mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-29 11:41:14 +00:00
#Added a Halogen Counter function for engineering PDAs. Measures radiation of a mob. #Brain/MMI code overhaul. Brains/MMIs should no longer screw up when the brain is deleted. MMIs should now properly eject from cyborgs if they are blown up, among other changes. Brains no longer die when transferred between containers but won't be able to speak without a container. #Added a research MMI that comes with a radio built in. The brain can toggle the radio functions on or off via verb panel (MMI). #Traitor code words will now use the crew roster for name generation 70% of the time. #Ghostize() is now a lot more robust. If you need to throw someone into a ghost if they are killed/whatever, use it. #Deleting a mob will now spawn a ghost for it through ghostize(), if it has a key, so you don't need to worry about that. You can null key people if you want to kick them out of the game. #Ghost verbs are now in their own panel (Ghost). ghost() is the proc/verb that mobs get to turn into ghosts. ghostize() is now a proc only used through other procs. #Changed how ninjas get their verbs. Long story short, wizards are now able to mind swap with ninjas. Stay hidden Snake! Also, more code improvements and additions to ninjas, including more fun for the AI. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1607 316c924e-a436-60f5-8080-3fe189b3f50e
2177 lines
55 KiB
Plaintext
2177 lines
55 KiB
Plaintext
/mob/Del()//This makes sure that mobs with clients/keys are not just deleted from the game.
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ghostize(1)
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..()
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/mob/proc/Cell()
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set category = "Admin"
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set hidden = 1
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if(!loc) return 0
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var/datum/gas_mixture/environment = loc.return_air()
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var/t = "\blue Coordinates: [x],[y] \n"
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t+= "\red Temperature: [environment.temperature] \n"
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t+= "\blue Nitrogen: [environment.nitrogen] \n"
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t+= "\blue Oxygen: [environment.oxygen] \n"
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t+= "\blue Plasma : [environment.toxins] \n"
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t+= "\blue Carbon Dioxide: [environment.carbon_dioxide] \n"
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for(var/datum/gas/trace_gas in environment.trace_gases)
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usr << "\blue [trace_gas.type]: [trace_gas.moles] \n"
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usr.show_message(t, 1)
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// fun if you want to typecast humans/monkeys/etc without writing long path-filled lines.
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/proc/ishuman(A)
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if(istype(A, /mob/living/carbon/human))
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return 1
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return 0
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/proc/ismonkey(A)
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if(A && istype(A, /mob/living/carbon/monkey))
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return 1
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return 0
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/proc/isbrain(A)
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if(A && istype(A, /mob/living/carbon/brain))
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return 1
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return 0
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/proc/isalien(A)
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if(istype(A, /mob/living/carbon/alien))
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return 1
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return 0
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/proc/islarva(A)
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if(istype(A, /mob/living/carbon/alien/larva))
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return 1
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return 0
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/proc/isrobot(A)
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if(istype(A, /mob/living/silicon/robot))
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return 1
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return 0
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/proc/ishivebot(A)
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if(A && istype(A, /mob/living/silicon/hivebot))
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return 1
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return 0
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/proc/ishivemainframe(A)
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if(A && istype(A, /mob/living/silicon/hive_mainframe))
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return 1
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return 0
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/proc/isAI(A)
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if(istype(A, /mob/living/silicon/ai))
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return 1
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return 0
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/proc/iscarbon(A)
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if(istype(A, /mob/living/carbon))
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return 1
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return 0
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/proc/issilicon(A)
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if(istype(A, /mob/living/silicon))
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return 1
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return 0
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/proc/isliving(A)
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if(istype(A, /mob/living))
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return 1
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return 0
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proc/isobserver(A)
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if(istype(A, /mob/dead/observer))
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return 1
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return 0
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/proc/hsl2rgb(h, s, l)
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return
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/proc/ran_zone(zone, probability)
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if (probability == null)
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probability = 90
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if (probability == 100)
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return zone
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switch(zone)
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if("chest")
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if (prob(probability))
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return "chest"
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else
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var/t = rand(1, 15)
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if (t < 3)
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return "head"
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else if (t < 6)
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return "l_arm"
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else if (t < 9)
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return "r_arm"
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else if (t < 13)
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return "groin"
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else if (t < 14)
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return "l_hand"
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else if (t < 15)
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return "r_hand"
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else
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return "chest"
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if("groin")
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if (prob(probability * 0.9))
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return "groin"
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else
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var/t = rand(1, 8)
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if (t < 4)
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return "chest"
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else if (t < 5)
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return "r_leg"
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else if (t < 6)
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return "l_leg"
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else if (t < 7)
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return "l_hand"
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else if (t < 8)
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return "r_hand"
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else
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return "groin"
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if("head")
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if (prob(probability * 0.75))
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return "head"
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else
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if (prob(60))
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return "chest"
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else
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return "head"
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if("l_arm")
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if (prob(probability * 0.75))
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return "l_arm"
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else
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if (prob(60))
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return "chest"
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else
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return "l_arm"
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if("r_arm")
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if (prob(probability * 0.75))
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return "r_arm"
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else
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if (prob(60))
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return "chest"
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else
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return "r_arm"
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if("r_leg")
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if (prob(probability * 0.75))
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return "r_leg"
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else
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if (prob(60))
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return "groin"
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else
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return "r_leg"
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if("l_leg")
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if (prob(probability * 0.75))
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return "l_leg"
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else
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if (prob(60))
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return "groin"
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else
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return "l_leg"
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if("l_hand")
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if (prob(probability * 0.5))
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return "l_hand"
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else
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var/t = rand(1, 8)
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if (t < 2)
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return "l_arm"
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else if (t < 3)
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return "chest"
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else if (t < 4)
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return "groin"
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else if (t < 6)
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return "l_leg"
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else
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return "l_hand"
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if("r_hand")
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if (prob(probability * 0.5))
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return "r_hand"
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else
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var/t = rand(1, 8)
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if (t < 2)
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return "r_arm"
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else if (t < 3)
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return "chest"
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else if (t < 4)
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return "groin"
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else if (t < 6)
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return "r_leg"
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else
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return "r_hand"
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if("l_foot")
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if (prob(probability * 0.25))
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return "l_foot"
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else
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var/t = rand(1, 5)
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if (t < 2)
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return "l_leg"
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else
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if (t < 3)
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return "r_foot"
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else
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return "l_foot"
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if("r_foot")
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if (prob(probability * 0.25))
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return "r_foot"
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else
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var/t = rand(1, 5)
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if (t < 2)
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return "r_leg"
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else
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if (t < 3)
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return "l_foot"
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else
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return "r_foot"
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else
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return
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/proc/stars(n, pr)
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if (pr == null)
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pr = 25
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if (pr <= 0)
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return null
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else
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if (pr >= 100)
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return n
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var/te = n
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var/t = ""
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n = length(n)
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var/p = null
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p = 1
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while(p <= n)
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if ((copytext(te, p, p + 1) == " " || prob(pr)))
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t = text("[][]", t, copytext(te, p, p + 1))
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else
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t = text("[]*", t)
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p++
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return t
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/proc/stutter(n)
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var/te = html_decode(n)
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var/t = ""//placed before the message. Not really sure what it's for.
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n = length(n)//length of the entire word
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var/p = null
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p = 1//1 is the start of any word
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while(p <= n)//while P, which starts at 1 is less or equal to N which is the length.
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var/n_letter = copytext(te, p, p + 1)//copies text from a certain distance. In this case, only one letter at a time.
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if (prob(80))
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if (prob(10))
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n_letter = text("[n_letter][n_letter][n_letter][n_letter]")//replaces the current letter with this instead.
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else
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if (prob(20))
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n_letter = text("[n_letter][n_letter][n_letter]")
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else
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if (prob(5))
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n_letter = null
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else
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n_letter = text("[n_letter][n_letter]")
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t = text("[t][n_letter]")//since the above is ran through for each letter, the text just adds up back to the original word.
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p++//for each letter p is increased to find where the next letter will be.
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return copytext(sanitize(t),1,MAX_MESSAGE_LEN)
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/proc/ninjaspeak(n)
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//The difference with stutter is that this proc can stutter more than 1 letter
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//The issue here is that anything that does not have a space is treated as one word (in many instances). For instance, "LOOKING," is a word, including the comma.
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//It's fairly easy to fix if dealing with single letters but not so much with compounds of letters./N
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var/te = html_decode(n)
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var/t = ""
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n = length(n)
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var/p = 1
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while(p <= n)
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var/n_letter
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var/n_mod = rand(1,4)
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if(p+n_mod>n+1)
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n_letter = copytext(te, p, n+1)
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else
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n_letter = copytext(te, p, p+n_mod)
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if (prob(50))
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if (prob(30))
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n_letter = text("[n_letter]-[n_letter]-[n_letter]")
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else
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n_letter = text("[n_letter]-[n_letter]")
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else
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n_letter = text("[n_letter]")
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t = text("[t][n_letter]")
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p=p+n_mod
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return copytext(sanitize(t),1,MAX_MESSAGE_LEN)
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/proc/shake_camera(mob/M, duration, strength=1)
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if(!M || !M.client || M.shakecamera)
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return
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spawn(1)
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var/oldeye=M.client.eye
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var/x
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M.shakecamera = 1
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for(x=0; x<duration, x++)
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M.client.eye = locate(dd_range(1,M.loc.x+rand(-strength,strength),world.maxx),dd_range(1,M.loc.y+rand(-strength,strength),world.maxy),M.loc.z)
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sleep(1)
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M.shakecamera = 0
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M.client.eye=oldeye
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/proc/findname(msg)
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for(var/mob/M in world)
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if (M.real_name == text("[msg]"))
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return 1
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return 0
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/atom/proc/relaymove()
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return
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/obj/item/weapon/grab/proc/throw()
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if(affecting)
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var/grabee = affecting
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spawn(0)
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del(src)
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return grabee
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return null
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/obj/item/weapon/grab/proc/synch()
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if(affecting.anchored)//This will prevent from grabbing people that are anchored.
