Files
Paradise/code/modules/surgery/organs_internal.dm
Toastical 9de6d5b4e7 fixes mantis blade implant surgery (#28073)
* removed a internal organ check

* equality for IPCs

---------

Co-authored-by: Toastical <toastical@toaster.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-01-25 19:30:52 +00:00

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37 KiB
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/// Amount of units to transfer from the container to the organs during disinfection step.
#define GHETTO_DISINFECT_AMOUNT 5
/// Amount of mito necessary to revive an organ
#define MITO_REVIVAL_COST 1
/datum/surgery/organ_manipulation
name = "Organ Manipulation"
steps = list(
/datum/surgery_step/generic/cut_open,
/datum/surgery_step/generic/clamp_bleeders,
/datum/surgery_step/generic/retract_skin,
/datum/surgery_step/proxy/open_organ,
/datum/surgery_step/open_encased/saw,
/datum/surgery_step/open_encased/retract,
/datum/surgery_step/proxy/manipulate_organs,
/datum/surgery_step/internal/manipulate_organs/finish,
/datum/surgery_step/glue_bone,
/datum/surgery_step/set_bone,
/datum/surgery_step/finish_bone,
/datum/surgery_step/proxy/open_organ,
/datum/surgery_step/generic/cauterize
)
possible_locs = list(BODY_ZONE_CHEST, BODY_ZONE_HEAD)
requires_organic_bodypart = TRUE
requires_bodypart = TRUE
/datum/surgery/organ_manipulation/soft
possible_locs = list(BODY_ZONE_PRECISE_GROIN, BODY_ZONE_PRECISE_EYES, BODY_ZONE_PRECISE_MOUTH)
steps = list(
/datum/surgery_step/generic/cut_open,
/datum/surgery_step/generic/clamp_bleeders,
/datum/surgery_step/generic/retract_skin,
/datum/surgery_step/proxy/manipulate_organs,
/datum/surgery_step/generic/cauterize
)
/datum/surgery/organ_manipulation_boneless
name = "Organ Manipulation"
possible_locs = list(BODY_ZONE_CHEST, BODY_ZONE_HEAD, BODY_ZONE_PRECISE_GROIN, BODY_ZONE_PRECISE_EYES, BODY_ZONE_PRECISE_MOUTH, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM)
steps = list(
/datum/surgery_step/generic/cut_open,
/datum/surgery_step/generic/clamp_bleeders,
/datum/surgery_step/generic/retract_skin,
/datum/surgery_step/proxy/manipulate_organs,
/datum/surgery_step/generic/cauterize
)
requires_organic_bodypart = TRUE
/datum/surgery/organ_manipulation/alien
name = "Alien Organ Manipulation"
requires_bodypart = FALSE // xenos just don't have "bodyparts"
possible_locs = list(BODY_ZONE_CHEST, BODY_ZONE_HEAD, BODY_ZONE_PRECISE_GROIN, BODY_ZONE_PRECISE_EYES, BODY_ZONE_PRECISE_MOUTH, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM)
target_mobtypes = list(/mob/living/carbon/alien/humanoid)
steps = list(
/datum/surgery_step/saw_carapace,
/datum/surgery_step/cut_carapace,
/datum/surgery_step/retract_carapace,
/datum/surgery_step/proxy/manipulate_organs/alien,
/datum/surgery_step/generic/seal_carapace
)
/datum/surgery/organ_manipulation/can_start(mob/user, mob/living/carbon/target)
. = ..()
if(!.)
return FALSE
if(ishuman(target))
var/mob/living/carbon/human/H = target
var/obj/item/organ/external/affected = H.get_organ(user.zone_selected)
if(!affected.encased) //no bone, problem.
return FALSE
if(HAS_TRAIT(target, TRAIT_NO_BONES))
return FALSE
return TRUE
/datum/surgery/organ_manipulation_boneless/can_start(mob/user, mob/living/carbon/target)
. = ..()
if(!.)
return FALSE
if(ishuman(target))
var/mob/living/carbon/human/H = target
var/obj/item/organ/external/affected = H.get_organ(user.zone_selected)
if(affected && affected.encased) //no bones no problem.
return FALSE
if(HAS_TRAIT(target, TRAIT_NO_BONES))
return TRUE
return TRUE
// Intermediate steps for branching organ manipulation.
