mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-29 03:32:28 +00:00
The code part of the update. i74 - I don't want to deal with AI stuff. i72 - Not a bug, but remains here because it concerns the SVN. i70 - No idea how to fix. i68 - Nobody knows how to fix process(). Will look into later. i67 - I don't want to deal with AI stuff. i66 - Fixed. i59 - What can I say? It's atmos. i51 - Is explained on the forum i50 - Couldn't replicate. i49 - FIXED. i48 - I'll look into it later. i46 - I don't think that's a good idea. i45 - I don't think that's a good idea. i44 - No idea how to fix. i42 - Already been fixed. i38 - Outdated (not present on this map) i36 - No idea how to fix. i32 - I don't think that's a good idea. i31 - Isn't fixed, bug the spriters for that. i30 - Fixed. i29 - I don't think that's a good idea. i27 - Added (not really easy to playtest properly, though, so it's probably buggy) i25 - Outdated (works on this map) i23 - Fixed (you can now only aoe 5 times per minute) i18 - Not a bug. Moved to my "possibly but not really" projects folder. i17 - Already been fixed. i16 - Already been fixed. i13 - Not a bug. Moved to my "possibly but not really" projects folder. i12 - Already been fixed through different means. i10 - Fixed (thanks to the suggestion in the comments) i 6 - No idea how it works, can't check. According to Agouri, still present. i 5 - Not important right now. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1491 316c924e-a436-60f5-8080-3fe189b3f50e
126 lines
3.7 KiB
Plaintext
126 lines
3.7 KiB
Plaintext
/obj/item/weapon/storage/backpack/New()
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if (!istype(src, /obj/item/weapon/storage/backpack/holding))
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new /obj/item/weapon/storage/box( src )
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..()
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return
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/obj/item/weapon/storage/backpack/MouseDrop(obj/over_object as obj)
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// if (src.loc != usr)
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// return
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// if ((istype(usr, /mob/living/carbon/human) || (ticker && ticker.mode.name == "monkey")))
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if (ishuman(usr) || ismonkey(usr)) //so monkies can take off their backpacks -- Urist
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var/mob/M = usr
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if (!( istype(over_object, /obj/screen) ))
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return ..()
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playsound(src.loc, "rustle", 50, 1, -5)
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if ((!( M.restrained() ) && !( M.stat ) && M.back == src))
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if (over_object.name == "r_hand")
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if (!( M.r_hand ))
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M.u_equip(src)
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M.r_hand = src
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else
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if (over_object.name == "l_hand")
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if (!( M.l_hand ))
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M.u_equip(src)
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M.l_hand = src
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M.update_clothing()
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src.add_fingerprint(usr)
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return
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if(over_object == usr && in_range(src, usr) || usr.contents.Find(src))
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if (usr.s_active)
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usr.s_active.close(usr)
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src.show_to(usr)
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return
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return
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/obj/item/weapon/storage/backpack/attackby(obj/item/weapon/W as obj, mob/user as mob)
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//..()
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if (src.contents.len >= 7)
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return
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if (W.w_class > 3 || src.loc == W)
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if(W.w_class > 3)
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user << "[W] is too big to fit into the backpack."
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return
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var/t
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for(var/obj/item/weapon/O in src)
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t += O.w_class
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//Foreach goto(46)
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t += W.w_class
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if (t > 20)
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user << "You cannot fit the item inside. (Remove larger classed items)"
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return
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playsound(src.loc, "rustle", 50, 1, -5)
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user.u_equip(W)
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W.loc = src
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if ((user.client && user.s_active != src))
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user.client.screen -= W
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src.orient2hud(user)
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W.dropped(user)
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if (istype(W, /obj/item/weapon/gun/energy/crossbow)) return //STEALTHY
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add_fingerprint(user)
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for(var/mob/O in viewers(user, null))
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O.show_message(text("\blue [] has added [] to []!", user, W, src), 1)
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//Foreach goto(206)
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return
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/obj/item/weapon/storage/backpack/holding
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name = "Bag of Holding"
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desc = "A backpack that opens into a localized pocket of Blue Space."
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origin_tech = "bluespace=4"
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icon_state = "holdingpack"
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New()
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..()
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return
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(crit_fail)
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user << "\red The Bluespace generator isn't working."
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return
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if(istype(W, /obj/item/weapon/storage/backpack/holding) && !W.crit_fail)
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user << "\red The Bluespace interfaces of the two devices catastrophically malfunction!"
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del(W)
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new /obj/machinery/singularity (get_turf(src))
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del(src)
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return
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if (src.contents.len >= 7)
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user << "\red The Bluespace interface currently does not allow for more than 7 items to be stored. We're working on it! --R&D"
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return
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if (W.w_class > 3 || src.loc == W)
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if(!failcheck(user))
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return
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var/t
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for(var/obj/item/weapon/O in src)
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t += O.w_class
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//Foreach goto(46)
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t += W.w_class
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if (t > 20)
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if(!failcheck(user))
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return
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playsound(src.loc, "rustle", 50, 1, -5)
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user.u_equip(W)
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W.loc = src
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if ((user.client && user.s_active != src))
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user.client.screen -= W
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src.orient2hud(user)
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W.dropped(user)
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if (istype(W, /obj/item/weapon/gun/energy/crossbow)) return //STEALTHY
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add_fingerprint(user)
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for(var/mob/O in viewers(user, null))
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O.show_message(text("\blue [] has added [] to []!", user, W, src), 1)
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proc/failcheck(mob/user as mob)
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if (prob(src.reliability)) return 1 //No failure
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if (prob(src.reliability))
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user << "\red The Bluespace portal resists your attempt to add another item." //light failure
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else
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user << "\red The Bluespace generator malfunctions!"
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for (var/obj/O in src.contents) //it broke, delete what was in it
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del(O)
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crit_fail = 1
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icon_state = "brokenpack"
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