Files
Paradise/code/modules/mining/equipment/mining_tools.dm
PollardTheDragon cd7cb01a1f Meet the Smith - New Supply Role (#28273)
* Smith role, access, access helpers, spawn point, comms, and IDs

* Area defines

* Hammertime

* Cyberiad Smith's office

* Forgot some atmos stuff

* Autolathable Hammers

* Formatting

* Toolbelts can hold hammers

* Initial work on smith machines

* Farragus Smith Office

* Placeholder sprites, mapping

* Smart hopper points and console messages

* More work on smithing machines

* Fixed mapping, added qualities, added smithed items, fixed sizing, fixed access

* Smith components, new materials

* New ores, material datums, furnace, power hammer, kinetic assembler, hammer act, item creation

* Missed one

* Grrr map conflicts begone

* Dirt begone

* Casts and smelting

* Linters

* Attack chain linters!

* Better grip to throw people into your industrial machines

* Placeholder spots in the DMIs

* UpdatePaths - Space ruins now spawn new space ores in their rocks

* Small changes - removed excess tgui code from hopper

* Fixed a button on emerald

* Attaching inserts and lenses. Tool bits are pain.

* Tool bit initial implementation

* Merge conflict resolution

* Attack chain grrr

* Fixed a pair of minor mapping issues

* Tool bit implementation, efficiency, failure rate

* Hot things burn hands

* Points fix on hopper

* New mining rocks for space exploration

* Areas on asteroids

* Machinery icons 1

Adds basic icons for the new machinery

* Vendor iconstate update

* Crucible touchups

* Hammer touchups

* Crucible Input Animation

Adds an animation when you deposit ores

* Added scanning the crucible with multitool to get mineral count

* clothing sprites part 1

* locker sprite

* job icons

* garment bag

* Smith locker mapping

* Insert and Bit removal fix

* Job menu alignment fix, Allowed_items and small spriting path fixes

* Adds new asteroid ruins to config

* Ore Sprites

* Hammer Sprite

* Item Sprites 1

* Sheets, Wall Ores and Trim

* Sheet iconstate names

* species uniforms

* Tabs

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Lens spelling fix

* Signalizes attaching and detaching modifications, fixes inserting items into smith machines, fixes cast bugs

* Fixed type lists

* Smithing machine bug fixes.

* Fixed adding modifications to items

* Crucible Lava Idle

Adds an idle animation for the crucible, but it needs overlay code to work.

* Fixed eguns

* Magma Crucible overlays and animations

* Machine broken/Off states

Adds broken, wires exposed (and on/off where appropriate) states to machines.

* Castivend recolor and Hot Items

* Overlays for all machines, new sprites for hot items, new checks, fixes

* Woe, farragus merge conflict

* update_appearance linters

* I have fat fingers.

* Forgot one

* transfer_item_to and qdel null check

* Usr to User

* Modsuits should not have inserts.

* Adds casting lip overlay

* Balance pass on movement debuffs and buffs

* Material movespeed changes

* Config Adjustments - USED FOR TESTMERGING. REVERT BEFORE FULL MERGE

* Math fixes for lenses and bits.

* Mobility suit no longer speeds you up, but negates suit-based slowdown like an oil slick potion. Fixed movement mods in material datums

* Bad var. Bad.

* Various fixes to bugs revealed in initial TM

* TYPO

* Lavaland base turf fix

* Paths in examine fix

* Adds an intercom to the workshop.

* Stamina-hybrid damage oversight fix for det revolver, uion, etc.

* Currently Operating Message fix

* Allows glass to show different turfs beneath. Adds plasmaglass section to workshop.

* Armor and upgrade fixes

* RCD tool bit equip fix

* Adds smith access to a few lists in access.dm that were missed in an oversight

* Indent fixes

* Fixes vending machine, allows tool bit use on mining equipment

* CI, you make me mad sometimes

* Removed duplicate code

* Name fix for CI again

* ORM now can handle space ores

* Adds space ores to Vetus drop and to trader inventories

* Fixes runtime with open hand attacking a lava furnace with nothing in it

* Adds crewvend kit to Castivend

* Fixes not being able to see new ores

* Adds drill and RCS to smith locker

* Map changes. Added cargo pad. Expanded catwalk. Moved vendors. Added recharger.