/datum/surgery/intermediate/manipulate
requires_bodypart = TRUE
possible_locs = list(BODY_ZONE_CHEST, BODY_ZONE_HEAD, BODY_ZONE_PRECISE_GROIN, BODY_ZONE_PRECISE_EYES, BODY_ZONE_PRECISE_MOUTH, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM)
// All these surgeries are necessary for slotting into proxy steps
/datum/surgery/intermediate/manipulate/extract
steps = list(/datum/surgery_step/internal/manipulate_organs/extract)
/datum/surgery/intermediate/manipulate/implant
steps = list(/datum/surgery_step/internal/manipulate_organs/implant)
/datum/surgery/intermediate/manipulate/mend
steps = list(/datum/surgery_step/internal/manipulate_organs/mend)
/datum/surgery/intermediate/manipulate/clean
steps = list(/datum/surgery_step/internal/manipulate_organs/clean)
/// The surgery step to trigger this whole situation
/datum/surgery_step/proxy/manipulate_organs
name = "Manipulate Organs (proxy)"
branches = list(
/datum/surgery/intermediate/manipulate/extract,
/datum/surgery/intermediate/manipulate/implant,
/datum/surgery/intermediate/manipulate/mend,
/datum/surgery/intermediate/manipulate/clean,
/datum/surgery/intermediate/bleeding
)
/datum/surgery_step/proxy/manipulate_organs/soft
name = "Manipulate Organs Soft (proxy)"
branches = list(
/datum/surgery/intermediate/manipulate/extract,
/datum/surgery/intermediate/manipulate/implant,
/datum/surgery/intermediate/manipulate/mend,
/datum/surgery/intermediate/manipulate/clean,
/datum/surgery/intermediate/bleeding
)
// have to redefine all of these because xenos don't technically have bodyparts.
/datum/surgery/intermediate/manipulate/extract/xeno
requires_bodypart = FALSE
/datum/surgery/intermediate/manipulate/implant/xeno
requires_bodypart = FALSE
/datum/surgery/intermediate/manipulate/mend/xeno
requires_bodypart = FALSE
/datum/surgery/intermediate/manipulate/clean/xeno
requires_bodypart = FALSE
/datum/surgery_step/proxy/manipulate_organs/alien
name = "Manipulate Organs Xeno (proxy)"
branches = list(
/datum/surgery/intermediate/manipulate/extract/xeno,
/datum/surgery/intermediate/manipulate/implant/xeno,
/datum/surgery/intermediate/manipulate/mend/xeno,
/datum/surgery/intermediate/manipulate/clean/xeno
)
// Internal surgeries.
/datum/surgery_step/internal
can_infect = TRUE
blood_level = SURGERY_BLOODSPREAD_HANDS
/**
* Get an internal list of organs for a zone (or an external organ).
*
* Helper function since we end up calling this a ton to work with carbons
*/
/datum/surgery_step/internal/proc/get_organ_list(target_zone, mob/living/carbon/target, obj/item/organ/external/affected)
var/list/organs
if(affected && istype(affected))
organs = affected.internal_organs
else
organs = target.get_organs_zone(target_zone)
return organs
/datum/surgery_step/internal/manipulate_organs/mend
name = "mend organs"
allowed_tools = list(
/obj/item/stack/medical/bruise_pack/advanced = 100,
/obj/item/stack/medical/bruise_pack = 20,
/obj/item/stack/nanopaste = 100
)
preop_sound = 'sound/surgery/organ1.ogg'
/datum/surgery_step/internal/manipulate_organs/mend/proc/get_tool_name(obj/item/tool)
var/tool_name = "[tool]"
if(istype(tool, /obj/item/stack/medical/bruise_pack))
tool_name = "the bandaid"
if(istype(tool, /obj/item/stack/medical/bruise_pack/advanced))
tool_name = "regenerative membrane"
else if(istype(tool, /obj/item/stack/nanopaste))
tool_name = "[tool]" //what else do you call nanopaste medically?
return tool_name
/datum/surgery_step/internal/manipulate_organs/mend/begin_step(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/tool_name = get_tool_name(tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(!iscarbon(target))
to_chat(user, "They do not have organs to mend!")
// note that we want to return skip here so we can go "back" to the proxy step
return SURGERY_BEGINSTEP_SKIP
var/any_organs_damaged = FALSE
var/list/organs = get_organ_list(target_zone, target, affected)
for(var/obj/item/organ/internal/I in organs)
if(I && I.damage)
any_organs_damaged = TRUE
if(!I.is_robotic() && !istype(tool, /obj/item/stack/nanopaste))
if(!(I.sterile))
spread_germs_to_organ(I, user, tool)
user.visible_message("[user] starts treating damage to [target]'s [I.name] with [tool_name].", \
"You start treating damage to [target]'s [I.name] with [tool_name]." )
else if(I.is_robotic() && istype(tool, /obj/item/stack/nanopaste))
user.visible_message("[user] starts treating damage to [target]'s [I.name] with [tool_name].", \
"You start treating damage to [target]'s [I.name] with [tool_name]." )
else
to_chat(user, "[I] does not appear to be damaged.")
if(!any_organs_damaged)
return SURGERY_BEGINSTEP_SKIP
if(affected)
affected.custom_pain("The pain in your [affected.name] is living hell!")