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del(src)
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if (assailant.r_hand == src)
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hud1.screen_loc = ui_rhand
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else
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hud1.screen_loc = ui_lhand
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return
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/obj/item/weapon/grab/process()
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if(!assailant || !affecting)
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del(src)
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return
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if ((!( isturf(assailant.loc) ) || (!( isturf(affecting.loc) ) || (assailant.loc != affecting.loc && get_dist(assailant, affecting) > 1))))
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//SN src = null
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del(src)
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return
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if (assailant.client)
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assailant.client.screen -= hud1
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assailant.client.screen += hud1
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if (assailant.pulling == affecting)
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assailant.pulling = null
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if (state <= 2)
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allow_upgrade = 1
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if ((assailant.l_hand && assailant.l_hand != src && istype(assailant.l_hand, /obj/item/weapon/grab)))
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var/obj/item/weapon/grab/G = assailant.l_hand
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if (G.affecting != affecting)
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allow_upgrade = 0
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if ((assailant.r_hand && assailant.r_hand != src && istype(assailant.r_hand, /obj/item/weapon/grab)))
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var/obj/item/weapon/grab/G = assailant.r_hand
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if (G.affecting != affecting)
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allow_upgrade = 0
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if (state == 2)
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var/h = affecting.hand
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affecting.hand = 0
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affecting.drop_item()
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affecting.hand = 1
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affecting.drop_item()
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affecting.hand = h
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for(var/obj/item/weapon/grab/G in affecting.grabbed_by)
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if (G.state == 2)
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allow_upgrade = 0
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//Foreach goto(341)
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if (allow_upgrade)
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hud1.icon_state = "reinforce"
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else
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hud1.icon_state = "!reinforce"
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else
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if (!( affecting.buckled ))
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affecting.loc = assailant.loc
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if ((killing && state == 3))
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affecting.stunned = max(5, affecting.stunned)
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affecting.paralysis = max(3, affecting.paralysis)
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affecting.losebreath = min(affecting.losebreath + 2, 3)
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return
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/obj/item/weapon/grab/proc/s_click(obj/screen/S as obj)
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if (assailant.next_move > world.time)
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return
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if ((!( assailant.canmove ) || assailant.lying))
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//SN src = null
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del(src)
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return
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switch(S.id)
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if(1.0)
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if (state >= 3)
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if (!( killing ))
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for(var/mob/O in viewers(assailant, null))
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O.show_message(text("\red [] has temporarily tightened his grip on []!", assailant, affecting), 1)
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//Foreach goto(97)
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assailant.next_move = world.time + 10
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affecting.stunned = max(2, affecting.stunned)
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affecting.paralysis = max(1, affecting.paralysis)
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affecting.losebreath = min(affecting.losebreath + 1, 3)
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last_suffocate = world.time
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flick("disarm/killf", S)
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else
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return
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/obj/item/weapon/grab/proc/s_dbclick(obj/screen/S as obj)
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//if ((assailant.next_move > world.time && !( last_suffocate < world.time + 2 )))
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// return
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if ((!( assailant.canmove ) || assailant.lying))
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del(src)
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return
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switch(S.id)
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if(1.0)
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if (state < 2)
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if (!( allow_upgrade ))
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return
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if (prob(75))
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for(var/mob/O in viewers(assailant, null))
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O.show_message(text("\red [] has grabbed [] aggressively (now hands)!", assailant, affecting), 1)
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state = 2
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icon_state = "grabbed1"
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else
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for(var/mob/O in viewers(assailant, null))
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O.show_message(text("\red [] has failed to grab [] aggressively!", assailant, affecting), 1)
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del(src)
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return
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else
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if (state < 3)
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if(istype(affecting, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = affecting
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if(H.mutations & FAT)
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assailant << "\blue You can't strangle [affecting] through all that fat!"
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return
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/*
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//we should be able to strangle the Captain if he is wearing a hat
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for(var/obj/item/clothing/C in list(H.head, H.wear_suit, H.wear_mask, H.w_uniform))
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if(C.body_parts_covered & HEAD)
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assailant << "\blue You have to take off [affecting]'s [C.name] first!"
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return
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if(istype(H.wear_suit, /obj/item/clothing/suit/space) || istype(H.wear_suit, /obj/item/clothing/suit/armor) || istype(H.wear_suit, /obj/item/clothing/suit/bio_suit) || istype(H.wear_suit, /obj/item/clothing/suit/swat_suit))
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assailant << "\blue You can't strangle [affecting] through their suit collar!"
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return
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*/
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for(var/mob/O in viewers(assailant, null))
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O.show_message(text("\red [] has reinforced his grip on [] (now neck)!", assailant, affecting), 1)
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state = 3
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icon_state = "grabbed+1"
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if (!( affecting.buckled ))
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affecting.loc = assailant.loc
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hud1.icon_state = "disarm/kill"
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hud1.name = "disarm/kill"
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else
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if (state >= 3)
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killing = !( killing )
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if (killing)
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for(var/mob/O in viewers(assailant, null))
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O.show_message(text("\red [] has tightened his grip on []'s neck!", assailant, affecting), 1)
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assailant.next_move = world.time + 10
