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Paradise/code/datums/outfits/vv_outfit.dm
T
78dd376538 Nukes all of the OpenDream warnings (#17636)
* Nukes all of the OpenDream warnings

* Update code/game/verbs/ooc.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Update code/game/verbs/ooc.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Update code/game/verbs/ooc.dm

Co-authored-by: ike709 <ike709@github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2022-04-22 11:36:44 +01:00

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// This outfit preserves varedits made on the items
// Created from admin helpers.
/datum/outfit/varedit
var/list/vv_values
var/list/stored_access
var/update_id_name = FALSE //If the name of the human is same as the name on the id they're wearing we'll update provided id when equipping
/datum/outfit/varedit/pre_equip(mob/living/carbon/human/H, visualsOnly)
H.delete_equipment() //Applying VV to wrong objects is not reccomended.
. = ..()
/datum/outfit/varedit/proc/set_equipment_by_slot(slot, item_path)
switch(slot)
if(slot_w_uniform)
uniform = item_path
if(slot_back)
back = item_path
if(slot_wear_suit)
suit = item_path
if(slot_belt)
belt = item_path
if(slot_gloves)
gloves = item_path
if(slot_shoes)
shoes = item_path
if(slot_head)
head = item_path
if(slot_wear_mask)
mask = item_path
if(slot_l_ear)
l_ear = item_path
if(slot_r_ear)
r_ear = item_path
if(slot_glasses)
glasses = item_path
if(slot_wear_id)
id = item_path
if(slot_wear_pda)
pda = item_path
if(slot_s_store)
suit_store = item_path
if(slot_l_store)
l_pocket = item_path
if(slot_r_store)
r_pocket = item_path
/proc/collect_vv(obj/item/I)
//Temporary/Internal stuff, do not copy these.
var/static/list/ignored_vars = list("vars","x","y","z","plane","layer","override","animate_movement","pixel_step_size","screen_loc","fingerprintslast","tip_timer")
if(istype(I))
var/list/vedits = list()
for(var/varname in I.vars)
if(!I.can_vv_get(varname))
continue
if(varname in ignored_vars)
continue
var/vval = I.vars[varname] // Can't check initial() because it doesn't work on a list index
//Only text/numbers and icons variables to make it less weirdness prone.
if(!istext(vval) && !isnum(vval) && !isicon(vval))
continue
vedits[varname] = I.vars[varname]
return vedits
/mob/living/carbon/human/proc/copy_outfit()
var/datum/outfit/varedit/O = new
//Copy equipment
var/list/result = list()
var/list/slots_to_check = list(slot_w_uniform, slot_back, slot_wear_suit, slot_belt, slot_gloves, slot_shoes, slot_head, slot_wear_mask, slot_l_ear, slot_r_ear, slot_glasses, slot_wear_id, slot_wear_pda, slot_s_store, slot_l_store, slot_r_store)
for(var/s in slots_to_check)
var/obj/item/I = get_item_by_slot(s)
var/vedits = collect_vv(I)
if(vedits)
result["[s]"] = vedits
if(istype(I))
O.set_equipment_by_slot(s, I.type)
//Copy access
O.stored_access = list()
var/obj/item/id_slot = get_item_by_slot(slot_wear_id)
if(id_slot)
O.stored_access |= id_slot.GetAccess()
var/obj/item/card/id/ID = id_slot.GetID()
if(ID && ID.registered_name == real_name)
O.update_id_name = TRUE
//Copy hands
if(l_hand || r_hand) //Not in the mood to let outfits transfer amputees
var/obj/item/left_hand = l_hand
var/obj/item/right_hand = r_hand
if(istype(left_hand))
O.l_hand = left_hand.type
var/vedits = collect_vv(left_hand)
if(vedits)
result["LHAND"] = vedits
if(istype(right_hand))
O.r_hand = right_hand.type
var/vedits = collect_vv(left_hand)
if(vedits)
result["RHAND"] = vedits
O.vv_values = result
//Copy backpack contents if exist.
var/obj/item/backpack = get_item_by_slot(slot_back)
if(istype(backpack) && LAZYLEN(backpack.contents) > 0)
var/list/typecounts = list()
for(var/obj/item/I in backpack)
if(typecounts[I.type])
typecounts[I.type] += 1
else
typecounts[I.type] = 1
O.backpack_contents = typecounts
//TODO : Copy varedits from backpack stuff too.
//Copy implants
O.implants = list()
for(var/obj/item/implant/I in contents)
if(istype(I))
O.implants |= I.type
// Copy cybernetic implants
O.cybernetic_implants = list()
for(var/org in internal_organs)
var/obj/item/organ/internal/aug = org
O.cybernetic_implants |= aug.type
// Copy accessories
var/obj/item/clothing/under/uniform_slot = get_item_by_slot(slot_w_uniform)
if(uniform_slot)
O.accessories = list()
for(var/obj/item/clothing/accessory/A in uniform_slot.accessories)
if(istype(A))
O.accessories |= A
//Copy to outfit cache
var/outfit_name = stripped_input(usr, "Enter the outfit name")
O.name = outfit_name
GLOB.custom_outfits += O
to_chat(usr, "Outfit registered, use select equipment to equip it.")
/datum/outfit/varedit/post_equip(mob/living/carbon/human/H, visualsOnly)
. = ..()
//Apply VV
for(var/slot in vv_values)
var/list/edits = vv_values[slot]
var/obj/item/I
switch(slot)
if("LHAND")
I = H.l_hand
if("RHAND")
I = H.r_hand
else
I = H.get_item_by_slot(text2num(slot))
for(var/vname in edits)
I.vv_edit_var(vname,edits[vname])
//Apply access
var/obj/item/id_slot = H.get_item_by_slot(slot_wear_id)
if(id_slot)
var/obj/item/card/id/card = id_slot.GetID()
if(istype(card))
card.access |= stored_access
if(update_id_name)
card.registered_name = H.real_name
card.update_label()
/datum/outfit/varedit/get_json_data()
. = .. ()
.["stored_access"] = stored_access
.["update_id_name"] = update_id_name
var/list/stripped_vv = list()
for(var/slot in vv_values)
var/list/vedits = vv_values[slot]
var/list/stripped_edits = list()
for(var/edit in vedits)
if(istext(vedits[edit]) || isnum(vedits[edit]) || isnull(vedits[edit]))
stripped_edits[edit] = vedits[edit]
if(stripped_edits.len)
stripped_vv[slot] = stripped_edits
.["vv_values"] = stripped_vv
/datum/outfit/varedit/load_from(list/outfit_data)
. = ..()
stored_access = outfit_data["stored_access"]
vv_values = outfit_data["vv_values"]
update_id_name = outfit_data["update_id_name"]