return ..()
/datum/surgery_step/internal/manipulate_organs/mend/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/tool_name = get_tool_name(tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(!iscarbon(target))
return SURGERY_STEP_INCOMPLETE
var/list/organs = get_organ_list(target_zone, target, affected)
for(var/obj/item/organ/internal/I in organs)
if(I)
I.surgeryize()
if(I && I.damage)
if(!I.is_robotic() && !istype(tool, /obj/item/stack/nanopaste))
user.visible_message(
"<span class='notice'>[user] treats damage to [target]'s [I.name] with [tool_name].</span>",
"<span class='notice'>You treat damage to [target]'s [I.name] with [tool_name].</span>",
chat_message_type = MESSAGE_TYPE_COMBAT
)
I.damage = 0
else if(I.is_robotic() && istype (tool, /obj/item/stack/nanopaste))
user.visible_message(
"<span class='notice'>[user] treats damage to [target]'s [I.name] with [tool_name].</span>",
"<span class='notice'>You treat damage to [target]'s [I.name] with [tool_name].</span>",
chat_message_type = MESSAGE_TYPE_COMBAT
)
I.damage = 0
return SURGERY_STEP_CONTINUE
/datum/surgery_step/internal/manipulate_organs/mend/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(!iscarbon(target))
return SURGERY_STEP_INCOMPLETE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(
"<span class='warning'>[user]'s hand slips, getting messy and tearing the inside of [target]'s [parse_zone(target_zone)] with [tool]!</span>",
"<span class='warning'>Your hand slips, getting messy and tearing the inside of [target]'s [parse_zone(target_zone)] with [tool]!</span>",
chat_message_type = MESSAGE_TYPE_COMBAT
)
var/dam_amt = 2
if(istype(tool, /obj/item/stack/medical/bruise_pack/advanced))
target.adjustToxLoss(5)
else if(istype(tool, /obj/item/stack/medical/bruise_pack) || istype(tool, /obj/item/stack/nanopaste))
dam_amt = 5
target.adjustToxLoss(10)
if(affected)
affected.receive_damage(5)
var/list/organs = get_organ_list(target_zone, target, affected)
for(var/obj/item/organ/internal/I in organs)
if(I && I.damage && !(I.tough))
I.receive_damage(dam_amt,0)
return SURGERY_STEP_RETRY
/datum/surgery_step/internal/manipulate_organs/extract
name = "extract organ"
allowed_tools = list(
TOOL_HEMOSTAT = 100,
/obj/item/wirecutters = 70,
/obj/item/kitchen/utensil/fork = 70
)
preop_sound = 'sound/surgery/organ1.ogg'
success_sound = 'sound/surgery/organ2.ogg'
var/obj/item/organ/internal/extracting = null
/datum/surgery_step/internal/manipulate_organs/extract/begin_step(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/list/organs = target.get_organs_zone(target_zone)
if(!length(organs))
to_chat(user, "<span class='notice'>There are no removeable organs in [target]'s [parse_zone(target_zone)]!</span>")
return SURGERY_BEGINSTEP_SKIP
for(var/obj/item/organ/internal/O in organs)
if(O.unremovable)
continue
O.on_find(user)
organs -= O
organs[O.name] = O
var/obj/item/organ/internal/I = tgui_input_list(user, "Remove which organ?", "Surgery", organs)
if(I && user && target && user.Adjacent(target) && user.get_active_hand() == tool)
extracting = organs[I]
if(!extracting)
return SURGERY_BEGINSTEP_SKIP
user.visible_message(
"[user] starts to separate [target]'s [I] with [tool].",
"You start to separate [target]'s [I] with [tool] for removal.",
chat_message_type = MESSAGE_TYPE_COMBAT
)
var/mob/living/carbon/human/H = target
var/obj/item/organ/affected = H.get_organ(user.zone_selected)
if(H && affected)
affected.custom_pain("The pain in your [affected.name] is living hell!")
