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* Create a dedicated area on Z-1 for tests. * Place landmarks in testing area, with a 1-tile margin against walls. * Consolidate map testing behavior and use a clean z-level. * lint map * undo SDMM var sanitization on centcomm
7 lines
235 B
Plaintext
7 lines
235 B
Plaintext
/datum/game_test/spawn_humans/Run()
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for(var/I in 1 to 5)
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allocate(/mob/living/carbon/human, pick(available_turfs))
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// There is a 5 second delay here so that all the items on the humans have time to initialize and spawn
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sleep(50)
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