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Paradise
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Paradise
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cib
76cee10c6a
Merge branch 'master' of github.com:Baystation12/Baystation12
...
Conflicts: baystation12.dme
2012-02-24 06:41:38 -08:00
..
clothing
fixes to new clothing
2012-02-15 07:04:26 +10:00
closet.dm
Reverted some layer adjustments I did that seem to have broken things, bugfixes for operating tables, choking people, and CPR, giving. Also added sterile mask box sprite, and tossed the singularity crap into a spawn(0) to try and reduce lag.
2012-02-17 12:56:46 -07:00
clothing.dm
Fixed a runtime error related to all items now being checked for var/protective_temperature and fixed another runtime error by doing something unholy.
2011-12-22 00:12:29 +02:00
computer.dm
upgraded medical console to be like sec console
2012-02-12 09:55:02 -05:00
decal.dm
MAJOR UPDATE: Detective/Fingerprints update
2012-01-31 02:01:38 -07:00
door.dm
added engine core + a bunch of engineering areas to Antiqua.dmm
2012-01-30 04:20:17 +10:00
hydro.dm
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-02-24 06:41:38 -08:00
machinery.dm
Fix for stupid.
2012-02-19 21:47:28 -07:00
radio.dm
Bit of blob work.
2011-09-19 10:06:55 +00:00
spawner.dm
Fixed the map/code issues that the body bags caused.
2011-10-03 10:28:57 +00:00
storage.dm
Reverted some layer adjustments I did that seem to have broken things, bugfixes for operating tables, choking people, and CPR, giving. Also added sterile mask box sprite, and tossed the singularity crap into a spawn(0) to try and reduce lag.
2012-02-17 12:56:46 -07:00
supplypacks.dm
Big toxins lab update! It's now way better, with two burn chambers and a
2012-02-18 02:04:23 +01:00
toy.dm
TG update: Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
2011-12-26 23:39:45 +02:00
vending.dm
Big toxins lab update! It's now way better, with two burn chambers and a
2012-02-18 02:04:23 +01:00
weapon.dm
Added some more feedbacks on the blood_DNA stuff
2012-02-14 21:34:52 -07:00
window.dm
Fixed the map/code issues that the body bags caused.
2011-10-03 10:28:57 +00:00