else
return SURGERY_BEGINSTEP_SKIP
return ..()
/datum/surgery_step/internal/manipulate_organs/extract/end_step(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(!extracting || extracting.owner != target)
user.visible_message(
"<span class='notice'>[user] can't seem to extract anything from [target]'s [parse_zone(target_zone)]!</span>",
"<span class='notice'>You can't extract anything from [target]'s [parse_zone(target_zone)]!</span>",
chat_message_type = MESSAGE_TYPE_COMBAT
)
return SURGERY_STEP_CONTINUE
user.visible_message(
"<span class='notice'>[user] has separated and extracts [target]'s [extracting] with [tool].</span>",
"<span class='notice'>You have separated and extracted [target]'s [extracting] with [tool].</span>",
chat_message_type = MESSAGE_TYPE_COMBAT
)
add_attack_logs(user, target, "Surgically removed [extracting.name]. INTENT: [uppertext(user.a_intent)]")
spread_germs_to_organ(extracting, user, tool)
var/obj/item/thing = extracting.remove(target)
if(thing) // some "organs", like egg infections, can have I.remove(target) return null, and so we can't use "thing" in that case
if(istype(thing))
user.put_in_hands(thing)
else
thing.forceMove(get_turf(target))
target.update_icons()
return SURGERY_STEP_CONTINUE
/datum/surgery_step/internal/manipulate_organs/extract/fail_step(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(extracting && extracting.owner == target)
var/mob/living/carbon/human/H = target
var/obj/item/organ/affected = H.get_organ(user.zone_selected)
if(affected)
user.visible_message(
"<span class='warning'>[user]'s hand slips, damaging [target]'s [affected.name] with [tool]!</span>",
"<span class='warning'>Your hand slips, damaging [target]'s [affected.name] with [tool]!</span>",
chat_message_type = MESSAGE_TYPE_COMBAT
)
affected.receive_damage(20)
else
user.visible_message(
"<span class='warning'>[user]'s hand slips, damaging [target]'s [parse_zone(target_zone)] with [tool]!</span>",
"<span class='warning'>Your hand slips, damaging [target]'s [parse_zone(target_zone)] with [tool]!</span>",
chat_message_type = MESSAGE_TYPE_COMBAT
)
return SURGERY_STEP_RETRY
else
user.visible_message(
"[user] can't seem to extract anything from [target]'s [parse_zone(target_zone)]!",
"<span class='notice'>You can't extract anything from [target]'s [parse_zone(target_zone)]!</span>",
chat_message_type = MESSAGE_TYPE_COMBAT
)
return SURGERY_STEP_CONTINUE
/datum/surgery_step/internal/manipulate_organs/implant
name = "implant an organ"
allowed_tools = list(
/obj/item/organ/internal = 100,
/obj/item/food/organ = 0 // there for the flavor text
)
preop_sound = 'sound/surgery/organ2.ogg'
success_sound = 'sound/surgery/organ1.ogg'
/datum/surgery_step/internal/manipulate_organs/implant/begin_step(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(istype(tool, /obj/item/food/organ))
to_chat(user, "<span class='warning'>[tool] was bitten by someone! It's too damaged to use!</span>")
return SURGERY_BEGINSTEP_SKIP
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/obj/item/organ/internal/I = tool
if(!istype(I))
// dunno how you got here but okay
return SURGERY_BEGINSTEP_SKIP
if(I.requires_robotic_bodypart)
to_chat(user, "<span class='warning'>[I] is an organ that requires a robotic interface! [target]'s [parse_zone(target_zone)] does not have one.</span>")
return SURGERY_BEGINSTEP_SKIP
if(I.requires_machine_person && !ismachineperson(target))
to_chat(user, "<span class='warning'>[I] is an organ that requires an IPC interface! [target]'s [parse_zone(target_zone)] does not have one.</span>")
return SURGERY_BEGINSTEP_SKIP
if(target_zone != I.parent_organ || target.get_organ_slot(I.slot))
to_chat(user, "<span class='notice'>There is no room for [I] in [target]'s [parse_zone(target_zone)]!</span>")
return SURGERY_BEGINSTEP_SKIP
if(I.damage > (I.max_damage * 0.75))
to_chat(user, "<span class='notice'>[I] is in no state to be transplanted.</span>")
return SURGERY_BEGINSTEP_SKIP
if(affected)
user.visible_message(
"[user] starts transplanting [tool] into [target]'s [affected.name].",
"You start transplanting [tool] into [target]'s [affected.name].",
chat_message_type = MESSAGE_TYPE_COMBAT
)
affected.custom_pain("Someone's rooting around in your [affected.name]!")
else
user.visible_message(
"[user] starts transplanting [tool] into [target]'s [parse_zone(target_zone)].",
"You start transplanting [tool] into [target]'s [parse_zone(target_zone)].",
chat_message_type = MESSAGE_TYPE_COMBAT
)
return ..()
/datum/surgery_step/internal/manipulate_organs/implant/end_step(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/obj/item/organ/internal/I = tool
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(!istype(tool))
return SURGERY_STEP_INCOMPLETE
if(I.requires_robotic_bodypart)
to_chat(user, "<span class='warning'>[I] requires a robotic interface.</span>")
return SURGERY_STEP_INCOMPLETE
if(I.requires_machine_person && !ismachineperson(target))
to_chat(user, "<span class='warning'>[I] requires an IPC interface!</span>")
return SURGERY_STEP_INCOMPLETE
if(!user.drop_item())
