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* Nukes all of the OpenDream warnings * Update code/game/verbs/ooc.dm Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> * Update code/game/verbs/ooc.dm Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> * Update code/game/verbs/ooc.dm Co-authored-by: ike709 <ike709@github.com> Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
188 lines
5.5 KiB
Plaintext
188 lines
5.5 KiB
Plaintext
// This outfit preserves varedits made on the items
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// Created from admin helpers.
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/datum/outfit/varedit
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var/list/vv_values
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var/list/stored_access
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var/update_id_name = FALSE //If the name of the human is same as the name on the id they're wearing we'll update provided id when equipping
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/datum/outfit/varedit/pre_equip(mob/living/carbon/human/H, visualsOnly)
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H.delete_equipment() //Applying VV to wrong objects is not reccomended.
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. = ..()
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/datum/outfit/varedit/proc/set_equipment_by_slot(slot, item_path)
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switch(slot)
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if(slot_w_uniform)
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uniform = item_path
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if(slot_back)
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back = item_path
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if(slot_wear_suit)
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suit = item_path
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if(slot_belt)
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belt = item_path
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if(slot_gloves)
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gloves = item_path
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if(slot_shoes)
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shoes = item_path
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if(slot_head)
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head = item_path
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if(slot_wear_mask)
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mask = item_path
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if(slot_l_ear)
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l_ear = item_path
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if(slot_r_ear)
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r_ear = item_path
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if(slot_glasses)
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glasses = item_path
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if(slot_wear_id)
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id = item_path
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if(slot_wear_pda)
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pda = item_path
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if(slot_s_store)
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suit_store = item_path
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if(slot_l_store)
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l_pocket = item_path
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if(slot_r_store)
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r_pocket = item_path
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/proc/collect_vv(obj/item/I)
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//Temporary/Internal stuff, do not copy these.
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var/static/list/ignored_vars = list("vars","x","y","z","plane","layer","override","animate_movement","pixel_step_size","screen_loc","fingerprintslast","tip_timer")
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if(istype(I))
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var/list/vedits = list()
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for(var/varname in I.vars)
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if(!I.can_vv_get(varname))
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continue
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if(varname in ignored_vars)
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continue
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var/vval = I.vars[varname] // Can't check initial() because it doesn't work on a list index
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//Only text/numbers and icons variables to make it less weirdness prone.
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if(!istext(vval) && !isnum(vval) && !isicon(vval))
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continue
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vedits[varname] = I.vars[varname]
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return vedits
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/mob/living/carbon/human/proc/copy_outfit()
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var/datum/outfit/varedit/O = new
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//Copy equipment
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var/list/result = list()
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var/list/slots_to_check = list(slot_w_uniform, slot_back, slot_wear_suit, slot_belt, slot_gloves, slot_shoes, slot_head, slot_wear_mask, slot_l_ear, slot_r_ear, slot_glasses, slot_wear_id, slot_wear_pda, slot_s_store, slot_l_store, slot_r_store)
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for(var/s in slots_to_check)
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var/obj/item/I = get_item_by_slot(s)
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var/vedits = collect_vv(I)
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if(vedits)
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result["[s]"] = vedits
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if(istype(I))
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O.set_equipment_by_slot(s, I.type)
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//Copy access
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O.stored_access = list()
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var/obj/item/id_slot = get_item_by_slot(slot_wear_id)
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if(id_slot)
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O.stored_access |= id_slot.GetAccess()
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var/obj/item/card/id/ID = id_slot.GetID()
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if(ID && ID.registered_name == real_name)
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O.update_id_name = TRUE
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//Copy hands
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if(l_hand || r_hand) //Not in the mood to let outfits transfer amputees
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var/obj/item/left_hand = l_hand
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var/obj/item/right_hand = r_hand
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if(istype(left_hand))
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O.l_hand = left_hand.type
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var/vedits = collect_vv(left_hand)
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if(vedits)
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result["LHAND"] = vedits
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if(istype(right_hand))
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O.r_hand = right_hand.type
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var/vedits = collect_vv(left_hand)
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if(vedits)
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result["RHAND"] = vedits
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O.vv_values = result
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//Copy backpack contents if exist.
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var/obj/item/backpack = get_item_by_slot(slot_back)
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if(istype(backpack) && LAZYLEN(backpack.contents) > 0)
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var/list/typecounts = list()
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for(var/obj/item/I in backpack)
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if(typecounts[I.type])
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typecounts[I.type] += 1
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else
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typecounts[I.type] = 1
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O.backpack_contents = typecounts
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//TODO : Copy varedits from backpack stuff too.
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//Copy implants
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O.implants = list()
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for(var/obj/item/implant/I in contents)
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if(istype(I))
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O.implants |= I.type
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// Copy cybernetic implants
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O.cybernetic_implants = list()
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for(var/org in internal_organs)
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var/obj/item/organ/internal/aug = org
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O.cybernetic_implants |= aug.type
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// Copy accessories
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var/obj/item/clothing/under/uniform_slot = get_item_by_slot(slot_w_uniform)
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if(uniform_slot)
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O.accessories = list()
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for(var/obj/item/clothing/accessory/A in uniform_slot.accessories)
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if(istype(A))
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O.accessories |= A
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//Copy to outfit cache
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var/outfit_name = stripped_input(usr, "Enter the outfit name")
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O.name = outfit_name
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GLOB.custom_outfits += O
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to_chat(usr, "Outfit registered, use select equipment to equip it.")
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/datum/outfit/varedit/post_equip(mob/living/carbon/human/H, visualsOnly)
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. = ..()
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//Apply VV
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for(var/slot in vv_values)
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var/list/edits = vv_values[slot]
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var/obj/item/I
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switch(slot)
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if("LHAND")
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I = H.l_hand
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if("RHAND")
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I = H.r_hand
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else
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I = H.get_item_by_slot(text2num(slot))
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for(var/vname in edits)
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I.vv_edit_var(vname,edits[vname])
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//Apply access
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var/obj/item/id_slot = H.get_item_by_slot(slot_wear_id)
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if(id_slot)
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var/obj/item/card/id/card = id_slot.GetID()
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if(istype(card))
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card.access |= stored_access
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if(update_id_name)
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card.registered_name = H.real_name
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card.update_label()
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/datum/outfit/varedit/get_json_data()
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. = .. ()
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.["stored_access"] = stored_access
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.["update_id_name"] = update_id_name
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var/list/stripped_vv = list()
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for(var/slot in vv_values)
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var/list/vedits = vv_values[slot]
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var/list/stripped_edits = list()
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for(var/edit in vedits)
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if(istext(vedits[edit]) || isnum(vedits[edit]) || isnull(vedits[edit]))
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stripped_edits[edit] = vedits[edit]
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if(stripped_edits.len)
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stripped_vv[slot] = stripped_edits
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.["vv_values"] = stripped_vv
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/datum/outfit/varedit/load_from(list/outfit_data)
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. = ..()
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stored_access = outfit_data["stored_access"]
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vv_values = outfit_data["vv_values"]
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update_id_name = outfit_data["update_id_name"]
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