Files
Paradise/code/game/objects/items/weapons/implants.dm
baloh.matevz 911372623e Attack log should now work. Please report and bugs you might find.
It should report attacking for most weapons. Some (health analyzer, weed killer and such) have been skipped.

As far as guns go it logs shots by and at for tasers, laser guns and energy guns.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1586 316c924e-a436-60f5-8080-3fe189b3f50e
2011-05-15 01:11:31 +00:00

313 lines
10 KiB
Plaintext

/*
CONTAINS:
IMPLANT CASE
TRACKER IMPLANT
IMPLANT PAD
FREEDOM IMPLANT
IMPLANTER
*/
/obj/item/weapon/implantcase/proc/update()
if (src.imp)
src.icon_state = text("implantcase-[]", src.imp.color)
else
src.icon_state = "implantcase-0"
return
/obj/item/weapon/implantcase/attackby(obj/item/weapon/I as obj, mob/user as mob)
..()
if (istype(I, /obj/item/weapon/pen))
var/t = input(user, "What would you like the label to be?", text("[]", src.name), null) as text
if (user.equipped() != I)
return
if ((!in_range(src, usr) && src.loc != user))
return
t = copytext(sanitize(t),1,MAX_MESSAGE_LEN)
if (t)
src.name = text("Glass Case- '[]'", t)
else
src.name = "Glass Case"
else if(istype(I, /obj/item/weapon/reagent_containers/syringe))
if(src.imp.reagents.total_volume >= 10)
user << "\red [src] is full."
else
spawn(5)
I.reagents.trans_to(src.imp, 5)
user << "\blue You inject 5 units of the solution. The syringe now contains [I.reagents.total_volume] units."
else if (istype(I, /obj/item/weapon/implanter))
if (I:imp)
if ((src.imp || I:imp.implanted))
return
I:imp.loc = src
src.imp = I:imp
I:imp = null
src.update()
I:update()
else
if (src.imp)
if (I:imp)
return
src.imp.loc = I
I:imp = src.imp
src.imp = null
update()
I:update()
return
/obj/item/weapon/implantcase/tracking/New()
src.imp = new /obj/item/weapon/implant/tracking( src )
..()
return
/obj/item/weapon/implantcase/explosive/New()
src.imp = new /obj/item/weapon/implant/explosive( src )
..()
return
/obj/item/weapon/implant/chem/New()
..()
var/datum/reagents/R = new/datum/reagents(10)
reagents = R
R.my_atom = src
/obj/item/weapon/implantcase/chem/New()
src.imp = new /obj/item/weapon/implant/chem( src )
..()
return
/obj/item/weapon/implantpad/proc/update()
if (src.case)
src.icon_state = "implantpad-1"
else
src.icon_state = "implantpad-0"
return
/obj/item/weapon/implantpad/attack_hand(mob/user as mob)
if ((src.case && (user.l_hand == src || user.r_hand == src)))
if (user.hand)
user.l_hand = src.case
else
user.r_hand = src.case
src.case.loc = user
src.case.layer = 20
src.case.add_fingerprint(user)
src.case = null
user.update_clothing()
src.add_fingerprint(user)
update()
else
if (user.contents.Find(src))
spawn( 0 )
src.attack_self(user)
return
else
return ..()
return
/obj/item/weapon/implantpad/attackby(obj/item/weapon/implantcase/C as obj, mob/user as mob)
..()
if (istype(C, /obj/item/weapon/implantcase))
if (!( src.case ))
user.drop_item()
C.loc = src
src.case = C
else
return
src.update()
return
/obj/item/weapon/implantpad/attack_self(mob/user as mob)
user.machine = src
var/dat = "<B>Implant Mini-Computer:</B><HR>"
if (src.case)
if (src.case.imp)
if (istype(src.case.imp, /obj/item/weapon/implant/tracking))
var/obj/item/weapon/implant/tracking/T = src.case.imp
dat += {"
<b>Implant Specifications:</b><BR>
<b>Name:</b> Tracking Beacon<BR>
<b>Zone:</b> Spinal Column> 2-5 vertebrae<BR>
<b>Power Source:</b> Nervous System Ion Withdrawl Gradient<BR>
<b>Life:</b> 10 minutes after death of host<BR>
<b>Important Notes:</b> None<BR>
<HR>
<b>Implant Details:</b> <BR>
<b>Function:</b> Continuously transmits low power signal on frequency- Useful for tracking.<BR>
Range: 35-40 meters<BR>
<b>Special Features:</b><BR>
