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* fuck it * these too * ooops * i did it again * moved some vars around * updates generics * rematch * oh shit i think this needs a break * agh * wall * updates comment * compile after 2 years * this might break things * typo fix * restores surgery sound to default * Misplaced thingy * support for some new ghetto surgery changes * organ2 * Update code/modules/surgery/bones.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com> * Update code/modules/surgery/surgery.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com> * review change --------- Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com> Co-authored-by: Bmon <no@email.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
107 lines
4.1 KiB
Plaintext
107 lines
4.1 KiB
Plaintext
/datum/surgery/plastic_surgery
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name = "Plastic Surgery"
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steps = list(
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/datum/surgery_step/generic/cut_open,
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/datum/surgery_step/generic/clamp_bleeders,
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/datum/surgery_step/generic/retract_skin,
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/datum/surgery_step/reshape_face,
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/datum/surgery_step/generic/cauterize
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)
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possible_locs = list(BODY_ZONE_HEAD)
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requires_organic_bodypart = TRUE
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/datum/surgery_step/reshape_face
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name = "reshape face"
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allowed_tools = list(TOOL_SCALPEL = 100, /obj/item/kitchen/knife = 50, /obj/item/wirecutters = 35)
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time = 6.4 SECONDS
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preop_sound = 'sound/surgery/scalpel1.ogg'
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success_sound = 'sound/surgery/scalpel2.ogg'
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failure_sound = 'sound/surgery/organ2.ogg'
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/datum/surgery_step/reshape_face/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
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user.visible_message(
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"[user] begins to alter [target]'s appearance.",
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"<span class='notice'>You begin to alter [target]'s appearance...</span>",
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chat_message_type = MESSAGE_TYPE_COMBAT
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)
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return ..()
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/datum/surgery_step/reshape_face/end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
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var/obj/item/organ/external/head/head = target.get_organ(target_zone)
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var/species_names = target.dna.species.name
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if(head.status & ORGAN_DISFIGURED)
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head.status &= ~ORGAN_DISFIGURED
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user.visible_message(
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"[user] successfully restores [target]'s appearance!",
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"<span class='notice'>You successfully restore [target]'s appearance.</span>",
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chat_message_type = MESSAGE_TYPE_COMBAT
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)
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else
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var/list/names = list()
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var/list_size = 10
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var/obj/item/card/id/ID
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//IDs in hand
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if(ishuman(user)) //Only 'humans' can hold ID cards
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var/mob/living/carbon/human/H = user
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ID = H.get_id_from_hands()
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if(ID)
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names += ID.registered_name
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list_size-- //To stop list bloat
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//IDs on body
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var/list/ID_list = list()
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for(var/obj/item/I in range(0, target)) //Get ID cards
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if(istype(I, /obj/item/card/id))
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ID_list += I
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else if(istype(I, /obj/item/pda))
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var/obj/item/pda/PDA = I
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if(PDA.id)
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ID_list += PDA.id
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else if(istype(I, /obj/item/storage/wallet))
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var/obj/item/storage/wallet/W = I
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if(W.front_id)
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ID_list += W.front_id
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for(var/I in ID_list) //Add card names to 'names'
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var/obj/item/card/id/Card = I
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ID = Card.registered_name
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if(ID != target.real_name)
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names += ID
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list_size--
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if(!isabductor(user))
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for(var/i in 1 to list_size)
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names += random_name(target.gender, species_names)
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else //Abductors get to pick fancy names
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list_size-- //One less cause they get a normal name too
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for(var/i in 1 to list_size)
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names += "Subject [target.gender == MALE ? "I" : "O"]-[pick("A", "B", "C", "D", "E")]-[rand(10000, 99999)]"
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names += random_name(target.gender, species_names) //give one normal name in case they want to do regular plastic surgery
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var/chosen_name = tgui_input_list(user, "Choose a new name to assign", "Plastic Surgery", names)
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if(!chosen_name)
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return
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var/oldname = target.real_name
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target.real_name = chosen_name
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var/newname = target.real_name //something about how the code handles names required that I use this instead of target.real_name
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user.visible_message(
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"[user] alters [oldname]'s appearance completely, [target.p_they()] [target.p_are()] now [newname]!",
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"<span class='notice'>You alter [oldname]'s appearance completely, [target.p_they()] [target.p_are()] now [newname].</span>",
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chat_message_type = MESSAGE_TYPE_COMBAT
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)
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target.sec_hud_set_ID()
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return SURGERY_STEP_CONTINUE
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/datum/surgery_step/reshape_face/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
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var/obj/item/organ/external/head/head = target.get_organ(target_zone)
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user.visible_message(
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"<span class='warning'>[user]'s hand slips, tearing skin on [target]'s face with [tool]!</span>",
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"<span class='warning'>Your hand slips, tearing skin on [target]'s face with [tool]!</span>",
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chat_message_type = MESSAGE_TYPE_COMBAT
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)
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target.apply_damage(10, BRUTE, head, sharp = TRUE)
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return SURGERY_STEP_RETRY
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