This website requires JavaScript.
Explore
Help
Sign In
cyberpresidentvanellope
/
Paradise
Watch
1
Star
0
Fork
0
You've already forked Paradise
mirror of
https://github.com/ParadiseSS13/Paradise.git
synced
2025-12-27 02:32:20 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
cc6c63edd705fa5c8e1a079e749cdf4ff25627b5
Paradise
/
code
/
modules
/
mob
History
CaelAislinn
95b521dede
Merge branch 'master' of git://github.com/Baystation12/Baystation12
2012-02-15 07:04:43 +10:00
..
dead
/observer
Fixed a few runtimes.
2011-10-22 11:32:08 +00:00
living
Merge branch 'master' of git://github.com/Baystation12/Baystation12
2012-02-15 07:04:43 +10:00
new_player
job titles
2012-02-08 20:43:04 -05:00
organ
Added more update_clothing() calls
2012-02-14 12:12:42 -07:00
login.dm
Fixed a few runtimes.
2011-10-22 11:32:08 +00:00
logout.dm
…
mob_grab.dm
TG update: Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
2011-12-26 23:39:45 +02:00
mob_helpers.dm
most cameras on the station are now split up into networks. the larger departments all have camera computers to monitor their departments (security and ai can see everywhere). ai can now see multiple networks at once, legacy proc ai_network_change() now acts as a shortcut to let the ai jump to a specific network (picks a random cam in that network). cleaned up / added / removed numerous cameras all over the station to be in line with this update. all camera monitor computers can be built with a single camera circuitboard, simply click the circuitboard when in hand and select a department (must be authorised by a department head).
2012-02-06 02:46:00 +10:00
mob_movement.dm
Confusion shouldn't make you totally unable to move in one direction.
2012-01-04 22:32:09 -08:00
mob.dm
WIP on detective work overhaul
2012-01-31 02:01:37 -07:00
say.dm
Sky, that was there for a reason (fixing horrible runtimes everywhere)
2012-02-08 01:25:02 +10:30
screen.dm
This should hopefully reduce processing requirements, by not rebuilding icons every tick.
2012-02-13 21:54:22 -07:00
transform_procs.dm
Fixes for *custom v/h emotes
2012-02-04 14:17:17 -07:00