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affecting.stunned = max(2, affecting.stunned)
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affecting.paralysis = max(1, affecting.paralysis)
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affecting.losebreath += 1
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hud1.icon_state = "disarm/kill1"
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else
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hud1.icon_state = "disarm/kill"
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for(var/mob/O in viewers(assailant, null))
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O.show_message(text("\red [] has loosened the grip on []'s neck!", assailant, affecting), 1)
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else
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return
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/obj/item/weapon/grab/New()
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..()
|
|
hud1 = new /obj/screen/grab( src )
|
|
hud1.icon_state = "reinforce"
|
|
hud1.name = "Reinforce Grab"
|
|
hud1.id = 1
|
|
hud1.master = src
|
|
return
|
|
|
|
/obj/item/weapon/grab/attack(mob/M as mob, mob/user as mob)
|
|
if (M == affecting)
|
|
if (state < 3)
|
|
s_dbclick(hud1)
|
|
else
|
|
s_click(hud1)
|
|
return
|
|
if(M == assailant && state >= 2)
|
|
if( ( ishuman(user) && (user.mutations & FAT) && ismonkey(affecting) ) || ( isalien(user) && iscarbon(affecting) ) )
|
|
var/mob/living/carbon/attacker = user
|
|
for(var/mob/N in viewers(user, null))
|
|
if(N.client)
|
|
N.show_message(text("\red <B>[user] is attempting to devour [affecting]!</B>"), 1)
|
|
if(istype(user, /mob/living/carbon/alien/humanoid/hunter))
|
|
if(!do_mob(user, affecting)||!do_after(user, 30)) return
|
|
else
|
|
if(!do_mob(user, affecting)||!do_after(user, 100)) return
|
|
for(var/mob/N in viewers(user, null))
|
|
if(N.client)
|
|
N.show_message(text("\red <B>[user] devours [affecting]!</B>"), 1)
|
|
affecting.loc = user
|
|
attacker.stomach_contents.Add(affecting)
|
|
del(src)
|
|
|
|
/obj/item/weapon/grab/dropped()
|
|
del(src)
|
|
return
|
|
|
|
/obj/item/weapon/grab/Del()
|
|
del(hud1)
|
|
..()
|
|
return
|
|
|
|
/obj/screen/zone_sel/MouseDown(location, control,params) //(location, icon_x, icon_y)
|
|
// Changes because of 4.0
|
|
|
|
|
|
var/list/PL = params2list(params)
|
|
var/icon_x = text2num(PL["icon-x"])
|
|
var/icon_y = text2num(PL["icon-y"])
|
|
|
|
if (icon_y < 2)
|
|
return
|
|
else if (icon_y < 5)
|
|
if ((icon_x > 9 && icon_x < 23))
|
|
if (icon_x < 16)
|
|
selecting = "r_foot"
|
|
else
|
|
selecting = "l_foot"
|
|
else if (icon_y < 11)
|
|
if ((icon_x > 11 && icon_x < 21))
|
|
if (icon_x < 16)
|
|
selecting = "r_leg"
|
|
else
|
|
selecting = "l_leg"
|
|
else if (icon_y < 12)
|
|
if ((icon_x > 11 && icon_x < 21))
|
|
if (icon_x < 14)
|
|
selecting = "r_leg"
|
|
else if (icon_x < 19)
|
|
selecting = "groin"
|
|
else
|
|
selecting = "l_leg"
|
|
else
|
|
return
|
|
else if (icon_y < 13)
|
|
if ((icon_x > 7 && icon_x < 25))
|
|
if (icon_x < 12)
|
|
selecting = "r_hand"
|
|
else if (icon_x < 13)
|
|
selecting = "r_leg"
|
|
else if (icon_x < 20)
|
|
selecting = "groin"
|
|
else if (icon_x < 21)
|
|
selecting = "l_leg"
|
|
else
|
|
selecting = "l_hand"
|
|
else
|
|
return
|
|
else if (icon_y < 14)
|
|
if ((icon_x > 7 && icon_x < 25))
|
|
if (icon_x < 12)
|
|
selecting = "r_hand"
|
|
else if (icon_x < 21)
|
|
selecting = "groin"
|
|
else
|
|
selecting = "l_hand"
|
|
else
|
|
return
|
|
else if (icon_y < 16)
|
|
if ((icon_x > 7 && icon_x < 25))
|
|
if (icon_x < 13)
|
|
selecting = "r_hand"
|
|
else if (icon_x < 20)
|
|
selecting = "chest"
|
|
else
|
|
selecting = "l_hand"
|
|
else
|
|
return
|
|
else if (icon_y < 23)
|
|
if ((icon_x > 7 && icon_x < 25))
|
|
if (icon_x < 12)
|
|
selecting = "r_arm"
|
|
else if (icon_x < 21)
|
|
selecting = "chest"
|
|
else
|
|
selecting = "l_arm"
|
|
else
|
|
return
|
|
else if (icon_y < 24)
|
|
if ((icon_x > 11 && icon_x < 21))
|
|
selecting = "chest"
|
|
else
|
|
return
|
|
else if (icon_y < 25)
|
|
if ((icon_x > 11 && icon_x < 21))
|
|
if (icon_x < 16)
|
|
selecting = "head"
|
|
else if (icon_x < 17)
|
|
selecting = "mouth"
|
|
else
|
|
selecting = "head"
|
|
else
|
|
return
|
|
else if (icon_y < 26)
|
|
if ((icon_x > 11 && icon_x < 21))
|
|
if (icon_x < 15)
|
|
selecting = "head"
|
|
else if (icon_x < 18)
|
|
selecting = "mouth"
|
|
else
|
|
selecting = "head"
|
|
else
|
|
return
|
|
else if (icon_y < 27)
|
|
if ((icon_x > 11 && icon_x < 21))
|
|
if (icon_x < 15)
|
|
selecting = "head"
|
|
else if (icon_x < 16)
|
|
selecting = "eyes"
|
|
else if (icon_x < 17)
|
|
selecting = "mouth"
|
|
else if (icon_x < 18)
|
|
selecting = "eyes"
|
|
else
|
|
selecting = "head"
|
|
else
|
|
return
|
|
else if (icon_y < 28)
|
|
if ((icon_x > 11 && icon_x < 21))
|
|
if (icon_x < 14)
|
|
selecting = "head"
|
|
else if (icon_x < 19)
|
|
selecting = "eyes"
|
|
else
|
|
selecting = "head"
|
|
else
|
|
return
|
|
else if (icon_y < 29)
|
|
if ((icon_x > 11 && icon_x < 21))
|
|
if (icon_x < 15)
|
|
selecting = "head"
|
|
else if (icon_x < 16)
|
|
selecting = "eyes"
|
|
else if (icon_x < 17)
|
|
selecting = "head"
|
|
else if (icon_x < 18)
|
|
selecting = "eyes"
|
|
else
|
|
selecting = "head"
|
|
else
|
|
return
|
|
else if (icon_y < 31)
|
|
if ((icon_x > 11 && icon_x < 21))
|
|
selecting = "head"
|
|
else
|
|
return
|
|
else
|
|
return
|
|
|
|
overlays = null
|
|
overlays += image("icon" = 'zone_sel.dmi', "icon_state" = text("[]", selecting))
|
|
|
|
return
|
|
|
|
/obj/screen/grab/Click()
|
|
master:s_click(src)
|
|
return
|
|
|
|
/obj/screen/grab/DblClick()
|
|
master:s_dbclick(src)
|
|
return
|
|
|
|
/obj/screen/grab/attack_hand()
|
|
return
|
|
|
|
/obj/screen/grab/attackby()
|
|
return
|
|
|
|
/obj/screen/Click(location, control, params)
|
|
|
|
var/list/pa = params2list(params)
|
|
|
|
switch(name)
|
|
if("map")
|
|
|
|
usr.clearmap()
|
|
if("maprefresh")
|
|
var/obj/machinery/computer/security/seccomp = usr.machine
|
|
|
|
if(seccomp!=null)
|
|
seccomp.drawmap(usr)
|
|
else
|
|
usr.clearmap()
|
|
|
|
if("other")
|
|
if (usr.hud_used.show_otherinventory)
|
|
usr.hud_used.show_otherinventory = 0
|
|
usr.client.screen -= usr.hud_used.other
|
|
else
|
|
usr.hud_used.show_otherinventory = 1
|
|
usr.client.screen += usr.hud_used.other
|
|
|
|
usr.hud_used.other_update()
|
|
|
|
|
|
if("act_intent")
|
|
if(pa.Find("left"))
|
|
switch(usr.a_intent)
|
|
if("help")
|
|
usr.a_intent = "disarm"
|
|
usr.hud_used.action_intent.icon_state = "disarm"
|
|
if("disarm")
|
|
usr.a_intent = "hurt"
|
|
usr.hud_used.action_intent.icon_state = "harm"
|
|
if("hurt")
|
|
usr.a_intent = "grab"
|
|
usr.hud_used.action_intent.icon_state = "grab"
|
|
if("grab")
|
|
usr.a_intent = "help"
|
|
usr.hud_used.action_intent.icon_state = "help"
|
|
else
|
|
switch(usr.a_intent)
|
|
if("help")
|
|
usr.a_intent = "grab"
|
|
usr.hud_used.action_intent.icon_state = "grab"
|
|
if("disarm")
|
|
usr.a_intent = "help"
|
|
usr.hud_used.action_intent.icon_state = "help"
|
|
if("hurt")
|
|
usr.a_intent = "disarm"
|
|
usr.hud_used.action_intent.icon_state = "disarm"
|
|
if("grab")
|
|
usr.a_intent = "hurt"
|
|
usr.hud_used.action_intent.icon_state = "harm"
|
|
|
|
if("arrowleft")
|
|
switch(usr.a_intent)
|
|
if("help")
|
|
if(issilicon(usr))
|
|
usr.a_intent = "hurt"
|
|
usr.hud_used.action_intent.icon_state = "harm"
|
|
else
|
|
usr.a_intent = "grab"
|
|
usr.hud_used.action_intent.icon_state = "grab"
|
|
|
|
if("disarm")
|
|
usr.a_intent = "help"
|
|
usr.hud_used.action_intent.icon_state = "help"
|
|
|
|
if("hurt")
|
|
if(issilicon(usr))
|
|
usr.a_intent = "help"
|
|
usr.hud_used.action_intent.icon_state = "help"
|
|
else
|
|
usr.a_intent = "disarm"
|
|
usr.hud_used.action_intent.icon_state = "disarm"
|
|
|
|
if("grab")
|
|
usr.a_intent = "hurt"
|
|
usr.hud_used.action_intent.icon_state = "harm"
|
|
|
|
if("arrowright")
|
|
switch(usr.a_intent)
|
|
if("help")
|
|
if(issilicon(usr))
|
|
usr.a_intent = "hurt"
|
|
usr.hud_used.action_intent.icon_state = "harm"
|
|
else
|
|
usr.a_intent = "disarm"
|
|
usr.hud_used.action_intent.icon_state = "disarm"
|
|
|
|
if("disarm")
|
|
usr.a_intent = "hurt"
|
|
usr.hud_used.action_intent.icon_state = "harm"
|
|
|
|
if("hurt")
|
|
if(issilicon(usr))
|
|
usr.a_intent = "help"
|
|
usr.hud_used.action_intent.icon_state = "help"
|
|
else
|
|
usr.a_intent = "grab"
|
|
usr.hud_used.action_intent.icon_state = "grab"
|
|
|
|
if("grab")
|
|
usr.a_intent = "help"
|
|
usr.hud_used.action_intent.icon_state = "help"
|
|
|
|
if("mov_intent")
|
|
switch(usr.m_intent)
|
|
if("run")
|
|
usr.m_intent = "walk"
|
|
usr.hud_used.move_intent.icon_state = "walking"
|
|
if("walk")
|
|
usr.m_intent = "run"
|
|
usr.hud_used.move_intent.icon_state = "running"
|
|
|
|
if("intent")
|
|
if (!( usr.intent ))
|
|
switch(usr.a_intent)
|
|
if("help")
|
|
usr.intent = "13,15"
|
|
if("disarm")
|
|
usr.intent = "14,15"
|
|
if("hurt")
|
|
usr.intent = "15,15"
|
|
if("grab")
|
|
usr.intent = "12,15"
|
|
else
|
|
usr.intent = null
|
|
if("m_intent")
|
|
if (!( usr.m_int ))
|
|
switch(usr.m_intent)
|
|
if("run")
|
|
usr.m_int = "13,14"
|
|
if("walk")
|
|
usr.m_int = "14,14"
|
|
if("face")
|
|
usr.m_int = "15,14"
|
|
else
|
|
usr.m_int = null
|
|
if("walk")
|
|
usr.m_intent = "walk"
|
|
usr.m_int = "14,14"
|
|
if("face")
|
|
usr.m_intent = "face"
|
|
usr.m_int = "15,14"
|
|
if("run")
|
|
usr.m_intent = "run"
|
|
usr.m_int = "13,14"
|
|
if("hurt")
|
|
usr.a_intent = "hurt"
|
|
usr.intent = "15,15"
|
|
if("grab")
|
|
usr.a_intent = "grab"
|
|
usr.intent = "12,15"
|
|
if("disarm")
|
|
if (istype(usr, /mob/living/carbon/human))
|
|
var/mob/M = usr
|
|
M.a_intent = "disarm"
|
|
M.intent = "14,15"
|
|
if("help")
|
|
usr.a_intent = "help"
|
|
usr.intent = "13,15"
|
|
if("Reset Machine")
|
|
usr.machine = null
|
|
if("internal")
|
|
if ((!( usr.stat ) && usr.canmove && !( usr.restrained() )))
|
|
if (usr.internal)
|
|
usr.internal = null
|
|
if (usr.internals)
|
|
usr.internals.icon_state = "internal0"
|
|
else
|
|
if (!( istype(usr.wear_mask, /obj/item/clothing/mask) ))
|
|
return
|
|
else
|
|
if (istype(usr.back, /obj/item/weapon/tank))
|
|
usr.internal = usr.back
|
|
else if (ishuman(usr) && istype(usr:s_store, /obj/item/weapon/tank))
|
|
usr.internal = usr:s_store
|
|
else if (ishuman(usr) && istype(usr:belt, /obj/item/weapon/tank))
|
|
usr.internal = usr:belt
|
|
else if (istype(usr.l_hand, /obj/item/weapon/tank))
|
|
usr.internal = usr.l_hand
|
|
else if (istype(usr.r_hand, /obj/item/weapon/tank))
|
|
usr.internal = usr.r_hand
|
|
if (usr.internal)
|
|
//for(var/mob/M in viewers(usr, 1))
|
|
// M.show_message(text("[] is now running on internals.", usr), 1)
|
|
usr << "You are now running on internals."
