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https://github.com/ParadiseSS13/Paradise.git
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* Smith role, access, access helpers, spawn point, comms, and IDs
* Area defines
* Hammertime
* Cyberiad Smith's office
* Forgot some atmos stuff
* Autolathable Hammers
* Formatting
* Toolbelts can hold hammers
* Initial work on smith machines
* Farragus Smith Office
* Placeholder sprites, mapping
* Smart hopper points and console messages
* More work on smithing machines
* Fixed mapping, added qualities, added smithed items, fixed sizing, fixed access
* Smith components, new materials
* New ores, material datums, furnace, power hammer, kinetic assembler, hammer act, item creation
* Missed one
* Grrr map conflicts begone
* Dirt begone
* Casts and smelting
* Linters
* Attack chain linters!
* Better grip to throw people into your industrial machines
* Placeholder spots in the DMIs
* UpdatePaths - Space ruins now spawn new space ores in their rocks
* Small changes - removed excess tgui code from hopper
* Fixed a button on emerald
* Attaching inserts and lenses. Tool bits are pain.
* Tool bit initial implementation
* Merge conflict resolution
* Attack chain grrr
* Fixed a pair of minor mapping issues
* Tool bit implementation, efficiency, failure rate
* Hot things burn hands
* Points fix on hopper
* New mining rocks for space exploration
* Areas on asteroids
* Machinery icons 1
Adds basic icons for the new machinery
* Vendor iconstate update
* Crucible touchups
* Hammer touchups
* Crucible Input Animation
Adds an animation when you deposit ores
* Added scanning the crucible with multitool to get mineral count
* clothing sprites part 1
* locker sprite
* job icons
* garment bag
* Smith locker mapping
* Insert and Bit removal fix
* Job menu alignment fix, Allowed_items and small spriting path fixes
* Adds new asteroid ruins to config
* Ore Sprites
* Hammer Sprite
* Item Sprites 1
* Sheets, Wall Ores and Trim
* Sheet iconstate names
* species uniforms
* Tabs
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Lens spelling fix
* Signalizes attaching and detaching modifications, fixes inserting items into smith machines, fixes cast bugs
* Fixed type lists
* Smithing machine bug fixes.
* Fixed adding modifications to items
* Crucible Lava Idle
Adds an idle animation for the crucible, but it needs overlay code to work.
* Fixed eguns
* Magma Crucible overlays and animations
* Machine broken/Off states
Adds broken, wires exposed (and on/off where appropriate) states to machines.
* Castivend recolor and Hot Items
* Overlays for all machines, new sprites for hot items, new checks, fixes
* Woe, farragus merge conflict
* update_appearance linters
* I have fat fingers.
* Forgot one
* transfer_item_to and qdel null check
* Usr to User
* Modsuits should not have inserts.
* Adds casting lip overlay
* Balance pass on movement debuffs and buffs
* Material movespeed changes
* Config Adjustments - USED FOR TESTMERGING. REVERT BEFORE FULL MERGE
* Math fixes for lenses and bits.
* Mobility suit no longer speeds you up, but negates suit-based slowdown like an oil slick potion. Fixed movement mods in material datums
* Bad var. Bad.
* Various fixes to bugs revealed in initial TM
* TYPO
* Lavaland base turf fix
* Paths in examine fix
* Adds an intercom to the workshop.
* Stamina-hybrid damage oversight fix for det revolver, uion, etc.
* Currently Operating Message fix
* Allows glass to show different turfs beneath. Adds plasmaglass section to workshop.
* Armor and upgrade fixes
* RCD tool bit equip fix
* Adds smith access to a few lists in access.dm that were missed in an oversight
* Indent fixes
* Fixes vending machine, allows tool bit use on mining equipment
* CI, you make me mad sometimes
* Removed duplicate code
* Name fix for CI again
* ORM now can handle space ores
* Adds space ores to Vetus drop and to trader inventories
* Fixes runtime with open hand attacking a lava furnace with nothing in it
* Adds crewvend kit to Castivend
* Fixes not being able to see new ores
* Adds drill and RCS to smith locker
* Map changes. Added cargo pad. Expanded catwalk. Moved vendors. Added recharger.
