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* Update stunbaton.dm * Update stunbaton.dm * update * Update stunbaton.dm * Update code/game/objects/items/weapons/stunbaton.dm Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * update based on review * Create test_attack_chain_stunbaton.dm * update --------- Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
26 lines
1.2 KiB
Plaintext
26 lines
1.2 KiB
Plaintext
/datum/game_test/attack_chain_stunbaton/Run()
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var/datum/test_puppeteer/player = new(src)
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var/datum/test_puppeteer/target = player.spawn_puppet_nearby()
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player.spawn_obj_in_hand(/obj/item/melee/baton/loaded)
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// Prod with inactive baton.
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player.set_intent("help")
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player.click_on(target)
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TEST_ASSERT_EQUAL(FALSE, target.puppet.getStaminaLoss(), "Inactive baton delt stamina damage.")
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TEST_ASSERT_EQUAL(target.puppet.health, target.puppet.getMaxHealth(), "Inactive help intent baton did damage.")
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// Prod with active baton.
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player.use_item_in_hand()
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player.click_on(target)
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TEST_ASSERT_NOTEQUAL(FALSE, target.puppet.getStaminaLoss(), "Active help baton did not deal stamina damage.")
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TEST_ASSERT_EQUAL(target.puppet.health, target.puppet.getMaxHealth(), "Active help intent baton did damage.")
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target.rejuvenate()
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sleep(4 SECONDS) // Baton cooldown + anti baton timer.
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// Police brutality with active baton.
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player.set_intent("harm")
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player.click_on(target)
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TEST_ASSERT_NOTEQUAL(FALSE, target.puppet.getStaminaLoss(), "Active harm baton did not deal stamina damage.")
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TEST_ASSERT_NOTEQUAL(target.puppet.health, target.puppet.getMaxHealth(), "harm baton did no damage.")
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