<i>Neuro-Safe</i>- Specialized shell absorbs excess voltages self-destructing the chip if
a malfunction occurs thereby securing safety of subject. The implant will melt and
disintegrate into bio-safe elements.<BR>
<b>Integrity:</b> Gradient creates slight risk of being overcharged and frying the
circuitry. As a result neurotoxins can cause massive damage.<HR>
Implant Specifics:
Frequency (144.1-148.9):
<A href='byond://?src=\ref[src];freq=-10'>-</A>
<A href='byond://?src=\ref[src];freq=-2'>-</A> [format_frequency(T.frequency)]
<A href='byond://?src=\ref[src];freq=2'>+</A>
<A href='byond://?src=\ref[src];freq=10'>+</A><BR>
ID (1-100):
<A href='byond://?src=\ref[src];id=-10'>-</A>
<A href='byond://?src=\ref[src];id=-1'>-</A> [T.id]
<A href='byond://?src=\ref[src];id=1'>+</A>
<A href='byond://?src=\ref[src];id=10'>+</A><BR>"}
else if (istype(src.case.imp, /obj/item/weapon/implant/freedom))
dat += {"
<b>Implant Specifications:</b><BR>
<b>Name:</b> Freedom Beacon<BR>
<b>Zone:</b> Right Hand> Near wrist<BR>
<b>Power Source:</b> Lithium Ion Battery<BR>
<b>Life:</b> optimum 5 uses<BR>
<b>Important Notes: <font color='red'>Illegal</font></b><BR>
<HR>
<b>Implant Details:</b> <BR>
<b>Function:</b> Transmits a specialized cluster of signals to override handcuff locking
mechanisms<BR>
<b>Special Features:</b><BR>
<i>Neuro-Scan</i>- Analyzes certain shadow signals in the nervous system
<BR>
<b>Integrity:</b> The battery is extremely weak and commonly after injection its
life can drive down to only 1 use.<HR>
No Implant Specifics"}
else if (istype(src.case.imp, /obj/item/weapon/implant/explosive))
dat += {"
<b>Implant Specifications:</b><BR>
<b>Name:</b> Robust Corp RX-78 Prisoner Management Implant<BR>
<b>Zone:</b> Spinal Column>Atlantis Vertebrae<BR>
<b>Power Source:</b> Nervous System Ion Withdrawl Gradient<BR>
<b>Life:</b> Deactivates upon death but remains within the body.<BR>
<b>Important Notes:</b><BR>
<HR>
<b>Implant Details:</b><BR>
<b>Function:</b> Contains a compact, electrically detonated explosive that detonates upon receiving a specially encoded signal.<BR>
<b>Special Features:</b><BR>
<i>Direct-Interface</i>- You can use the prisoner management system to transmit short messages directly into the brain of the implanted subject.<BR>
<i>Safe-break</i>- Can be safely deactivated remotely.<BR>
<b>Integrity:</b> Implant will occasionally be degraded by the body's immune system and thus will occasionally malfunction."}
else if (istype(src.case.imp, /obj/item/weapon/implant/chem))
dat += {"
<b>Implant Specifications:</b><BR>
<b>Name:</b> Robust Corp MJ-420 Prisoner Management Implant<BR>
<b>Zone:</b> Abdominal Cavity>Abdominal Aorta<BR>
<b>Power Source:</b> Techno-organtic Metabolization System<BR>
<b>Life:</b> Deactivates upon death but remains within the body.<BR>
<b>Important Notes: Due to the system functioning off of nutrients in the implanted subject's body, the subject<BR>
will suffer from an increased appetite.</B><BR>
<HR>
<b>Implant Details:</b><BR>
<b>Function:</b> Contains a small capsule that can contain various chemicals. Upon receiving a specially encoded signal<BR>
the implant releases the chemicals directly into the blood stream.<BR>
<b>Special Features:</b><BR>
<i>Micro-Capsule</i>- Can be loaded with any sort of chemical agent via the common syringe and can hold 25 units.<BR>
Can only be loaded while still in it's original case.<BR>
<b>Integrity:</b> Implant will last so long as the subject is alive. However, if the subject suffers from malnutrition,<BR>
the implant may become unstable and either pre-maturely inject the subject or simply break."}
else
dat += "Implant ID not in database"
else
dat += "The implant casing is empty."