* Plant fixes

* Fixes doubled-up catwalk

* Emerald cargo windoor fix, small lavaland adjustment

* Small oversight for overlay fix

* Missing lightswitches

* Fixed stock parts mismatch in casting basin recipe

* Better support for power tools, grrr attackchain

* Better attack chain handling. Better handling for bit insertion

* Fixes handling of inserts with storage suits (like labcoats)

* sprites for bomber + plasmeme outfit

* Adds missing adjacency checks

* Buffs speed boost from upgrade - max upgrade reduces cycle to 2 seconds.

* Fixed floating lights, brightened the explorer's new room, expanded smith workshop slightly.

* Small hallway adjustment

* Illuminates metastation smith office

* Removes excessive decimals in magma crucible scan output

* Berserker should not have inserts.

* Buffs bit durability significantly, nerfs amplifier lens and densifier lense slightly

* Adds smith bomber jacket to loadout panel

* Adds random spawners for smithed items, adds random low-quality items to maints loot

* Adds traitor version of bulldog shotgun

* Revert "Adds traitor version of bulldog shotgun"

This reverts commit 1d39c59f07.

* Added check to assembler, moved desc changes to examine()

* plasmaman suit fix

* Fixed hot check when removing items from hammer and furnace

* Remaps lavaland workshop, fixed deltastation light switch

* Improper's the smith office name

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Compacts extra ore drops from Vetus

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* better looping

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Better loop

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Multitools don't need tool bits.

* Better variable names, fixed missing parenthesis

* Recursive hammering, removed attack animations when inserting items or using multitool on smithing machines

* window

* Update deltastation.dmm

* Update deltastation.dmm

* Update deltastation.dmm

* Fixes small oversights

* Minor lavaland remap

* Reverts TM-required changes in preparation for full merge

* Begone, stray font!

* Damn you cable CI

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: ExusA <67055922+ExusA@users.noreply.github.com>
Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-03-15 21:35:21 +00:00