to_chat(user, "<span class='warning'>[I] is stuck to your hand, you can't put it in [target]!</span>")
return SURGERY_STEP_INCOMPLETE
I.insert(target)
spread_germs_to_organ(I, user, tool)
if(affected)
user.visible_message("<span class='notice'>[user] has transplanted [tool] into [target]'s [affected.name].</span>",
"<span class='notice'>You have transplanted [tool] into [target]'s [affected.name].</span>",
chat_message_type = MESSAGE_TYPE_COMBAT)
else
user.visible_message("<span class='notice'>[user] has transplanted [tool] into [target]'s [parse_zone(target_zone)].</span>",
"<span class='notice'>You have transplanted [tool] into [target]'s [parse_zone(target_zone)].</span>",
chat_message_type = MESSAGE_TYPE_COMBAT)
return SURGERY_STEP_CONTINUE
/datum/surgery_step/internal/manipulate_organs/implant/fail_step(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message(
"<span class='warning'>[user]'s hand slips, damaging [tool]!</span>",
"<span class='warning'>Your hand slips, damaging [tool]!</span>",
chat_message_type = MESSAGE_TYPE_COMBAT
)
var/obj/item/organ/internal/I = tool
if(istype(I) && !I.tough)
I.receive_damage(rand(3,5),0)
return SURGERY_STEP_RETRY
/datum/surgery_step/internal/manipulate_organs/clean
name = "clean and/or revive organs"
allowed_tools = list(
/obj/item/reagent_containers/dropper = 100,
/obj/item/reagent_containers/syringe = 100,
/obj/item/reagent_containers/glass/bottle = 90,
/obj/item/reagent_containers/drinks/drinkingglass = 85,
/obj/item/reagent_containers/drinks/bottle = 80,
/obj/item/reagent_containers/glass/beaker = 75,
/obj/item/reagent_containers/spray = 60,
/obj/item/reagent_containers/glass/bucket = 50
)
/datum/surgery_step/internal/manipulate_organs/clean/begin_step(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/obj/item/reagent_containers/C = tool
var/obj/item/organ/external/affected = target.get_organ(user.zone_selected)
var/list/organs = get_organ_list(target_zone, target, affected)
for(var/obj/item/organ/internal/I in organs)
if(!I)
continue
if(C.reagents.total_volume <= 0) //end_step handles if there is not enough reagent
user.visible_message(
"[user] notices [tool] is empty.",
"You notice [tool] is empty."
)
return SURGERY_BEGINSTEP_SKIP
var/msg = "[user] starts pouring some of [tool] over [target]'s [I.name]."
var/self_msg = "You start pouring some of [tool] over [target]'s [I.name]."
if(istype(C, /obj/item/reagent_containers/syringe))
msg = "[user] begins injecting [tool] into [target]'s [I.name]."
self_msg = "You begin injecting [tool] into [target]'s [I.name]."
user.visible_message(msg, self_msg)
affected.custom_pain("Something burns horribly in your [parse_zone(target_zone)]!")
return ..()
/datum/surgery_step/internal/manipulate_organs/clean/end_step(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(!iscarbon(target))
return SURGERY_STEP_INCOMPLETE
if(!istype(tool, /obj/item/reagent_containers))
return SURGERY_STEP_INCOMPLETE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/list/organs = get_organ_list(target_zone, target, affected)
var/obj/item/reagent_containers/C = tool
var/datum/reagents/R = C.reagents
var/ethanol = 0 //how much alcohol is in the thing
var/spaceacillin = 0 //how much actual antibiotic is in the thing
var/mito_tot = 0 // same for mito, thanks farie
if(length(R.reagent_list))
for(var/datum/reagent/consumable/ethanol/alcohol in R.reagent_list)
ethanol += alcohol.alcohol_perc * 300
ethanol /= length(R.reagent_list)
mito_tot = R.get_reagent_amount("mitocholide")
spaceacillin = R.get_reagent_amount("spaceacillin")
for(var/obj/item/organ/internal/I in organs)
if(!I) // if you have a null organ I wish you the best
continue
if(I.germ_level < INFECTION_LEVEL_ONE / 2 && !(I.status & ORGAN_DEAD)) // not dead, don't need to inject mito either
to_chat(user, "[I] does not appear to need chemical treatment.")
continue
if(!spaceacillin && !ethanol && !mito_tot)
to_chat(user, "<span class='warning'>[C] doesn't have anything in it that would be worth applying!</span>")
break
var/success = FALSE
if(I.germ_level >= INFECTION_LEVEL_ONE / 2)
// spacecillin completely cures infections if there is enough, ethanol just reduces the infection strength by the amount used.
if(spaceacillin || ethanol)
if(spaceacillin >= GHETTO_DISINFECT_AMOUNT)
I.germ_level = 0
else
I.germ_level = max(I.germ_level-ethanol, 0)
success = TRUE // we actually injected some chemicals
else if(!(I.status & ORGAN_DEAD)) // Not dead and got nothing to disinfect the organ with. Don't waste the other chems
to_chat(user, "<span class='warning'>[I] does appear mildly infected but [C] does not seem to contain disinfectants. You decide to not inject the chemicals into [I].</span>")
continue
var/mito_trans
if(mito_tot && (I.status & ORGAN_DEAD) && !I.is_robotic())
mito_trans = min(mito_tot, C.amount_per_transfer_from_this / length(R.reagent_list)) // How much mito is actually transfered
success = TRUE
if(!success)
to_chat(user, "<span class='warning'>[C] does not seem to have the chemicals needed to clean [I]. You decide against wasting chemicals.</span>")
continue
// now try actually injecting.