|
|
if (usr.internals)
|
|
usr.internals.icon_state = "internal1"
|
|
if("pull")
|
|
usr.pulling = null
|
|
if("sleep")
|
|
usr.sleeping = !( usr.sleeping )
|
|
if("rest")
|
|
usr.resting = !( usr.resting )
|
|
if("throw")
|
|
if (!usr.stat && isturf(usr.loc) && !usr.restrained())
|
|
usr:toggle_throw_mode()
|
|
if("drop")
|
|
usr.drop_item_v()
|
|
if("swap")
|
|
usr:swap_hand()
|
|
if("hand")
|
|
usr:swap_hand()
|
|
if("resist")
|
|
if (usr.next_move < world.time)
|
|
return
|
|
usr.next_move = world.time + 20
|
|
if ((!( usr.stat ) && usr.canmove && !( usr.restrained() )))
|
|
for(var/obj/O in usr.requests)
|
|
del(O)
|
|
for(var/obj/item/weapon/grab/G in usr.grabbed_by)
|
|
if (G.state == 1)
|
|
del(G)
|
|
else
|
|
if (G.state == 2)
|
|
if (prob(25))
|
|
for(var/mob/O in viewers(usr, null))
|
|
O.show_message(text("\red [] has broken free of []'s grip!", usr, G.assailant), 1)
|
|
del(G)
|
|
else
|
|
if (G.state == 3)
|
|
if (prob(5))
|
|
for(var/mob/O in viewers(usr, null))
|
|
O.show_message(text("\red [] has broken free of []'s headlock!", usr, G.assailant), 1)
|
|
del(G)
|
|
for(var/mob/O in viewers(usr, null))
|
|
O.show_message(text("\red <B>[] resists!</B>", usr), 1)
|
|
|
|
if(usr:handcuffed && usr:canmove && (usr.last_special <= world.time))
|
|
usr.next_move = world.time + 100
|
|
usr.last_special = world.time + 100
|
|
usr << "\red You attempt to remove your handcuffs. (This will take around 2 minutes and you need to stand still)"
|
|
for(var/mob/O in viewers(usr))
|
|
O.show_message(text("\red <B>[] attempts to remove the handcuffs!</B>", usr), 1)
|
|
spawn(0)
|
|
if(do_after(usr, 1200))
|
|
if(!usr:handcuffed) return
|
|
for(var/mob/O in viewers(usr))
|
|
O.show_message(text("\red <B>[] manages to remove the handcuffs!</B>", usr), 1)
|
|
usr << "\blue You successfully remove your handcuffs."
|
|
usr:handcuffed:loc = usr:loc
|
|
usr:handcuffed = null
|
|
if("module")
|
|
if(istype(usr, /mob/living/silicon/robot)||istype(usr, /mob/living/silicon/hivebot))
|
|
if(usr:module)
|
|
return
|
|
usr:pick_module()
|
|
|
|
if("radio")
|
|
if(istype(usr, /mob/living/silicon/robot)||istype(usr, /mob/living/silicon/hivebot))
|
|
usr:radio_menu()
|
|
if("panel")
|
|
if(istype(usr, /mob/living/silicon/robot)||istype(usr, /mob/living/silicon/hivebot))
|
|
usr:installed_modules()
|
|
|
|
if("store")
|
|
if(istype(usr, /mob/living/silicon/robot)||istype(usr, /mob/living/silicon/hivebot))
|
|
usr:uneq_active()
|
|
|
|
if("module1")
|
|
if(usr:module_state_1)
|
|
if(usr:module_active != usr:module_state_1)
|
|
usr:inv1.icon_state = "inv1 +a"
|
|
usr:inv2.icon_state = "inv2"
|
|
usr:inv3.icon_state = "inv3"
|
|
usr:module_active = usr:module_state_1
|
|
else
|
|
usr:inv1.icon_state = "inv1"
|
|
usr:module_active = null
|
|
|
|
if("module2")
|
|
if(usr:module_state_2)
|
|
if(usr:module_active != usr:module_state_2)
|
|
usr:inv1.icon_state = "inv1"
|
|
usr:inv2.icon_state = "inv2 +a"
|
|
usr:inv3.icon_state = "inv3"
|
|
usr:module_active = usr:module_state_2
|
|
else
|
|
usr:inv2.icon_state = "inv2"
|
|
usr:module_active = null
|
|
|
|
if("module3")
|
|
if(usr:module_state_3)
|
|
if(usr:module_active != usr:module_state_3)
|
|
usr:inv1.icon_state = "inv1"
|
|
usr:inv2.icon_state = "inv2"
|
|
usr:inv3.icon_state = "inv3 +a"
|
|
usr:module_active = usr:module_state_3
|
|
else
|
|
usr:inv3.icon_state = "inv3"
|
|
usr:module_active = null
|
|
|
|
else
|
|
DblClick()
|
|
return
|
|
|
|
/obj/screen/attack_hand(mob/user as mob, using)
|
|
user.db_click(name, using)
|
|
return
|
|
|
|
/obj/screen/attack_paw(mob/user as mob, using)
|
|
user.db_click(name, using)
|
|
return
|
|
|
|
/obj/equip_e/proc/process()
|
|
return
|
|
|
|
/obj/equip_e/proc/done()
|
|
return
|
|
|
|
/obj/equip_e/New()
|
|
if (!ticker)
|
|
del(src)
|
|
return
|
|
spawn(100)
|
|
del(src)
|
|
return
|
|
..()
|
|
return
|
|
|
|
/mob/proc/show_message(msg, type, alt, alt_type)//Message, type of message (1 or 2), alternative message, alt message type (1 or 2)
|
|
if(!client) return
|
|
if (type)
|
|
if ((type & 1 && (sdisabilities & 1 || (blinded || paralysis))))//Vision related
|
|
if (!( alt ))
|
|
return
|
|
else
|
|
msg = alt
|
|
type = alt_type
|
|
if ((type & 2 && (sdisabilities & 4 || ear_deaf)))//Hearing related
|
|
if (!( alt ))
|
|
return
|
|
else
|
|
msg = alt
|
|
type = alt_type
|
|
if ((type & 1 && sdisabilities & 1))
|
|
return
|
|
// Added voice muffling for Issue 41.
|
|
if (stat == 1 || sleeping > 0)
|
|
src << "<I>... You can almost hear someone talking ...</I>"
|
|
else
|
|
src << msg
|
|
return
|
|
|
|
// Show a message to all mobs in sight of this one
|
|
// This would be for visible actions by the src mob
|
|
// message is the message output to anyone who can see e.g. "[src] does something!"
|
|
// self_message (optional) is what the src mob sees e.g. "You do something!"
|
|
// blind_message (optional) is what blind people will hear e.g. "You hear something!"
|
|
|
|
/mob/visible_message(var/message, var/self_message, var/blind_message)
|
|
for(var/mob/M in viewers(src))
|
|
var/msg = message
|
|
if(self_message && M==src)
|
|
msg = self_message
|
|
M.show_message( msg, 1, blind_message, 2)
|
|
|
|
// Show a message to all mobs in sight of this atom
|
|
// Use for objects performing visible actions
|
|
// message is output to anyone who can see, e.g. "The [src] does something!"
|
|
// blind_message (optional) is what blind people will hear e.g. "You hear something!"