170 lines
5.5 KiB
Plaintext

/*****************Pickaxes & Drills & Shovels****************/
/obj/item/pickaxe
name = "pickaxe"
desc = "A tool for digging rock and stone. Better get to work."
icon = 'icons/obj/mining_tool.dmi'
icon_state = "pickaxe"
flags = CONDUCT
slot_flags = ITEM_SLOT_BELT
force = 15
throwforce = 10
item_state = "pickaxe"
w_class = WEIGHT_CLASS_BULKY
materials = list(MAT_METAL = 2000) //one sheet, but where can you make them?
origin_tech = "materials=2;engineering=3"
attack_verb = list("hit", "pierced", "sliced", "attacked")
var/list/digsound = list('sound/effects/picaxe1.ogg','sound/effects/picaxe2.ogg','sound/effects/picaxe3.ogg')
var/drill_verb = "picking"
sharp = TRUE
var/excavation_amount = 100
usesound = 'sound/effects/picaxe1.ogg'
toolspeed = 1
/obj/item/pickaxe/Initialize(mapload)
. = ..()
RegisterSignal(src, COMSIG_BIT_ATTACH, PROC_REF(add_bit))
RegisterSignal(src, COMSIG_CLICK_ALT, PROC_REF(remove_bit))
/obj/item/pickaxe/proc/playDigSound()
playsound(src, pick(digsound),20,1)
/obj/item/pickaxe/emergency
name = "emergency disembarkation tool"
desc = "For extracting yourself from rough landings."
/obj/item/pickaxe/safety
name = "safety pickaxe"
desc = "A pickaxe designed to be only effective at digging rock and ore, very ineffective as a weapon."
force = 1
throwforce = 1
attack_verb = list("ineffectively hit")
/obj/item/pickaxe/mini
name = "compact pickaxe"
desc = "A smaller, compact version of the standard pickaxe."
icon_state = "minipick"
force = 10
throwforce = 7
w_class = WEIGHT_CLASS_NORMAL
materials = list(MAT_METAL = 1000)
/obj/item/pickaxe/bone
name = "bone pickaxe"
desc = "Do it yourself pickaxe."
icon_state = "bone_pickaxe"
item_state = "bone_pickaxe"
origin_tech = "materials=1;engineering=2"
toolspeed = 0.7
force = 16
materials = list()
/obj/item/pickaxe/silver
name = "silver-plated pickaxe"
desc = "A silver-plated pickaxe that mines slightly faster than standard-issue."
icon_state = "spickaxe"
item_state = "spickaxe"
origin_tech = "materials=3;engineering=4"
toolspeed = 0.5 //mines faster than a normal pickaxe, bought from mining vendor
force = 17
materials = list(MAT_METAL = 1900, MAT_SILVER = 100)
/obj/item/pickaxe/gold
name = "golden pickaxe"
desc = "A gold-plated pickaxe that mines faster than standard-issue."
icon_state = "gpickaxe"
item_state = "gpickaxe"
origin_tech = "materials=4;engineering=4"
toolspeed = 0.4
force = 18
materials = list(MAT_METAL = 1900, MAT_GOLD = 100)
/obj/item/pickaxe/diamond
name = "diamond-tipped pickaxe"
desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt."
icon_state = "dpickaxe"
item_state = "dpickaxe"
origin_tech = "materials=5;engineering=4"
toolspeed = 0.3
force = 19
materials = list(MAT_METAL = 1900, MAT_DIAMOND = 100)
/obj/item/pickaxe/drill
name = "mining drill"
desc = "An electric mining drill for the especially scrawny."
icon_state = "handdrill"
item_state = "jackhammer"
digsound = list('sound/weapons/drill.ogg')
toolspeed = 0.6 //available from roundstart, faster than a pickaxe.
hitsound = 'sound/weapons/drill.ogg'
usesound = 'sound/weapons/drill.ogg'
origin_tech = "materials=2;powerstorage=2;engineering=3"
/obj/item/pickaxe/drill/cyborg
name = "cyborg mining drill"
desc = "An integrated electric mining drill."
flags = NODROP
/obj/item/pickaxe/drill/diamonddrill
name = "diamond-tipped mining drill"
desc = "Yours is the drill that will pierce the heavens!"
icon_state = "diamonddrill"
origin_tech = "materials=6;powerstorage=4;engineering=4"
toolspeed = 0.2
/// This is the BORG version!
/obj/item/pickaxe/drill/cyborg/diamond
name = "diamond-tipped cyborg mining drill" //To inherit the NODROP flag, and easier to change borg specific drill mechanics.
icon_state = "diamonddrill"
toolspeed = 0.2
/obj/item/pickaxe/drill/jackhammer
name = "sonic jackhammer"
desc = "Cracks rocks with sonic blasts, and doubles as a demolition power tool for smashing walls."
icon_state = "jackhammer"
item_state = "jackhammer"
origin_tech = "materials=6;powerstorage=4;engineering=5;magnets=4"
digsound = list('sound/weapons/sonic_jackhammer.ogg')
hitsound = 'sound/weapons/sonic_jackhammer.ogg'
usesound = 'sound/weapons/sonic_jackhammer.ogg'
toolspeed = 0.1 //the epitome of powertools. extremely fast mining, laughs at puny walls
force = 20 //This thing breaks rwalls, it should be able to hit harder than a DIY bone pickaxe.
/obj/item/shovel
name = "shovel"
desc = "A large tool for digging and moving dirt."
icon = 'icons/obj/mining_tool.dmi'
icon_state = "shovel"
flags = CONDUCT
slot_flags = ITEM_SLOT_BELT
force = 8
throwforce = 4
item_state = "shovel"
w_class = WEIGHT_CLASS_NORMAL
materials = list(MAT_METAL = 200)
origin_tech = "materials=2;engineering=2"
attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
usesound = 'sound/effects/shovel_dig.ogg'
toolspeed = 0.5
/obj/item/shovel/Initialize(mapload)
. = ..()
RegisterSignal(src, COMSIG_BIT_ATTACH, PROC_REF(add_bit))
RegisterSignal(src, COMSIG_CLICK_ALT, PROC_REF(remove_bit))
/obj/item/shovel/spade
name = "spade"
desc = "A small tool for digging and moving dirt."
icon_state = "spade"
item_state = "spade"
belt_icon = "spade"
force = 5
throwforce = 7
w_class = WEIGHT_CLASS_SMALL
/obj/item/shovel/safety
name = "safety shovel"
desc = "A large tool for digging and moving dirt. Was modified with extra safety, making it ineffective as a weapon."
force = 1
throwforce = 1
attack_verb = list("ineffectively hit")