if(istype(C, /obj/item/reagent_containers/syringe))
user.visible_message(
"<span class='notice'>[user] has injected [tool] into [target]'s [I.name].</span>",
"<span class='notice'>You have injected [tool] into [target]'s [I.name].</span>",
chat_message_type = MESSAGE_TYPE_COMBAT
)
else
user.visible_message(
"<span class='notice'>[user] has poured some of [tool] over [target]'s [I.name].</span>",
"<span class='notice'>You have poured some of [tool] over [target]'s [I.name].</span>",
chat_message_type = MESSAGE_TYPE_COMBAT
)
R.reaction(target, REAGENT_INGEST, R.total_volume / C.amount_per_transfer_from_this)
R.trans_to(target, C.amount_per_transfer_from_this)
if(mito_trans)
mito_tot -= mito_trans
if(I.is_robotic()) // Get out cyborg people
continue
if(mito_trans >= MITO_REVIVAL_COST)
I.rejuvenate() // Just like splashing it onto it
user.visible_message("<span class='warning'>\The [I] seems to regain its lively luster!</span>")
else
to_chat(user, "<span class='warning'>[I] does not seem to respond to the amount of mitocholide inside the injection. Try injecting more next time.</span>")
return SURGERY_STEP_CONTINUE
/datum/surgery_step/internal/manipulate_organs/clean/fail_step(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(!istype(tool, /obj/item/reagent_containers))
return SURGERY_STEP_INCOMPLETE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/obj/item/reagent_containers/C = tool
var/datum/reagents/R = C.reagents
var/ethanol = 0 //how much alcohol is in the thing
if(length(R.reagent_list))
for(var/datum/reagent/consumable/ethanol/alcohol in R.reagent_list)
ethanol += alcohol.alcohol_perc * 300
ethanol /= length(C.reagents.reagent_list)
for(var/obj/item/organ/internal/I in target.get_organs_zone(target_zone))
I.germ_level = max(I.germ_level-ethanol, 0)
I.receive_damage(rand(4, 8), 0)
R.trans_to(target, GHETTO_DISINFECT_AMOUNT * 10)
R.reaction(target, REAGENT_INGEST)
user.visible_message(
"<span class='warning'>[user]'s hand slips, splashing the contents of [tool] all over [target][affected ? "'s [affected.name]" : ""] incision!</span>",
"<span class='warning'>Your hand slips, splashing the contents of [tool] all over [target][affected ? "'s [affected.name]" : ""] incision!</span>",
chat_message_type = MESSAGE_TYPE_COMBAT
)
// continue here since we want to keep moving in the surgery
return SURGERY_STEP_CONTINUE
// FINISH
/datum/surgery_step/internal/manipulate_organs/finish
name = "finish manipulation"
allowed_tools = list(
/obj/item/scalpel/laser/manager = 100,
TOOL_RETRACTOR = 100,
TOOL_CROWBAR = 90
)
preop_sound = 'sound/surgery/retractor1.ogg'
success_sound = 'sound/surgery/retractor2.ogg'
/datum/surgery_step/internal/manipulate_organs/finish/begin_step(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/mob/living/carbon/human/H = target
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/msg
var/self_msg
if(affected && affected.encased)
msg = "[user] starts bending [target]'s [affected.encased] back into place with [tool]."
self_msg = "You start bending [target]'s [affected.encased] back into place with [tool]."
else
msg = "[user] starts pulling [target]'s skin back into place with [tool]."
self_msg = "You start pulling [target]'s skin back into place with [tool]."
user.visible_message(msg, self_msg, chat_message_type = MESSAGE_TYPE_COMBAT)
if(H && affected)
affected.custom_pain("Something hurts horribly in your [affected.name]!")