|
|
/atom/proc/visible_message(var/message, var/blind_message)
|
|
for(var/mob/M in viewers(src))
|
|
M.show_message( message, 1, blind_message, 2)
|
|
|
|
|
|
/mob/proc/findname(msg)
|
|
for(var/mob/M in world)
|
|
if (M.real_name == text("[]", msg))
|
|
return M
|
|
return 0
|
|
|
|
/mob/proc/movement_delay()
|
|
return 0
|
|
|
|
/mob/proc/Life()
|
|
if(organStructure)
|
|
organStructure.ProcessOrgans()
|
|
return
|
|
|
|
/mob/proc/update_clothing()
|
|
return
|
|
|
|
/mob/proc/death(gibbed)
|
|
timeofdeath = world.time
|
|
return ..(gibbed)
|
|
|
|
/mob/proc/restrained()
|
|
if (handcuffed)
|
|
return 1
|
|
return
|
|
|
|
/mob/proc/db_click(text, t1)
|
|
var/obj/item/weapon/W = equipped()
|
|
switch(text)
|
|
if("mask")
|
|
if (wear_mask)
|
|
return
|
|
if (!( istype(W, /obj/item/clothing/mask) ))
|
|
return
|
|
u_equip(W)
|
|
wear_mask = W
|
|
W.equipped(src, text)
|
|
if("back")
|
|
if ((back || !( istype(W, /obj/item/weapon) )))
|
|
return
|
|
if (!( W.flags & 1 ))
|
|
return
|
|
u_equip(W)
|
|
back = W
|
|
W.equipped(src, text)
|
|
else
|
|
return
|
|
|
|
|
|
|
|
/mob/proc/drop_item_v()
|
|
if (stat == 0)
|
|
drop_item()
|
|
return
|
|
|
|
/mob/proc/drop_from_slot(var/obj/item/item)
|
|
if(!item)
|
|
return
|
|
if(!(item in contents))
|
|
return
|
|
u_equip(item)
|
|
if (client)
|
|
client.screen -= item
|
|
if (item)
|
|
item.loc = loc
|
|
item.dropped(src)
|
|
if (item)
|
|
item.layer = initial(item.layer)
|
|
var/turf/T = get_turf(loc)
|
|
if (istype(T))
|
|
T.Entered(item)
|
|
return
|
|
|
|
/mob/proc/drop_item()
|
|
var/obj/item/W = equipped()
|
|
if(istype(W,/obj/item/weapon/fireaxe))
|
|
if(W.wielded)
|
|
if(hand)
|
|
var/obj/item/weapon/offhand/O = r_hand
|
|
del O
|
|
else
|
|
var/obj/item/weapon/offhand/O = l_hand
|
|
del O
|
|
W.wielded = 0 //Kinda crude, but gets the job done with minimal pain -Agouri
|
|
W.name = "Fire axe" //name reset so people don't see world fireaxes with (unwielded) or (wielded) tags
|
|
W.update_icon()
|
|
|
|
if (W)
|
|
u_equip(W)
|
|
if (client)
|
|
client.screen -= W
|
|
if (W)
|
|
W.loc = loc
|
|
W.dropped(src)
|
|
if (W)
|
|
W.layer = initial(W.layer)
|
|
var/turf/T = get_turf(loc)
|
|
if (istype(T))
|
|
T.Entered(W)
|
|
return
|
|
|
|
/mob/proc/before_take_item(var/obj/item/item)
|
|
item.loc = null
|
|
item.layer = initial(item.layer)
|
|
u_equip(item)
|
|
//if (client)
|
|
// client.screen -= item
|
|
//update_clothing()
|
|
return
|
|
|
|
/mob/proc/get_active_hand()
|
|
if (hand)
|
|
return l_hand
|
|
else
|
|
return r_hand
|
|
|
|
/mob/proc/get_inactive_hand()
|
|
if ( ! hand)
|
|
return l_hand
|
|
else
|
|
return r_hand
|
|
|
|
/mob/proc/put_in_hand(var/obj/item/I)
|
|
if(!I) return
|
|
I.loc = src
|
|
if (hand)
|
|
l_hand = I
|
|
else
|
|
r_hand = I
|
|
I.layer = 20
|
|
update_clothing()
|
|
|
|
/mob/proc/put_in_inactive_hand(var/obj/item/I)
|
|
I.loc = src
|
|
if (!hand)
|
|
l_hand = I
|
|
else
|
|
r_hand = I
|
|
I.layer = 20
|
|
update_clothing()
|
|
|
|
/mob/proc/reset_view(atom/A)
|
|
if (client)
|
|
if (istype(A, /atom/movable))
|
|
client.perspective = EYE_PERSPECTIVE
|
|
client.eye = A
|
|
else
|
|
if (isturf(loc))
|
|
client.eye = client.mob
|
|
client.perspective = MOB_PERSPECTIVE
|
|
else
|
|
client.perspective = EYE_PERSPECTIVE
|
|
client.eye = loc
|
|
return
|
|
|
|
/mob/proc/equipped()
|
|
if(issilicon(src))
|
|
if(ishivebot(src)||isrobot(src))
|
|
if(src:module_active)
|
|
return src:module_active
|
|
else
|
|
if (hand)
|
|
return l_hand
|
|
else
|
|
return r_hand
|
|
return
|
|
|
|
/mob/proc/show_inv(mob/user as mob)
|
|
user.machine = src
|
|
var/dat = text("<TT>\n<B><FONT size=3>[]</FONT></B><BR>\n\t<B>Head(Mask):</B> <A href='?src=\ref[];item=mask'>[]</A><BR>\n\t<B>Left Hand:</B> <A href='?src=\ref[];item=l_hand'>[]</A><BR>\n\t<B>Right Hand:</B> <A href='?src=\ref[];item=r_hand'>[]</A><BR>\n\t<B>Back:</B> <A href='?src=\ref[];item=back'>[]</A><BR>\n\t[]<BR>\n\t[]<BR>\n\t[]<BR>\n\t<A href='?src=\ref[];item=pockets'>Empty Pockets</A><BR>\n<A href='?src=\ref[];mach_close=mob[]'>Close</A><BR>\n</TT>", name, src, (wear_mask ? text("[]", wear_mask) : "Nothing"), src, (l_hand ? text("[]", l_hand) : "Nothing"), src, (r_hand ? text("[]", r_hand) : "Nothing"), src, (back ? text("[]", back) : "Nothing"), ((istype(wear_mask, /obj/item/clothing/mask) && istype(back, /obj/item/weapon/tank) && !( internal )) ? text(" <A href='?src=\ref[];item=internal'>Set Internal</A>", src) : ""), (internal ? text("<A href='?src=\ref[];item=internal'>Remove Internal</A>", src) : ""), (handcuffed ? text("<A href='?src=\ref[];item=handcuff'>Handcuffed</A>", src) : text("<A href='?src=\ref[];item=handcuff'>Not Handcuffed</A>", src)), src, user, name)
|
|
user << browse(dat, text("window=mob[];size=325x500", name))
|
|
onclose(user, "mob[name]")
|
|
return
|
|
|
|
/mob/proc/u_equip(W as obj)
|
|
if (W == r_hand)
|
|
r_hand = null
|
|
else if (W == l_hand)
|
|
l_hand = null
|
|
else if (W == handcuffed)
|
|
handcuffed = null
|
|
else if (W == back)
|
|
back = null
|
|
else if (W == wear_mask)
|
|
wear_mask = null
|
|
|
|
update_clothing()
|
|
|
|
|
|
/mob/proc/ret_grab(obj/list_container/mobl/L as obj, flag)
|
|
if ((!( istype(l_hand, /obj/item/weapon/grab) ) && !( istype(r_hand, /obj/item/weapon/grab) )))
|
|
if (!( L ))
|
|
return null
|
|
else
|
|
return L.container
|
|
else
|
|
if (!( L ))
|
|
L = new /obj/list_container/mobl( null )
|
|
L.container += src
|
|
L.master = src
|
|
if (istype(l_hand, /obj/item/weapon/grab))
|
|
var/obj/item/weapon/grab/G = l_hand
|
|
if (!( L.container.Find(G.affecting) ))
|
|
L.container += G.affecting
|
|
if (G.affecting)
|
|
G.affecting.ret_grab(L, 1)
|
|
if (istype(r_hand, /obj/item/weapon/grab))
|
|
var/obj/item/weapon/grab/G = r_hand
|
|
if (!( L.container.Find(G.affecting) ))
|
|
L.container += G.affecting
|
|
if (G.affecting)
|
|
G.affecting.ret_grab(L, 1)
|
|
if (!( flag ))
|
|
if (L.master == src)
|
|
var/list/temp = list( )
|
|
temp += L.container
|
|
//L = null
|
|
del(L)
|
|
return temp
|
|
else
|
|
return L.container
|
|
return
|
|
|
|
/mob/verb/mode()
|
|
set name = "Activate Held Object"
|
|
set category = "IC"
|
|
|
|
set src = usr
|
|
|
|
var/obj/item/W = equipped()
|
|
if (W)
|
|
W.attack_self(src)
|
|
return
|
|
|
|
/*
|
|
/mob/verb/dump_source()
|
|
|
|
var/master = "<PRE>"
|
|
for(var/t in typesof(/area))
|
|
master += text("[]\n", t)
|
|
//Foreach goto(26)
|
|
src << browse(master)
|
|
return
|
|
*/
|
|
|
|
/mob/verb/memory()
|
|
set name = "Notes"
|
|
set category = "OOC"
|
|
if(mind)
|
|
mind.show_memory(src)
|
|
else
|
|
src << "The game appears to have misplaced your mind datum, so we can't show you your notes."
|
|
|
|
/mob/verb/add_memory(msg as message)
|
|
set name = "Add Note"
|
|
set category = "OOC"
|
|
|
|
msg = copytext(msg, 1, MAX_MESSAGE_LEN)
|
|
msg = sanitize(msg)
|
|
|
|
if(mind)
|
|
mind.store_memory(msg)
|
|
else
|
|
src << "The game appears to have misplaced your mind datum, so we can't show you your notes."
|
|
|
|
/mob/proc/store_memory(msg as message, popup, sane = 1)
|
|
msg = copytext(msg, 1, MAX_MESSAGE_LEN)
|
|
|
|
if (sane)
|
|
msg = sanitize(msg)
|
|
|
|
if (length(memory) == 0)
|
|
memory += msg
|
|
else
|
|
memory += "<BR>[msg]"
|
|
|
|
if (popup)
|
|
memory()
|
|
|
|
/*
|
|
/mob/verb/help()
|
|
set name = "Help"
|
|
src << browse('help.html', "window=help")
|
|
return
|
|
*/
|
|
|
|
/mob/verb/abandon_mob()
|
|
set name = "Respawn"
|
|
set category = "OOC"
|
|
|
|
if (!( abandon_allowed ))
|
|
return
|
|
if ((stat != 2 || !( ticker )))
|
|
usr << "\blue <B>You must be dead to use this!</B>"
|
|
return
|
|
|
|
log_game("[usr.name]/[usr.key] used abandon mob.")
|
|
|
|
usr << "\blue <B>Please roleplay correctly!</B>"
|
|
|
|
if(!client)
|
|
log_game("[usr.key] AM failed due to disconnect.")
|
|
return
|
|
for(var/obj/screen/t in usr.client.screen)
|
|
if (t.loc == null)
|
|
//t = null
|
|
del(t)
|
|
if(!client)
|
|
log_game("[usr.key] AM failed due to disconnect.")
|
|
return
|
|
|
|
var/mob/new_player/M = new /mob/new_player()
|
|
if(!client)
|
|
log_game("[usr.key] AM failed due to disconnect.")
