Files
Paradise/code/modules/surgery/plastic_surgery.dm
Bm0n 1b25a5b021 Surgery sounds 2: Now with volume mixer! (#26884)
* fuck it

* these too

* ooops

* i did it again

* moved some vars around

* updates generics

* rematch

* oh shit i think this needs a break

* agh

* wall

* updates comment

* compile after 2 years

* this might break things

* typo fix

* restores surgery sound to default

* Misplaced thingy

* support for some new ghetto surgery changes

* organ2

* Update code/modules/surgery/bones.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* Update code/modules/surgery/surgery.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* review change

---------

Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>
Co-authored-by: Bmon <no@email.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-10-06 09:40:33 +00:00

107 lines
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/datum/surgery/plastic_surgery
name = "Plastic Surgery"
steps = list(
/datum/surgery_step/generic/cut_open,
/datum/surgery_step/generic/clamp_bleeders,
/datum/surgery_step/generic/retract_skin,
/datum/surgery_step/reshape_face,
/datum/surgery_step/generic/cauterize
)
possible_locs = list(BODY_ZONE_HEAD)
requires_organic_bodypart = TRUE
/datum/surgery_step/reshape_face
name = "reshape face"
allowed_tools = list(TOOL_SCALPEL = 100, /obj/item/kitchen/knife = 50, /obj/item/wirecutters = 35)
time = 6.4 SECONDS
preop_sound = 'sound/surgery/scalpel1.ogg'
success_sound = 'sound/surgery/scalpel2.ogg'
failure_sound = 'sound/surgery/organ2.ogg'
/datum/surgery_step/reshape_face/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message(
"[user] begins to alter [target]'s appearance.",
"<span class='notice'>You begin to alter [target]'s appearance...</span>",
chat_message_type = MESSAGE_TYPE_COMBAT
)
return ..()
/datum/surgery_step/reshape_face/end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/obj/item/organ/external/head/head = target.get_organ(target_zone)
var/species_names = target.dna.species.name
if(head.status & ORGAN_DISFIGURED)
head.status &= ~ORGAN_DISFIGURED
user.visible_message(
"[user] successfully restores [target]'s appearance!",
"<span class='notice'>You successfully restore [target]'s appearance.</span>",
chat_message_type = MESSAGE_TYPE_COMBAT
)
else
var/list/names = list()
var/list_size = 10
var/obj/item/card/id/ID
//IDs in hand
if(ishuman(user)) //Only 'humans' can hold ID cards
var/mob/living/carbon/human/H = user
ID = H.get_id_from_hands()
if(ID)
names += ID.registered_name
list_size-- //To stop list bloat
//IDs on body
var/list/ID_list = list()
for(var/obj/item/I in range(0, target)) //Get ID cards
if(istype(I, /obj/item/card/id))
ID_list += I
else if(istype(I, /obj/item/pda))
var/obj/item/pda/PDA = I
if(PDA.id)
ID_list += PDA.id
else if(istype(I, /obj/item/storage/wallet))
var/obj/item/storage/wallet/W = I
if(W.front_id)
ID_list += W.front_id
for(var/I in ID_list) //Add card names to 'names'
var/obj/item/card/id/Card = I
ID = Card.registered_name
if(ID != target.real_name)
names += ID
list_size--
if(!isabductor(user))
for(var/i in 1 to list_size)
names += random_name(target.gender, species_names)
else //Abductors get to pick fancy names
list_size-- //One less cause they get a normal name too
for(var/i in 1 to list_size)
names += "Subject [target.gender == MALE ? "I" : "O"]-[pick("A", "B", "C", "D", "E")]-[rand(10000, 99999)]"
names += random_name(target.gender, species_names) //give one normal name in case they want to do regular plastic surgery
var/chosen_name = tgui_input_list(user, "Choose a new name to assign", "Plastic Surgery", names)
if(!chosen_name)
return
var/oldname = target.real_name
target.real_name = chosen_name
var/newname = target.real_name //something about how the code handles names required that I use this instead of target.real_name
user.visible_message(
"[user] alters [oldname]'s appearance completely, [target.p_they()] [target.p_are()] now [newname]!",
"<span class='notice'>You alter [oldname]'s appearance completely, [target.p_they()] [target.p_are()] now [newname].</span>",
chat_message_type = MESSAGE_TYPE_COMBAT
)
target.sec_hud_set_ID()
return SURGERY_STEP_CONTINUE
/datum/surgery_step/reshape_face/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/obj/item/organ/external/head/head = target.get_organ(target_zone)
user.visible_message(
"<span class='warning'>[user]'s hand slips, tearing skin on [target]'s face with [tool]!</span>",
"<span class='warning'>Your hand slips, tearing skin on [target]'s face with [tool]!</span>",
chat_message_type = MESSAGE_TYPE_COMBAT
)
target.apply_damage(10, BRUTE, head, sharp = TRUE)
return SURGERY_STEP_RETRY