* Plant fixes
* Fixes doubled-up catwalk
* Emerald cargo windoor fix, small lavaland adjustment
* Small oversight for overlay fix
* Missing lightswitches
* Fixed stock parts mismatch in casting basin recipe
* Better support for power tools, grrr attackchain
* Better attack chain handling. Better handling for bit insertion
* Fixes handling of inserts with storage suits (like labcoats)
* sprites for bomber + plasmeme outfit
* Adds missing adjacency checks
* Buffs speed boost from upgrade - max upgrade reduces cycle to 2 seconds.
* Fixed floating lights, brightened the explorer's new room, expanded smith workshop slightly.
* Small hallway adjustment
* Illuminates metastation smith office
* Removes excessive decimals in magma crucible scan output
* Berserker should not have inserts.
* Buffs bit durability significantly, nerfs amplifier lens and densifier lense slightly
* Adds smith bomber jacket to loadout panel
* Adds random spawners for smithed items, adds random low-quality items to maints loot
* Adds traitor version of bulldog shotgun
* Revert "Adds traitor version of bulldog shotgun"
This reverts commit 1d39c59f07.
* Added check to assembler, moved desc changes to examine()
* plasmaman suit fix
* Fixed hot check when removing items from hammer and furnace
* Remaps lavaland workshop, fixed deltastation light switch
* Improper's the smith office name
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Compacts extra ore drops from Vetus
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* better looping
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Better loop
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Multitools don't need tool bits.
* Better variable names, fixed missing parenthesis
* Recursive hammering, removed attack animations when inserting items or using multitool on smithing machines
* window
* Update deltastation.dmm
* Update deltastation.dmm
* Update deltastation.dmm
* Fixes small oversights
* Minor lavaland remap
* Reverts TM-required changes in preparation for full merge
* Begone, stray font!
* Damn you cable CI
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: ExusA <67055922+ExusA@users.noreply.github.com>
Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
170 lines
5.5 KiB
Plaintext
170 lines
5.5 KiB
Plaintext
/*****************Pickaxes & Drills & Shovels****************/
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/obj/item/pickaxe
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name = "pickaxe"
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desc = "A tool for digging rock and stone. Better get to work."
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icon = 'icons/obj/mining_tool.dmi'
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icon_state = "pickaxe"
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flags = CONDUCT
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slot_flags = ITEM_SLOT_BELT
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force = 15
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throwforce = 10
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item_state = "pickaxe"
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w_class = WEIGHT_CLASS_BULKY
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materials = list(MAT_METAL = 2000) //one sheet, but where can you make them?
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origin_tech = "materials=2;engineering=3"
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attack_verb = list("hit", "pierced", "sliced", "attacked")
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var/list/digsound = list('sound/effects/picaxe1.ogg','sound/effects/picaxe2.ogg','sound/effects/picaxe3.ogg')
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var/drill_verb = "picking"
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sharp = TRUE
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var/excavation_amount = 100
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usesound = 'sound/effects/picaxe1.ogg'
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toolspeed = 1
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/obj/item/pickaxe/Initialize(mapload)
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. = ..()
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RegisterSignal(src, COMSIG_BIT_ATTACH, PROC_REF(add_bit))
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RegisterSignal(src, COMSIG_CLICK_ALT, PROC_REF(remove_bit))
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/obj/item/pickaxe/proc/playDigSound()
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playsound(src, pick(digsound),20,1)
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/obj/item/pickaxe/emergency
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name = "emergency disembarkation tool"
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desc = "For extracting yourself from rough landings."
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/obj/item/pickaxe/safety
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name = "safety pickaxe"
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desc = "A pickaxe designed to be only effective at digging rock and ore, very ineffective as a weapon."
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force = 1
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throwforce = 1
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attack_verb = list("ineffectively hit")
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/obj/item/pickaxe/mini
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name = "compact pickaxe"
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desc = "A smaller, compact version of the standard pickaxe."
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icon_state = "minipick"
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force = 10
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throwforce = 7
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL = 1000)
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/obj/item/pickaxe/bone
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name = "bone pickaxe"
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desc = "Do it yourself pickaxe."
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icon_state = "bone_pickaxe"
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item_state = "bone_pickaxe"
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origin_tech = "materials=1;engineering=2"
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toolspeed = 0.7
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force = 16
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materials = list()
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/obj/item/pickaxe/silver
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name = "silver-plated pickaxe"
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desc = "A silver-plated pickaxe that mines slightly faster than standard-issue."
