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131 lines
5.8 KiB
Plaintext
131 lines
5.8 KiB
Plaintext
//Maint modules for MODsuits
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///Springlock Mechanism - allows your modsuit to activate faster, but reagents are very dangerous.
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/obj/item/mod/module/springlock
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name = "MOD springlock module"
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desc = "A module that spans the entire size of the MOD unit, sitting under the outer shell. \
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This mechanical exoskeleton pushes out of the way when the user enters and it helps in booting \
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up, but was taken out of modern suits because of the springlock's tendency to \"snap\" back \
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into place when exposed to humidity. You know what it's like to have an entire exoskeleton enter you?"
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icon_state = "springlock"
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complexity = 3 // it is inside every part of your suit, so
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incompatible_modules = list(/obj/item/mod/module/springlock)
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///How much faster will your suit deploy?
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var/activation_step_time_booster = 2
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///Is this the syndicate version, which can be toggled on multitool?
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var/nineteen_eighty_seven_edition = FALSE
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///If this is true, the suit will prevent you from retracting for 10 seconds, so an antag can smoke bomb you.
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var/dont_let_you_come_back = FALSE
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///If this is true, we are about to spring shut on someone, and should not remove the retraction blocking.
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var/incoming_jumpscare = FALSE
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/obj/item/mod/module/springlock/on_install()
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mod.activation_step_time *= (1 / activation_step_time_booster)
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/obj/item/mod/module/springlock/on_uninstall(deleting = FALSE)
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mod.activation_step_time *= activation_step_time_booster
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/obj/item/mod/module/springlock/on_suit_activation()
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RegisterSignal(mod.wearer, COMSIG_ATOM_EXPOSE_REAGENTS, PROC_REF(on_wearer_exposed))
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if(dont_let_you_come_back)
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RegisterSignal(mod, COMSIG_MOD_ACTIVATE, PROC_REF(on_activate_spring_block))
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addtimer(CALLBACK(src, PROC_REF(remove_retraction_block)), 10 SECONDS)
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/obj/item/mod/module/springlock/on_suit_deactivation(deleting = FALSE)
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UnregisterSignal(mod.wearer, COMSIG_ATOM_EXPOSE_REAGENTS)
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/obj/item/mod/module/springlock/multitool_act(mob/living/user, obj/item/I)
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if(!nineteen_eighty_seven_edition)
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return
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. = TRUE
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if(dont_let_you_come_back)
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to_chat(user, "<span class='notice'>You disable the retraction blocking systems.</span>")
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dont_let_you_come_back = FALSE
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return
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to_chat(user, "<span class='notice'>You enable the retraction blocking systems, which will block people from retracting the modsuit for 10 seconds.</span>")
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dont_let_you_come_back = TRUE
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///Signal fired when wearer is exposed to reagents
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/obj/item/mod/module/springlock/proc/on_wearer_exposed(atom/source, list/reagents, datum/reagents/source_reagents, methods, volume_modifier, show_message)
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SIGNAL_HANDLER
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remove_retraction_block() //No double signals
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to_chat(mod.wearer, "<span class='danger'>[src] makes an ominous click sound...</span>")
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incoming_jumpscare = TRUE
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playsound(src, 'sound/items/modsuit/springlock.ogg', 75, TRUE)
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addtimer(CALLBACK(src, PROC_REF(snap_shut)), rand(3 SECONDS, 5 SECONDS))
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RegisterSignal(mod, COMSIG_MOD_ACTIVATE, PROC_REF(on_activate_spring_block))
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///Signal fired when wearer attempts to activate/deactivate suits
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/obj/item/mod/module/springlock/proc/on_activate_spring_block(datum/source, user)
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SIGNAL_HANDLER
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to_chat(mod.wearer, "<span class='userdanger'>The springlocks aren't responding...?</span>")
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return MOD_CANCEL_ACTIVATE
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///Removes the retraction blocker from the springlock so long as they are not about to be killed
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/obj/item/mod/module/springlock/proc/remove_retraction_block()
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if(!incoming_jumpscare)
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UnregisterSignal(mod, COMSIG_MOD_ACTIVATE)
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///Delayed death proc of the suit after the wearer is exposed to reagents
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/obj/item/mod/module/springlock/proc/snap_shut()
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UnregisterSignal(mod, COMSIG_MOD_ACTIVATE)
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if(!mod.wearer) //while there is a guaranteed user when on_wearer_exposed() fires, that isn't the same case for this proc
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return
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mod.wearer.visible_message("<span class='danger'>[src] inside [mod.wearer]'s [mod.name] snaps shut, mutilating the user inside!</span>", "<span class='biggerdanger'><b>*SNAP*</b></span>")
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mod.wearer.emote("scream")
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playsound(mod.wearer, 'sound/effects/snap.ogg', 75, TRUE, frequency = 0.5)
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playsound(mod.wearer, 'sound/effects/splat.ogg', 50, TRUE, frequency = 0.5)
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mod.wearer.adjustBruteLoss(1987) //boggers, bogchamp, etc //why not just poggers, also this caps at 595 damage but comedy
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incoming_jumpscare = FALSE
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///Balloon Blower - Blows a balloon.
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/obj/item/mod/module/balloon
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name = "MOD balloon blower module"
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desc = "A strange module invented years ago by some ingenious mimes. It blows balloons."
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icon_state = "bloon"
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module_type = MODULE_USABLE
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complexity = 1
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use_power_cost = DEFAULT_CHARGE_DRAIN * 0.5
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incompatible_modules = list(/obj/item/mod/module/balloon)
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cooldown_time = 15 SECONDS
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/obj/item/mod/module/balloon/on_use()
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. = ..()
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if(!.)
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return
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if(!do_after(mod.wearer, 10 SECONDS, target = mod.wearer))
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return FALSE
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mod.wearer.adjustOxyLoss(20)
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playsound(src, 'sound/items/modsuit/inflate_bloon.ogg', 50, TRUE)
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var/obj/item/toy/balloon/balloon = new(get_turf(src))
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mod.wearer.put_in_hands(balloon)
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drain_power(use_power_cost)
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///Stamper - Extends a stamp that can switch between accept/deny modes.
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/obj/item/mod/module/stamp
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name = "MOD stamper module"
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desc = "A module installed into the wrist of the suit, this functions as a high-power stamp, \
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able to switch between accept and deny modes."
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icon_state = "stamp"
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module_type = MODULE_ACTIVE
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complexity = 1
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active_power_cost = DEFAULT_CHARGE_DRAIN * 0.3
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device = /obj/item/stamp/mod
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incompatible_modules = list(/obj/item/mod/module/stamp)
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cooldown_time = 0.5 SECONDS
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/obj/item/stamp/mod
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name = "MOD electronic stamp"
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desc = "A high-power stamp, able to switch between accept and deny mode when used."
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flags = NODROP
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/obj/item/stamp/mod/attack_self(mob/user, modifiers)
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. = ..()
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if(icon_state == "stamp-ok")
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icon_state = "stamp-deny"
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else
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icon_state = "stamp-ok"
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