|
|
del(M)
|
|
return
|
|
|
|
|
|
|
|
if(client && client.holder && (client.holder.state == 2))
|
|
client.admin_play()
|
|
return
|
|
|
|
M.key = client.key
|
|
M.Login()
|
|
return
|
|
|
|
/mob/verb/cmd_rules()
|
|
set name = "Rules"
|
|
set category = "OOC"
|
|
src << browse(rules, "window=rules;size=480x320")
|
|
|
|
/mob/verb/changes()
|
|
set name = "Changelog"
|
|
set category = "OOC"
|
|
if (client)
|
|
src << browse_rsc('postcardsmall.jpg')
|
|
src << browse_rsc('somerights20.png')
|
|
src << browse_rsc('88x31.png')
|
|
src << browse('changelog.html', "window=changes;size=675x650")
|
|
client.changes = 1
|
|
|
|
/client/var/ghost_ears = 1
|
|
/client/verb/toggle_ghost_ears()
|
|
set name = "Ghost ears"
|
|
set category = "OOC"
|
|
set desc = "Hear talks from everywhere"
|
|
ghost_ears = !ghost_ears
|
|
if (ghost_ears)
|
|
usr << "\blue Now you hear all speech in the world"
|
|
else
|
|
usr << "\blue Now you hear speech only from nearest creatures."
|
|
|
|
/mob/verb/observe()
|
|
set name = "Observe"
|
|
set category = "OOC"
|
|
var/is_admin = 0
|
|
|
|
if (client.holder && client.holder.level >= 1 && ( client.holder.state == 2 || client.holder.level > 3 ))
|
|
is_admin = 1
|
|
else if (istype(src, /mob/new_player) || stat != 2)
|
|
usr << "\blue You must be observing to use this!"
|
|
return
|
|
|
|
if (is_admin && stat == 2)
|
|
is_admin = 0
|
|
|
|
var/list/names = list()
|
|
var/list/namecounts = list()
|
|
var/list/creatures = list()
|
|
|
|
for (var/obj/item/weapon/disk/nuclear/D in world)
|
|
var/name = "Nuclear Disk"
|
|
if (name in names)
|
|
namecounts[name]++
|
|
name = "[name] ([namecounts[name]])"
|
|
else
|
|
names.Add(name)
|
|
namecounts[name] = 1
|
|
creatures[name] = D
|
|
|
|
for (var/obj/machinery/singularity/S in world)
|
|
var/name = "Singularity"
|
|
if (name in names)
|
|
namecounts[name]++
|
|
name = "[name] ([namecounts[name]])"
|
|
else
|
|
names.Add(name)
|
|
namecounts[name] = 1
|
|
creatures[name] = S
|
|
|
|
for (var/obj/machinery/bot/B in world)
|
|
var/name = "BOT: [B.name]"
|
|
if (name in names)
|
|
namecounts[name]++
|
|
name = "[name] ([namecounts[name]])"
|
|
else
|
|
names.Add(name)
|
|
namecounts[name] = 1
|
|
creatures[name] = B
|
|
/*
|
|
for (var/mob/living/silicon/decoy/D in world)
|
|
var/name = "[D.name]"
|
|
if (name in names)
|
|
namecounts[name]++
|
|
name = "[name] ([namecounts[name]])"
|
|
else
|
|
names.Add(name)
|
|
namecounts[name] = 1
|
|
creatures[name] = D
|
|
*/
|
|
|
|
|
|
|
|
//THIS IS HOW YOU ADD OBJECTS TO BE OBSERVED
|
|
|
|
creatures += getmobs()
|
|
//THIS IS THE MOBS PART: LOOK IN HELPERS.DM
|
|
|
|
client.perspective = EYE_PERSPECTIVE
|
|
|
|
var/eye_name = null
|
|
|
|
if (is_admin)
|
|
eye_name = input("Please, select a player!", "Admin Observe", null, null) as null|anything in creatures
|
|
else
|
|
eye_name = input("Please, select a player!", "Observe", null, null) as null|anything in creatures
|
|
|
|
if (!eye_name)
|
|
return
|
|
|
|
var/mob/eye = creatures[eye_name]
|
|
if (is_admin)
|
|
if (eye)
|
|
reset_view(eye)
|
|
client.adminobs = 1
|
|
if(eye == client.mob)
|
|
client.adminobs = 0
|
|
else
|
|
reset_view(null)
|
|
client.adminobs = 0
|
|
else
|
|
if(ticker)
|
|
// world << "there's a ticker"
|
|
if(ticker.mode.name == "AI malfunction")
|
|
// world << "ticker says its malf"
|
|
var/datum/game_mode/malfunction/malf = ticker.mode
|
|
for (var/datum/mind/B in malf.malf_ai)
|
|
// world << "comparing [B.current] to [eye]"
|
|
if (B.current == eye)
|
|
for (var/mob/living/silicon/decoy/D in world)
|
|
if (eye)
|
|
eye = D
|
|
if (eye)
|
|
client.eye = eye
|
|
else
|
|
client.eye = client.mob
|
|
|
|
/mob/verb/cancel_camera()
|
|
set name = "Cancel Camera View"
|
|
set category = "OOC"
|
|
reset_view(null)
|
|
machine = null
|
|
if(istype(src, /mob/living))
|
|
if(src:cameraFollow)
|
|
src:cameraFollow = null
|
|
|
|
/mob/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
|
if(air_group || (height==0)) return 1
|
|
|
|
if(ismob(mover))
|
|
var/mob/moving_mob = mover
|
|
if ((other_mobs && moving_mob.other_mobs))
|
|
return 1
|
|
return (!mover.density || !density || lying)
|
|
else
|
|
return (!mover.density || !density || lying)
|
|
return
|
|
|
|
/mob/dead/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
|
return 1
|
|
|
|
/mob/Topic(href, href_list)
|
|
if(href_list["mach_close"])
|
|
var/t1 = text("window=[href_list["mach_close"]]")
|
|
machine = null
|
|
src << browse(null, t1)
|
|
|
|
if(href_list["priv_msg"])
|
|
var/mob/M = locate(href_list["priv_msg"])
|
|
if(M)
|
|
if(muted)
|
|
src << "You are muted have a nice day"
|
|
return
|
|
if (!ismob(M))
|
|
return
|
|
var/t = input("Message:", text("Private message to [M.key]")) as text|null
|
|
if (!t || !usr || !M)
|
|
return
|
|
if (usr.client && usr.client.holder)
|
|
M << "\red Admin PM from-<b>[key_name(usr, M, 0)]</b>: [t]"
|
|
usr << "\blue Admin PM to-<b>[key_name(M, usr, 1)]</b>: [t]"
|
|
else
|
|
if (M)
|
|
if (M.client && M.client.holder)
|
|
M << "\blue Reply PM from-<b>[key_name(usr, M, 1)]</b>: [t]"
|
|
else
|
|
M << "\red Reply PM from-<b>[key_name(usr, M, 0)]</b>: [t]"
|
|
usr << "\blue Reply PM to-<b>[key_name(M, usr, 0)]</b>: [t]"
|
|
|
|
log_admin("PM: [key_name(usr)]->[key_name(M)] : [t]")
|
|
|
|
//we don't use message_admins here because the sender/receiver might get it too
|
|
for (var/mob/K in world)
|
|
if(K && usr)
|
|
if(K.client && K.client.holder && K.key != usr.key && K.key != M.key)
|
|
K << "<b><font color='blue'>PM: [key_name(usr, K)]->[key_name(M, K)]:</b> \blue [t]</font>"
|
|
..()
|
|
return
|
|
|
|
/mob/proc/get_damage()
|
|
return health
|
|
|
|
/mob/MouseDrop(mob/M as mob)
|
|
..()
|
|
if(M != usr) return
|
|
if(usr == src) return
|
|
if(get_dist(usr,src) > 1) return
|
|
if(istype(M,/mob/living/silicon/ai)) return
|
|
if(LinkBlocked(usr.loc,loc)) return
|
|
show_inv(usr)
|
|
|
|
|
|
|
|
/atom/movable/Move(NewLoc, direct)
|
|
if (direct & direct - 1)
|
|
if (direct & 1)
|
|
if (direct & 4)
|
|
if (step(src, NORTH))
|
|
step(src, EAST)
|
|
else
|
|
if (step(src, EAST))
|
|
step(src, NORTH)
|
|
else
|
|
if (direct & 8)
|
|
if (step(src, NORTH))
|
|
step(src, WEST)
|
|
else
|
|
if (step(src, WEST))
|
|
step(src, NORTH)
|
|
else
|
|
if (direct & 2)
|
|
if (direct & 4)
|
|
if (step(src, SOUTH))
|
|
step(src, EAST)
|
|
else
|
|
if (step(src, EAST))
|
|
step(src, SOUTH)
|
|
else
|
|
if (direct & 8)
|
|
if (step(src, SOUTH))
|
|
step(src, WEST)
|
|
else
|
|
if (step(src, WEST))
|
|
step(src, SOUTH)
|
|
else
|
|
. = ..()
|
|
return
|
|
|
|
/atom/movable/verb/pull()
|
|
set name = "Pull"
|
|
set category = "IC"
|
|
set src in oview(1)
|
|
|
|
if (!( usr ))
|
|
return
|
|
if (!( anchored ))
|
|
usr.pulling = src
|
|
return
|
|
|
|
/atom/verb/examine()
|
|
set name = "Examine"
|
|
set category = "IC"
|
|
set src in oview(12) //make it work from farther away
|
|
|
|
if (!( usr ))
|
|
return
|
|
usr << "This is \an [name]."
