10)),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Fake Virus", /datum/event/fake_virus, 50),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Bureaucratic Error",/datum/event/bureaucratic_error, 40, TRUE),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Disease Outbreak", /datum/event/disease_outbreak, 50, list(ASSIGNMENT_MEDICAL = 25), TRUE)
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)
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/datum/event_container/moderate
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severity = EVENT_LEVEL_MODERATE
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available_events = list(
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Nothing", /datum/event/nothing, 1230),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "False Alarm", /datum/event/falsealarm, 200),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Appendicitis", /datum/event/spontaneous_appendicitis, 0, list(ASSIGNMENT_MEDICAL = 10), TRUE),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Carp School", /datum/event/carp_migration, 200, list(ASSIGNMENT_ENGINEER = 10, ASSIGNMENT_SECURITY = 20), TRUE),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Rogue Drones", /datum/event/rogue_drone, 0, list(ASSIGNMENT_SECURITY = 20)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Space Vines", /datum/event/spacevine, 250, list(ASSIGNMENT_ENGINEER = 10)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Meteor Shower", /datum/event/meteor_wave, 0, list(ASSIGNMENT_ENGINEER = 25)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Solar Flare", /datum/event/solar_flare, 0, list(ASSIGNMENT_ENGINEER = 25)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Meaty Ores", /datum/event/dust/meaty, 0, list(ASSIGNMENT_ENGINEER = 20)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Communication Blackout", /datum/event/communications_blackout, 500, list(ASSIGNMENT_AI = 150, ASSIGNMENT_SECURITY = 120)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Prison Break", /datum/event/prison_break, 0, list(ASSIGNMENT_SECURITY = 100)),
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//new /datum/event_meta(EVENT_LEVEL_MODERATE, "Virology Breach", /datum/event/prison_break/virology, 0, list(ASSIGNMENT_MEDICAL = 100)),
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//new /datum/event_meta(EVENT_LEVEL_MODERATE, "Xenobiology Breach", /datum/event/prison_break/xenobiology, 0, list(ASSIGNMENT_SCIENCE = 100)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "APC Short", /datum/event/apc_short, 200, list(ASSIGNMENT_ENGINEER = 60)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Electrical Storm", /datum/event/electrical_storm, 250, list(ASSIGNMENT_ENGINEER = 20, ASSIGNMENT_JANITOR = 150)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Radiation Storm", /datum/event/radiation_storm, 25, list(ASSIGNMENT_MEDICAL = 50), TRUE),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Spider Infestation", /datum/event/spider_infestation, 100, list(ASSIGNMENT_SECURITY = 30), TRUE),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Ion Storm", /datum/event/ion_storm, 0, list(ASSIGNMENT_AI = 50, ASSIGNMENT_CYBORG = 50, ASSIGNMENT_ENGINEER = 15, ASSIGNMENT_SCIENTIST = 5)),
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//new /datum/event_meta/ninja(EVENT_LEVEL_MODERATE, "Space Ninja", /datum/event/space_ninja, 0, list(ASSIGNMENT_SECURITY = 15), TRUE),
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// NON-BAY EVENTS
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Mass Hallucination", /datum/event/mass_hallucination, 300),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Brand Intelligence", /datum/event/brand_intelligence, 50, list(ASSIGNMENT_ENGINEER = 25), TRUE),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Dimensional Tear", /datum/event/tear, 0, list(ASSIGNMENT_SECURITY = 35)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Honknomoly", /datum/event/tear/honk, 0),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Vent Clog", /datum/event/vent_clog, 250),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Wormholes", /datum/event/wormholes, 150),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Pyro Anomaly", /datum/event/anomaly/anomaly_pyro, 75, list(ASSIGNMENT_ENGINEER = 60)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Cryo Anomaly", /datum/event/anomaly/anomaly_cryo, 75, list(ASSIGNMENT_ENGINEER = 60)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Vortex Anomaly", /datum/event/anomaly/anomaly_vortex, 75, list(ASSIGNMENT_ENGINEER = 25)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Bluespace Anomaly", /datum/event/anomaly/anomaly_bluespace, 