else
dat += "Please insert an implant casing!"
user << browse(dat, "window=implantpad")
onclose(user, "implantpad")
return
/obj/item/weapon/implantpad/Topic(href, href_list)
..()
if (usr.stat)
return
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))))
usr.machine = src
if (href_list["freq"])
if ((istype(src.case, /obj/item/weapon/implantcase) && istype(src.case.imp, /obj/item/weapon/implant/tracking)))
var/obj/item/weapon/implant/tracking/T = src.case.imp
T.frequency += text2num(href_list["freq"])
T.frequency = sanitize_frequency(T.frequency)
if (href_list["id"])
if ((istype(src.case, /obj/item/weapon/implantcase) && istype(src.case.imp, /obj/item/weapon/implant/tracking)))
var/obj/item/weapon/implant/tracking/T = src.case.imp
T.id += text2num(href_list["id"])
T.id = min(100, T.id)
T.id = max(1, T.id)
if (istype(src.loc, /mob))
attack_self(src.loc)
else
for(var/mob/M in viewers(1, src))
if (M.client)
src.attack_self(M)
//Foreach goto(290)
src.add_fingerprint(usr)
else
usr << browse(null, "window=implantpad")
return
return
/obj/item/weapon/implant/proc/trigger(emote, source as mob)
return
/obj/item/weapon/implant/proc/implanted(source as mob)
return
/obj/item/weapon/implant/freedom/New()
src.activation_emote = pick("blink", "blink_r", "eyebrow", "chuckle", "twitch_s", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink")
src.uses = rand(1, 5)
..()
return
/obj/item/weapon/implant/freedom/trigger(emote, mob/source as mob)
if (src.uses < 1)
return 0
if (emote == src.activation_emote)
src.uses--
source << "You feel a faint click."
if (source.handcuffed)
var/obj/item/weapon/W = source.handcuffed
source.handcuffed = null
if (source.client)
source.client.screen -= W
if (W)
W.loc = source.loc
dropped(source)
if (W)
W.layer = initial(W.layer)
/obj/item/weapon/implant/freedom/implanted(mob/source as mob)
source.mind.store_memory("Freedom implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate.", 0, 0)
source << "The implanted freedom implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate."
/obj/item/weapon/implanter/proc/update()
if (src.imp)
src.icon_state = "implanter1"
else
src.icon_state = "implanter0"
return
/obj/item/weapon/implanter/attack(mob/M as mob, mob/user as mob)
if (!istype(M, /mob/living/carbon))
return
if (user && src.imp)
for (var/mob/O in viewers(M, null))
O.show_message("\red [M] has been implanted by [user].", 1)
M.attack_log += text("<font color='orange'>[world.time] - has been implanted with [src.name] ([src.imp.name]) by [user.name] ([user.ckey])</font>")
user.attack_log += text("<font color='red'>[world.time] - has used the [src.name] ([src.imp.name]) to implant [M.name] ([M.ckey])</font>")
src.imp.loc = M
src.imp.imp_in = M
src.imp.implanted = 1
src.imp.implanted(M)
src.imp = null
user.show_message("\red You implanted the implant into [M].")
src.icon_state = "implanter0"