|
|
usr << desc
|
|
// *****RM
|
|
//usr << "[name]: Dn:[density] dir:[dir] cont:[contents] icon:[icon] is:[icon_state] loc:[loc]"
|
|
return
|
|
|
|
/client/North()
|
|
..()
|
|
|
|
/client/South()
|
|
..()
|
|
|
|
/client/West()
|
|
..()
|
|
|
|
/client/East()
|
|
..()
|
|
|
|
/client/Northeast()
|
|
if(istype(mob, /mob/living/carbon))
|
|
mob:swap_hand()
|
|
return
|
|
|
|
/client/Southeast()
|
|
var/obj/item/weapon/W = mob.equipped()
|
|
if (W)
|
|
W.attack_self(mob)
|
|
return
|
|
|
|
/client/Northwest()
|
|
if(!isrobot(mob))
|
|
mob.drop_item_v()
|
|
return
|
|
|
|
/client/Center()
|
|
if (isobj(mob.loc))
|
|
var/obj/O = mob.loc
|
|
if (mob.canmove)
|
|
return O.relaymove(mob, 16)
|
|
return
|
|
|
|
/client/Move(n, direct)
|
|
if(mob.control_object) // Hacking in something to control objects -- TLE
|
|
if(mob.control_object.density)
|
|
step(mob.control_object,direct)
|
|
mob.control_object.dir = direct
|
|
else
|
|
mob.control_object.loc = get_step(mob.control_object,direct)
|
|
if(isobserver(mob))
|
|
return mob.Move(n,direct)
|
|
if (moving)
|
|
return 0
|
|
if (world.time < move_delay)
|
|
return
|
|
if (!( mob ))
|
|
return
|
|
if (mob.stat==2)
|
|
return
|
|
|
|
if(isAI(mob))
|
|
return AIMove(n,direct,mob)
|
|
if(ishivemainframe(mob))
|
|
return MainframeMove(n,direct,mob)
|
|
|
|
if(mob.anchored)/*If mob is not AI and is anchored. This means most anchored mobs will not be able to move.
|
|
This is a fix for ninja energy_net to where mobs can not move but can still act to destroy it.
|
|
If needed, this should be changed in the appropriate manner. I think the only time you would need to anchor a mob
|
|
is when they are not meant to move.*/
|
|
return
|
|
|
|
if (mob.incorporeal_move)
|
|
var/turf/mobloc = get_turf(mob.loc)
|
|
switch(mob.incorporeal_move)//1 is for all mobs. 2 is for ninjas only.
|
|
if(1)
|
|
mob.loc = get_step(mob, direct)
|
|
mob.dir = direct
|
|
if(2)
|
|
//For Ninja crazy porting powers. Moves either 1 or 2 tiles.
|
|
if(prob(50))
|
|
var/locx
|
|
var/locy
|
|
switch(direct)
|
|
if(NORTH)
|
|
locx = mobloc.x
|
|
locy = (mobloc.y+2)
|
|
if(locy>world.maxy)
|
|
return
|
|
if(SOUTH)
|
|
locx = mobloc.x
|
|
locy = (mobloc.y-2)
|
|
if(locy<1)
|
|
return
|
|
if(EAST)
|
|
locy = mobloc.y
|
|
locx = (mobloc.x+2)
|
|
if(locx>world.maxx)
|
|
return
|
|
if(WEST)
|
|
locy = mobloc.y
|
|
locx = (mobloc.x-2)
|
|
if(locx<1)
|
|
return
|
|
else
|
|
return
|
|
mob.loc = locate(locx,locy,mobloc.z)
|
|
spawn(0)
|
|
var/limit = 2//For only two trailing shadows.
|
|
for(var/turf/T in getline(mobloc, mob.loc))
|
|
spawn(0)
|
|
anim(T,mob,'mob.dmi',,"shadow")
|
|
limit--
|
|
if(limit<=0) break
|
|
else
|
|
spawn(0)
|
|
anim(mobloc,mob,'mob.dmi',,"shadow")
|
|
mob.loc = get_step(mob, direct)
|
|
mob.dir = direct
|
|
return
|
|
|
|
if (mob.monkeyizing)
|
|
return
|
|
|
|
var/is_monkey = ismonkey(mob)
|
|
if (locate(/obj/item/weapon/grab, locate(/obj/item/weapon/grab, mob.grabbed_by.len)))
|
|
var/list/grabbing = list( )
|
|
if (istype(mob.l_hand, /obj/item/weapon/grab))
|
|
var/obj/item/weapon/grab/G = mob.l_hand
|
|
grabbing += G.affecting
|
|
if (istype(mob.r_hand, /obj/item/weapon/grab))
|
|
var/obj/item/weapon/grab/G = mob.r_hand
|
|
grabbing += G.affecting
|
|
for(var/obj/item/weapon/grab/G in mob.grabbed_by)
|
|
if (G.state == 1)
|
|
if (!( grabbing.Find(G.assailant) ))
|
|
del(G)
|
|
else
|
|
if (G.state == 2)
|
|
move_delay = world.time + 10
|
|
if ((prob(25) && (!( is_monkey ) || prob(25))))
|
|
mob.visible_message("\red [mob] has broken free of [G.assailant]'s grip!")
|
|
del(G)
|
|
else
|
|
return
|
|
else
|
|
if (G.state == 3)
|
|
move_delay = world.time + 10
|
|
if ((prob(5) && !( is_monkey ) || prob(25)))
|
|
mob.visible_message("\red [mob] has broken free of [G.assailant]'s headlock!")
|
|
del(G)
|
|
else
|
|
return
|
|
if (mob.canmove)
|
|
|
|
if(mob.m_intent == "face")
|
|
mob.dir = direct
|
|
|
|
var/j_pack = 0
|
|
if ((istype(mob.loc, /turf/space)))
|
|
if (!( mob.restrained() ))
|
|
if (!( (locate(/obj/grille) in oview(1, mob)) || (locate(/turf/simulated) in oview(1, mob)) || (locate(/obj/lattice) in oview(1, mob)) ))
|
|
if (istype(mob.back, /obj/item/weapon/tank/jetpack))
|
|
var/obj/item/weapon/tank/jetpack/J = mob.back
|
|
j_pack = J.allow_thrust(0.01, mob)
|
|
if(j_pack)
|
|
mob.inertia_dir = 0
|
|
if (!( j_pack ))
|
|
return 0
|
|
else
|
|
return 0
|
|
else
|
|
return 0
|
|
|
|
|
|
if (isturf(mob.loc))
|
|
move_delay = world.time
|
|
if ((j_pack && j_pack < 1))
|
|
move_delay += 5
|
|
switch(mob.m_intent)
|
|
if("run")
|
|
if (mob.drowsyness > 0)
|
|
move_delay += 6
|
|
if(mob.organStructure && mob.organStructure.legs)
|
|
move_delay += mob.organStructure.legs.moveRunDelay
|
|
else
|
|
move_delay += 1
|
|
if("face")
|
|
mob.dir = direct
|
|
return
|
|
if("walk")
|
|
if(mob.organStructure && mob.organStructure.legs)
|
|
move_delay += mob.organStructure.legs.moveWalkDelay
|
|
else
|
|
move_delay += 7
|
|
|
|
|
|
move_delay += mob.movement_delay()
|
|
|
|
if (mob.restrained())
|
|
for(var/mob/M in range(mob, 1))
|
|
if (((M.pulling == mob && (!( M.restrained() ) && M.stat == 0)) || locate(/obj/item/weapon/grab, mob.grabbed_by.len)))
|
|
src << "\blue You're restrained! You can't move!"
|
|
return 0
|
|
moving = 1
|
|
if (locate(/obj/item/weapon/grab, mob))
|
|
move_delay = max(move_delay, world.time + 7)
|
|
var/list/L = mob.ret_grab()
|
|
if (istype(L, /list))
|
|
if (L.len == 2)
|
|
L -= mob
|
|
var/mob/M = L[1]
|
|
if ((get_dist(mob, M) <= 1 || M.loc == mob.loc))
|
|
var/turf/T = mob.loc
|
|
. = ..()
|
|
if (isturf(M.loc))
|
|
var/diag = get_dir(mob, M)
|
|
if ((diag - 1) & diag)
|
|
else
|
|
diag = null
|
|
if ((get_dist(mob, M) > 1 || diag))
|
|
step(M, get_dir(M.loc, T))
|
|
else
|
|
for(var/mob/M in L)
|
|
M.other_mobs = 1
|
|
if (mob != M)
|
|
M.animate_movement = 3
|
|
for(var/mob/M in L)
|
|
spawn( 0 )
|
|
step(M, direct)
|
|
return
|
|
spawn( 1 )
|
|
M.other_mobs = null
|
|
M.animate_movement = 2
|
|
return
|
|
else
|
|
if(mob.confused)
|
|
step(mob, pick(cardinal))
|
|
else
|
|
. = ..()
|
|
moving = null
|
|
return .
|
|
else
|
|
if (isobj(mob.loc) || ismob(mob.loc))
|
|
var/atom/O = mob.loc
|
|
if (mob.canmove)
|
|
return O.relaymove(mob, direct)
|
|
else
|
|
return
|
|
return
|
|
|
|
/client/New()
|
|
if(findtextEx(key, "Telnet @"))
|
|
src << "Sorry, this game does not support Telnet."
|
|
del(src)
|
|
var/isbanned = CheckBan(src)
|
|
if (isbanned)
|
|
log_access("Failed Login: [src] - Banned")
|
|
message_admins("\blue Failed Login: [src] - Banned")
|
|
alert(src,"You have been banned.\nReason : [isbanned]","Ban","Ok")
|
|
del(src)
|
|
|
|
if (!guests_allowed && IsGuestKey(key))
|
|
log_access("Failed Login: [src] - Guests not allowed")
|
|
message_admins("\blue Failed Login: [src] - Guests not allowed")
|
|
alert(src,"You cannot play here.\nReason : Guests not allowed","Guests not allowed","Ok")
|
|
del(src)
|
|
|
|
if (((world.address == address || !(address)) && !(host)))
|
|
host = key
|
|
world.update_status()
|
|
|
|
..()
|
|
|
|
if (join_motd)
|
|
src << "<div class=\"motd\">[join_motd]</div>"
|
|
|
|
authorize()
|
|
//goonauth() -- Skie, commented out because not goons anymore.
