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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-01-06 23:51:43 +00:00
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cc13c52fed6ab2ccff51fc16cbc6044677478794
Paradise/code/modules/projectiles/projectile
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DGamerL 121603c825 The sleepy pen, hypospray and RSG will now all do initial chemical reactions when they inject a chemical (#21722)
* fuck it we ball

* I hate math

* Updates people, updates (also jimkil review)

* okay this should work better

* Will it work?
2023-08-12 18:41:28 +01:00
..
beams.dm
fix: Pulse damages machinery too (#21667)
2023-07-17 11:03:14 +01:00
bullets.dm
The sleepy pen, hypospray and RSG will now all do initial chemical reactions when they inject a chemical (#21722)
2023-08-12 18:41:28 +01:00
energy_projectiles.dm
Completely reworks the tesla revolver (need to work on damage values) (#20295)
2023-03-17 10:26:02 -05:00
force.dm
fixes a forcebolt runtime (#20501)
2023-03-13 22:18:47 +00:00
homing_projectiles.dm
homing projectiles + wizard spell (#21752)
2023-07-24 15:52:17 +01:00
magic_projectiles.dm
CI now bans files with the same name (PART 2) (#21051)
2023-06-02 14:30:17 -05:00
reusable.dm
Port TG updating appearances (#17943)
2022-07-21 08:11:59 +02:00
special_projectiles.dm
Adds confetti shot (#21462)
2023-07-07 13:44:55 +01:00
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