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This commit overhauls the global.dm file, global_lists.dm file, and defines.dm file into a tree system based on -tg-. All defines have been split and distributed in code/__DEFINES/ Everything from global.dm and global_lists.dm has been split and distributed in code/_globalvars The _compile_options.dm file contains anything that absolutely, 100%, must be initialized before world.dm. Name definitions have been moved to code/_globalvars/lists/names.dm. Other things to note - All instances of something.z == 2/1/3/5 have been replaced with easily configurable defines, labeled ZLEVEL_. The map include file can override these by defining custom ones in it's file, as it is at the top of the tree.
32 lines
930 B
Plaintext
32 lines
930 B
Plaintext
#define SEE_INVISIBLE_MINIMUM 5
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#define SEE_INVISIBLE_OBSERVER_NOLIGHTING 15
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#define INVISIBILITY_LIGHTING 20
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#define SEE_INVISIBLE_LIVING 25
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#define SEE_INVISIBLE_LEVEL_ONE 35 //Used by some stuff in code. It's really poorly organized.
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#define INVISIBILITY_LEVEL_ONE 35 //Used by some stuff in code. It's really poorly organized.
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#define SEE_INVISIBLE_LEVEL_TWO 45 //Used by some other stuff in code. It's really poorly organized.
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#define INVISIBILITY_LEVEL_TWO 45 //Used by some other stuff in code. It's really poorly organized.
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#define INVISIBILITY_SPIRIT 50
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#define SEE_SPIRITS 50
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#define SEE_INVISIBLE_OBSERVER_NOOBSERVERS 59
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#define INVISIBILITY_OBSERVER 60
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#define SEE_INVISIBLE_OBSERVER 60
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#define INVISIBILITY_AI_EYE 61
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#define SEE_INVISIBLE_OBSERVER_AI_EYE 61
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#define INVISIBILITY_MAXIMUM 100
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//Some mob defines below
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#define AI_CAMERA_LUMINOSITY 6
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#define BORGMESON 1
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#define BORGTHERM 2
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#define BORGXRAY 4
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