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https://github.com/ParadiseSS13/Paradise.git
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* refactor: Attack chain, initial setup. * migrate curtain to make dreamchecker happy * update thurible * don't call attacked_by separately for legacy attack chain * remove duplicate proc * condense similar code, put allowances for legacy code in new procs * update docs, include diagram source * add comment on how to update diagram * fix admonition * mindflayer updates * remove commented out code * clarify all steps * after_attack should be overridable * whoops * retrofit recent changes * duh, can't restrict this yet because of tool_acts * i hate ore bags with the fire of a thousand suns * return correct value for object attack logic * Various cleanups. We don't want to attempt to pull stuff out of `/obj/item/attackby`, because those pieces are part of the related objects' migrations, not `/obj/item` itself. Attempting to do this causes knockon effects where things expected to call e.g. `/obj/item/storage/attackby` in the call chain were not ferried over to the new item interaction code, because the related objects hadn't actually been migrated over yet. I've used refactoring /obj/vehicle as the example for migrating `attackby` methods instead. * simplify some argument names * fuck it * make it do the thing * Rename CI module call * Prove that CI works * improve test output * aaand fix it again * fix curtain tool interactions * fix compile error * fix compile error * Better docs, introduce migration plan tool.
119 lines
4.1 KiB
Plaintext
119 lines
4.1 KiB
Plaintext
/obj/item/lance_docking_generator
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name = "lance docking beacon"
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desc = "A signaling device used to place a beacon, to allow the lance to precicely dock."
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icon = 'icons/obj/device.dmi'
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icon_state = "gangtool-red"
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var/gps
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/obj/item/lance_docking_generator/Initialize(mapload)
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. = ..()
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gps = new /obj/item/gps/internal/lance_beacon(src)
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/obj/item/lance_docking_generator/Destroy()
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qdel(gps)
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return ..()
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/obj/item/lance_docking_generator/emag_act(mob/user)
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if(!emagged)
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emagged = TRUE
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to_chat(user, "<span class='notice'>You emag [src], removing its docking safeties.</span>")
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var/turf/T = get_turf(src)
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do_sparks(5, FALSE, T)
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playsound(T, "sparks", 50, TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
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return TRUE
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/obj/item/lance_docking_generator/attack_self__legacy__attackchain(mob/living/user)
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if(!is_station_level(user.z))
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to_chat(user, "<span class='warning'>You'll want this to dock on the station.</span>")
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return
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var/list/dir_choices = list("North" = NORTH, "East" = EAST, "South" = SOUTH, "West" = WEST)
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var/dir_choice = tgui_input_list(user, "Which direction should the shuttle approach from?", "Dock Orientation", dir_choices)
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if(!dir_choice)
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return
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var/dest_dir = dir_choices[dir_choice]
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var/turf/destination = get_step(user.loc, dest_dir)
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var/obj/docking_port/stationary/lance/port = new(destination)
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port.dir = dest_dir
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var/min_x = -1
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var/min_y = -1
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var/max_x = -1
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var/max_y = -1
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var/list/ordered_turfs = port.return_ordered_turfs()
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for(var/turf/T in ordered_turfs)
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min_x = min_x < 0 ? T.x : min(min_x, T.x)
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min_y = min_y < 0 ? T.y : min(min_y, T.y)
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max_x = max_x < 0 ? T.x : max(max_x, T.x)
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max_y = max_y < 0 ? T.y : max(max_y, T.y)
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for(var/obj/O in T.contents)
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if((istype(O, /obj/machinery/atmospherics/supermatter_crystal) || istype(O, /obj/singularity)) && !emagged)
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to_chat(user, "<span class='warning'>Dangerous landing conditions, aborting!</span>")
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qdel(port, force = TRUE)
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return
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if(min_x <= TRANSITION_BORDER_WEST + 1 || max_x >= TRANSITION_BORDER_EAST - 1)
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to_chat(user, "<span class='warning'>Docking space area too close to edge of sector, aborting!</span>")
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qdel(port, force = TRUE)
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return
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if(min_y <= TRANSITION_BORDER_SOUTH + 1 || max_y >= TRANSITION_BORDER_NORTH - 1)
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to_chat(user, "<span class='warning'>Docking space area too close to edge of sector, aborting!</span>")
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qdel(port, force = TRUE)
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return
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var/list/L2 = list()
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switch(dest_dir)
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if(NORTH)
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L2 = block(port.x - 9, port.y + 36, port.z, port.x + 9, 255, port.z)
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if(SOUTH)
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L2 = block(port.x - 9, 1, port.z, port.x + 9, port.y - 36, port.z)
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if(EAST)
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L2 = block(port.x + 36, port.y - 9, port.z, 255, port.y + 9, port.z)
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if(WEST)
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L2 = block(1, port.y - 9, port.z, port.x - 36, port.y + 9, port.z)
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for(var/turf/BT in L2)
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for(var/obj/Ohno in BT.contents)
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if((istype(Ohno, /obj/machinery/atmospherics/supermatter_crystal) || istype(Ohno, /obj/singularity)) && !emagged)
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to_chat(user, "<span class='warning'>Dangerous landing conditions, aborting!</span>")
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qdel(port, force = TRUE)
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return
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port.register()
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log_admin("[key_name(user)] created the lance docking location at [COORD(port)].")
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to_chat(user, "<span class='notice'>Landing zone set. The signaller vanishes!</span>")
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new /obj/structure/lance_beacon(get_turf(src))
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qdel(src)
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/obj/structure/lance_beacon
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name = "lance docking beacon"
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desc = "A beacon that allows the Lance to carefully slam into the station at plasteel destroying speeds."
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icon = 'icons/obj/singularity.dmi'
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icon_state = "beacon1"
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layer = MOB_LAYER - 0.2 //so people can't hide it and it's REALLY OBVIOUS
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anchored = TRUE
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resistance_flags = INDESTRUCTIBLE
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var/gps
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/obj/structure/lance_beacon/Initialize(mapload)
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. = ..()
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gps = new /obj/item/gps/internal/lance_beacon(src)
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set_light(5, 3, COLOR_WARM_YELLOW)
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/obj/structure/lance_beacon/Destroy()
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qdel(gps)
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return ..()
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/obj/docking_port/stationary/lance
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name = "lance docking port"
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id = "emergency_home"
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height = 50
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dheight = 0
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width = 19
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dwidth = 9
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/obj/item/gps/internal/lance_beacon
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icon_state = null
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gpstag = "Lance Docking Beacon"
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desc = "It is not reccomended to stand here."
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invisibility = 100
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