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* refactor: Attack chain, initial setup. * migrate curtain to make dreamchecker happy * update thurible * don't call attacked_by separately for legacy attack chain * remove duplicate proc * condense similar code, put allowances for legacy code in new procs * update docs, include diagram source * add comment on how to update diagram * fix admonition * mindflayer updates * remove commented out code * clarify all steps * after_attack should be overridable * whoops * retrofit recent changes * duh, can't restrict this yet because of tool_acts * i hate ore bags with the fire of a thousand suns * return correct value for object attack logic * Various cleanups. We don't want to attempt to pull stuff out of `/obj/item/attackby`, because those pieces are part of the related objects' migrations, not `/obj/item` itself. Attempting to do this causes knockon effects where things expected to call e.g. `/obj/item/storage/attackby` in the call chain were not ferried over to the new item interaction code, because the related objects hadn't actually been migrated over yet. I've used refactoring /obj/vehicle as the example for migrating `attackby` methods instead. * simplify some argument names * fuck it * make it do the thing * Rename CI module call * Prove that CI works * improve test output * aaand fix it again * fix curtain tool interactions * fix compile error * fix compile error * Better docs, introduce migration plan tool.
110 lines
3.9 KiB
Plaintext
110 lines
3.9 KiB
Plaintext
/obj/item/whiteship_port_generator
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name = "docking area signaller"
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desc = "A signaling device for the NT expeditionary vessel, used to designate new docking areas."
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icon = 'icons/obj/device.dmi'
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icon_state = "gangtool-white"
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var/list/placed_docks = list()
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var/max_docks = 3
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/obj/item/whiteship_port_generator/examine(mob/user)
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. = ..()
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var/count = max_docks - length(placed_docks)
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var/plural = count > 1
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. += "There [plural ? "are" : "is"] [count] use[plural ? "s" : ""] left."
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/obj/item/whiteship_port_generator/attack_self__legacy__attackchain(mob/living/user)
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if(is_station_level(user.z))
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log_admin("[key_name(user)] attempted to create a whiteship dock in the station's sector at [COORD(user)].")
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to_chat(user, "<span class='notice'>New docking areas cannot be designated within the station's sector!</span>")
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return
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if(is_admin_level(user.z))
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log_admin("[key_name(user)] attempted to create a whiteship dock on Centcomm level at [COORD(user)].")
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to_chat(user, "<span class='notice'>New docking areas cannot be designated in this sector!</span>")
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return
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if(is_mining_level(user.z))
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log_admin("[key_name(user)] attempted to create a whiteship dock on Lavaland at [COORD(user)].")
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to_chat(user, "<span class='notice'>New docking areas cannot be designated planet side!</span>")
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return
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for(var/obj/placed_dock in placed_docks)
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if(placed_dock.z == user.z)
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to_chat(user, "<span class='notice'>A docking area has already been placed in this sector!</span>")
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return
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var/list/dir_choices = list("North" = NORTH, "East" = EAST, "South" = SOUTH, "West" = WEST)
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var/dir_choice = tgui_input_list(user, "Select the new docking area orientation.", "Dock Orientation", dir_choices)
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if(!dir_choice)
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to_chat(user, "<span class='notice'>Docking placement cancelled.</span>")
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return
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var/dest_dir = dir_choices[dir_choice]
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var/turf/destination = get_step(user.loc, dest_dir)
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var/obj/docking_port/stationary/whiteship/port = new(destination)
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port.dir = dest_dir
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var/min_x = -1
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var/min_y = -1
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var/max_x = -1
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var/max_y = -1
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var/list/ordered_turfs = port.return_ordered_turfs()
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for(var/turf/T in ordered_turfs)
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min_x = min_x < 0 ? T.x : min(min_x, T.x)
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min_y = min_y < 0 ? T.y : min(min_y, T.y)
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max_x = max_x < 0 ? T.x : max(max_x, T.x)
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max_y = max_y < 0 ? T.y : max(max_y, T.y)
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if(!isspaceturf(T))
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to_chat(user, "<span class='notice'>Obstruction found in docking space area, aborting!</span>")
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qdel(port, force = TRUE)
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return
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for(var/obj/O in T.contents)
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if(O == port)
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continue
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else
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to_chat(user, "<span class='notice'>Objects found in docking space area, aborting!</span>")
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qdel(port, force = TRUE)
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return
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if(min_x <= TRANSITION_BORDER_WEST + 1 || max_x >= TRANSITION_BORDER_EAST - 1)
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to_chat(user, "<span class='notice'>Docking space area too close to edge of sector, aborting!</span>")
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qdel(port, force = TRUE)
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return
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if(min_y <= TRANSITION_BORDER_SOUTH + 1 || max_y >= TRANSITION_BORDER_NORTH - 1)
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to_chat(user, "<span class='notice'>Docking space area too close to edge of sector, aborting!</span>")
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qdel(port, force = TRUE)
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return
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var/basename = "Docking Port #[length(placed_docks) + 1]"
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var/name = tgui_input_text(user,
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message = "Select the new docking area name.",
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title = "New Dock Name",
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default = basename,
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max_length = 20
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)
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if(!name)
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to_chat(user, "<span class='notice'>Docking placement cancelled.</span>")
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qdel(port, force = TRUE)
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return
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placed_docks += port
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var/dock_count = length(placed_docks)
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port.name = name
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port.id = "whiteship_custom_[dock_count]"
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port.register()
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for(var/obj/machinery/computer/shuttle/white_ship/S in GLOB.machines)
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S.possible_destinations = null
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S.connect()
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log_admin("[key_name(user)] created a whiteship dock named '[name]' at [COORD(port)].")
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if(dock_count < max_docks)
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to_chat(user, "<span class='notice'>Landing zone set.</span>")
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else
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to_chat(user, "<span class='notice'>Landing zone set. The signaller vanishes!</span>")
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qdel(src)
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