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icon_state = "spickaxe"
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item_state = "spickaxe"
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origin_tech = "materials=3;engineering=4"
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toolspeed = 0.5 //mines faster than a normal pickaxe, bought from mining vendor
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force = 17
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materials = list(MAT_METAL = 1900, MAT_SILVER = 100)
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/obj/item/pickaxe/gold
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name = "golden pickaxe"
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desc = "A gold-plated pickaxe that mines faster than standard-issue."
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icon_state = "gpickaxe"
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item_state = "gpickaxe"
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origin_tech = "materials=4;engineering=4"
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toolspeed = 0.4
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force = 18
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materials = list(MAT_METAL = 1900, MAT_GOLD = 100)
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/obj/item/pickaxe/diamond
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name = "diamond-tipped pickaxe"
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desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt."
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icon_state = "dpickaxe"
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item_state = "dpickaxe"
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origin_tech = "materials=5;engineering=4"
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toolspeed = 0.3
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force = 19
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materials = list(MAT_METAL = 1900, MAT_DIAMOND = 100)
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/obj/item/pickaxe/drill
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name = "mining drill"
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desc = "An electric mining drill for the especially scrawny."
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icon_state = "handdrill"
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item_state = "jackhammer"
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digsound = list('sound/weapons/drill.ogg')
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toolspeed = 0.6 //available from roundstart, faster than a pickaxe.
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hitsound = 'sound/weapons/drill.ogg'
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usesound = 'sound/weapons/drill.ogg'
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origin_tech = "materials=2;powerstorage=2;engineering=3"
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/obj/item/pickaxe/drill/cyborg
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name = "cyborg mining drill"
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desc = "An integrated electric mining drill."
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flags = NODROP
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/obj/item/pickaxe/drill/diamonddrill
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name = "diamond-tipped mining drill"
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desc = "Yours is the drill that will pierce the heavens!"
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icon_state = "diamonddrill"
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origin_tech = "materials=6;powerstorage=4;engineering=4"
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toolspeed = 0.2
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/// This is the BORG version!
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/obj/item/pickaxe/drill/cyborg/diamond
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name = "diamond-tipped cyborg mining drill" //To inherit the NODROP flag, and easier to change borg specific drill mechanics.
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icon_state = "diamonddrill"
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toolspeed = 0.2
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/obj/item/pickaxe/drill/jackhammer
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name = "sonic jackhammer"
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desc = "Cracks rocks with sonic blasts, and doubles as a demolition power tool for smashing walls."
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icon_state = "jackhammer"
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item_state = "jackhammer"
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origin_tech = "materials=6;powerstorage=4;engineering=5;magnets=4"
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digsound = list('sound/weapons/sonic_jackhammer.ogg')
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hitsound = 'sound/weapons/sonic_jackhammer.ogg'
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usesound = 'sound/weapons/sonic_jackhammer.ogg'
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toolspeed = 0.1 //the epitome of powertools. extremely fast mining, laughs at puny walls
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force = 20 //This thing breaks rwalls, it should be able to hit harder than a DIY bone pickaxe.
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/obj/item/shovel
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name = "shovel"
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desc = "A large tool for digging and moving dirt."
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icon = 'icons/obj/mining_tool.dmi'
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icon_state = "shovel"
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flags = CONDUCT
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slot_flags = ITEM_SLOT_BELT
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force = 8
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throwforce = 4
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item_state = "shovel"
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL = 200)
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origin_tech = "materials=2;engineering=2"
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attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
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usesound = 'sound/effects/shovel_dig.ogg'
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toolspeed = 0.5
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/obj/item/shovel/Initialize(mapload)
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. = ..()
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RegisterSignal(src, COMSIG_BIT_ATTACH, PROC_REF(add_bit))
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RegisterSignal(src, COMSIG_CLICK_ALT, PROC_REF(remove_bit))
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/obj/item/shovel/spade
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name = "spade"
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desc = "A small tool for digging and moving dirt."
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icon_state = "spade"
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item_state = "spade"
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belt_icon = "spade"
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force = 5
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throwforce = 7
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w_class = WEIGHT_CLASS_SMALL
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/obj/item/shovel/safety
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name = "safety shovel"
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desc = "A large tool for digging and moving dirt. Was modified with extra safety, making it ineffective as a weapon."
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force = 1
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throwforce = 1
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attack_verb = list("ineffectively hit")
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