Files
Paradise/code/modules/vehicle/atv.dm
DGamerL 173bfb92f5 Removes bio resist from the code (#21108)
* BIO armor is kill

* some more stuff that uses bio resist

* I did a scuffed merge conflict solve but it works
2023-06-03 09:50:22 +01:00

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/obj/vehicle/atv
name = "all-terrain vehicle"
desc = "An all-terrain vehicle built for traversing rough terrain with ease. One of the few old-earth technologies that are still relevant on most planet-bound outposts."
icon = 'icons/vehicles/4wheeler.dmi'
icon_state = "atv"
max_integrity = 150
armor = list(MELEE = 50, BULLET = 25, LASER = 20, ENERGY = 0, BOMB = 50, RAD = 0, FIRE = 60, ACID = 60)
key_type = /obj/item/key
integrity_failure = 70
generic_pixel_x = 0
generic_pixel_y = 4
vehicle_move_delay = 1
var/static/mutable_appearance/atvcover
/obj/vehicle/atv/Initialize(mapload)
. = ..()
atvcover = mutable_appearance(icon, atvcover, ABOVE_MOB_LAYER)
/obj/vehicle/atv/post_buckle_mob(mob/living/M)
add_overlay(atvcover)
return ..()
/obj/vehicle/atv/post_unbuckle_mob(mob/living/M)
if(!has_buckled_mobs())
cut_overlay(atvcover)
return ..()
/obj/vehicle/atv/handle_vehicle_layer()
if(dir == SOUTH)
layer = ABOVE_MOB_LAYER
else
layer = OBJ_LAYER
//TURRETS!
/obj/vehicle/atv/turret
var/obj/machinery/porta_turret/syndicate/vehicle_turret/turret = null
/obj/machinery/porta_turret/syndicate/vehicle_turret
name = "mounted turret"
scan_range = 7
emp_vulnerable = 1
density = FALSE
/obj/vehicle/atv/turret/Initialize(mapload)
. = ..()
turret = new(loc)
//turret.base = src
/obj/vehicle/atv/turret/handle_vehicle_layer()
if(dir == SOUTH)
layer = ABOVE_MOB_LAYER
else
layer = OBJ_LAYER
if(turret)
if(dir == NORTH)
turret.layer = ABOVE_MOB_LAYER
else
turret.layer = OBJ_LAYER
/obj/vehicle/atv/turret/handle_vehicle_offsets()
..()
if(turret)
turret.loc = loc
switch(dir)
if(NORTH)
turret.pixel_x = 0
turret.pixel_y = 4
if(EAST)
turret.pixel_x = -12
turret.pixel_y = 4
if(SOUTH)
turret.pixel_x = 0
turret.pixel_y = 4
if(WEST)
turret.pixel_x = 12
turret.pixel_y = 4