return ..()
/datum/surgery_step/internal/manipulate_organs/finish/end_step(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/msg
var/self_msg
if(affected && affected.encased)
msg = "<span class='notice'>[user] bends [target]'s [affected.encased] back into place with [tool].</span>"
self_msg = "<span class='notice'>You bend [target]'s [affected.encased] back into place with [tool].</span>"
affected.open = ORGAN_ORGANIC_ENCASED_OPEN
else
msg = "<span class='notice'>[user] pulls [target]'s flesh back into place with [tool].</span>"
self_msg = "<span class='notice'>You pull [target]'s flesh back into place with [tool].</span>"
user.visible_message(msg, self_msg, chat_message_type = MESSAGE_TYPE_COMBAT)
return SURGERY_STEP_CONTINUE
/datum/surgery_step/internal/manipulate_organs/finish/fail_step(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/msg
var/self_msg
if(affected && affected.encased)
msg = "<span class='warning'>[user]'s hand slips, bending [target]'s [affected.encased] the wrong way!</span>"
self_msg = "<span class='warning'>Your hand slips, bending [target]'s [affected.encased] the wrong way!</span>"
affected.fracture()
else
msg = "<span class='warning'>[user]'s hand slips, tearing the skin!</span>"
self_msg = "<span class='warning'>Your hand slips, tearing skin!</span>"
if(affected)
affected.receive_damage(20)
user.visible_message(msg, self_msg, chat_message_type = MESSAGE_TYPE_COMBAT)
return SURGERY_STEP_RETRY
//////////////////////////////////////////////////////////////////
// SPESHUL AYLIUM STUPS //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/saw_carapace
name = "saw carapace"
allowed_tools = list(
TOOL_SAW = 100,
/obj/item/melee/energy/sword/cyborg/saw = 100,
/obj/item/hatchet = 90,
/obj/item/chainsaw/ = 90,
/obj/item/butcher_chainsaw = 90,
TOOL_WIRECUTTER = 35
)
preop_sound = list(
TOOL_SAW = 'sound/surgery/saw.ogg',
/obj/item/hatchet = 'sound/surgery/scalpel1.ogg',
/obj/item/chainsaw = 'sound/weapons/chainsaw.ogg',
/obj/item/butcher_chainsaw = 'sound/weapons/chainsaw.ogg',
TOOL_WIRECUTTER = 'sound/surgery/scalpel1.ogg'
)
success_sound = 'sound/surgery/organ2.ogg'
time = 5.4 SECONDS
/datum/surgery_step/saw_carapace/begin_step(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message(
"[user] begins to cut through [target]'s [target_zone] with [tool].",
"You begin to cut through [target]'s [target_zone] with [tool]."
)
return ..()
/datum/surgery_step/saw_carapace/end_step(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message(
"<span class='notice'>[user] has cut [target]'s [target_zone] open with [tool].</span>",
"<span class='notice'>You have cut [target]'s [target_zone] open with [tool].</span>"
)
return SURGERY_STEP_CONTINUE
/datum/surgery_step/saw_carapace/fail_step(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message(
"<span class='warning'>[user]'s hand slips, cracking [target]'s [target_zone] with [tool]!</span>",
"<span class='warning'>Your hand slips, cracking [target]'s [target_zone] with [tool]!</span>"
)
return SURGERY_STEP_RETRY
/datum/surgery_step/cut_carapace
name = "cut carapace"
allowed_tools = list(
TOOL_SCALPEL = 100,
/obj/item/kitchen/knife = 90,
/obj/item/kitchen/knife/shiv = 70,
/obj/item/shard = 60,
TOOL_WIRECUTTER = 35,
/obj/item/scissors = 12,
/obj/item/claymore = 6,
/obj/item/melee/energy = 6,
/obj/item/pen/edagger = 6,
/obj/item/chainsaw = 1,
/obj/item/butcher_chainsaw = 1
)
preop_sound = 'sound/surgery/scalpel1.ogg'
success_sound = 'sound/surgery/scalpel2.ogg'
failure_sound = 'sound/surgery/organ2.ogg'
time = 1.6 SECONDS
/datum/surgery_step/cut_carapace/begin_step(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] starts the incision on [target]'s [target_zone] with [tool].", \
"You start the incision on [target]'s [target_zone] with [tool].",
chat_message_type = MESSAGE_TYPE_COMBAT)
return ..()
/datum/surgery_step/cut_carapace/end_step(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message(
"<span class='notice'>[user] has made an incision on [target]'s [target_zone] with [tool].</span>",
"<span class='notice'>You have made an incision on [target]'s [target_zone] with [tool].</span>",
chat_message_type = MESSAGE_TYPE_COMBAT
)
return SURGERY_STEP_CONTINUE
/datum/surgery_step/cut_carapace/fail_step(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message(
"<span class='warning'>[user]'s hand slips, slicing open [target]'s [target_zone] in a wrong spot with [tool]!</span>",
"<span class='warning'>Your hand slips, slicing open [target]'s [target_zone] in a wrong spot with [tool]!</span>",
chat_message_type = MESSAGE_TYPE_COMBAT
)
return SURGERY_STEP_RETRY
/datum/surgery_step/retract_carapace
name = "retract carapace"
allowed_tools = list(
/obj/item/scalpel/laser/manager = 100,
TOOL_RETRACTOR = 100,
/obj/item/crowbar = 90,
/obj/item/kitchen/utensil/fork = 60
)
preop_sound = 'sound/surgery/retractor1.ogg'
success_sound = 'sound/surgery/retractor2.ogg'
time = 2.4 SECONDS
/datum/surgery_step/retract_carapace/begin_step(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/msg = "[user] starts to pry open the incision on [target]'s [target_zone] with [tool]."
var/self_msg = "You start to pry open the incision on [target]'s [target_zone] with [tool]."
if(target_zone == BODY_ZONE_CHEST)
msg = "[user] starts to separate the ribcage and rearrange the organs in [target]'s torso with [tool]."
self_msg = "You start to separate the ribcage and rearrange the organs in [target]'s torso with [tool]."