75, list(ASSIGNMENT_ENGINEER = 25)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Flux Anomaly", /datum/event/anomaly/anomaly_flux, 75, list(ASSIGNMENT_ENGINEER = 50)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Gravitational Anomaly", /datum/event/anomaly/anomaly_grav, 200),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Revenant", /datum/event/revenant, 150),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Morph Spawn", /datum/event/spawn_morph, 40, list(ASSIGNMENT_SECURITY = 10), is_one_shot = TRUE),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Disease Outbreak", /datum/event/disease_outbreak, 50, list(ASSIGNMENT_MEDICAL = 30), TRUE),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Door Runtime", /datum/event/door_runtime, 50, list(ASSIGNMENT_ENGINEER = 25, ASSIGNMENT_AI = 150), TRUE),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Tourist Arrivals", /datum/event/tourist_arrivals, 100, list(ASSIGNMENT_SECURITY = 15), TRUE)
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)
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/datum/event_container/major
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severity = EVENT_LEVEL_MAJOR
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available_events = list(
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new /datum/event_meta(EVENT_LEVEL_MAJOR, "Nothing", /datum/event/nothing, 590),
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new /datum/event_meta(EVENT_LEVEL_MAJOR, "Carp Migration", /datum/event/carp_migration, 10, list(ASSIGNMENT_SECURITY = 3), TRUE),
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//new /datum/event_meta(EVENT_LEVEL_MAJOR, "Containment Breach", /datum/event/prison_break/station, 0, list(ASSIGNMENT_ANY = 5)),
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new /datum/event_meta(EVENT_LEVEL_MAJOR, "APC Overload", /datum/event/apc_overload, 0),
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new /datum/event_meta(EVENT_LEVEL_MAJOR, "Blob", /datum/event/blob, 20, list(ASSIGNMENT_ENGINEER = 4), TRUE),
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new /datum/event_meta(EVENT_LEVEL_MAJOR, "Meteor Wave", /datum/event/meteor_wave, 0, list(ASSIGNMENT_ENGINEER = 10), TRUE),
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new /datum/event_meta(EVENT_LEVEL_MAJOR, "Abductor Visit", /datum/event/abductor, 20, list(ASSIGNMENT_SECURITY = 3), TRUE),
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new /datum/event_meta(EVENT_LEVEL_MAJOR, "Alien Infestation", /datum/event/alien_infestation, 15, list(ASSIGNMENT_SECURITY = 3), TRUE),
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new /datum/event_meta(EVENT_LEVEL_MAJOR, "Traders", /datum/event/traders, 85, is_one_shot = TRUE),
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new /datum/event_meta(EVENT_LEVEL_MAJOR, "Terror Spiders", /datum/event/spider_terror, 15, list(ASSIGNMENT_SECURITY = 3), TRUE),
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new /datum/event_meta(EVENT_LEVEL_MAJOR, "Slaughter Demon", /datum/event/spawn_slaughter, 20, is_one_shot = TRUE),
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new /datum/event_meta(EVENT_LEVEL_MAJOR, "Shadow Demon", /datum/event/spawn_slaughter/shadow, 20, is_one_shot = TRUE),
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new /datum/event_meta(EVENT_LEVEL_MAJOR, "Pulse Demon Infiltration", /datum/event/spawn_pulsedemon, 20, is_one_shot = TRUE),
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new /datum/event_meta(EVENT_LEVEL_MAJOR, "Immovable Rod", /datum/event/immovable_rod, 0, list(ASSIGNMENT_ENGINEER = 10), TRUE)
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//new /datum/event_meta(EVENT_LEVEL_MAJOR, "Floor Cluwne", /datum/event/spawn_floor_cluwne, 15, is_one_shot = TRUE)
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)
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#undef ASSIGNMENT_ANY
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#undef ASSIGNMENT_AI
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#undef ASSIGNMENT_CYBORG
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#undef ASSIGNMENT_ENGINEER
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#undef ASSIGNMENT_BOTANIST
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#undef ASSIGNMENT_JANITOR
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#undef ASSIGNMENT_MEDICAL
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#undef ASSIGNMENT_SCIENTIST
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#undef ASSIGNMENT_SECURITY
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#undef ASSIGNMENT_CHEMIST
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