Files
Paradise/code/modules/supply/supply_order.dm
T
61145a02f8 [TGUI] Space Credit Economy Overhaul + Supply Point -> Space Cash (#19209)
* initial edits

* initial edits

* converting shit over to machinery/economy

* vending and mapping fixes

* vending fix pt.2

* Converts Supply Economy to Use Space Credits instead of Supply Points

* Job Payment, NanoBank, and Paychecks

* clothing type path fixes (damn merge conflicts)

* fixes map typepath issues

* adjusts supply prices

* Vendor Price Adjustments

* account uplink terminal tweaks

* please pass tests

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* reviews and bug fixes

* Review Suggestions/Fixes and Request Console Rewrite

* edits

* vending changes for merge

* typepath fix

* final tweaks

* proc ref fixes

* Fixes and Tweaks from 2nd TM

* rebuild TGUI

* final tweaks

* Apply suggestions from code review

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* requested reviews

* tweaks

* updates slot machine winnings

* fixes

* GC fixes

* fixes

* oops. still need to deconflict this

* Apply suggestions from code review

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* requested changes and bug fixes

* atm runtime fix

* requested reviews

* vend act stuff

* attempt to pass tests

* supply packs fix

* user tochat -> debug log

* FINAL FIXES

* removes CC db stuff

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2022-11-21 23:30:50 +00:00

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/datum/supply_order
///The orders ID number
var/ordernum
///The supply pack this order is for
var/datum/supply_packs/object
///The person who ordered the supply order
var/orderedby
///The occupation/assignment of the person who ordered the supply order
var/orderedbyRank
///The account tied to this order, important for personal orders
var/orderedbyaccount
///The station department datum of the person's department who ordered the supply order
var/datum/station_department/ordered_by_department
///Reason/purpose for order given by orderer
var/comment
///does this order need to be approve by the department head?
var/requires_head_approval = FALSE
///does this order need to be approve by the QM?
var/requires_qm_approval = FALSE
/obj/item/paper/request_form
name = "request form"
var/order_number
/datum/supply_order/proc/createObject(atom/_loc, errors = 0)
if(!object)
return
//create the crate
var/obj/structure/closet/crate/crate = new object.containertype(_loc)
crate.name = "[object.containername] [comment ? "([comment])":"" ]"
if(object.access)
crate.req_access = list(text2num(object.access))
//create the manifest slip
var/obj/item/paper/manifest/slip = new
slip.points = object.cost
slip.ordernumber = ordernum
var/stationName = station_name()
var/packagesAmt = length(SSeconomy.shopping_list)
slip.name = "Shipping Manifest - '[object.name]' for [orderedby]"
slip.info = "<h3>NAS Trurl Shipping Manifest</h3><hr><br>"
slip.info += "Order: #[ordernum]<br>"
slip.info += "Destination: [stationName]<br>"
slip.info += "Requested By: [orderedby]<br>"
slip.info += "Rank: [orderedbyRank]<br>"
slip.info += "Reason: [comment]<br>"
slip.info += "Supply Crate Type: [object.name]<br>"
slip.info += "Access Restriction: [object.access ? get_access_desc(object.access) : "None"]<br>"
slip.info += "[packagesAmt] PACKAGES IN THIS SHIPMENT<br>"
slip.info += "CONTENTS:<br><ul>"
//we now create the actual contents
var/list/contains = list()
if(istype(object, /datum/supply_packs/misc/randomised))
var/datum/supply_packs/misc/randomised/SO = object
contains = list()
if(length(object.contains))
for(var/j in 1 to SO.num_contained)
contains += pick(object.contains)
else
contains = object.contains
for(var/typepath in contains)
if(!typepath)
continue
var/atom/A = new typepath(crate)
if(object.amount && A.vars.Find("amount") && A:amount)
A:amount = object.amount
slip.info += "<li>[A.name]</li>" //add the item to the manifest (even if it was misplaced)
if(istype(crate, /obj/structure/closet/critter)) // critter crates do not actually spawn mobs yet and have no contains var, but the manifest still needs to list them
var/obj/structure/closet/critter/CritCrate = crate
if(CritCrate.content_mob)
var/mob/crittername = CritCrate.content_mob
slip.info += "<li>[initial(crittername.name)]</li>"
//manifest finalisation
slip.info += "</ul><br>"
slip.info += "CHECK CONTENTS AND STAMP BELOW THE LINE TO CONFIRM RECEIPT OF GOODS<hr>" // And now this is actually meaningful.
slip.loc = crate
if(istype(crate, /obj/structure/closet/crate))
var/obj/structure/closet/crate/CR = crate
CR.manifest = slip
CR.update_icon()
CR.announce_beacons = object.announce_beacons.Copy()
if(istype(crate, /obj/structure/largecrate))
var/obj/structure/largecrate/LC = crate
LC.manifest = slip
LC.update_icon()
return crate
/obj/item/paper/manifest
name = "supply manifest"
var/points = 0
var/ordernumber = 0