|
|
///beta_tester_auth()
|
|
|
|
update_world()
|
|
|
|
//new admin bit - Nannek
|
|
|
|
if (admins.Find(ckey))
|
|
holder = new /obj/admins(src)
|
|
holder.rank = admins[ckey]
|
|
update_admins(admins[ckey])
|
|
|
|
if (ticker && ticker.mode && ticker.mode.name =="sandbox" && authenticated)
|
|
mob.CanBuild()
|
|
if(holder && (holder.level >= 3))
|
|
verbs += /mob/proc/Delete
|
|
|
|
/client/Del()
|
|
spawn(0)
|
|
if(holder)
|
|
del(holder)
|
|
return ..()
|
|
|
|
/mob/proc/can_use_hands()
|
|
if(handcuffed)
|
|
return 0
|
|
if(buckled && istype(buckled, /obj/stool/bed)) // buckling does not restrict hands
|
|
return 0
|
|
return ..()
|
|
|
|
/mob/proc/is_active()
|
|
return (0 >= usr.stat)
|
|
|
|
/mob/proc/see(message)
|
|
if(!is_active())
|
|
return 0
|
|
src << message
|
|
return 1
|
|
|
|
/mob/proc/show_viewers(message)
|
|
for(var/mob/M in viewers())
|
|
M.see(message)
|
|
|
|
//This is the proc for gibbing a mob. Cannot gib ghosts. Removed the medal reference,
|
|
//added different sort of gibs and animations. N
|
|
/mob/proc/gib()
|
|
|
|
if (istype(src, /mob/dead/observer))
|
|
var/V = virus
|
|
gibs(loc, V)
|
|
return
|
|
if(!isrobot(src))//Cyborgs no-longer "die" when gibbed.
|
|
death(1)
|
|
var/atom/movable/overlay/animation = null
|
|
monkeyizing = 1
|
|
canmove = 0
|
|
icon = null
|
|
invisibility = 101
|
|
|
|
animation = new(loc)
|
|
animation.icon_state = "blank"
|
|
animation.icon = 'mob.dmi'
|
|
animation.master = src
|
|
if(ishuman(src))
|
|
flick("gibbed-h", animation)
|
|
else if(ismonkey(src))
|
|
flick("gibbed-m", animation)
|
|
else if(isalien(src))
|
|
flick("gibbed-a", animation)
|
|
else
|
|
flick("gibbed-r", animation)
|
|
|
|
if(key)
|
|
var/V = virus
|
|
if (istype(src, /mob/living/silicon))
|
|
robogibs(loc, V)
|
|
else if (istype(src, /mob/living/carbon/alien))
|
|
xgibs(loc, V)
|
|
else
|
|
gibs(loc, V)
|
|
|
|
else
|
|
var/V = virus
|
|
if (istype(src, /mob/living/silicon))
|
|
robogibs(loc, V)
|
|
else if (istype(src, /mob/living/carbon/alien))
|
|
xgibs(loc, V)
|
|
else
|
|
gibs(loc, V)
|
|
sleep(15)
|
|
del(src)
|
|
|
|
/*
|
|
This is the proc for turning a mob into ash. Mostly a copy of gib code (above).
|
|
Originally created for wizard disintegrate. I've removed the virus code since it's irrelevant here.
|
|
Dusting robots does not eject the MMI, so it's a bit more powerful than gib() /N
|
|
*/
|
|
/mob/proc/dust()
|
|
death(1)
|
|
var/atom/movable/overlay/animation = null
|
|
monkeyizing = 1
|
|
canmove = 0
|
|
icon = null
|
|
invisibility = 101
|
|
|
|
animation = new(loc)
|
|
animation.icon_state = "blank"
|
|
animation.icon = 'mob.dmi'
|
|
animation.master = src
|
|
if(ishuman(src))
|
|
flick("dust-h", animation)
|
|
new /obj/decal/remains/human(loc)
|
|
else if(ismonkey(src))
|
|
flick("dust-m", animation)
|
|
new /obj/decal/remains/human(loc)
|
|
else if(isalien(src))
|
|
flick("dust-a", animation)
|
|
new /obj/decal/remains/xeno(loc)
|
|
else
|
|
flick("dust-r", animation)
|
|
new /obj/decal/remains/robot(loc)
|
|
|
|
sleep(15)
|
|
if(isrobot(src)&&src:mmi)//Is a robot and it has an mmi.
|
|
del(src:mmi)//Delete the MMI first so that it won't go popping out.
|
|
del(src)
|
|
|
|
/*
|
|
adds a dizziness amount to a mob
|
|
use this rather than directly changing var/dizziness
|
|
since this ensures that the dizzy_process proc is started
|
|
currently only humans get dizzy
|
|
|
|
value of dizziness ranges from 0 to 1000
|
|
below 100 is not dizzy
|
|
*/
|
|
/mob/proc/make_dizzy(var/amount)
|
|
if(!istype(src, /mob/living/carbon/human)) // for the moment, only humans get dizzy
|
|
return
|
|
|
|
dizziness = min(1000, dizziness + amount) // store what will be new value
|
|
// clamped to max 1000
|
|
if(dizziness > 100 && !is_dizzy)
|
|
spawn(0)
|
|
dizzy_process()
|
|
|
|
|
|
/*
|
|
dizzy process - wiggles the client's pixel offset over time
|
|
spawned from make_dizzy(), will terminate automatically when dizziness gets <100
|
|
note dizziness decrements automatically in the mob's Life() proc.
|
|
*/
|
|
/mob/proc/dizzy_process()
|
|
is_dizzy = 1
|
|
while(dizziness > 100)
|
|
if(client)
|
|
var/amplitude = dizziness*(sin(dizziness * 0.044 * world.time) + 1) / 70
|
|
client.pixel_x = amplitude * sin(0.008 * dizziness * world.time)
|
|
client.pixel_y = amplitude * cos(0.008 * dizziness * world.time)
|
|
|
|
sleep(1)
|
|
//endwhile - reset the pixel offsets to zero
|
|
is_dizzy = 0
|
|
if(client)
|
|
client.pixel_x = 0
|
|
client.pixel_y = 0
|
|
|
|
// jitteriness - copy+paste of dizziness
|
|
|
|
/mob/proc/make_jittery(var/amount)
|
|
if(!istype(src, /mob/living/carbon/human)) // for the moment, only humans get dizzy
|
|
return
|
|
|
|
jitteriness = min(1000, jitteriness + amount) // store what will be new value
|
|
// clamped to max 1000
|
|
if(jitteriness > 100 && !is_jittery)
|
|
spawn(0)
|
|
jittery_process()
|
|
|
|
|
|
// Typo from the oriignal coder here, below lies the jitteriness process. So make of his code what you will, the previous comment here was just a copypaste of the above.
|
|
/mob/proc/jittery_process()
|
|
var/old_x = pixel_x
|
|
var/old_y = pixel_y
|
|
is_jittery = 1
|
|
while(jitteriness > 100)
|
|
// var/amplitude = jitteriness*(sin(jitteriness * 0.044 * world.time) + 1) / 70
|
|
// pixel_x = amplitude * sin(0.008 * jitteriness * world.time)
|
|
// pixel_y = amplitude * cos(0.008 * jitteriness * world.time)
|
|
|
|
var/amplitude = min(4, jitteriness / 100)
|
|
pixel_x = rand(-amplitude, amplitude)
|
|
pixel_y = rand(-amplitude/3, amplitude/3)
|
|
|
|
sleep(1)
|
|
//endwhile - reset the pixel offsets to zero
|
|
is_jittery = 0
|
|
pixel_x = old_x
|
|
pixel_y = old_y
|
|
|
|
/mob/Stat()
|
|
..()
|
|
|
|
statpanel("Status")
|
|
|
|
if (client && client.holder)
|
|
stat(null, "([x], [y], [z])")
|
|
stat(null, "CPU: [world.cpu]")
|
|
stat(null, "Controller: [controllernum]")
|
|
//if (master_controller)
|
|
// stat(null, "Loop: [master_controller.loop_freq]")
|
|
|
|
if (spell_list.len)
|
|
|
|
for(var/obj/proc_holder/spell/S in spell_list)
|
|
switch(S.charge_type)
|
|
if("recharge")
|
|
statpanel("Spells","[S.charge_counter/10.0]/[S.charge_max/10]",S)
|
|
if("charges")
|
|
statpanel("Spells","[S.charge_counter]/[S.charge_max]",S)
|
|
|
|
/client/proc/station_explosion_cinematic(var/derp)
|
|
if(mob)
|
|
var/mob/M = mob
|
|
M.loc = null // HACK, but whatever, this works
|
|
|
|
var/obj/screen/boom = M.hud_used.station_explosion
|
|
if (M.client)
|
|
M.client.screen += boom
|
|
if(ticker)
|
|
switch(ticker.mode.name)
|
|
if("nuclear emergency")
|
|
flick("start_nuke", boom)
|
|
if("AI malfunction")
|
|
flick("start_malf", boom)
|
|
else
|
|
boom.icon_state = "start"
|
|
sleep(40)
|
|
M << sound('explosionfar.ogg')
|
|
boom.icon_state = "end"
|
|
if(!derp) flick("explode", boom)
|
|
else flick("explode2", boom)
|
|
sleep(40)
|
|
if(ticker)
|
|
switch(ticker.mode.name)
|
|
if("nuclear emergency")
|
|
if (!derp) boom.icon_state = "loss_nuke"
|
|
else boom.icon_state = "loss_nuke2"
|
|
if("AI malfunction")
|
|
boom.icon_state = "loss_malf"
|
|
else
|
|
boom.icon_state = "loss_general"
|