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https://github.com/ParadiseSS13/Paradise.git
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* refactor: Attack chain, initial setup. * migrate curtain to make dreamchecker happy * update thurible * don't call attacked_by separately for legacy attack chain * remove duplicate proc * condense similar code, put allowances for legacy code in new procs * update docs, include diagram source * add comment on how to update diagram * fix admonition * mindflayer updates * remove commented out code * clarify all steps * after_attack should be overridable * whoops * retrofit recent changes * duh, can't restrict this yet because of tool_acts * i hate ore bags with the fire of a thousand suns * return correct value for object attack logic * Various cleanups. We don't want to attempt to pull stuff out of `/obj/item/attackby`, because those pieces are part of the related objects' migrations, not `/obj/item` itself. Attempting to do this causes knockon effects where things expected to call e.g. `/obj/item/storage/attackby` in the call chain were not ferried over to the new item interaction code, because the related objects hadn't actually been migrated over yet. I've used refactoring /obj/vehicle as the example for migrating `attackby` methods instead. * simplify some argument names * fuck it * make it do the thing * Rename CI module call * Prove that CI works * improve test output * aaand fix it again * fix curtain tool interactions * fix compile error * fix compile error * Better docs, introduce migration plan tool.
124 lines
4.3 KiB
Plaintext
124 lines
4.3 KiB
Plaintext
/obj/item/reagent_containers
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name = "Container"
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desc = "..."
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icon = 'icons/obj/chemical.dmi'
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icon_state = null
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w_class = WEIGHT_CLASS_TINY
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var/amount_per_transfer_from_this = 5
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var/visible_transfer_rate = TRUE
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var/possible_transfer_amounts = list(5,10,15,25,30)
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var/volume = 30
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var/list/list_reagents = null
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var/spawned_disease = null
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var/disease_amount = 20
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var/has_lid = FALSE // Used for containers where we want to put lids on and off
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var/temperature_min = 0 // To limit the temperature of a reagent container can atain when exposed to heat/cold
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var/temperature_max = 10000
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/obj/item/reagent_containers/proc/can_set_transfer_amount(mob/user)
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if(!length(possible_transfer_amounts))
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// Nothing to configure.
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return FALSE
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if(isrobot(user) && src.loc == user)
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// Borgs can configure their modules.
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return TRUE
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if(!Adjacent(user))
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// No configuring the beaker across the room.
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return FALSE
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if(!ishuman(user))
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// Although a funny idea, station pets changing transfer
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// amounts on random conatiners would probably be frustrating
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// for the crew.
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return FALSE
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if(HAS_TRAIT(user, TRAIT_HANDS_BLOCKED))
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// I guess there's, like, a switch or a dial or something?
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// Whatever, you need to use your hands for this.
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return FALSE
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return TRUE
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/obj/item/reagent_containers/AltClick(mob/user)
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if(!can_set_transfer_amount(user))
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return
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var/new_transfer_rate = tgui_input_list(user, "Amount per transfer from this:", "[src]", possible_transfer_amounts, "[amount_per_transfer_from_this]")
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if(!new_transfer_rate)
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return
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// This looks redundant, but it's not. Time elapsed while the input
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// list was open, so we need to re-check our conditions and give an
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// error if they changed.
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if(!can_set_transfer_amount(user))
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if(!Adjacent(user))
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to_chat(user, "<span class='warning'>You have moved too far away!</span>")
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if(!ishuman(user) || HAS_TRAIT(user, TRAIT_HANDS_BLOCKED))
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to_chat(user, "<span class='warning'>You can't use your hands!</span>")
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return
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amount_per_transfer_from_this = new_transfer_rate
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to_chat(user, "<span class='notice'>[src] will now transfer [amount_per_transfer_from_this] units at a time.</span>")
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/obj/item/reagent_containers/Initialize(mapload)
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. = ..()
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if(!reagents) // Some subtypes create their own reagents
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create_reagents(volume, temperature_min, temperature_max)
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if(spawned_disease)
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var/datum/disease/F = new spawned_disease(0)
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var/list/data = list("viruses" = list(F), "blood_color" = "#A10808", "blood_type" = BLOOD_TYPE_FAKE_BLOOD)
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reagents.add_reagent("blood", disease_amount, data)
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add_initial_reagents()
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/obj/item/reagent_containers/proc/add_initial_reagents()
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if(list_reagents)
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reagents.add_reagent_list(list_reagents)
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/obj/item/reagent_containers/ex_act()
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if(reagents)
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for(var/datum/reagent/R in reagents.reagent_list)
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R.on_ex_act()
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if(!QDELETED(src))
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..()
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/obj/item/reagent_containers/proc/add_lid()
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if(has_lid)
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container_type ^= REFILLABLE | DRAINABLE
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update_icon(UPDATE_OVERLAYS)
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/obj/item/reagent_containers/proc/remove_lid()
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if(has_lid)
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container_type |= REFILLABLE | DRAINABLE
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update_icon(UPDATE_OVERLAYS)
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/obj/item/reagent_containers/attack_self__legacy__attackchain(mob/user)
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if(has_lid)
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if(is_open_container())
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to_chat(usr, "<span class='notice'>You put the lid on [src].</span>")
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add_lid()
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else
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to_chat(usr, "<span class='notice'>You take the lid off [src].</span>")
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remove_lid()
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/obj/item/reagent_containers/attack__legacy__attackchain(mob/M, mob/user, def_zone)
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if(user.a_intent == INTENT_HARM)
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return ..()
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/obj/item/reagent_containers/wash(mob/user, atom/source)
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if(is_open_container())
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if(reagents.total_volume >= volume)
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to_chat(user, "<span class='warning'>[src] is full.</span>")
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return
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else
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reagents.add_reagent("water", min(volume - reagents.total_volume, amount_per_transfer_from_this))
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to_chat(user, "<span class='notice'>You fill [src] from [source].</span>")
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return
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..()
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/obj/item/reagent_containers/examine(mob/user)
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. = ..()
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if(visible_transfer_rate)
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. += "<span class='notice'>It will transfer [amount_per_transfer_from_this] unit[amount_per_transfer_from_this != 1 ? "s" : ""] at a time.</span>"
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// Items that have no valid possible_transfer_amounts shouldn't say their transfer rate is variable
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if(possible_transfer_amounts)
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. += "<span class='notice'><b>Alt-Click</b> to change the transfer amount.</span>"
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