if(target_zone == BODY_ZONE_PRECISE_GROIN)
msg = "[user] starts to pry open the incision and rearrange the organs in [target]'s lower abdomen with [tool]."
self_msg = "You start to pry open the incision and rearrange the organs in [target]'s lower abdomen with [tool]."
user.visible_message(msg, self_msg, chat_message_type = MESSAGE_TYPE_COMBAT)
return ..()
/datum/surgery_step/retract_carapace/end_step(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/msg = "<span class='notice'>[user] keeps the incision open on [target]'s [target_zone] with [tool].</span>"
var/self_msg = "<span class='notice'>You keep the incision open on [target]'s [target_zone] with [tool].</span>"
if(target_zone == BODY_ZONE_CHEST)
msg = "<span class='notice'>[user] keeps the ribcage open on [target]'s torso with [tool].</span>"
self_msg = "<span class='notice'>You keep the ribcage open on [target]'s torso with [tool].</span>"
if(target_zone == BODY_ZONE_PRECISE_GROIN)
msg = "<span class='notice'>[user] keeps the incision open on [target]'s lower abdomen with [tool].</span>"
self_msg = "<span class='notice'>You keep the incision open on [target]'s lower abdomen with [tool].</span>"
user.visible_message(msg, self_msg, chat_message_type = MESSAGE_TYPE_COMBAT)
return SURGERY_STEP_CONTINUE
/datum/surgery_step/generic/retract_carapace/fail_step(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/msg = "<span class='warning'>[user]'s hand slips, tearing the edges of incision on [target]'s [target_zone] with [tool]!</span>"
var/self_msg = "<span class='warning'>Your hand slips, tearing the edges of incision on [target]'s [target_zone] with [tool]!</span>"
if(target_zone == BODY_ZONE_CHEST)
msg = "<span class='warning'>[user]'s hand slips, damaging several organs in [target]'s torso with [tool]!</span>"
self_msg = "<span class='warning'>Your hand slips, damaging several organs in [target]'s torso with [tool]!</span>"
if(target_zone == BODY_ZONE_PRECISE_GROIN)
msg = "<span class='warning'>[user]'s hand slips, damaging several organs in [target]'s lower abdomen with [tool]</span>"
self_msg = "<span class='warning'>Your hand slips, damaging several organs in [target]'s lower abdomen with [tool]!</span>"
user.visible_message(msg, self_msg, chat_message_type = MESSAGE_TYPE_COMBAT)
return SURGERY_STEP_RETRY
// redefine cauterize for every step because of course it relies on get_organ()
/datum/surgery_step/generic/seal_carapace/
name = "seal carapace"
allowed_tools = list(
/obj/item/scalpel/laser = 100,
TOOL_CAUTERY = 100,
/obj/item/clothing/mask/cigarette = 90,
/obj/item/lighter = 60,
TOOL_WELDER = 30,
/obj/item/flamethrower = 1
)
preop_sound = 'sound/surgery/cautery1.ogg'
success_sound = 'sound/surgery/cautery2.ogg'
failure_sound = 'sound/items/welder.ogg'
time = 2.4 SECONDS
/datum/surgery_step/generic/seal_carapace/proc/zone_name(target_zone)
var/zone = target_zone
if(target_zone == BODY_ZONE_CHEST)
zone = "torso"
else if(target_zone == BODY_ZONE_PRECISE_GROIN)
zone = "lower abdomen"
return zone
/datum/surgery_step/generic/seal_carapace/begin_step(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/zone = zone_name(target_zone)
user.visible_message(
"[user] is beginning to cauterize the incision on [target]'s [zone] with \the [tool].",
"You are beginning to cauterize the incision on [target]'s [zone] with \the [tool].",
chat_message_type = MESSAGE_TYPE_COMBAT
)
to_chat(user, "<span class='userdanger'>Your [zone] is being burned!</span>") // No custom pain because xenos are special
return ..()
/datum/surgery_step/generic/seal_carapace/end_step(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/zone = zone_name(target_zone)
user.visible_message(
"<span class='notice'>[user] cauterizes the incision on [target]'s [zone] with \the [tool].</span>",
"<span class='notice'>You cauterize the incision on [target]'s [zone] with \the [tool].</span>",
chat_message_type = MESSAGE_TYPE_COMBAT
)
return SURGERY_STEP_CONTINUE
/datum/surgery_step/generic/seal_carapace/fail_step(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/zone = zone_name(target_zone)
user.visible_message(
"<span class='warning'>[user]'s hand slips, leaving a small burn on [target]'s [zone] with \the [tool]!</span>",
"<span class='warning'>Your hand slips, leaving a small burn on [target]'s [zone] with \the [tool]!</span>",
chat_message_type = MESSAGE_TYPE_COMBAT
)
target.apply_damage(3, BURN, target_zone)
return SURGERY_STEP_RETRY
#undef MITO_REVIVAL_COST
#undef GHETTO_DISINFECT_AMOUNT